@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
All Vs Brett
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TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Japanese Japanese buy 6 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 infantry moved from Philippine Islands to 48 Sea Zone 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 bomber moved from India to 34 Sea Zone 2 battleships, 1 carrier and 2 fighters moved from 25 Sea Zone to 12 Sea Zone 2 fighters moved from 12 Sea Zone to 11 Sea Zone 1 bomber moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 8 armour moved from Manchuria to Sinkiang 2 armour moved from Sinkiang to Novosibirsk 1 bomber moved from Yakut S.S.R. to Russia 1 armour and 1 fighter moved from Yakut S.S.R. to Vologda 1 armour moved from Sinkiang to Vologda 1 bomber moved from Alaska to Buryatia S.S.R. 1 carrier moved from 57 Sea Zone to 64 Sea Zone 2 transports moved from 60 Sea Zone to 64 Sea Zone 2 fighters moved from Alaska to Western Canada 2 armour and 2 infantry moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to Western Canada 1 infantry moved from Alaska to Western Canada 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 5 armour moved from Japan to 62 Sea Zone 5 armour and 5 transports moved from 62 Sea Zone to 36 Sea Zone 5 armour moved from 36 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to Burma Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,1 and causes: 8 damage to unit: factory Bombing raid in Russia causes 8 damage total. Battle in 34 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 11 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 4 transports Japanese roll dice for 2 fighters in 11 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 4 transports in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone 3 transports owned by the Americans lost in 11 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 4 transports Battle in Western Canada Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Novosibirsk Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Kazakh S.S.R. Japanese attack with 1 armour and 1 bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Japanese attack with 2 armour and 1 fighter British defend with 2 armour Japanese roll dice for 2 armour and 1 fighter in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Vologda Japanese roll dice for 1 armour and 1 fighter in Vologda, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda Russians win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour and 1 fighter Casualties for British: 2 armour Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to India 1 bomber moved from Kazakh S.S.R. to India 3 bombers moved from Russia to Sinkiang 1 fighter moved from 11 Sea Zone to 12 Sea Zone 2 fighters moved from Western Canada to 64 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 2 armour, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 British : -0.67 Americans : 0.67 Russians : 0.17 Japanese : -0.83 -
TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from Western United States to Western Canada 3 fighters moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada 1 armour moved from Belorussia to Russia 1 armour moved from Belorussia to Russia 2 fighters moved from Belorussia to Russia 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from East Mexico to Mexico Combat - Americans Battle in Western Canada Americans attack with 2 artilleries, 3 fighters and 10 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 3 fighters and 10 infantry in Western Canada, round 2 : 5/15 hits, 4.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 3 fighters moved from Western Canada to Western United States 1 artillery moved from Eastern Canada to Western Canada Place Units - Americans 2 infantry placed in Belorussia 3 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : -0.83 -
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Research Technology - Russians Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Combat Move - Germans 1 battleship moved from 64 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - British British buy 2 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 submarines moved from 15 Sea Zone to 13 Sea Zone 2 armour moved from French Equatorial Africa to Egypt 1 armour and 1 infantry moved from Libya to 15 Sea Zone 2 fighters moved from 15 Sea Zone to Russia 1 armour moved from 15 Sea Zone to Italy 1 armour moved from Poland to Caucasus 1 carrier, 2 cruisers and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from 15 Sea Zone to Italy 2 fighters moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Poland to Caucasus 4 bombers moved from Archangel to Belorussia Combat - British Non Combat Move - British Place Units - British 2 fighters placed in 15 Sea Zone 1 transport placed in 6 Sea Zone 1 infantry placed in Italy 2 armour placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from India to Persia 1 infantry moved from Burma to India 2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 armour and 1 infantry moved from Japan to 62 Sea Zone 2 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 1 carrier and 2 fighters moved from 64 Sea Zone to 57 Sea Zone 2 battleships and 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 fighters moved from Japan to 51 Sea Zone 1 fighter moved from Japan to Evenki National Okrug 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Burma 2 battleships, 1 carrier and 1 fighter moved from 12 Sea Zone to 21 Sea Zone 3 armour moved from Manchuria to Yakut S.S.R. 