@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
All Vs Brett
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TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Research Technology - Russians Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Combat Move - Germans 1 battleship moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 infantry moved from Persia to India Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Japanese round 29
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: British round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - British British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour and 1 infantry moved from Italy to 15 Sea Zone 1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone 2 cruisers moved from 6 Sea Zone to 13 Sea Zone 1 submarine moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 15 Sea Zone to 13 Sea Zone 2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 carrier moved from 6 Sea Zone to 13 Sea Zone 4 fighters moved from Russia to Kazakh S.S.R. 2 bombers moved from Belorussia to Kazakh S.S.R. 2 bombers moved from Belorussia to Libya 1 infantry moved from Italy to 15 Sea Zone 1 infantry moved from 15 Sea Zone to Southern Europe 1 infantry moved from Russia to Kazakh S.S.R. 1 armour moved from Caucasus to Kazakh S.S.R. 1 armour moved from Caucasus to Russia Combat - British Battle in Kazakh S.S.R. British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters moved from Kazakh S.S.R. to Russia 2 bombers moved from Kazakh S.S.R. to Russia Place Units - British 1 carrier placed in 15 Sea Zone 2 armour placed in Italy 2 armour and 2 infantry placed in United Kingdom British undo move 2. 1 armour placed in Italy 1 armour placed in United Kingdom British undo move 4. 1 armour placed in Italy Turn Complete - British British collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
British : -1.00 Japanese : 0.50 -
TripleA Turn Summary: Japanese round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Japanese Japanese buy 5 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 2 battleships, 1 carrier and 1 fighter moved from 21 Sea Zone to 27 Sea Zone 1 destroyer moved from 60 Sea Zone to 57 Sea Zone 1 fighter moved from Japan to Burma 1 destroyer moved from 37 Sea Zone to 30 Sea Zone 1 bomber moved from India to West Russia 2 bombers moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 infantry moved from Burma to India 1 infantry moved from Burma to India 1 infantry moved from Burma to Yunnan 1 armour moved from Burma to Szechwan 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 armour moved from Yakut S.S.R. to Archangel 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 armour moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Buryatia S.S.R. 1 infantry moved from Manchuria to Anhwei 1 infantry moved from Manchuria to Anhwei 2 infantry moved from Japan to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 4 infantry moved from East Indies to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery and 4 infantry moved from 36 Sea Zone to Burma 2 battleships, 2 carriers and 2 fighters moved from 51 Sea Zone to 36 Sea Zone 1 infantry moved from India to Persia 11 armour moved from Persia to Trans-Jordan Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 0/1 hits, 0.17 expected hits Bombing raid in West Russia rolls: 3 and causes: 3 damage to unit: factory Bombing raid in West Russia causes 3 damage total. Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 bomber and 2 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Archangel Japanese attack with 1 armour Americans defend with 1 infantry Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Archangel Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Trans-Jordan Japanese attack with 11 armour British defend with 1 infantry Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 6/11 hits, 5.50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Trans-Jordan Japanese win, taking Trans-Jordan from British with 11 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Kazakh S.S.R. to India 1 bomber moved from West Russia to India Place Units - Japanese 2 armour placed in Manchuria 2 armour and 2 infantry placed in East Indies 1 armour placed in Manchuria 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 British : -0.33 AA fire in West Russia : : -0.17 Russians : -0.33 Japanese : -1.00 -
