Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL20 #2 Amon-Sul (X) vs trulpen (A+7) BM3
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
Well played in both games. You’re a strong player.
I’ll try and get back to you with some more thorough game analysis of these two games that were utter failures for me.
and that game analysis should enclude the dicee too, not as prime factor, but some dice in rd 1 sz 110, and sz 91 in 12-13, or whatever round did an impact to the game. a larger one.
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
I make a solemn promise. I will not mention dice at all in our conversations during that third game. 100 % no complaining dice talk. ;)
i have no problems with it, especially when u use the terms, my russian failed, put some smiles, jokes, that can be even fun , its hard to make fun on ur account but its great when u re able to. but as i say, i generally do not have anything against dice commenting, and i see the dice, and can comment myself when i see taht u re hurt by them, and even if i dont comment i see it.
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but maybe for the quality of our third game (there can always be a place for improvement) we can first make the analysis of our first two games and take a breathe, and then we start the third one?
is that ok?
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That’s very fair. I fully agree.
Shall I set up the game?
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@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
but maybe for the quality of our third game (there can always be a place for improvement) we can first make the analysis of our first two games and take a breathe, and then we start the third one?
is that ok?
I’d like start it already now. I can write my impressions while waiting for moves. We can take it in the chat. I have about 1,5 h now. No other moves (so sad).
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u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
I think the opening is pretty straight-forward. Like in chess. Not so much to think about.
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
It’s just that game. The other game is already recorded as 0-1.
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ok u write ur impression and setup the game
the bid is 1 transport sz 98
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
u wrote its 1 -0 for me in the post league, shouldnt be it 2-0 , or its 1-0 as me as the axis?
It’s just that game. The other game is already recorded as 0-1.
i see its not even for all possible games as me as the axis, but just that one game , ok
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
ok u write ur impression and setup the game
the bid is 1 transport sz 98
Will do.
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cheers
goodspeed
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21 round and 1713 posts
i think ve surpassed the first game
what awaits us in the third? xd
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@trulpen i mean take a breathe from playing and dicing with the analysis
and the analysis helps us to play better in the third game
but we have to analyse before we roolll
I think the opening is pretty straight-forward. Like in chess. Not so much to think about.
yes if u do play your standard play, and me too
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@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
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@trulpen said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
@Amon-Sul said in L20 #2 Amon-Sul (X) vs trulpen (A+7) BM3:
yes if u do play your standard play, and me too
I will. You won’t. ;)
;)
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i forgot to take chile
i would have 101
but its maybe better this way to finish with 99 xd
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As for this game,
I think that the allies couldnt gain so much without the element of surprise for the axis, as your axis could gain in a rematch against my allies.
I think that this game in which i was one VC from victory on both sides of the board, just proves how powerfull axis are. They do not need taking the world, 8 VC in Europe or 6 in the Pacific.
With so many starting units, planes, tanks, central position, i just think the allies need a bigger bid boost to counter them.
Ok, u ve lost Cairo early, and it has set u back from the start, but Japan was spreading immensely from the start (ok u were at times too passive with Uk Pacific), but still i have an impression that those axis dudes are so strong.
For example, Ur russia was buying artillery from the begining, building its offensive troups, buying even tanks, and still it could not break German lines, while Germany was spending heavily on its navy.
Maybe USA choosen the wrong path, but hard to blame em, since if they ve sent too much in the Atlantic, the Pacific would be taken earlier , or vice versa.
Germany had the means to cripple UK economy, and with the help of Italy and Japan, UK was pretty much neutralized.
i am looking forward to a new game with axis to see how it will work. i am curious if my calculations are correct or not.
cheers
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I will try and write an analysis of this game as well, but just shortly.
I think the main mistake for Russia was to help out China. It was actually not called for. R should’ve focused on flattening G. I believe that was very possible, but more units were needed. Especially not have to direct some of the central forces south, but using the eastern reinforcements for that purpose.