Hi Markus
Enjoy your game with crockett :)
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 bombers and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
10 infantry moved from Western United States to Western Canada
3 fighters moved from Western United States to Western Canada
2 artilleries moved from Western United States to Western Canada
1 armour moved from Belorussia to Russia
1 armour moved from Belorussia to Russia
2 fighters moved from Belorussia to Russia
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from East Mexico to Mexico
Combat - Americans
Battle in Western Canada
Americans attack with 2 artilleries, 3 fighters and 10 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 artilleries, 3 fighters and 10 infantry in Western Canada, round 2 : 5/15 hits, 4.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
3 fighters moved from Western Canada to Western United States
1 artillery moved from Eastern Canada to Western Canada
Place Units - Americans
2 infantry placed in Belorussia
3 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Combat Move - Germans
1 battleship moved from 64 Sea Zone to 57 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 submarines moved from 15 Sea Zone to 13 Sea Zone
2 armour moved from French Equatorial Africa to Egypt
1 armour and 1 infantry moved from Libya to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Russia
1 armour moved from 15 Sea Zone to Italy
1 armour moved from Poland to Caucasus
1 carrier, 2 cruisers and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from 15 Sea Zone to Italy
2 fighters moved from Archangel to Russia
1 armour moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Caucasus to Russia
1 armour moved from Poland to Caucasus
4 bombers moved from Archangel to Belorussia
Combat - British
Non Combat Move - British
Place Units - British
2 fighters placed in 15 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Italy
2 armour placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from India to Persia
1 infantry moved from Burma to India
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 armour and 1 infantry moved from Japan to 62 Sea Zone
2 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship, 1 carrier and 2 fighters moved from 64 Sea Zone to 57 Sea Zone
2 battleships and 2 carriers moved from 53 Sea Zone to 51 Sea Zone
2 fighters moved from Japan to 51 Sea Zone
1 fighter moved from Japan to Evenki National Okrug
2 infantry moved from 36 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
2 battleships, 1 carrier and 1 fighter moved from 12 Sea Zone to 21 Sea Zone
3 armour moved from Manchuria to Yakut S.S.R.
1 armour moved from Burma to Persia
1 armour moved from Burma to Persia
1 armour moved from Burma to Persia
2 armour moved from Burma to Persia
2 bombers moved from Sinkiang to Russia
1 bomber moved from Sinkiang to Caucasus
1 bomber moved from India to Caucasus
1 bomber moved from India to Russia
1 bomber moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to India
1 armour moved from Sinkiang to Novosibirsk
6 armour moved from Sinkiang to Persia
1 armour moved from Novosibirsk to Archangel
Japanese take Archangel from Russians
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Sinkiang to Novosibirsk
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Bombing raid in Caucasus rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Non Combat Move - Japanese
2 bombers moved from Caucasus to India
2 bombers moved from Russia to India
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 60 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in East Indies
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
AA fire in Caucasus : : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 factory, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
10 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese
2 artilleries moved from Western Canada to Western United States
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Belorussia to West Russia
Combat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Archangel
Americans win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 fighters moved from Archangel to Russia
Place Units - Americans
2 submarines placed in 56 Sea Zone
1 factory placed in West Russia
2 fighters placed in Belorussia
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 20 PUs;
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Combat Move - Germans
1 battleship moved from 57 Sea Zone to 60 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from Persia to India
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - British
British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone
2 cruisers moved from 6 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 15 Sea Zone to 13 Sea Zone
2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 13 Sea Zone
4 fighters moved from Russia to Kazakh S.S.R.
2 bombers moved from Belorussia to Kazakh S.S.R.
2 bombers moved from Belorussia to Libya
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Russia
Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters moved from Kazakh S.S.R. to Russia
2 bombers moved from Kazakh S.S.R. to Russia
Place Units - British
1 carrier placed in 15 Sea Zone
2 armour placed in Italy
2 armour and 2 infantry placed in United Kingdom
British undo move 2.
1 armour placed in Italy
1 armour placed in United Kingdom
British undo move 4.