TripleA Turn Summary: Americans round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Purchase Units - Americans Americans repair damage of 3x factory; Remaining resources: 44 PUs; Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Archangel to Vologda 1 infantry moved from West Russia to Archangel 1 infantry moved from Russia to Novosibirsk 1 infantry moved from West Russia to Russia 2 fighters moved from Russia to Vologda 2 fighters moved from Belorussia to Novosibirsk 3 bombers moved from Western United States to Alaska 3 fighters moved from Western United States to Alaska 4 armour moved from Western United States to Alaska 1 artillery moved from Western Canada to Alaska 1 infantry moved from Western United States to Western Canada 1 artillery moved from Central United States to Eastern United States 1 infantry moved from Central United States to Eastern United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States 1 artillery moved from Western United States to Central United States 1 infantry moved from Western United States to Central United States Combat - Americans Battle in Novosibirsk Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Novosibirsk Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Vologda Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Vologda Americans win with 2 fighters remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Vologda to Russia 2 fighters moved from Novosibirsk to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 cruiser and 1 transport placed in 11 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.33 Japanese : 0.00 -
TripleA Turn Summary: Russians round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Research Technology - Russians Purchase Units - Russians Russians repair damage of 5x factory; Remaining resources: 20 PUs; Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda Russians take Vologda from Japanese Combat - Russians Non Combat Move - Russians Place Units - Russians 2 artilleries and 4 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Combat Move - Germans 1 battleship moved from 60 Sea Zone to 62 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - British British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 8 PUs; Combat Move - British 1 infantry moved from Karelia S.S.R. to Archangel 2 armour moved from Karelia S.S.R. to Russia 2 cruisers moved from 13 Sea Zone to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 2 bombers moved from Libya to Trans-Jordan 2 armour moved from Egypt to Trans-Jordan 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Southern Europe to 15 Sea Zone 1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone 1 armour moved from 17 Sea Zone to Trans-Jordan 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 13 Sea Zone to 15 Sea Zone 2 fighters moved from 13 Sea Zone to 15 Sea Zone 1 transport moved from 13 Sea Zone to 6 Sea Zone 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone 2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 armour moved from 5 Sea Zone to Karelia S.S.R. 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 4 fighters moved from Russia to Trans-Jordan 2 armour moved from Russia to Kazakh S.S.R. 1 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from 17 Sea Zone to Trans-Jordan 2 bombers moved from Russia to Trans-Jordan 2 fighters moved from 15 Sea Zone to 17 Sea Zone 1 carrier moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 17 Sea Zone Combat - British Battle in Kazakh S.S.R. British attack with 2 armour and 1 infantry Japanese defend with 2 infantry British roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R. British win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in Trans-Jordan British attack with 3 armour, 4 bombers, 4 fighters and 1 infantry Japanese defend with 11 armour British roll dice for 3 armour, 4 bombers, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 8/12 hits, 6.33 expected hits Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 8/11 hits, 5.50 expected hits 8 armour owned by the Japanese, 4 fighters owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Trans-Jordan British roll dice for 4 bombers in Trans-Jordan, round 3 : 2/4 hits, 2.67 expected hits Japanese roll dice for 3 armour in Trans-Jordan, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Japanese and 2 bombers owned by the British lost in Trans-Jordan British roll dice for 2 bombers in Trans-Jordan, round 4 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Trans-Jordan British win with 2 bombers remaining. Battle score for attacker is -19 Casualties for British: 3 armour, 2 bombers, 4 fighters and 1 infantry Casualties for Japanese: 11 armour Non Combat Move - British 2 bombers moved from Trans-Jordan to Libya Place Units - British 2 fighters placed in 15 Sea Zone 1 armour placed in Italy 1 armour and 2 infantry placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 2.50 Japanese : 2.83 -
TripleA Turn Summary: Japanese round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Japanese Japanese buy 3 armour and 10 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 battleships, 1 carrier and 1 fighter moved from 27 Sea Zone to 29 Sea Zone 1 destroyer moved from 30 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 2 armour and 2 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to India 5 infantry moved from Japan to 62 Sea Zone 5 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 3 infantry moved from Yakut S.S.R. to Evenki National Okrug 3 armour moved from Manchuria to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Anhwei to Sinkiang 1 infantry moved from Yunnan to Szechwan 6 infantry moved from Burma to India 1 artillery moved from Burma to India 1 