@ArtofWar1947 41983-GER-1.tsvg
Scramble to 114, 113, and/or N-B?
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Thanks!
Yes, it was a placement edit.
Yes, I’m confused.
Np
OK
And U should be ;)
For number 3 i refer to the sz 103 sub
ur final russia?
i ll go prepare jap, and will refresh here before rolling.
dont post any more maps just write here i ll do it in edit.
Yes, this is the final Russian turn.
Japan goes…
I am rolling…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 destroyer, 3 mech_infantrys, 6 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Suiyuyan to Shensi
1 bomber moved from Kweichow to Shensi
1 mech_infantry moved from Anhwe to Shensi
1 marine moved from New Britain to 47 Sea Zone
1 cruiser and 1 marine moved from 47 Sea Zone to 48 Sea Zone
1 marine moved from 48 Sea Zone to Gilbert Islands
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
3 fighters and 3 tactical_bombers moved from 49 Sea Zone to 31 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 bomber moved from Shan State to Shensi
Combat - Japanese
Battle in Gilbert Islands
Battle in Midway
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 31 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 31 Sea Zone
Japanese win, taking Gilbert Islands from UK_Pacific, taking Midway from Americans with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 bombers, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 mech_infantry moved from Hopei to Suiyuyan
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Hunan to Hopei
1 mech_infantry moved from Kwangtung to Hunan
1 artillery moved from Szechwan to Yunnan
1 mech_infantry moved from Yunnan to Szechwan
2 artilleries moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Malaya to Shan State
1 submarine moved from 36 Sea Zone to 39 Sea Zone
1 submarine moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 49 Sea Zone to 62 Sea Zone
2 battleships, 5 carriers, 2 destroyers, 2 fighters, 2 tactical_bombers and 1 transport moved from 49 Sea Zone to 33 Sea Zone
3 fighters and 3 tactical_bombers moved from 31 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from New Guinea to Caroline Islands
1 tactical_bomber moved from French Indo China to Caroline Islands
1 fighter moved from French Indo China to Japan
2 submarines moved from 6 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
2 bombers moved from Shensi to French Indo China
1 mech_infantry moved from Kwangtung to Yunnan
1 bomber moved from French Indo China to Japan
1 mech_infantry moved from Soviet Far East to Siberia
Place Units - Japanese
1 artillery placed in Japan
3 mech_infantrys placed in Kwangtung
3 artilleries placed in French Indo China
1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
3 submarines placed in 37 Sea Zone
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Combat Hit Differential Summary :
Americans : 0.50
Chinese : 0.67
Japanese : -0.17
Japan on 85 IPC.
i am checking the move will i have some edits.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
That is all. U may proceed with USA when ready.
cheers
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
No hurry.
Take Ur time.
Cheers.
2 - You may play anyone in the league.
However, against a single opponent, only best of 3 games will count (maximum of 2 wins for 1 player). This limit can be expanded when both you and your opponent have completed more league games:
0-9 games completed: Limit is best of 3 (first to 2 wins)
10-19 games completed: Eligible for best of 5 (first to 3 wins)
20-29 games completed: Eligible for best of 7 (first to 4 wins)
This pattern continues.
So , we can play a third game,
but,
we have to finish 10 games this season for that game to count. And this is not the case only if U win the third game.
So, U will maybe make me play 10 games this season ;)
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I’m looking, but seems I’m losing this game as well. Complicated. Takes time. Got kids around as well.
Yeah, I agree on that.
China, ANZAC, France and UK Pacific are more or less neutralized. UK paralyzed. USSR does not have offensive punch to make a breakthrough in either China, Middle East or Eastern Europe.
USA is divided between two fronts, and faced with superior navy on both.
I think this game is a one street from now on, but we will play as long as it takes. I have to take VC to win, and if it takes all the way to that, I have no problem with it.
cheers
by navy I mean navy+airforce
Can very well be that you are a better player than I am, but in this game too I feel dice are more with you. Atleast when it counts.
The scramble in sz110 G1 should be a few German air causalties. None. That’s a big reason why Europe looks like it does.
I hit your guys in Solomon, should lose a sb. Lose 2 figs as well.
I hit your cr with a sub and 5 figs. Everything misses first round, except the cr, which also hits next round. 1 fig lost that shouldn’t be lost.
There are more examples, but just these three absurdities are about 5-7 figs difference. It’s a lot.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 aaGun
EDIT: Adding units owned by Japanese to Kweichow: 1 aaGun
EDIT: Turning off Edit Mode
Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters, 1 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
2 bombers moved from Western United States to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 submarine moved from 30 Sea Zone to 48 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 49 Sea Zone
2 infantry moved from 49 Sea Zone to Solomon Islands
5 fighters moved from 30 Sea Zone to 48 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 bomber moved from Hawaiian Islands to 15 Sea Zone
2 fighters moved from Gibraltar to 103 Sea Zone
1 infantry moved from Union of South Africa to Rhodesia
British take Rhodesia from Italians
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Solomon Islands
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 54 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking Solomon Islands from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 48 Sea Zone
Americans attack with 5 fighters and 1 submarine
Japanese defend with 1 cruiser
Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 5 fighters in 48 Sea Zone, round 2 : 0/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 submarine owned by the Americans lost in 48 Sea Zone
Americans roll dice for 5 fighters in 48 Sea Zone, round 3 : 4/5 hits, 2,50 expected hits
Japanese roll dice for 1 cruiser in 48 Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
1 fighter owned by the Americans and 1 cruiser owned by the Japanese lost in 48 Sea Zone
Americans win with 4 fighters remaining. Battle score for attacker is -4
Casualties for Americans: 1 fighter and 1 submarine
Casualties for Japanese: 1 cruiser
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 103 Sea Zone, round 2 : 3/5 hits, 2,33 expected hits
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Germans lost in 103 Sea Zone
Americans win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 15 Sea Zone
Americans attack with 3 bombers and 1 destroyer
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 3 bombers and 1 destroyer in 15 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 15 Sea Zone
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
3 fighters moved from 48 Sea Zone to Hawaiian Islands
1 fighter moved from 48 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 1 destroyer and 2 fighters moved from 30 Sea Zone to 26 Sea Zone
1 fighter moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 carrier moved from 10 Sea Zone to 26 Sea Zone
3 bombers moved from 15 Sea Zone to Hawaiian Islands
4 submarines moved from 30 Sea Zone to 26 Sea Zone
4 fighters moved from 103 Sea Zone to United Kingdom
1 transport moved from 86 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
1 infantry, 1 mech_infantry and 1 transport moved from 69 Sea Zone to 71 Sea Zone
1 infantry and 1 mech_infantry moved from 71 Sea Zone to Union of South Africa
1 transport moved from 71 Sea Zone to 68 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from South Australia to Queensland
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 aaGun, 3 infantry and 2 mech_infantrys moved from Algeria to Morocco
1 transport moved from 28 Sea Zone to 10 Sea Zone
Place Units - Americans
1 destroyer placed in 10 Sea Zone
1 carrier and 1 submarine placed in 101 Sea Zone
1 artillery, 4 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0,17
Americans : -0,83
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : 0,17
Japanese : -0,33
That scramble in sz 110 was a big boost for me from the start.
I do not know If i am better, I am luckier, and had more elements of surprise then U did.
But, slightly better overall I think I was. In both games. For more, I do not dare to say, since U play very well, and 2 games is not 20 games so we can make such a statement as a fundament.