1 armour placed in Italy
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - Japanese
Japanese buy 5 armour and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
2 battleships, 1 carrier and 1 fighter moved from 21 Sea Zone to 27 Sea Zone
1 destroyer moved from 60 Sea Zone to 57 Sea Zone
1 fighter moved from Japan to Burma
1 destroyer moved from 37 Sea Zone to 30 Sea Zone
1 bomber moved from India to West Russia
2 bombers moved from India to Russia
1 bomber moved from India to Russia
1 bomber moved from India to Kazakh S.S.R.
1 infantry moved from Burma to India
1 infantry moved from Burma to India
1 infantry moved from Burma to Yunnan
1 armour moved from Burma to Szechwan
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 armour moved from Yakut S.S.R. to Archangel
1 infantry moved from Yakut S.S.R. to Evenki National Okrug
2 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Yakut S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Manchuria to Buryatia S.S.R.
1 infantry moved from Manchuria to Anhwei
1 infantry moved from Manchuria to Anhwei
2 infantry moved from Japan to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 4 infantry moved from East Indies to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 4 infantry moved from 36 Sea Zone to Burma
2 battleships, 2 carriers and 2 fighters moved from 51 Sea Zone to 36 Sea Zone
1 infantry moved from India to Persia
11 armour moved from Persia to Trans-Jordan
Combat - Japanese
Strategic bombing raid in West Russia
AA fire in West Russia : 0/1 hits, 0.17 expected hits
Bombing raid in West Russia rolls: 3 and causes: 3 damage to unit: factory
Bombing raid in West Russia causes 3 damage total.
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,2 and causes: 5 damage to unit: factory
Bombing raid in Russia causes 5 damage total.
Battle in Kazakh S.S.R.
Japanese attack with 1 bomber and 2 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 2 : 0/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 bomber and 2 infantry in Kazakh S.S.R., round 3 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Archangel
Japanese attack with 1 armour
Americans defend with 1 infantry
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese lost in Archangel
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Trans-Jordan
Japanese attack with 11 armour
British defend with 1 infantry
Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 6/11 hits, 5.50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Japanese win, taking Trans-Jordan from British with 11 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 bombers moved from Russia to India
1 bomber moved from Kazakh S.S.R. to India
1 bomber moved from West Russia to India
Place Units - Japanese
2 armour placed in Manchuria
2 armour and 2 infantry placed in East Indies
1 armour placed in Manchuria
5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
British : -0.33
AA fire in West Russia : : -0.17
Russians : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - Americans
Americans repair damage of 3x factory; Remaining resources: 44 PUs;
Americans buy 2 armour, 1 artillery, 1 cruiser, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Archangel to Vologda
1 infantry moved from West Russia to Archangel
1 infantry moved from Russia to Novosibirsk
1 infantry moved from West Russia to Russia
2 fighters moved from Russia to Vologda
2 fighters moved from Belorussia to Novosibirsk
3 bombers moved from Western United States to Alaska
3 fighters moved from Western United States to Alaska
4 armour moved from Western United States to Alaska
1 artillery moved from Western Canada to Alaska
1 infantry moved from Western United States to Western Canada
1 artillery moved from Central United States to Eastern United States
1 infantry moved from Central United States to Eastern United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
1 artillery moved from Western United States to Central United States
1 infantry moved from Western United States to Central United States
Combat - Americans
Battle in Novosibirsk
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Novosibirsk, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Novosibirsk
Americans win, taking Novosibirsk from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Vologda
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Vologda
Americans win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 fighters moved from Vologda to Russia
2 fighters moved from Novosibirsk to Russia
Place Units - Americans
2 infantry placed in West Russia
2 armour placed in Belorussia
1 cruiser and 1 transport placed in 11 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 5x factory; Remaining resources: 20 PUs;
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
Russians take Vologda from Japanese
Combat - Russians
Non Combat Move - Russians
Place Units - Russians
2 artilleries and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30
Combat Move - Germans
1 battleship moved from 60 Sea Zone to 62 Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30
Purchase Units - British
British buy 2 armour, 2 fighters and 2 infantry; Remaining resources: 8 PUs;
Combat Move - British
1 infantry moved from Karelia S.S.R. to Archangel
2 armour moved from Karelia S.S.R. to Russia
2 cruisers moved from 13 Sea Zone to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Libya
2 bombers moved from Libya to Trans-Jordan
2 armour moved from Egypt to Trans-Jordan
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Southern Europe to 15 Sea Zone
1 armour, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Trans-Jordan
1 carrier moved from 15 Sea Zone to 17 Sea Zone
1 carrier moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 13 Sea Zone to 15 Sea Zone
1 transport moved from 13 Sea Zone to 6 Sea Zone
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 armour and 2 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour moved from 5 Sea Zone to Karelia S.S.R.
