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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25
Purchase Units - British
British repair damage of 4x factory; Remaining resources: 35 PUs;
British buy 1 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Caucasus to Russia
4 bombers moved from Finland to Russia
1 infantry moved from Belorussia to West Russia
1 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
2 cruisers moved from 5 Sea Zone to 6 Sea Zone
1 carrier moved from 5 Sea Zone to 6 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from United Kingdom to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour moved from 5 Sea Zone to Karelia S.S.R.
1 armour moved from Italy to 15 Sea Zone
1 infantry moved from Libya to 15 Sea Zone
1 armour moved from Italy to 15 Sea Zone
2 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone
2 armour and 1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from Libya to Egypt
British take Egypt from Japanese
1 infantry moved from French Madagascar to 33 Sea Zone
1 armour moved from Italian East Africa to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 armour moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Germans
1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan
1 submarine moved from 15 Sea Zone to 17 Sea Zone
1 submarine moved from 15 Sea Zone to 16 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Archangel
Combat - British
Battle in Russia
British attack with 4 bombers and 1 infantry
Japanese defend with 2 armour, 1 factory and 2 infantry
British roll dice for 4 bombers and 1 infantry in Russia, round 2 : 2/5 hits, 2.83 expected hits
Japanese roll dice for 2 armour and 2 infantry in Russia, round 2 : 0/4 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Russia
British roll dice for 4 bombers and 1 infantry in Russia, round 3 : 3/5 hits, 2.83 expected hits
Japanese roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 1 bomber owned by the British lost in Russia
British win, taking Russia from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 armour and 2 infantry
Casualties for British: 1 bomber
Battle in West Russia
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West Russia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West Russia
British roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in West Russia, round 9 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in West Russia, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West Russia
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 2 infantry
Battle in Archangel
British attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Archangel
British win, taking Archangel from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 bombers moved from Russia to Finland
Place Units - British
1 armour and 2 infantry placed in Italy
1 bomber and 1 infantry placed in United Kingdom
1 transport placed in 6 Sea Zone
British undo move 3.
1 transport placed in 8 Sea Zone
Turn Complete - British
British collect 40 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : -4.17
Japanese : -2.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25
Purchase Units - Japanese
Japanese buy 7 armour and 1 factory; Remaining resources: 22 PUs;
Combat Move - Japanese
1 armour moved from Evenki National Okrug to Russia
1 bomber moved from Soviet Far East to Russia
1 infantry moved from West Russia to Archangel
1 bomber moved from Soviet Far East to 4 Sea Zone
1 fighter moved from Japan to Evenki National Okrug
1 fighter moved from Japan to Evenki National Okrug
1 bomber moved from Soviet Far East to Russia
4 transports moved from 64 Sea Zone to 62 Sea Zone
1 transport moved from 57 Sea Zone to 60 Sea Zone
1 transport moved from 53 Sea Zone to 51 Sea Zone
2 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Manchuria
1 armour moved from 62 Sea Zone to Manchuria
2 armour moved from Japan to 62 Sea Zone
2 armour moved from 62 Sea Zone to Manchuria
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Burma
1 carrier and 2 fighters moved from 53 Sea Zone to 41 Sea Zone
1 battleship moved from 53 Sea Zone to 41 Sea Zone
1 battleship moved from 53 Sea Zone to 41 Sea Zone
1 bomber moved from Soviet Far East to Archangel
1 infantry moved from India to Burma
1 bomber moved from Soviet Far East to Yunnan
1 fighter moved from 57 Sea Zone to Alaska
1 fighter moved from 53 Sea Zone to Alaska
1 fighter moved from 41 Sea Zone to 53 Sea Zone
1 armour and 1 artillery moved from Belgian Congo to Union of South Africa
Japanese take Union of South Africa from British
Combat - Japanese
Battle in 4 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 4 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Japanese attack with 1 bomber and 1 infantry
British defend with 1 armour
Japanese roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in Archangel
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Russia
Japanese attack with 1 armour and 2 bombers
British defend with 1 infantry; Russians defend with 1 factory
Japanese roll dice for 1 armour and 2 bombers in Russia, round 2 : 2/3 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Russia
Japanese captures 0PUs while taking Russians capital
Japanese win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 4 Sea Zone to Evenki National Okrug
1 bomber moved from Archangel to Evenki National Okrug
1 bomber moved from Soviet Far East to Alaska
2 bombers moved from Russia to Evenki National Okrug
Place Units - Japanese
1 factory placed in Manchuria
7 armour placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 86 PUs
Combat Hit Differential Summary :
Russians : 0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25
Purchase Units - Americans
Americans buy 1 aaGun, 2 fighters and 6 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Western Canada to Western United States
1 artillery moved from Brazil to 22 Sea Zone
