@arathorn
Since there were no dice and no combat I redid the turn, if that’s alright with you.
Wizmark (X) vs Pejon 88 (L+8) BM3
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Belarus to Archangel 1 bomber moved from Germany to Archangel 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Archangel Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 1 bomber moved from Archangel to Novgorod 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsCombat Hit Differential Summary :
Italians : -5.17 Russians : 0.33 -
@Pejon_88 Man I’m sounding like a broken record…wtf dice wtf dice wtf dice…ad nauseum :nauseated_face: :nauseated_face:
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 3 armour moved from Bryansk to Rostov 1 artillery and 1 infantry moved from Belarus to Archangel 1 bomber moved from Germany to Archangel 1 fighter moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 3 armour and 1 fighter Russians defend with 1 infantry Italians roll dice for 3 armour and 1 fighter in Rostov, round 2 : 0/4 hits, 2.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Italians lost in Rostov Italians roll dice for 2 armour and 1 fighter in Rostov, round 3 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Battle in Archangel Italians attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Archangel, round 3 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Archangel Italians roll dice for 1 artillery and 1 bomber in Archangel, round 4 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Italians win, taking Archangel from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Bryansk 2 mech_infantrys moved from Bessarabia to Bryansk 1 bomber moved from Archangel to Novgorod 2 aaGuns moved from Belarus to Bryansk 1 infantry moved from Bessarabia to Western Ukraine 2 infantry moved from Western Germany to Holland Belgium 3 infantry moved from Northern Italy to Western Germany Place Units - Italians 3 infantry placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Turning on Edit Mode EDIT: Adding units owned by Italians to Algeria: 1 armour, 2 artilleries, 7 infantry and 1 mech_infantry EDIT: Removing units owned by Italians from Libya: 1 armour and 1 mech_infantry EDIT: Removing units owned by Italians from Morocco: 2 artilleries and 7 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -5.17 Russians : 0.33 -
@wizmark So crazy. Japan in particular, but all Axis powers it seems… I had a similar battle in another game. So infuriating 😠
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 3 fighters moved from Queensland to Caroline Islands 2 fighters moved from Queensland to 33 Sea Zone 1 fighter moved from New South Wales to Queensland Place Units - ANZAC 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:01:15 PM
Savegame -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 2 tactical_bombers moved from 110 Sea Zone to 119 Sea Zone 2 infantry moved from Western Ukraine to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 1 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 3 infantry moved from Bryansk to Smolensk 2 bombers, 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk -
@Pejon_88 Peter…there should have been 2 inf attacking tambov, not 1. I must have clicked and clicked off or something…Idk.
Will you accept an edit to change to reflect this?
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Yes no problem, just edit another Inf and adjust income and territory owner. You haven’t posted the game round yet, but I saw dice were rolled in MARTI.
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@Pejon_88 Thanks…stupid computer reset overnight. I have edited in the combat moves which I will post which should show the combat results plus tambov edit. I will then post again with ncm and buys
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TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry EDIT: Changing ownership of Ukraine from Russians to Germans EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Changing ownership of Volgograd from Russians to Germans EDIT: Changing ownership of Caucasus from Russians to Germans EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 2 infantry EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Adding units owned by Germans to Smolensk: 2 infantry EDIT: Removing units owned by Germans from Bryansk: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 destroyer, 1 factory_minor, 1 fighter, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 infantry EDIT: Removing units owned by Germans from Western Ukraine: 2 infantry EDIT: Changing ownership of Ukraine from Russians to Germans EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 2 mech_infantrys EDIT: Changing ownership of Volgograd from Russians to Germans EDIT: Changing ownership of Caucasus from Russians to Germans EDIT: Adding units owned by Germans to Volgograd: 1 mech_infantry EDIT: Adding units owned by Germans to Caucasus: 1 mech_infantry EDIT: Removing units owned by Russians from Tambov: 1 infantry EDIT: Changing ownership of Tambov from Russians to Germans EDIT: Adding units owned by Germans to Tambov: 1 infantry EDIT: Removing units owned by Germans from Bryansk: 2 infantry EDIT: Changing ownership of Vologda from Russians to Germans EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry EDIT: Adding units owned by Germans to Vologda: 1 mech_infantry EDIT: Removing units owned by British from 119 Sea Zone: 1 destroyer EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 125 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 110 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 110 Sea Zone: 1 fighter EDIT: Adding units owned by Germans to 110 Sea Zone: 1 fighter EDIT: Removing units owned by Russians from Smolensk: 2 artilleries and 1 infantry EDIT: Changing ownership of