L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    but ur sub in sz 1 cant prevent me from loading my transport even if i attack the sub. it can only prevent me for doing a ncm with my transport, sorry, batleship

    i can load by bat with a marine , move or not move and attack with it, while other units destroy ur sub. ur sub cant prevent any load/unload in my cm, just in ncm

    It’s not fully the case. If you load the marine during CM, you must do an amphibious assault with the marine as well. It’s possible of course in British Columbia. If the marine was pre-loaded, it would be the case you described.


  • But perhaps that’s what you meant?


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    t fully the case. If you load the marine during CM, you must do an amphib

    i can attack WUS too


  • WUS is certainly possible as a target.


    1. u cant stop my CM in any case
    2. u cant stop even my NCM if I choose to ignore the sub

  • Just rather crazy. ;)


  • ok its important we have everything solved

    i ll proceed with the first map


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    1. u cant stop my CM in any case
    2. u cant stop even my NCM if I choose to ignore the sub

    That’s a bit of the point. If you want to attack the sub, it limits your options. If you ignore it, the first point of convoy disruption comes true.


  • In the first map u dont have a sub in sz 1. Shall i use the 2nd map then?


  • @Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    In the first map u dont have a sub in sz 1. Shall i use the 2nd map then?

    Yes, that must be it. Like you said: Confusing.


  • please post just one map from on, type here edits if U have, and I ll change it when U re done once and for all.


  • had some family issues. i ll look for italy now
    cheers


  • TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 carrier, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from French Equatorial Africa to Nigeria
                  Italians take Nigeria from British
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            2 fighters moved from Iraq to Northwest Persia
    
        Combat - Italians
            Battle in Northwest Persia
                Italians attack with 1 artillery, 2 fighters and 1 infantry
                British defend with 2 infantry
                    Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Northwest Persia, round 2 : 3/4 hits, 1.67 expected hits
                    British roll dice for 2 infantry in Northwest Persia, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the British and 1 infantry owned by the Italians lost in Northwest Persia
                Italians win, taking Northwest Persia from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Italians
            1 battleship, 2 cruisers, 1 submarine and 3 transports moved from 98 Sea Zone to 95 Sea Zone
            3 infantry moved from Trans-Jordan to Iraq
            2 fighters moved from Egypt to 95 Sea Zone
            1 fighter moved from Egypt to Southern Italy
            2 fighters moved from Northwest Persia to Egypt
            1 submarine moved from 81 Sea Zone to 95 Sea Zone
            1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Iraq
            1 carrier and 1 destroyer placed in 95 Sea Zone
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2,4,3,5,3,4,4,1,4
            Italians collect 20 PUs (2 lost to blockades); end with 20 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 27 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 0.33
    

    Savegame


  • I’ll do the aussies quickly.


  • Except that my computer is slow, laggy and simply crap…


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    Except that my computer is slow, laggy and simply crap…

    hah dont worry

    but as how much u play u should consider buyin a new one, or simply buying RAM memory and a faster Hard drive


  • TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 cruiser moved from 10 Sea Zone to 31 Sea Zone
            1 fighter moved from Queensland to 49 Sea Zone
    
        Combat - ANZAC
            Battle in 31 Sea Zone
                ANZAC attack with 1 cruiser
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 31 Sea Zone
                ANZAC win with 1 cruiser remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 49 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 49 Sea Zone
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 49 Sea Zone to 11 Sea Zone
            2 fighters moved from Queensland to 11 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 3,6
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,2
                Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 1,4
            ANZAC collect 5 PUs (5 lost to blockades); end with 5 PUs
    
        Combat Move - French
            3 infantry moved from Algeria to Tunisia
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @trulpenplay said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    ANZAC buy 1 submarine; Remaining resources: 0 PUs;

    I was asking myself when will U buy the sub ;)


  • And you of course disrupt convoys very well as usual.


  • @trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:

    And you of course disrupt convoys very well as usual.

    i was unlucky, scored 1 when i could 3, in other sz i scored 2 and 3 , where max was 2

    well an average convoy destruption for one sub is 2 ipc, so nothing spectacular here

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