No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 artilleries and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 3/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,83
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 4 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber moved from 92 Sea Zone to 97 Sea Zone
3 bombers moved from Gibraltar to 97 Sea Zone
3 fighters moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus
2 bombers and 6 fighters moved from Egypt to 97 Sea Zone
1 bomber moved from Caucasus to 97 Sea Zone
1 fighter moved from Java to 37 Sea Zone
3 fighters moved from Yunnan to Malaya
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from India to Hunan
1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from 97 Sea Zone to Greece
Combat - Americans
Battle in 37 Sea Zone
Americans attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
Americans win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Cyprus
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Cyprus, round 2 : 1/2 hits, 0,67 expected hits
Italians roll dice for 1 artillery in Cyprus, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Italians lost in Cyprus
Americans win, taking Cyprus from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 97 Sea Zone
Americans attack with 6 bombers, 1 carrier, 1 cruiser, 4 destroyers, 15 fighters, 2 submarines, 1 tactical_bomber and 1 transport
Germans defend with 1 destroyer, 2 fighters, 1 submarine and 3 transports; Italians defend with 2 carriers, 2 fighters, 1 submarine and 5 transports
Americans roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 carrier owned by the Italians
Americans roll dice for 6 bombers, 1 carrier, 1 cruiser, 4 destroyers, 15 fighters, 1 tactical_bomber and 1 transport in 97 Sea Zone, round 2 : 10/27 hits, 14,00 expected hits
Italians roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0,33 expected hits
Italians roll dice for 2 carriers, 1 destroyer, 4 fighters and 8 transports in 97 Sea Zone, round 2 : 2/7 hits, 3,67 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Americans, 1 submarine owned by the Germans, 2 fighters owned by the Germans, 1 submarine owned by the Italians, 2 fighters owned by the Italians and 2 carriers owned by the Italians lost in 97 Sea Zone
5 transports owned by the Italians and 3 transports owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Italians with 6 bombers, 1 carrier, 1 cruiser, 4 destroyers, 15 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 136
Casualties for Americans: 2 submarines
Casualties for Italians: 2 carriers, 2 fighters, 1 submarine and 5 transports
Casualties for Germans: 1 destroyer, 2 fighters, 1 submarine and 3 transports
Battle in Greece
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hunan
Japanese win, taking Greece from Italians with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in 93 Sea Zone
Americans attack with 3 fighters and 2 submarines
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 3 fighters in 93 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Italians and 1 submarine owned by the Italians lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Italians with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 submarine
Casualties for Italians: 1 destroyer and 1 submarine
Battle in Malaya
Americans attack with 3 fighters and 2 infantry
Japanese defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 fighters and 2 infantry in Malaya, round 2 : 1/5 hits, 1,83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans roll dice for 3 fighters and 1 infantry in Malaya, round 3 : 3/4 hits, 1,67 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 1/1 hits, 0,33 expected hits
1 artillery owned by the Japanese and 1 fighter owned by the Americans lost in Malaya
Americans win, taking Malaya from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
4 carriers moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 1 infantry moved from 97 Sea Zone to Greece
3 fighters moved from 93 Sea Zone to Gibraltar
1 carrier moved from 103 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 37 Sea Zone to Java
2 fighters moved from Malaya to Yunnan
2 fighters and 1 tactical_bomber moved from Wake Island to Queensland
3 fighters moved from Midway to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 carriers, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Hawaiian Islands to Queensland
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
2 fighters moved from Western United States to Hawaiian Islands
6 fighters moved from 97 Sea Zone to Malta
1 bomber moved from 97 Sea Zone to Caucasus
2 bombers moved from 97 Sea Zone to Gibraltar
1 bomber moved from 97 Sea Zone to Caucasus
2 bombers moved from 97 Sea Zone to Caucasus
Place Units - Americans
1 artillery and 1 infantry placed in Western United States
1 transport placed in 10 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
2 bombers placed in Western United States
3 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 63 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 artilleries and 1 fighter moved from Yunnan to Kwangsi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kwangsi
Chinese attack with 2 artilleries and 1 fighter
Japanese defend with 1 infantry