2 infantry moved from 5 Sea Zone to Karelia S.S.R.
4 fighters moved from Russia to Trans-Jordan
2 armour moved from Russia to Kazakh S.S.R.
1 infantry moved from Russia to Kazakh S.S.R.
1 infantry moved from 17 Sea Zone to Trans-Jordan
2 bombers moved from Russia to Trans-Jordan
2 fighters moved from 15 Sea Zone to 17 Sea Zone
1 carrier moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 17 Sea Zone
Combat - British
Battle in Kazakh S.S.R.
British attack with 2 armour and 1 infantry
Japanese defend with 2 infantry
British roll dice for 2 armour and 1 infantry in Kazakh S.S.R., round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in Trans-Jordan
British attack with 3 armour, 4 bombers, 4 fighters and 1 infantry
Japanese defend with 11 armour
British roll dice for 3 armour, 4 bombers, 4 fighters and 1 infantry in Trans-Jordan, round 2 : 8/12 hits, 6.33 expected hits
Japanese roll dice for 11 armour in Trans-Jordan, round 2 : 8/11 hits, 5.50 expected hits
8 armour owned by the Japanese, 4 fighters owned by the British, 1 infantry owned by the British and 3 armour owned by the British lost in Trans-Jordan
British roll dice for 4 bombers in Trans-Jordan, round 3 : 2/4 hits, 2.67 expected hits
Japanese roll dice for 3 armour in Trans-Jordan, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Japanese and 2 bombers owned by the British lost in Trans-Jordan
British roll dice for 2 bombers in Trans-Jordan, round 4 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Trans-Jordan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Trans-Jordan
British win with 2 bombers remaining. Battle score for attacker is -19
Casualties for British: 3 armour, 2 bombers, 4 fighters and 1 infantry
Casualties for Japanese: 11 armour
Non Combat Move - British
2 bombers moved from Trans-Jordan to Libya
Place Units - British
2 fighters placed in 15 Sea Zone
1 armour placed in Italy
1 armour and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 2.50
Japanese : 2.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30
Purchase Units - Japanese
Japanese buy 3 armour and 10 infantry; Remaining resources: 1 PUs;
Combat Move - Japanese
3 battleships, 1 carrier, 1 destroyer and 2 fighters moved from 57 Sea Zone to 56 Sea Zone
2 battleships, 1 carrier and 1 fighter moved from 27 Sea Zone to 29 Sea Zone
1 destroyer moved from 30 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 2 fighters moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 armour and 2 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to India
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to India
5 infantry moved from Japan to 62 Sea Zone
5 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
3 armour moved from Manchuria to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Anhwei to Sinkiang
1 infantry moved from Yunnan to Szechwan
6 infantry moved from Burma to India
1 artillery moved from Burma to India
1 bomber moved from India to West Russia
1 transport moved from 36 Sea Zone to 51 Sea Zone
1 armour moved from Okinawa to 51 Sea Zone
1 fighter moved from Burma to India
2 bombers moved from India to Kazakh S.S.R.
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from India to Persia
1 armour moved from Szechwan to Kazakh S.S.R.
1 bomber moved from India to Kazakh S.S.R.
Combat - Japanese
Strategic bombing raid in West Russia
AA fire in West Russia : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in West Russia causes 0 damage total.
Battle in 56 Sea Zone
Japanese attack with 3 battleships, 1 carrier, 1 destroyer and 2 fighters
Americans defend with 2 submarines
Japanese roll dice for 3 battleships, 1 carrier, 1 destroyer and 2 fighters in 56 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
Americans roll dice for 2 submarines in 56 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans lost in 56 Sea Zone
Japanese win with 3 battleships, 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kazakh S.S.R.