1 infantry moved from Brazil to 22 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone
1 artillery moved from 23 Sea Zone to French West Africa
British take French West Africa from Japanese
1 infantry moved from 23 Sea Zone to French West Africa
2 armour moved from Belorussia to Russia
Americans take West Russia from Japanese
2 infantry moved from Belorussia to West Russia
Combat - Americans
Battle in Russia
Americans attack with 2 armour
Japanese defend with 1 armour and 1 factory
Americans roll dice for 2 armour in Russia, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the Americans lost in Russia
Americans win, taking Russia from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Americans: 1 armour
Casualties for Japanese: 1 armour
Non Combat Move - Americans
Place Units - Americans
2 fighters placed in Belorussia
1 aaGun and 6 infantry placed in Western United States
Turn Complete - Americans
Americans collect 46 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26
Purchase Units - British
British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 16 Sea Zone to 15 Sea Zone
2 armour and 2 infantry moved from Italy to 15 Sea Zone
2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone
2 armour and 2 infantry moved from 16 Sea Zone to Caucasus
1 submarine moved from 17 Sea Zone to 16 Sea Zone
1 armour moved from Caucasus to Vologda
Russians take Vologda from Japanese
1 armour moved from Caucasus to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Caucasus to Kazakh S.S.R.
3 bombers moved from Finland to Poland
1 bomber moved from United Kingdom to Poland
1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone
1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 armour moved from Karelia S.S.R. to Archangel
2 armour moved from Anglo-Egyptian Sudan to Union of South Africa
1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone
1 infantry moved from 28 Sea Zone to Union of South Africa
Combat - British
Battle in Union of South Africa
British attack with 2 armour and 1 infantry
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 armour and 1 infantry in Union of South Africa, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Union of South Africa
British win, taking Union of South Africa from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour and 1 artillery
Battle in Kazakh S.S.R.
British attack with 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Non Combat Move - British
Place Units - British
1 armour, 2 fighters and 1 infantry placed in United Kingdom
British undo move 1.
1 armour and 2 fighters placed in Italy
1 armour and 1 infantry placed in United Kingdom
British undo move 1.
2 armour and 1 fighter placed in Italy
British undo move 2.
British undo move 1.
2 fighters placed in 6 Sea Zone
1 armour and 1 infantry placed in United Kingdom
2 armour placed in Italy
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 8 armour, 1 factory and 2 transports; Remaining resources: 9 PUs;
Combat Move - Japanese
1 fighter and 1 infantry moved from Alaska to Western Canada
1 bomber moved from Alaska to Central United States
1 fighter moved from Alaska to Western Canada
1 armour and 1 infantry moved from Burma to India
1 infantry moved from Kazakh S.S.R. to Russia
4 bombers moved from Evenki National Okrug to Russia
1 armour moved from Evenki National Okrug to Vologda
1 fighter moved from Evenki National Okrug to Vologda
1 armour moved from Manchuria to Sinkiang
Japanese take Sinkiang from Americans
2 armour moved from Manchuria to Sinkiang
1 armour moved from Manchuria to Yakut S.S.R.
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone
1 armour moved from 64 Sea Zone to Alaska
1 transport moved from 64 Sea Zone to 62 Sea Zone
5 armour moved from Japan to 62 Sea Zone
5 armour moved from 62 Sea Zone to Manchuria
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 transport moved from 51 Sea Zone to 60 Sea Zone
1 armour moved from Japan to 60 Sea Zone
1 armour and 1 transport moved from 60 Sea Zone to 51 Sea Zone
1 armour moved from 51 Sea Zone to Okinawa
2 battleships, 1 carrier and 1 fighter moved from 41 Sea Zone to 25 Sea Zone
1 fighter moved from 53 Sea Zone to 25 Sea Zone
1 armour moved from Evenki National Okrug to Novosibirsk
1 fighter moved from Evenki National Okrug to Novosibirsk
1 bomber moved from Yunnan to Vologda
Combat - Japanese
Battle in Central United States
Japanese attack with 1 bomber
Americans defend with 1 bomber
Japanese roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 bomber in Central United States, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 bomber in Central United States, round 3 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Central United States
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Western Canada
Japanese attack with 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Western Canada, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Novosibirsk
Japanese attack with 1 armour and 1 fighter
British defend with 1 armour
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Russia
Japanese attack with 4 bombers and 1 infantry
Americans defend with 1 armour; Russians defend with 1 factory
Japanese roll dice for 4 bombers and 1 infantry in Russia, round 2 : 3/5 hits, 2.83 expected hits
Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Americans lost in Russia
Japanese captures 25PUs while taking Russians capital
Japanese win, taking Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Vologda
Japanese attack with 1 armour, 1 bomber and 1 fighter
British defend with 1 armour
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Vologda, round 2 : 3/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda
Japanese win, taking Vologda from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Non Combat Move - Japanese
1 bomber moved from Russia to India
3 bombers moved from Russia to India
1 bomber moved from Vologda to Yakut S.S.R.