Chinese roll dice for 2 artilleries and 1 fighter in Kwangsi, round 2 : 3/3 hits, 1,17 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Hunan from Japanese, taking Kwangsi from Japanese with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 infantry placed in Sikang
1 infantry placed in Szechwan
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 1 destroyer, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Caucasus to Volgograd
2 infantry moved from Caucasus to Kazakhstan
4 fighters and 1 tactical_bomber moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
3 infantry moved from Burma to Shan State
Combat - British
Battle in Volgograd
British attack with 4 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 infantry
British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/8 hits, 3,17 expected hits
Germans roll dice for 3 infantry in Volgograd, round 2 : 1/3 hits, 1,00 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Volgograd
British roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 4/7 hits, 3,00 expected hits
Germans roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Germans: 3 infantry
Battle in Kazakhstan
British attack with 2 fighters and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 3 : 0/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
British roll dice for 2 fighters and 2 infantry in Kazakhstan, round 4 : 3/4 hits, 1,33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 4 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan
British win, taking Kazakhstan from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 1,67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to Yunnan
1 artillery moved from India to Burma
2 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 97 Sea Zone
4 fighters moved from Egypt to Greece
2 fighters moved from Kazakhstan to Greece
3 fighters and 1 tactical_bomber moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
2 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Greece
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to Greece
6 fighters moved from United Kingdom to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 103 Sea Zone to 92 Sea Zone
Place Units - British
1 fighter and 2 mech_infantrys placed in Egypt
3 infantry placed in Iraq
3 infantry placed in Persia
1 destroyer placed in 106 Sea Zone
Turn Complete - British
British collect 42 PUs; end with 42 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
Place Units - UK_Pacific
1 fighter and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 1 fighter and 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 10 infantry
EDIT: Adding units owned by British to Trans-Jordan: 10 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33
Italians : -1,83
British : 0,17
Americans : -2,33
Chinese : 1,83
Japanese : 0,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 99 Sea Zone to Southern Italy
2 armour moved from Tsinghai to Hopei
Place Units - Italians
2 submarines placed in 110 Sea Zone
1 submarine placed in 105 Sea Zone
1 artillery and 2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,4,1,5,5,3,6,5,3,6,2,4,3,5,6,4,4,5,5,3,4,6,6,5,3,4,2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 20 PUs (8 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Egypt to Caucasus
2 fighters moved from Yunnan to Caucasus
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
3 fighters moved from Java to 43 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - ANZAC
Battle in 43 Sea Zone
ANZAC attack with 3 fighters, 1 submarine and 1 transport
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 2 : 0/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 3 fighters and 1 transport in 43 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 43 Sea Zone
ANZAC win, taking 43 Sea Zone from Japanese with 3 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Borneo
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from 43 Sea Zone to Java
1 fighter moved from Queensland to Java
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
2 fighters and 1 infantry moved from New South Wales to Queensland
3 fighters moved from Egypt to Caucasus
2 fighters moved from Yunnan to Caucasus
Place Units - ANZAC
1 artillery and 1 fighter placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1,33
Japanese : -1,00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 7 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
27 armour, 17 artilleries, 4 fighters, 6 infantry, 37 mech_infantrys and 5 tactical_bombers moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
14 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
3 fighters moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
@Pejon_88 last throw of the dice…if id have had 1 more turn blocking your fleet I think I could have done better, but you made good use of those russian planes.
Just need to ask whether you want the bombers saved or go for max def in which case they will be in the first casualties.
And which nationalities to die first or to be saved?
@wizmark Insane battle! Full defense please.
@Pejon_88 yeah well, all or nothing! do you care in what order the nationalities die…eg uk stuff before russians, anzacs before us etc?
@wizmark Yes, sorry! Just save the UK as long as possible, but of course saving the best defense dice takes precedence.
@Pejon_88 cool…i guess it doesnt matter too much. If I win you have nothing left, if I lose its resign time!
