@SuperbattleshipYamato The TripleA mod does not fully implement the rules and the AI has problems (it doesn’t retreat out of losing battles during its turn). It is still fun to play.
Triple A Combat Hit Differential Turn Summary
-
The hit differential is posted at the end of each turn. Is there a way to access the numbers for the entire current game?
-
@CaptainNapalm Moved to TripleA-Support-category.
@redrum I remember that has been discussed in the past - I don’t remember though, what maybe has been implemented in the current pre-releases as I have never used that. Do you remember?
-
No luck on finding this info?
-
@CaptainNapalm
Not from my side, sorry.
All I found was this somehow related discussion
https://forums.triplea-game.org/topic/474/total-game-report-option-for-statistical-purposeBut I don’t recall how it proceeded from there.
-
@CaptainNapalm Its only done at the individual turn level right now. But we are adding some new features in the next release of TripleA to have some game graphs/stats so this is something that could be added in the near future.
-
@redrum Excellent! Thank you for the response.





