@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u have green light. germany over. roll.
i have to go now
i ll play japan at some time, i hope in an hour or two
cheers
Perfect (on both accounts)!
And you see the difference between my convoy disruptions and yours?
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And you see the difference between my convoy disruptions and yours?
u have only 1 sub. to small patern xd
but my subs are exp already ;)
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u have only 1 sub. to small patern xd
but my subs are exp already ;)
Lol, even more of an issue. You should fail atleast one of those subs, but you don’t. :)
But hey, now for something completely different.
Russia is getting its first bomber. :flag-ru: :airplane: :flag-ru:
Maybe not the wisest choice, but perhaps the most fun atleast?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Russians
        Russians buy 1 artillery, 1 bomber and 7 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Bessarabia to Eastern Poland
        2 infantry moved from Volgograd to Kazakhstan
        1 artillery moved from Novosibirsk to Kazakhstan
        1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
        1 fighter moved from Bryansk to Eastern Poland
        1 fighter moved from Russia to Eastern Poland
        1 infantry moved from Caucasus to Kazakhstan
        1 fighter moved from Russia to Belarus
        3 infantry moved from Bryansk to Belarus
    Combat - Russians
        Battle in Kazakhstan
            Russians attack with 1 artillery and 3 infantry
            Japanese defend with 1 mech_infantry
                Russians roll dice for 1 artillery and 3 infantry in Kazakhstan, round 2 : 1/4 hits, 1,00 expected hits
                Japanese roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
                1 mech_infantry owned by the Japanese lost in Kazakhstan
            Russians win, taking Kazakhstan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 mech_infantry
        Battle in Belarus
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 artillery
                Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1,00 expected hits
                Germans roll dice for 1 artillery in Belarus, round 2 : 0/1 hits, 0,33 expected hits
                1 artillery owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 artillery
        Battle in Eastern Poland
            Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
            Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/7 hits, 2,67 expected hits
                Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 0/3 hits, 1,00 expected hits
                1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Eastern Poland
            Russians win, taking Eastern Poland from Germans with 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
            Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
    Non Combat Move - Russians
        3 infantry moved from Bryansk to Belarus
        1 infantry moved from Vologda to Novosibirsk
        1 infantry moved from Vologda to Archangel
        1 aaGun, 18 artilleries and 28 infantry moved from Bessarabia to Western Ukraine
        1 aaGun moved from Bessarabia to Western Ukraine
        2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Russia to Vologda
        3 infantry moved from Russia to Bryansk
        2 aaGuns moved from Russia to Bryansk
        3 fighters moved from Eastern Poland to Bryansk
        1 tactical_bomber moved from Eastern Poland to Bryansk
        1 fighter moved from Belarus to Russia
        1 infantry moved from Bessarabia to Western Ukraine
        1 armour and 2 mech_infantrys moved from Western Ukraine to Bryansk
        4 armour and 3 mech_infantrys moved from Archangel to Bryansk
    Place Units - Russians
        1 bomber placed in Russia
        3 infantry placed in Ukraine
        1 artillery and 2 infantry placed in Volgograd
        2 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 30 PUs; end with 30 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -1,33
Russians : 0,33
Japanese : -0,33
Hmm, I forgot to hit Leningrad in all my excitement. Nevermind.
China might get liberated soon. Who knows?
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u have only 1 sub. to small patern xd
but my subs are exp already ;)
Lol, even more of an issue. You should fail atleast one of those subs, but you don’t. :)
But hey, now for something completely different.
Russia is getting its first bomber. :flag-ru: :airplane: :flag-ru:
Maybe not the wisest choice, but perhaps the most fun atleast?
as i say they are very exp and long in the business ha
bomber is the king of the skies
@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
China might get liberated soon. Who knows?