1 fighter moved from Novosibirsk to Yakut S.S.R.
1 bomber moved from Central United States to Alaska
2 fighters moved from Western Canada to Alaska
Place Units - Japanese
3 armour placed in Manchuria
1 factory placed in East Indies
5 armour placed in Japan
2 transports placed in 60 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 94 PUs
Combat Hit Differential Summary :
British : -0.33
Americans : -0.33
Russians : 0.00
Japanese : -0.00
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26
Purchase Units - Americans
Americans buy 1 aaGun, 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
2 infantry moved from Western United States to Western Canada
2 fighters moved from Western United States to Western Canada
2 infantry moved from West Russia to Russia
2 fighters moved from Belorussia to Russia
1 artillery and 1 infantry moved from French West Africa to 23 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone
1 artillery moved from 11 Sea Zone to Eastern United States
1 infantry moved from 11 Sea Zone to Eastern United States
Combat - Americans
Battle in Western Canada
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Western Canada, round 2 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Russia
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 factory and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Russia
Americans win, taking Russia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from Russia to Belorussia
2 fighters moved from Western Canada to Western United States
Place Units - Americans
1 aaGun, 1 fighter and 6 infantry placed in Western United States
2 armour placed in Belorussia
Turn Complete - Americans
Americans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 2.33
Japanese : -0.67
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27
Combat Move - Germans
1 transport moved from 62 Sea Zone to 48 Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27
Purchase Units - British
British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
2 submarines moved from 16 Sea Zone to 15 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 4 Sea Zone
1 infantry moved from Caucasus to Kazakh S.S.R.
Russians take Kazakh S.S.R. from Japanese
1 armour moved from Caucasus to Novosibirsk
1 armour moved from Caucasus to Vologda
1 armour moved from Archangel to Vologda
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Archangel
2 transports moved from 16 Sea Zone to 15 Sea Zone
1 armour and 1 infantry moved from 15 Sea Zone to Libya
1 armour moved from Union of South Africa to French Equatorial Africa
British take Belgian Congo from Germans
British take French Equatorial Africa from Japanese
2 armour moved from Italy to Poland
4 bombers moved from Poland to Vologda
2 cruisers moved from 6 Sea Zone to 4 Sea Zone
1 armour moved from Union of South Africa to French Equatorial Africa
1 infantry moved from Union of South Africa to 28 Sea Zone
1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
British take Trans-Jordan from Japanese
Combat - British
Battle in Vologda
British attack with 2 armour and 4 bombers
Japanese defend with 1 armour
British roll dice for 2 armour and 4 bombers in Vologda, round 2 : 4/6 hits, 3.67 expected hits
Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Vologda
British win, taking Vologda from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
2 bombers moved from Vologda to Archangel
2 bombers moved from Vologda to Archangel
2 fighters moved from 4 Sea Zone to Archangel
Place Units - British
1 carrier placed in 15 Sea Zone
2 fighters placed in 15 Sea Zone
1 artillery and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Combat Hit Differential Summary :
British : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27
Purchase Units - Japanese
Japanese buy 6 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Japanese
2 infantry moved from Philippine Islands to 48 Sea Zone
1 transport moved from 51 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 bomber moved from India to 34 Sea Zone
2 battleships, 1 carrier and 2 fighters moved from 25 Sea Zone to 12 Sea Zone
2 fighters moved from 12 Sea Zone to 11 Sea Zone
1 bomber moved from India to Russia
1 bomber moved from India to Russia
1 bomber moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
8 armour moved from Manchuria to Sinkiang
2 armour moved from Sinkiang to Novosibirsk
1 bomber moved from Yakut S.S.R. to Russia
1 armour and 1 fighter moved from Yakut S.S.R. to Vologda
1 armour moved from Sinkiang to Vologda
1 bomber moved from Alaska to Buryatia S.S.R.
