@Jacob16 ah sorry didn’t know, playing a game now against someone who did that against me and thought it must be ok, they seem to be very experienced at the game.
I’ll put an extra infantry in kweichow and give 1 ipc to russia pls.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Germans
Germans buy 1 aaGun, 1 airfield, 3 armour, 1 bomber, 1 destroyer, 1 fighter, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Timguska from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Yenisey from Russians
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
2 infantry moved from Spain to 105 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to 105 Sea Zone
1 mech_infantry moved from Spain to 105 Sea Zone
1 infantry moved from Spain to Portugal
1 armour moved from Southern France to Portugal
3 fighters and 1 tactical_bomber moved from 105 Sea Zone to Portugal
1 submarine moved from 119 Sea Zone to 122 Sea Zone
2 infantry, 3 mech_infantrys and 3 transports moved from 105 Sea Zone to 88 Sea Zone
1 infantry and 1 mech_infantry moved from 88 Sea Zone to British Guiana
1 infantry and 1 mech_infantry moved from 88 Sea Zone to Suriname
1 mech_infantry moved from 88 Sea Zone to French Guiana
1 armour moved from Novosibirsk to Volgograd
Combat - Germans
Battle in French Guiana
Battle in Suriname
Battle in British Guiana
Battle in 122 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 122 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 122 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 122 Sea Zone
Germans win, taking French Guiana from French, taking Suriname from Americans, taking British Guiana from British with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Volgograd
Germans attack with 1 armour
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Battle in Portugal
Germans attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry
Germans roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Portugal, round 2 : 4/6 hits, 2.83 expected hits
Americans roll dice for 1 mech_infantry in Portugal, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Portugal
Germans win, taking Portugal from Americans with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Non Combat Move - Germans
2 carriers moved from 105 Sea Zone to 88 Sea Zone
3 fighters and 1 tactical_bomber moved from Portugal to 88 Sea Zone
3 artilleries and 2 infantry moved from Western Ukraine to Bryansk
24 artilleries, 22 infantry and 10 mech_infantrys moved from Ukraine to Bryansk
10 mech_infantrys moved from Romania to Ukraine
1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
2 transports moved from 105 Sea Zone to 113 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Spain
1 aaGun, 5 artilleries and 5 infantry moved from Western Germany to Germany
1 armour moved from Novosibirsk to Yenisey
1 mech_infantry moved from Novgorod to Belarus
Place Units - Germans
1 aaGun and 2 infantry placed in Novgorod
3 armour placed in Ukraine
1 bomber and 1 fighter placed in Western Germany
1 destroyer placed in 91 Sea Zone
1 submarine placed in 104 Sea Zone
1 submarine placed in 91 Sea Zone
1 airfield placed in Spain
1 submarine placed in 110 Sea Zone
Turn Complete - Germans
Germans collect 68 PUs; end with 68 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 80 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 88 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33
Americans : -1.67
Russians : 0.67
i forgot to pull 3 mechs with italy from egypt to iraq
please do it for me in edit so i dont post any map more
cheers
take ur time with russia, i ll play japan if there would be time, if not, tomorrow then.
cheers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
3 fighters moved from Belarus to Russia
4 artilleries and 3 infantry moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : 3,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Russians
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 bomber moved from Russia to Caucasus
3 fighters moved from Russia to Belarus
1 artillery and 1 infantry moved from Tambov to Rostov
2 infantry moved from Archangel to Belarus
1 infantry moved from Smolensk to Belarus
Combat - Russians
Battle in Rostov
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 2/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 bomber and 1 infantry
Italians defend with 1 artillery and 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0,83 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Caucasus
retreated to Caucasus
Italians win with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Russians attack with 3 fighters and 3 infantry
Germans defend with 1 artillery, 2 infantry and 1 mech_infantry
Russians roll dice for 3 fighters and 3 infantry in Belarus, round 2 : 4/6 hits, 2,00 expected hits
Germans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1,33 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from Belarus to Russia
4 artilleries and 3 infantry moved from Smolensk to Russia
2 artilleries and 8 infantry moved from Vologda to Russia
1 infantry moved from Samara to Russia
1 aaGun, 12 artilleries and 15 infantry moved from Tambov to Russia
3 armour and 3 mech_infantrys moved from Archangel to Russia
1 bomber moved from Caucasus to Russia
EDIT: 3 mech_infantrys moved from Egypt to Iraq
Place Units - Russians
1 artillery and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0,67
Italians : 0,33
Russians : 3,50
Thanks for the Italian mechs.
Russia economic teenager.
Fortress Moscow.
I must apologise if i was rud in one of the latest posts, i mean about map and edit posting.
Its not ok from me to be rude. If iwas i apologise.
But i plead u to post as less maps and edits possible, better focus on the game will help both u and ur opponents, cus reading the turn sumary is very important part of preparing ur next move, and it sometimes confusing with all the edits and maps, not to mention u can miss am edit and use the wrong map that way.
Cheers
Don’t think you’ve been rude.
It’s better with lest map posting, definitely, but if something is over-looked it should be corrected, if possible. Can be a number of ways to do that. With maps, evidently the last one posted is the relevant one unless stated otherwise. Don’t think it’s confusing at all, but I will as always try to respect your wishes. I try. I fail. I try again.
I am trying to find time to play japan but it seems i am not sucedding
No problem.
i am doing japan now
cm on the way
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters, 3 marines and 3 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys moved from Burma to India
1 mech_infantry moved from Kansu to Samara
Japanese take Samara from Russians
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 26 Sea Zone
2 fighters moved from Japan to 26 Sea Zone
12 fighters and 12 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 carrier moved from 33 Sea Zone to 26 Sea Zone
5 bombers moved from Philippines to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 15 Sea Zone
1 submarine moved from 6 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 submarines in 25 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys
British defend with 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys in India, round 2 : 14/32 hits, 11.00 expected hits
UK_Pacific roll dice for 1 artillery in India, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 6 armour, 11 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in 8 Sea Zone
Japanese attack with 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 8 Sea Zone
Japanese win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 15 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 15 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 15 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 submarine in 15 Sea Zone, round 12 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 15 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 31 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 31 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Combat Hit Differential Summary :
Americans : -1.17
UK_Pacific : -0.33
Japanese : -3.00
i am attacking U in sz 26 (Hawaii sz)
ONE NOTE FOR U
If Ur carriers get sank, ur figs which were on them sank too since they dont have a place to land
if Ur carriers are just damaged, or figs also dont have a place to land, and are sank
So keep it in mind when choosing ur casualties
we ll go round by round
ur figs have 1 move to land if the carriers are down. and since u do not own hawaiian islands, or have an empty AC in a nearby sz, they can not land if the AC(s) are sank
Yes, I know, but better safe than sorry. Lets go.
i suppose of course ur subs fight, u have nothing to loose with that , and i can not even destory them since my ac does not have offensive punch
Yes, of course.
ur subs missed and i scored 22 hits
it should be 21 on average so close
choose ur cas (u can not choose the subs)
and watch out for that AC fig thing
i have to go at 9:00 and will be back at 10:00 i think , this is tricky so if u need ttime , take it, the decisions are not easy
cheers
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ur subs missed and i scored 22 hits
it should be 21 on average so close
Of course you did.