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 2 armour moved from Burma to Persia 2 bombers moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Russia 1 bomber moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to India 1 armour moved from Sinkiang to Novosibirsk 6 armour moved from Sinkiang to Persia 1 armour moved from Novosibirsk to Archangel Japanese take Archangel from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 armour moved from Sinkiang to Novosibirsk Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/2 hits, 0.33 expected hits Bombing raid in Caucasus rolls: 1,2 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Non Combat Move - Japanese 2 bombers moved from Caucasus to India 2 bombers moved from Russia to India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 60 Sea Zone 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in East Indies 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 AA fire in Caucasus : : -0.33 -
TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Americans Americans buy 1 factory, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 10 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 2 artilleries moved from Western Canada to Western United States 1 infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 infantry moved from Belorussia to West Russia Combat - Americans Battle in Archangel Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Archangel Americans win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Archangel to Russia Place Units - Americans 2 submarines placed in 56 Sea Zone 1 factory placed in West Russia 2 fighters placed in Belorussia Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.50 -
TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Research Technology - Russians Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Combat Move - Germans 1 battleship moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Persia to India Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 29
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - British British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone 2 cruisers moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 15 Sea Zone to 13 Sea Zone 2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 13 Sea Zone 4 fighters moved from Russia to Kazakh S.S.R. 2 bombers moved from Belorussia to Kazakh S.S.R. 2 bombers moved from Belorussia to Libya 1 infantry moved from Italy to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Southern Europe 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Russia Combat - British Battle in Kazakh S.S.R. British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters moved from Kazakh S.S.R. to Russia 2 bombers moved from Kazakh S.S.R. to Russia Place Units - British 1 carrier placed in 15 Sea Zone 2 armour placed in Italy 2 armour and 2 infantry placed in United Kingdom British undo move 2. 1 armour placed in Italy 1 armour placed in United Kingdom British undo move 4. 1 armour placed in Italy Turn Complete - British British collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : 0.50 -
TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Japanese Japanese buy 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 battleships, 1 carrier and 1 fighter moved from 21 Sea Zone to 27 Sea Zone 1 destroyer moved from 60 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to Burma 1 destroyer moved from 37 Sea Zone to 30 Sea Zone 1 bomber moved from India to West Russia 2 bombers moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Szechwan 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Archangel 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Anhwei 1 infantry moved from Manchuria to Anhwei 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from 36 Sea Zone to Burma 2 battleships, 2 carriers and 2 fighters moved from 51 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia 11 armour moved from Persia to Trans-Jordan Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 0/1 hits, 0.17 expected hits Bombing raid in West Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in West Russia causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 2 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Archangel Japanese attack with 1 armour Americans defend with 1 infantry Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Trans-Jordan Japanese attack with 11 armour British defend with 1 infantry Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 6/11 hits, 5.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 11 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Kazakh S.S.R. to India 1 bomber moved from West Russia to India Place Units - Japanese 2 armour placed in Manchuria 2 armour and 2 infantry placed in East Indies 1 armour placed in Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 British : -0.33 AA fire in West Russia : : -0.17 Russians : -0.33 Japanese : -1.00 -
TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Americans Americans repair damage of 3x factory; Remaining resources: 44 PUs; Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Archangel to Vologda 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 infantry moved from West Russia to Russia 2 fighters moved from Russia to Vologda 2 fighters moved from Belorussia to Novosibirsk 3 bombers moved from Western United States to Alaska 3 fighters moved from Western United States to Alaska 4 armour moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada 1 artillery moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Combat - Americans Battle in Novosibirsk Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Vologda Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Vologda to Russia 2 fighters moved from Novosibirsk to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 cruiser and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Research Technology - Russians Purchase Units - Russians Russians repair damage of 5x factory; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Combat Move - Germans 1 battleship moved from 60 Sea Zone to 62 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 8 PUs; Combat Move - British 1 infantry moved from Karelia S.S.R. to Archangel 2 armour moved from Karelia S.S.R. to Russia 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 2 bombers moved from Libya to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Southern Europe to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 fighters moved from Russia to Trans-Jordan 2 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from 17 Sea Zone to Trans-Jordan 2 bombers moved from Russia to Trans-Jordan 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone Combat - British Battle in Kazakh S.S.R. British attack with 2 armour and 1 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Trans-Jordan British attack with 3 armour, 4 bombers, 4 fighters and 1 infantry Japanese defend with 11 armour British roll dice for 3 armour, 4 bombers, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 8/12 hits, 6.33 expected hits Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 8/11 hits, 5.50 expected hits 8 armour owned by the Japanese, 4 fighters owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Trans-Jordan British roll dice for 4 bombers in Trans-Jordan, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 3 armour in Trans-Jordan, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 2 bombers owned by the British lost in Trans-Jordan British roll dice for 2 bombers in Trans-Jordan, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Trans-Jordan British win with 2 bombers remaining. Battle score for attacker is -19 Casualties for British: 3 armour, 2 bombers, 4 fighters and 1 infantry Casualties for Japanese: 11 armour Non Combat Move - British 2 bombers moved from Trans-Jordan to Libya Place Units - British 2 fighters placed in 15 Sea Zone 1 armour placed in Italy 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 2.50 Japanese : 2.83 -
TripleA Turn Summary: Japanese round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Japanese Japanese buy 3 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 battleships, 1 carrier and 1 fighter moved from 27 Sea Zone to 29 Sea Zone 1 destroyer moved from 30 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 5 infantry moved from Japan to 62 Sea Zone 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Yunnan to Szechwan 6 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from India to West Russia 1 transport moved from 36 Sea Zone to 51 Sea Zone 1 armour moved from Okinawa to 51 Sea Zone 1 fighter moved from Burma to India 2 bombers moved from India to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from India to Persia 1 armour moved from Szechwan to Kazakh S.S.R. 1 bomber moved from India to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West Russia causes 0 damage total. Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 carrier, 1 destroyer and 2 fighters Americans defend with 2 submarines Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kazakh S.S.R. Japanese attack with 1 armour, 3 bombers and 1 infantry British defend with 2 armour Japanese roll dice for 1 armour, 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese roll dice for 1 armour and 3 bombers in Kazakh S.S.R., round 3 : 3/4 hits, 2.50 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 2 armour Non Combat Move - Japanese 2 bombers moved from Kazakh S.S.R. to India 1 bomber moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 4 infantry placed in East Indies 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
AA fire in West Russia : : 0.83 Americans : 0.67 Russians : 0.50 Japanese : -0.67 -
TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 2 armour moved from Russia to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Battle in Sinkiang Americans attack with 2 armour, 4 fighters and 1 infantry Japanese defend with 3 armour and 2 infantry Americans roll dice for 2 armour, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour and 2 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Americans roll dice for 2 armour and 4 fighters in Sinkiang, round 3 : 2/6 hits, 3.00 expected hits Japanese roll dice for 2 armour in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Americans win, taking Sinkiang from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 3 armour and 2 infantry Battle in 62 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship and 1 transport; Japanese defend with 5 transports Americans roll dice for 3 bombers in 62 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 bombers in 62 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 62 Sea Zone 5 transports owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 50 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship and 1 transport Casualties for Japanese: 5 transports Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Alaska 4 fighters moved from Sinkiang to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 destroyer and 3 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -2.17 Japanese : -1.50 -
TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Non Combat Move - Russians Place Units - Russians 3 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Turn Complete - GermansCombat Hit Differential Summary :