bomber moved from India to West Russia 1 transport moved from 36 Sea Zone to 51 Sea Zone 1 armour moved from Okinawa to 51 Sea Zone 1 fighter moved from Burma to India 2 bombers moved from India to Kazakh S.S.R. 1 infantry moved from Persia to Kazakh S.S.R. 1 infantry moved from India to Persia 1 armour moved from Szechwan to Kazakh S.S.R. 1 bomber moved from India to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in West Russia AA fire in West Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in West Russia causes 0 damage total. Battle in 56 Sea Zone Japanese attack with 3 battleships, 1 carrier, 1 destroyer and 2 fighters Americans defend with 2 submarines Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans lost in 56 Sea Zone Japanese win with 3 battleships, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for Americans: 2 submarines Battle in Kazakh S.S.R. Japanese attack with 1 armour, 3 bombers and 1 infantry British defend with 2 armour Japanese roll dice for 1 armour, 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.67 expected hits Russians roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese roll dice for 1 armour and 3 bombers in Kazakh S.S.R., round 3 : 3/4 hits, 2.50 expected hits Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R. Japanese win with 3 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 armour and 1 infantry Casualties for British: 2 armour Non Combat Move - Japanese 2 bombers moved from Kazakh S.S.R. to India 1 bomber moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 4 infantry placed in East Indies 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs 1 unit repaired.Combat Hit Differential Summary :
AA fire in West Russia : : 0.83 Americans : 0.67 Russians : 0.50 Japanese : -0.67 -
TripleA Turn Summary: Americans round 30
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30 Purchase Units - Americans Americans buy 2 armour, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 2 armour moved from Russia to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 1 infantry moved from Russia to Novosibirsk 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone Combat - Americans Battle in Sinkiang Americans attack with 2 armour, 4 fighters and 1 infantry Japanese defend with 3 armour and 2 infantry Americans roll dice for 2 armour, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/7 hits, 3.17 expected hits Japanese roll dice for 3 armour and 2 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits 2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Americans roll dice for 2 armour and 4 fighters in Sinkiang, round 3 : 2/6 hits, 3.00 expected hits Japanese roll dice for 2 armour in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Americans win, taking Sinkiang from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 15 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 3 armour and 2 infantry Battle in 62 Sea Zone Americans attack with 3 bombers Germans defend with 1 battleship and 1 transport; Japanese defend with 5 transports Americans roll dice for 3 bombers in 62 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Units damaged: 1 battleship owned by the Germans Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 3 bombers in 62 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 62 Sea Zone 5 transports owned by the Japanese lost in 62 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 50 Casualties for Americans: 1 bomber Casualties for Germans: 1 battleship and 1 transport Casualties for Japanese: 5 transports Non Combat Move - Americans 2 bombers moved from 62 Sea Zone to Alaska 4 fighters moved from Sinkiang to Russia Place Units - Americans 2 infantry placed in West Russia 2 armour placed in Belorussia 1 destroyer and 3 transports placed in 11 Sea Zone Turn Complete - Americans Americans collect 48 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -2.17 Japanese : -1.50 -
TripleA Turn Summary: Russians round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Research Technology - Russians Purchase Units - Russians Russians buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Kazakh S.S.R. Non Combat Move - Russians Place Units - Russians 3 armour and 1 fighter placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - British British buy 2 battleships and 1 infantry; Remaining resources: 8 PUs; Combat Move - British 1 carrier, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone 1 carrier and 2 fighters moved from 17 Sea Zone to 15 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Karelia S.S.R. to Archangel 2 infantry moved from Karelia S.S.R. to Archangel 1 infantry moved from Libya to 15 Sea Zone 1 fighter moved from 15 Sea Zone to Italy 2 bombers moved from Libya to Russia 1 infantry moved from 15 Sea Zone to Italy 1 submarine moved from 13 Sea Zone to 15 Sea Zone 1 fighter moved from Italy to 15 Sea Zone 1 armour moved from Libya to Algeria 2 armour moved from Russia to Szechwan 1 armour moved from Karelia S.S.R. to Archangel Combat - British Battle in Szechwan British attack with 2 armour Japanese defend with 1 infantry British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 2 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Place Units - British 2 battleships placed in 15 Sea Zone 1 infantry placed in Italy Turn Complete - British British collect 43 PUs; end with 51 PUsCombat Hit Differential Summary :