Japanese attack with 1 armour, 3 bombers and 1 infantry
British defend with 2 armour
Japanese roll dice for 1 armour, 3 bombers and 1 infantry in Kazakh S.S.R., round 2 : 1/5 hits, 2.67 expected hits
Russians roll dice for 2 armour in Kazakh S.S.R., round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
Japanese roll dice for 1 armour and 3 bombers in Kazakh S.S.R., round 3 : 3/4 hits, 2.50 expected hits
Russians roll dice for 1 armour in Kazakh S.S.R., round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Kazakh S.S.R.
Japanese win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour and 1 infantry
Casualties for British: 2 armour
Non Combat Move - Japanese
2 bombers moved from Kazakh S.S.R. to India
1 bomber moved from Kazakh S.S.R. to India
Place Units - Japanese
3 armour placed in Manchuria
4 infantry placed in East Indies
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
1 unit repaired.
Combat Hit Differential Summary :
AA fire in West Russia : : 0.83
Americans : 0.67
Russians : 0.50
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 30
Purchase Units - Americans
Americans buy 2 armour, 1 destroyer, 2 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Alaska to 62 Sea Zone
1 infantry moved from Novosibirsk to Sinkiang
2 armour moved from Russia to Sinkiang
4 fighters moved from Russia to Sinkiang
2 infantry moved from West Russia to Archangel
2 armour moved from Belorussia to Russia
1 infantry moved from Russia to Novosibirsk
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 2 Sea Zone
Combat - Americans
Battle in Sinkiang
Americans attack with 2 armour, 4 fighters and 1 infantry
Japanese defend with 3 armour and 2 infantry
Americans roll dice for 2 armour, 4 fighters and 1 infantry in Sinkiang, round 2 : 3/7 hits, 3.17 expected hits
Japanese roll dice for 3 armour and 2 infantry in Sinkiang, round 2 : 1/5 hits, 2.17 expected hits
2 infantry owned by the Japanese, 1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Sinkiang
Americans roll dice for 2 armour and 4 fighters in Sinkiang, round 3 : 2/6 hits, 3.00 expected hits
Japanese roll dice for 2 armour in Sinkiang, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 armour owned by the Americans lost in Sinkiang
Americans win, taking Sinkiang from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 15
Casualties for Americans: 1 armour and 1 infantry
Casualties for Japanese: 3 armour and 2 infantry
Battle in 62 Sea Zone
Americans attack with 3 bombers
Germans defend with 1 battleship and 1 transport; Japanese defend with 5 transports
Americans roll dice for 3 bombers in 62 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 3 bombers in 62 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 battleship and 6 transports in 62 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans, 1 bomber owned by the Americans and 1 transport owned by the Germans lost in 62 Sea Zone
5 transports owned by the Japanese lost in 62 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 50
Casualties for Americans: 1 bomber
Casualties for Germans: 1 battleship and 1 transport
Casualties for Japanese: 5 transports
Non Combat Move - Americans
2 bombers moved from 62 Sea Zone to Alaska
4 fighters moved from Sinkiang to Russia
Place Units - Americans
2 infantry placed in West Russia
2 armour placed in Belorussia
1 destroyer and 3 transports placed in 11 Sea Zone
Turn Complete - Americans
Americans collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -2.17
Japanese : -1.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Research Technology - Russians
Purchase Units - Russians
Russians buy 3 armour and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
Non Combat Move - Russians
Place Units - Russians
3 armour and 1 fighter placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 31
Purchase Units - British
British buy 2 battleships and 1 infantry; Remaining resources: 8 PUs;
Combat Move - British
1 carrier, 1 submarine and 1 transport moved from 17 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 17 Sea Zone to 15 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Karelia S.S.R. to Archangel
2 infantry moved from Karelia S.S.R. to Archangel
1 infantry moved from Libya to 15 Sea Zone
1 fighter moved from 15 Sea Zone to Italy
2 bombers moved from Libya to Russia
1 infantry moved from 15 Sea Zone to Italy
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to 15 Sea Zone
1 armour moved from Libya to Algeria
2 armour moved from Russia to Szechwan
1 armour moved from Karelia S.S.R. to Archangel
Combat - British
Battle in Szechwan
British attack with 2 armour
Japanese defend with 1 infantry
British roll dice for 2 armour in Szechwan, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
2 battleships placed in 15 Sea Zone
1 infantry placed in Italy
Turn Complete - British
British collect 43 PUs; end with 51 PUs
Combat Hit Differential Summary :
British : 0.00
Japanese : -0.33