Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Except that my computer is slow, laggy and simply crap…
hah dont worry
but as how much u play u should consider buyin a new one, or simply buying RAM memory and a faster Hard drive
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TripleA Turn Summary: French round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser moved from 10 Sea Zone to 31 Sea Zone 1 fighter moved from Queensland to 49 Sea Zone Combat - ANZAC Battle in 31 Sea Zone ANZAC attack with 1 cruiser Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 49 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 49 Sea Zone to 11 Sea Zone 2 fighters moved from Queensland to 11 Sea Zone Place Units - ANZAC 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4 ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs Combat Move - French 3 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@trulpenplay said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ANZAC buy 1 submarine; Remaining resources: 0 PUs;
I was asking myself when will U buy the sub ;)
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And you of course disrupt convoys very well as usual.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
And you of course disrupt convoys very well as usual.
i was unlucky, scored 1 when i could 3, in other sz i scored 2 and 3 , where max was 2
well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here
I’d say that the average is 1,5. So by average you should convoy 4-5. In this case though there are two territories where the max is 2 though, which inflicts on the equation. I’d say that you’ve convoyed above average every round by Australia.
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On the contrary, it’s spectacular! :)
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I will NOT let you take Line Islands!
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I’ve actually never seen Japan control so many islands before.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here
I’d say that the average is 1,5. So by average you should convoy 4-5. In this case though there are two territories where the max is 2 though, which inflicts on the equation. I’d say that you’ve convoyed above average every round by Australia.
its true, but even if i convoyed more its 1 ipc per round, something like that, nothing spectacular there. and it is ur issue u allowed me to convoy it ;) xd
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I tried to not allow it, but you disallowed my disallowance.
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I have to leave in about 30-60 min and will be gone for a few hours. If I see a G16 I can do Russia quickly. If not, it will be later. No need to rush.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I tried to not allow it, but you disallowed my disallowance.
U put it very well
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I have to leave in about 30-60 min and will be gone for a few hours. If I see a G16 I can do Russia quickly. If not, it will be later. No need to rush.
its already in progress will be over in 10 minutes
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over soon
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TripleA Turn Summary: Germans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Research Technology - Germans Purchase Units - Germans Germans repair damage of 4x factory_minor; Remaining resources: 65 PUs; Germans buy 3 artilleries, 1 destroyer, 9 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery and 2 infantry moved from Novgorod to Belarus 1 artillery and 1 infantry moved from Poland to Eastern Poland 1 mech_infantry moved from Germany to Eastern Poland 1 submarine moved from 113 Sea Zone to 125 Sea Zone 1 fighter moved from Western Germany to 125 Sea Zone Combat - Germans Battle in Belarus Germans attack with 1 artillery and 2 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Belarus Germans roll dice for 1 artillery and 1 infantry in Belarus, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 artillery in Belarus, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 1 infantry Battle in Eastern Poland Germans attack with 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 125 Sea Zone Germans attack with 1 fighter and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 125 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 125 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Germans roll dice for 1 fighter in 125 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 125 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter in 125 Sea Zone, round 6 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 125 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Non Combat Move - Germans 1 fighter moved from 125 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from Iraq to Southern Italy 1 armour moved from Poland to Slovakia Hungary 14 armour and 9 mech_infantrys moved from Poland to Romania 1 mech_infantry moved from Romania to Poland 1 armour moved from Slovakia Hungary to Poland 1 submarine moved from 113 Sea Zone to 124 Sea Zone Place Units - Germans 1 infantry placed in Novgorod 1 artillery and 3 infantry placed in Romania 3 mech_infantrys placed in Western Germany 1 submarine placed in 110 Sea Zone Germans undo move 4. 1 destroyer placed in 110 Sea Zone 1 submarine placed in 113 Sea Zone 2 artilleries and 5 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
Germans : -1.17 British : -0.67 Russians : 0.00 -
Russia roars…
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German fig hero :)
wait 5 min to see if its all ok. u have yellow light for now
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That british des had a shot for glory. Damn twits.
I’m preparing Russia now, but will look back here before executing.
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u have green light. germany over. roll.
i have to go now
i ll play japan at some time, i hope in an hour or two
cheers