Smolensk from Russians to Germans EDIT: Adding units owned by Germans to Smolensk: 2 infantry EDIT: Removing units owned by Germans from Bryansk: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 125 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 artilleries and 1 infantry moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Belarus 1 infantry moved from Vyborg to Novgorod 1 aaGun and 5 infantry moved from Karelia to Novgorod 1 fighter moved from 110 Sea Zone to Southern Italy 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone 1 infantry moved from Southern France to Normandy Bordeaux 6 mech_infantrys moved from Eastern Poland to Bryansk 8 mech_infantrys moved from Germany to Eastern Poland Place Units - Germans 1 factory_minor placed in Western Ukraine 1 destroyer, 1 fighter and 1 submarine placed in 110 Sea Zone 1 armour and 2 mech_infantrys placed in Novgorod 3 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 59 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUsCombat Hit Differential Summary :
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@wizmark Nice!
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Russia to Volgograd 2 infantry moved from Samara to Volgograd 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 12 infantry moved from Novosibirsk to Vologda Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1,50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Smolensk Russians attack with 2 fighters and 3 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 3 infantry in Smolensk, round 2 : 0/5 hits, 1,50 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Smolensk Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0,67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk retreated to Smolensk Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 3 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 12 infantry Germans defend with 1 mech_infantry Russians roll dice for 12 infantry in Vologda, round 2 : 1/12 hits, 2,00 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 12 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 infantry moved from Samara to Vologda 2 aaGuns moved from Novosibirsk to Vologda 2 fighters moved from Smolensk to Russia 1 fighter moved from Tambov to Russia 1 fighter and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 5 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Germans : 1,67 Russians : -1,50 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 tactical_bombers moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 bomber moved from Kweichow to Shensi 2 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Shan State 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 tactical_bombers moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Shan State 1 infantry moved from Tsinghai to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Kweichow to Shensi 1 bomber moved from Kweichow to Shensi 2 infantry moved from Yunnan to Shan State 2 mech_infantrys moved from French Indo China to Shan State 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Szechwan 1 armour, 1 infantry and 2 mech_infantrys moved from Kweichow to Szechwan 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 infantry moved from 31 Sea Zone to Wake Island Combat - Japanese Battle in Dutch New Guinea Battle in Midway Battle in Wake Island Battle in Szechwan Japanese attack with 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Chinese defend with 3 infantry Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 2 : 0/8 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Szechwan, round 3 : 2/8 hits, 2.33 expected hits Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Szechwan, round 4 : 1/7 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Dutch New Guinea from ANZAC, taking Midway from Americans, taking Wake Island from Americans, taking Szechwan from Chinese with 1 armour, 2 artilleries and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Shan State Japanese attack with 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers British defend with 1 armour, 1 infantry and 2 mech_infantrys Japanese roll dice for 3 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Shan State, round 2 : 5/12 hits, 5.17 expected hits UK_Pacific roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Shan State, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British and 1 armour owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 3 fighters, 1 infantry, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 infantry Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys Battle in Shensi Japanese attack with 1 bomber and 3 infantry Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 3 infantry in Shensi, round 2 : 3/4 hits, 1.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 submarine and 2 transports moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 3 fighters and 5 tactical_bombers moved from Shan State to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Shensi to French Indo China 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 2 infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Kiangsu to Hunan 1 aaGun moved from Yunnan to Szechwan 1 aaGun moved from French Indo China to Yunnan Place Units - Japanese 1 fighter placed in Japan 3 infantry placed in French Indo China 1 destroyer and 1 submarine placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Shantung 3 infantry placed in Kiangsu 6 infantry placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 fighters EDIT: Adding units owned by Japanese to Philippines: 2 fighters EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.83 Japanese : -0.67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Wake Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from India to Kweichow Combat - Americans Battle in Java Battle in Morocco Battle in 31 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Java from Japanese, taking Morocco from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Wake Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Wake Island Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Queensland to India 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 4 fighters moved from 33 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : -0,33 Americans : 0,50 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Kweichow Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