but that flying tiger is down :))
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but that flying tiger is down :))
:crying_cat_face:
so U score a perfect dice round with Russia and U dont brag about it , how so xd
I’m more a complainer than a bragger… ;)
I ll play for 1-2 hours i hope… I have ffamily isues
No problem at all. I’m not at home for a couple of hours. Stay cool. 😎
i assume there wil be no scramble in sz 10 since i attack with 4 figs 4 tacs 1 sub
i did not wanted to attack ur sub
i ll put it back
sorry for that
i ll change it in edit
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Japanese
        Japanese buy 1 cruiser, 1 destroyer, 1 factory_minor, 1 harbour, 4 infantry, 3 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 marine moved from Alaska to 1 Sea Zone
        1 marine moved from 1 Sea Zone to British Columbia
        2 submarines moved from 26 Sea Zone to 31 Sea Zone
        1 bomber moved from New Guinea to 31 Sea Zone
        2 fighters and 2 tactical_bombers moved from 1 Sea Zone to British Columbia
        1 submarine moved from 1 Sea Zone to 10 Sea Zone
        4 fighters and 4 tactical_bombers moved from 1 Sea Zone to 10 Sea Zone
        1 mech_infantry moved from Kansu to Novosibirsk
        1 mech_infantry moved from Tsinghai to Novosibirsk
        1 infantry moved from Shan State to Burma
        1 bomber moved from New Guinea to Burma
        1 infantry moved from Yunnan to Burma
    Combat - Japanese
        Japanese creates battle in territory 54 Sea Zone
        Battle in Novosibirsk
            Japanese attack with 2 mech_infantrys
            Russians defend with 1 infantry
                Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 2 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 2 mech_infantrys in Novosibirsk, round 4 : 1/2 hits, 0.33 expected hits
                Russians roll dice for 1 infantry in Novosibirsk, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Novosibirsk
            Japanese win, taking Novosibirsk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in 31 Sea Zone
            Japanese attack with 1 bomber and 2 submarines
            ANZAC defend with 1 cruiser
                Japanese roll dice for 2 submarines in 31 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                1 cruiser owned by the ANZAC lost in 31 Sea Zone
            Japanese win with 1 bomber and 2 submarines remaining. Battle score for attacker is 12
            Casualties for ANZAC: 1 cruiser
        Battle in 1 Sea Zone
            Japanese attack with 2 battleships, 6 carriers, 1 destroyer, 1 infantry, 2 submarines and 1 transport
            Americans defend with 1 submarine
                Japanese roll dice for 2 submarines in 1 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 2 battleships, 6 carriers, 1 destroyer and 1 transport in 1 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                Americans roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Americans lost in 1 Sea Zone
            Japanese win with 2 battleships, 6 carriers, 1 destroyer, 2 submarines and 1 transport remaining. Battle score for attacker is 6
            Casualties for Americans: 1 submarine
        Battle in British Columbia
            Japanese attack with 2 fighters, 1 marine and 2 tactical_bombers
            Americans defend with 1 infantry
                Japanese roll dice for 2 fighters, 1 marine and 2 tactical_bombers in British Columbia, round 2 : 5/5 hits, 2.67 expected hits
                British roll dice for 1 infantry in British Columbia, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Americans lost in British Columbia
            Japanese win, taking British Columbia from British with 2 fighters, 1 marine and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Americans: 1 infantry
        Battle in Burma
            Japanese attack with 1 bomber and 2 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 bomber and 2 infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 10 Sea Zone
            Japanese attack with 4 fighters, 1 submarine and 4 tactical_bombers
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 4 fighters and 4 tactical_bombers in 10 Sea Zone, round 2 : 2/8 hits, 4.67 expected hits
                Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 10 Sea Zone
            Japanese win, taking 10 Sea Zone from Neutral with 4 fighters, 1 submarine and 4 tactical_bombers remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        Turning on Edit Mode
        EDIT: Adding units owned by Americans to 1 Sea Zone: 1 submarine
        EDIT: Turning off Edit Mode
        4 fighters and 4 tactical_bombers moved from 10 Sea Zone to Hawaiian Islands
        1 bomber moved from 31 Sea Zone to Hawaiian Islands
        1 submarine moved from 37 Sea Zone to 54 Sea Zone
        1 submarine moved from 54 Sea Zone to 62 Sea Zone
        1 bomber moved from Burma to Yunnan
        2 infantry moved from Shan State to Yunnan
        2 infantry moved from French Indo China to Yunnan
        2 infantry moved from Malaya to Shan State
        1 submarine moved from 37 Sea Zone to 75 Sea Zone
        1 submarine moved from 37 Sea Zone to 39 Sea Zone
        2 submarines moved from 36 Sea Zone to 37 Sea Zone
        3 bombers moved from New Guinea to French Indo China
        1 mech_infantry moved from Shensi to Kansu
        1 mech_infantry moved from Kwangtung to Hunan
        1 mech_infantry moved from Hunan to Kweichow
        1 mech_infantry moved from Hopei to Tsinghai
        1 mech_infantry moved from Anhwe to Hopei
        1 mech_infantry moved from Kwangtung to Anhwe
        1 mech_infantry moved from Kwangtung to Yunnan
        1 aaGun moved from Tsinghai to Shensi
        EDIT: 1 destroyer moved from 1 Sea Zone to 10 Sea Zone
        EDIT: Japanese undo move 22.
        EDIT: 1 destroyer moved from 1 Sea Zone to 10 Sea Zone
        2 fighters and 2 tactical_bombers moved from British Columbia to 1 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 1 Sea Zone
        4 fighters and 4 tactical_bombers moved from Japan to Hawaiian Islands
        1 artillery moved from Szechwan to Shensi
        1 infantry moved from Kweichow to Szechwan
    Place Units - Japanese
        1 factory_minor and 1 harbour placed in Alaska
        1 infantry placed in Japan
        3 mech_infantrys placed in Kwangtung
        3 infantry placed in French Indo China
        1 cruiser, 1 destroyer and 1 transport placed in 6 Sea Zone
        3 submarines placed in 37 Sea Zone
    Turn Complete - Japanese
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 3,6
        Japanese collect 70 PUs (3 lost to blockades); end with 70 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
        Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.50
UK_Pacific : -0.33
Russians : -1.00
Japanese : -1.67
i am checking for ncm changes
it seems ur sub in sz 1 proved its worth. 3 ipc convoy blocked.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
    Purchase Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Japanese from Hawaiian Islands: 1 fighter and 1 tactical_bomber
        EDIT: Adding units owned by Japanese to 1 Sea Zone: 1 fighter and 1 tactical_bomber
        EDIT: Turning off Edit Mode
Combat Hit Differential Summary :