@Avner Still need your email to put into the game to get dice rolls
L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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i didnt expect that u will play so fast, i have to go now and will be back for 1.5 - 2 hours
U re like fast chess AI
or U prepair Ur moves in advance? but U couldnt prepare this, cus u did not know i will play like this with jap right?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok the sub is back to sz 11 , i ve loaded the old map again
Thanks! But hey, it’s a fun move! :laughing: Now I got to make it, even if I cancelled it. ;)
i dont understand, what is the final version then?
The one you’re working on, with the sub in sz11.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
i didnt expect that u will play so fast, i have to go now and will be back for 1.5 - 2 hours
U re like fast chess AI
or U prepair Ur moves in advance? but U couldnt prepare this, cus u did not know i will play like this with jap right?
Nah, I played it from the bat. Just don’t have so many complex plans with neither US nor UK, and definitely not the fucking Chinese! :laughing:
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Then I have time to contemplate that sub move. It all depends on WUS, I guess.
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Actually, with only 1 des in the region I think I’ll go with that sneaky sub move. Load the last game post, please! :)
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 battleship, 5 carriers and 2 cruisers moved from 10 Sea Zone to 11 Sea Zone 3 destroyers moved from 10 Sea Zone to 11 Sea Zone 3 fighters moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Western United States to British Columbia 2 fighters moved from Western United States to British Columbia 1 submarine moved from 10 Sea Zone to 9 Sea Zone 1 submarine moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 9 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from 10 Sea Zone to 12 Sea Zone 1 bomber moved from Gibraltar to Southern France 1 bomber moved from Gibraltar to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0,17 expected hits Bombing raid in Normandy Bordeaux rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 1/1 hits, 0,17 expected hits 1 bomber killed by AA Bombing raid in Southern France causes 0 damage total. Battle in 11 Sea Zone Americans attack with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 1 battleship, 5 carriers, 2 cruisers and 3 destroyers in 11 Sea Zone, round 2 : 3/6 hits, 2,67 expected hits Japanese roll dice for 1 destroyer in 11 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 11 Sea Zone Americans win with 1 battleship, 5 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 9 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters in 9 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 9 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 9 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 26 Sea Zone Americans attack with 3 fighters Japanese defend with 1 cruiser, 2 submarines and 1 transport 2 submarines owned by the Japanese Submerged Americans roll dice for 3 fighters in 26 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 cruiser and 1 transport in 26 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits 1 transport owned by the Japanese and 1 cruiser owned by the Japanese lost in 26 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 19 Casualties for Japanese: 1 cruiser and 1 transport Battle in 12 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in British Columbia Americans attack with 2 fighters and 1 infantry Japanese defend with 1 marine Americans roll dice for 2 fighters and 1 infantry in British Columbia, round 2 : 1/3 hits, 1,17 expected hits Japanese roll dice for 1 marine in British Columbia, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Japanese lost in British Columbia Americans win, taking British Columbia from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 1 marine Non Combat Move - Americans 2 fighters moved from British Columbia to Western United States 2 fighters moved from 9 Sea Zone to Western United States 2 fighters moved from 12 Sea Zone to Western United States 3 fighters moved from 26 Sea Zone to 11 Sea Zone 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 11 Sea Zone 1 carrier moved from 101 Sea Zone to 91 Sea Zone 1 bomber moved from Normandy Bordeaux to United Kingdom 1 submarine moved from 10 Sea Zone to 11 Sea Zone 2 fighters moved from Gibraltar to United Kingdom 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 aaGun, 3 infantry and 1 mech_infantry moved from Algeria to Tunisia 1 artillery moved from Nigeria to French West Africa Place Units - Americans 1 armour, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Western United States 1 transport placed in 101 Sea Zone Americans undo move 1. Americans undo move 1. 