Chinese : 0,17 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 3 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry and 2 mech_infantrys moved from Central United States to 101 Sea Zone 2 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 submarine moved from 91 Sea Zone to 104 Sea Zone 3 fighters moved from 91 Sea Zone to 104 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 infantry and 1 mech_infantry moved from 42 Sea Zone to Java 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from 26 Sea Zone to Midway 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Wake Island 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 bomber moved from India to Kweichow Combat - Americans Battle in Java Battle in Morocco Battle in 31 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 31 Sea Zone Americans win, taking Java from Japanese, taking Morocco from Italians with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 25 Sea Zone Americans attack with 1 destroyer and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Midway Americans attack with 2 fighters, 1 infantry and 1 mech_infantry Japanese defend with 1 airfield and 2 infantry Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 2 infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Midway Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Midway, round 3 : 3/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Midway, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Midway Americans win, taking Midway from Japanese with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 infantry Battle in Wake Island Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Wake Island, round 2 : 0/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Wake Island, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Wake Island Americans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Wake Island, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Wake Island, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Wake Island Americans win, taking Wake Island from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 104 Sea Zone Americans attack with 3 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 3 fighters in 104 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 bomber moved from Kweichow to India 1 bomber moved from Queensland to India 1 destroyer moved from 33 Sea Zone to 42 Sea Zone 4 fighters moved from 33 Sea Zone to Queensland 1 fighter and 1 tactical_bomber moved from Wake Island to 31 Sea Zone 1 carrier and 2 fighters moved from 33 Sea Zone to 62 Sea Zone 1 carrier moved from 33 Sea Zone to 31 Sea Zone 2 fighters moved from Midway to 25 Sea Zone 1 carrier moved from 26 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 fighters moved from 104 Sea Zone to Gibraltar 1 fighter moved from Western United States to Hawaiian Islands 1 fighter moved from Western United States to 91 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Central United States 2 transports placed in 101 Sea Zone 1 carrier placed in 10 Sea Zone 2 fighters placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow 1 fighter and 2 infantry moved from Sikang to Tsinghai Combat - Chinese Chinese creates battle in territory Kweichow Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Kweichow from Japanese, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Sikang Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Gibraltar: 1 fighter EDIT: Adding units owned by Americans to 91 Sea Zone: 1 fighter EDIT: Turning off Edit Mode British buy 2 artilleries, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from United Kingdom to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 119 Sea Zone 1 mech_infantry moved from Egypt to Tobruk British take Tobruk from Italians 4 fighters and 1 tactical_bomber moved from India to Burma 3 infantry moved from India to Burma Combat - British Battle in 119 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits, 0,83 expected hits Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 4 fighters, 3 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Burma, round 2 : 5/8 hits, 3,17 expected hits Japanese roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Burma to Java 1 fighter moved from 119 Sea Zone to 91 Sea Zone 3 fighters moved from 91 Sea Zone to Morocco 1 armour, 1 artillery and 4 infantry moved from Gibraltar to 91 Sea Zone 1 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 3 infantry moved from West India to India 6 infantry moved from Eastern Persia to West India 1 destroyer moved from 80 Sea Zone to 76 Sea Zone 1 battleship, 1 cruiser and 1 transport moved from 80 Sea Zone to 39 Sea Zone 2 artilleries and 3 infantry moved from Alexandria to Egypt 2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 armour moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from Alexandria to Persia Place Units - British 1 fighter placed in United Kingdom 2 artilleries and 1 infantry placed in Persia 3 infantry placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4 British collect 36 PUs (3 lost to blockades); end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0,50 British : 2,00 Americans : 0,50 Chinese : 0,17 Japanese : -1,00