British : 0.00 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Japanese Japanese buy 4 armour and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour and 1 transport moved from 51 Sea Zone to 61 Sea Zone 1 armour moved from 61 Sea Zone to Kiangsu 2 transports moved from 35 Sea Zone to 37 Sea Zone 4 infantry moved from East Indies to 37 Sea Zone 4 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 4 infantry moved from 36 Sea Zone to French Indo-China Thailand 3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 56 Sea Zone to 59 Sea Zone 3 transports moved from 36 Sea Zone to 62 Sea Zone 6 infantry moved from Japan to 62 Sea Zone 6 infantry moved from 62 Sea Zone to Manchuria 1 armour moved from India to Yunnan 1 armour moved from India to Yunnan 1 fighter and 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Evenki National Okrug to Vologda 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 5 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from India to Sinkiang 2 armour moved from Manchuria to Sinkiang 1 armour moved from Manchuria to Szechwan 2 bombers and 1 fighter moved from India to Szechwan 2 battleships, 1 carrier and 1 fighter moved from 29 Sea Zone to 35 Sea Zone Combat - Japanese Battle in Szechwan Japanese attack with 1 armour, 2 bombers and 1 fighter British defend with 2 armour Japanese roll dice for 1 armour, 2 bombers and 1 fighter in Szechwan, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 2 armour owned by the British lost in Szechwan Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Casualties for British: 2 armour Battle in Sinkiang Japanese attack with 2 armour and 1 bomber Americans defend with 1 armour Japanese roll dice for 2 armour and 1 bomber in Sinkiang, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 armour in Sinkiang, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang Japanese win, taking Sinkiang from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for Americans: 1 armour Battle in Vologda Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Vologda, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter and 1 infantry in Vologda, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 2 bombers moved from Szechwan to India 1 bomber moved from Sinkiang to India 1 fighter moved from Vologda to Evenki National Okrug 1 fighter moved from Szechwan to Yunnan Place Units - Japanese 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Americans : 0.50 Russians : 1.33 Japanese : -0.50 -
TripleA Turn Summary: Americans round 31
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 factory, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 infantry moved from 4 Sea Zone to Archangel 1 artillery moved from 4 Sea Zone to Archangel 1 artillery moved from Eastern United States to 11 Sea Zone 1 infantry moved from Eastern United States to 11 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone 2 artilleries moved from Central United States to Eastern United States 2 infantry moved from Central United States to Eastern United States 1 bomber moved from Alaska to 62 Sea Zone 1 infantry moved from Novosibirsk to Sinkiang 4 fighters moved from Russia to Sinkiang 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Russia 2 armour moved from Alaska to Western United States 2 armour moved from Alaska to Western United States 4 infantry moved from Western United States to Central United States Combat - Americans Battle in 62 Sea Zone Americans attack with 1 bomber Japanese defend with 3 transports 3 transports owned by the Japanese lost in 62 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 21 Casualties for Japanese: 3 transports Battle in Sinkiang Americans attack with 4 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 4 fighters and 1 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits Japanese roll dice for 1 armour in Sinkiang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sinkiang Americans win, taking Sinkiang from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 4 fighters moved from Sinkiang to Russia 1 bomber moved from 62 Sea Zone to Alaska Place Units - Americans 1 factory placed in Baltic States 2 infantry placed in West Russia 2 armour placed in Belorussia 1 artillery and 1 infantry placed in Eastern United States 1 transport placed in 11 Sea Zone Turn Complete - Americans Americans collect 49 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : -1.17 Japanese : -0.50 -