1 artillery placed in Central United States 1 armour, 4 fighters, 4 infantry and 1 mech_infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from India to Burma 1 bomber moved from India to Burma 2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia 2 infantry moved from Persia to Northwest Persia Combat - British British creates battle in territory 39 Sea Zone Battle in Burma British attack with 1 bomber and 1 infantry Japanese defend with 1 artillery British roll dice for 1 bomber and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Burma British win, taking 39 Sea Zone from Japanese, taking Burma from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Northwest Persia British attack with 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Northwest Persia, round 2 : 3/5 hits, 2,00 expected hits Italians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Northwest Persia to Persia 1 bomber moved from Burma to Persia 1 submarine moved from 39 Sea Zone to 80 Sea Zone 1 armour, 1 artillery and 1 infantry moved from South West Africa to Rhodesia 3 infantry moved from Union of South Africa to Rhodesia 1 battleship moved from 10 Sea Zone to 11 Sea Zone Place Units - British 1 fighter and 1 submarine placed in 80 Sea Zone 1 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 6,3,3,5,2,1,4,6,5,5,5,3,1,3,5,5,2,4,6,4,5,6,5,3,6,3,5,3,6,5,1,6,2 British collect 22 PUs (1 lost to blockades); end with 22 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 25 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Some Units in India change ownership: 1 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 submarine EDIT: Adding units owned by Americans to 1 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 11 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 30 Sea Zone: 1 carrier EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 1,17 Italians : -0,33 Americans : 1,00 AA fire in Southern France : : 0,83 AA fire in Normandy Bordeaux : : -0,17 Japanese : -1,17
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Now we have three maps to choose from. I thought of hitting your lonely tr by Midway, but reconsidered now. It’s a big sacrifice for a tr. Go with the first map. Sub in sz1. 5 ac in sz11.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Actually, with only 1 des in the region I think I’ll go with that sneaky sub move. Load the last game post, please! :)
but what is ur gain there, convoy blockade ?
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dont post so many maps we can get confused , just write here ur edits later.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but what is ur gain there, convoy blockade ?
There are actually several ideas combined. The first is of course to disrupt convoys if possible. The second is that any ship that attacks the sub will be stuck in the sea zone. The third is that if the sub is attacked, then a bs can’t pick up the marine from sz1 The last one is not much to brag about since sz2 is available, but might still make a slight difference atleast.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
dont post so many maps we can get confused , just write here ur edits later.
I’ll try to.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Now we have three maps to choose from. I thought of hitting your lonely tr by Midway, but reconsidered now. It’s a big sacrifice for a tr. Go with the first map. Sub in sz1. 5 ac in sz11.
U mean Wake Island
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but what is ur gain there, convoy blockade ?
There are actually several ideas combined. The first is of course to disrupt convoys if possible. The second is that any ship that attacks the sub will be stuck in the sea zone. The third is that if the sub is attacked, then a bs can’t pick up the marine from sz1 The last one is not much to brag about since sz2 is available, but might still make a slight difference atleast.
yeah for 6 ipc its probably worth it
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
U mean Wake Island
Yes, that’s right.
Oh, a fourth idea is that there’s only one des around, so Japan can only hit one of the subs anyway. Might as well use this second one for something interesting.
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but ur sub in sz 1 cant prevent me from loading my transport even if i attack the sub. it can only prevent me for doing a ncm with my transport, sorry, batleship
i can load by bat with a marine , move or not move and attack with it, while other units destroy ur sub. ur sub cant prevent any load/unload in my cm, just in ncm
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but ur sub in sz 1 cant prevent me from loading my transport even if i attack the sub. it can only prevent me for doing a ncm with my transport, sorry, batleship
i can load by bat with a marine , move or not move and attack with it, while other units destroy ur sub. ur sub cant prevent any load/unload in my cm, just in ncm
It’s not fully the case. If you load the marine during CM, you must do an amphibious assault with the marine as well. It’s possible of course in British Columbia. If the marine was pre-loaded, it would be the case you described.
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But perhaps that’s what you meant?
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
t fully the case. If you load the marine during CM, you must do an amphib
i can attack WUS too
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WUS is certainly possible as a target.
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- u cant stop my CM in any case
- u cant stop even my NCM if I choose to ignore the sub