@wizmark Haha that is very true!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 74 PUs;
Germans buy 7 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
27 armour, 17 artilleries, 4 fighters, 6 infantry, 37 mech_infantrys and 5 tactical_bombers moved from Rostov to Caucasus
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
14 bombers, 4 fighters and 1 tactical_bomber moved from Southern Italy to Caucasus
3 fighters moved from Yugoslavia to Caucasus
2 bombers moved from Western Germany to Caucasus
Combat - Germans
Battle in Caucasus
Germans attack with 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers
British defend with 4 artilleries, 4 fighters, 21 infantry and 1 tactical_bomber; ANZAC defend with 9 fighters and 1 infantry; Americans defend with 4 bombers and 2 fighters; Russians defend with 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys
AA fire in Caucasus : 6/18 hits, 3.00 expected hits
6 fighters owned by the Germans lost in Caucasus
Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers in Caucasus, round 2 : 42/117 hits, 47.17 expected hits
Russians roll dice for 6 aaGuns, 2 armour, 34 artilleries, 4 bombers, 18 fighters, 59 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 42/122 hits, 46.50 expected hits
32 infantry owned by the Russians, 6 infantry owned by the Germans, 6 aaGuns owned by the Russians, 4 bombers owned by the Americans and 36 mech_infantrys owned by the Germans lost in Caucasus
Germans roll dice for 28 armour, 17 artilleries, 16 bombers, 5 fighters, 3 mech_infantrys and 6 tactical_bombers in Caucasus, round 3 : 38/75 hits, 37.83 expected hits
Russians roll dice for 2 armour, 34 artilleries, 18 fighters, 27 infantry, 4 mech_infantrys and 1 tactical_bomber in Caucasus, round 3 : 33/86 hits, 35.17 expected hits
4 mech_infantrys owned by the Russians, 5 infantry owned by the Russians, 1 infantry owned by the ANZAC, 7 artilleries owned by the Russians, 17 artilleries owned by the Germans, 13 armour owned by the Germans, 3 mech_infantrys owned by the Germans and 21 infantry owned by the British lost in Caucasus
Germans roll dice for 15 armour, 16 bombers, 5 fighters and 6 tactical_bombers in Caucasus, round 4 : 21/42 hits, 24.67 expected hits
Russians roll dice for 2 armour, 27 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 4 : 26/48 hits, 22.50 expected hits
21 artilleries owned by the Russians, 1 bomber owned by the Germans, 5 fighters owned by the Germans, 14 armour owned by the Germans and 6 tactical_bombers owned by the Germans lost in Caucasus
Germans roll dice for 1 armour and 15 bombers in Caucasus, round 5 : 12/16 hits, 10.50 expected hits
Russians roll dice for 2 armour, 6 artilleries, 18 fighters and 1 tactical_bomber in Caucasus, round 5 : 12/27 hits, 15.50 expected hits
2 fighters owned by the Russians, 1 fighter owned by the ANZAC, 2 armour owned by the Russians, 1 tactical_bomber owned by the British, 2 artilleries owned by the Russians, 12 bombers owned by the Germans and 4 artilleries owned by the British lost in Caucasus
Germans roll dice for 1 armour and 3 bombers in Caucasus, round 6 : 2/4 hits, 2.50 expected hits
Russians roll dice for 15 fighters in Caucasus, round 6 : 11/15 hits, 10.00 expected hits
1 fighter owned by the Russians, 1 fighter owned by the ANZAC, 3 bombers owned by the Germans and 1 armour owned by the Germans lost in Caucasus
Russians win with 13 fighters remaining. Battle score for attacker is -298
Casualties for Germans: 28 armour, 17 artilleries, 16 bombers, 11 fighters, 6 infantry, 39 mech_infantrys and 6 tactical_bombers
Casualties for Americans: 4 bombers
Casualties for Russians: 6 aaGuns, 2 armour, 30 artilleries, 3 fighters, 37 infantry and 4 mech_infantrys
Casualties for ANZAC: 2 fighters and 1 infantry
Casualties for British: 4 artilleries, 21 infantry and 1 tactical_bomber
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Western Ukraine
1 armour and 2 mech_infantrys placed in Russia
2 bombers placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,1,1,2,6,5,2,4,5,1,2,4,6,4,5,1,2,3,5,4,2,4,1,5,6,2,4,5
Germans collect 53 PUs (4 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Combat Hit Differential Summary :
Germans : -7.67
Russians : -5.67
AA fire in Caucasus : : 3.00
@wizmark Well that was crazy good by the AAAs…
@Pejon_88 Dice went your way, a super aa roll may have decided it but axis rolls were slightly worse than the allies, which added up over the battle.
Good game! I’ll post the result. Well played, you used the synergy between the allies very well!
@wizmark Yes thank you! It was very even throughout the game, I think. You had a bad start, but managed to get back into the fight. We could do a re-match if you like?
@Pejon_88 yeah it was a bad one from the dice rolls…japan lost so much stuff it could never get proper traction moving forward…would be interesting to know the overall dice averages.
Happy for a rematch but I think I would need a big bid for allies…20-30 to make it competitive.
Fed up with the axis at the mo…seem to be losing every game with them!
@wizmark Actually I found that the other day. Under Game, show dice stats.

@wizmark I can definitely play Axis, but 20-30 seems a bit steep. Don’t think we are that uneven. What about Allies+10?