TripleA Turn Summary: Russians round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Research Technology - Russians Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 28 PUs; Russians buy 4 armour and 1 infantry; Remaining resources: 1 PUs; Non Combat Move - Russians 3 armour, 2 artilleries, 1 fighter and 11 infantry moved from Russia to Novosibirsk 1 infantry moved from Russia to Vologda Place Units - Russians 4 armour placed in Russia 1 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - British British buy 2 battleships and 1 fighter; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 2 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Archangel 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 armour moved from Algeria to 14 Sea Zone 1 armour and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 armour moved from 15 Sea Zone to Italy Non Combat Move - British 3 transports moved from 5 Sea Zone to 6 Sea Zone Place Units - British 2 battleships and 1 fighter placed in 15 Sea Zone Turn Complete - British British collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Japanese Japanese buy 5 armour and 1 bomber; Remaining resources: 1 PUs; Combat Move - Japanese 2 battleships moved from 59 Sea Zone to 62 Sea Zone 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 armour and 3 infantry moved from East Indies to 37 Sea Zone 1 armour, 3 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 1 armour and 3 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 transport moved from 61 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from French Indo-China Thailand to Yunnan 1 armour moved from Kiangsu to Szechwan Japanese take Szechwan from Americans 7 armour, 1 fighter and 2 infantry moved from Evenki National Okrug to Yakut S.S.R. 1 infantry moved from Yakut S.S.R. to Evenki National Okrug 1 infantry moved from Manchuria to Anhwei 3 armour moved from Manchuria to Yakut S.S.R. 5 infantry moved from Manchuria to Anhwei 2 armour moved from Yunnan to India 2 fighters moved from 59 Sea Zone to 35 Sea Zone 1 carrier moved from 59 Sea Zone to 48 Sea Zone 1 destroyer moved from 59 Sea Zone to 62 Sea Zone 1 battleship moved from 59 Sea Zone to 48 Sea Zone 2 bombers moved from India to Russia 1 infantry moved from Evenki National Okrug to Sinkiang 1 bomber moved from India to Sinkiang 1 infantry moved from Persia to Kazakh S.S.R. 1 fighter moved from Yunnan to Kazakh S.S.R. Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,1 and causes: 5 damage to unit: factory Bombing raid in Russia causes 5 damage total. Battle in Kazakh S.S.R. Japanese attack with 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 1 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakh S.S.R. Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Sinkiang Japanese attack with 1 bomber and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Sinkiang, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 infantry in Sinkiang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Non Combat Move - Japanese 2 bombers moved from Russia to India 1 bomber moved from Sinkiang to India 1 fighter moved from Kazakh S.S.R. to India Place Units - Japanese 3 armour placed in Manchuria 2 armour and 1 bomber placed in East Indies Turn Complete - Japanese Japanese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Americans : 0.67 Russians : 0.67 Japanese : 0.50 -
TripleA Turn Summary: Americans round 32
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 32 Purchase Units - Americans Americans buy 3 armour, 3 infantry and 3 transports; Remaining resources: 2 PUs; Combat Move - Americans 2 bombers moved from Alaska to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 1 infantry moved from Archangel to Evenki National Okrug 4 fighters moved from Russia to Evenki National Okrug 3 artilleries moved from Eastern United States to 11 Sea Zone 3 infantry moved from Eastern United States to 11 Sea Zone 1 transport moved from 4 Sea Zone to 2 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 2 Sea Zone to 4 Sea Zone 1 artillery moved from 4 Sea Zone to Archangel 1 infantry moved from 4 Sea Zone to Archangel 3 artilleries, 3 infantry and 3 transports moved from 11 Sea Zone to 2 Sea Zone 4 armour moved from Western United States to Eastern United States 4 infantry moved from Central United States to Eastern United States Combat - Americans Battle in Evenki National Okrug Americans attack with 2 bombers, 4 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 bombers, 4 fighters and 2 infantry in Evenki National Okrug, round 2 : 5/8 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Evenki National Okrug, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Evenki National Okrug Americans win, taking Evenki National Okrug from Japanese with 2 bombers, 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Evenki National Okrug to Archangel 4 fighters moved from Evenki National Okrug to Archangel 4 armour moved from Russia to Archangel 2 infantry moved from West Russia to Archangel 2 armour moved from Belorussia to Archangel Place Units - Americans 3 transports placed in 11 Sea Zone 2 infantry placed in West Russia 1 armour and 1 infantry placed in Belorussia 2 armour placed in Baltic States Turn Complete - Americans Americans collect 48 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans : 1.33 Japanese : -0.33