1 carrier moved from 57 Sea Zone to 64 Sea Zone
2 transports moved from 60 Sea Zone to 64 Sea Zone
2 fighters moved from Alaska to Western Canada
2 armour and 2 infantry moved from Alaska to 64 Sea Zone
1 armour moved from Alaska to 64 Sea Zone
1 armour moved from Alaska to Western Canada
1 infantry moved from Alaska to Western Canada
1 infantry moved from Alaska to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
5 armour moved from Japan to 62 Sea Zone
5 armour and 5 transports moved from 62 Sea Zone to 36 Sea Zone
5 armour moved from 36 Sea Zone to Burma
1 infantry moved from 36 Sea Zone to Burma
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 5,2,1 and causes: 8 damage to unit: factory
Bombing raid in Russia causes 8 damage total.
Battle in 34 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 11 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer and 4 transports
Japanese roll dice for 2 fighters in 11 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 4 transports in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone
3 transports owned by the Americans lost in 11 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 26
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 4 transports
Battle in Western Canada
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 2 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Americans lost in Western Canada
Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Novosibirsk
Japanese attack with 2 armour
British defend with 1 armour
Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for British: 1 armour
Battle in Kazakh S.S.R.
Japanese attack with 1 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kazakh S.S.R.
Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Vologda
Japanese attack with 2 armour and 1 fighter
British defend with 2 armour
Japanese roll dice for 2 armour and 1 fighter in Vologda, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
1 armour owned by the Japanese and 1 armour owned by the British lost in Vologda
Japanese roll dice for 1 armour and 1 fighter in Vologda, round 3 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Vologda
Japanese roll dice for 1 fighter in Vologda, round 4 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Vologda, round 5 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Vologda, round 6 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 armour in Vologda, round 6 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 armour and 1 fighter
Casualties for British: 2 armour
Non Combat Move - Japanese
1 bomber moved from 34 Sea Zone to India
1 bomber moved from Kazakh S.S.R. to India
3 bombers moved from Russia to Sinkiang
1 fighter moved from 11 Sea Zone to 12 Sea Zone
2 fighters moved from Western Canada to 64 Sea Zone
Place Units - Japanese
2 transports placed in 62 Sea Zone
3 armour placed in Manchuria
1 armour and 3 infantry placed in East Indies
2 armour, 3 fighters and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 49 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
British : -0.67
Americans : 0.67
Russians : 0.17
Japanese : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27
Purchase Units - Americans
Americans buy 3 bombers and 3 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
10 infantry moved from Western United States to Western Canada
3 fighters moved from Western United States to Western Canada
2 artilleries moved from Western United States to Western Canada
1 armour moved from Belorussia to Russia
1 armour moved from Belorussia to Russia
2 fighters moved from Belorussia to Russia
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 infantry moved from East Mexico to Mexico
Combat - Americans
Battle in Western Canada
Americans attack with 2 artilleries, 3 fighters and 10 infantry
Japanese defend with 1 armour and 1 infantry
Americans roll dice for 2 artilleries, 3 fighters and 10 infantry in Western Canada, round 2 : 5/15 hits, 4.17 expected hits
Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Western Canada
Americans win, taking Western Canada from Japanese with 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantry
Non Combat Move - Americans
3 fighters moved from Western Canada to Western United States
1 artillery moved from Eastern Canada to Western Canada
Place Units - Americans
2 infantry placed in Belorussia
3 bombers and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 45 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 0.83
Japanese : -0.83
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 6x factory; Remaining resources: 20 PUs;
Russians buy 6 infantry; Remaining resources: 2 PUs;
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 27 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Combat Move - Germans
1 battleship moved from 64 Sea Zone to 57 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - British
British buy 2 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
2 submarines moved from 15 Sea Zone to 13 Sea Zone
2 armour moved from French Equatorial Africa to Egypt
1 armour and 1 infantry moved from Libya to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Russia
1 armour moved from 15 Sea Zone to Italy
1 armour moved from Poland to Caucasus
1 carrier, 2 cruisers and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from 15 Sea Zone to Italy
2 fighters moved from Archangel to Russia
1 armour moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Caucasus to Russia
1 armour moved from Poland to Caucasus
4 bombers moved from Archangel to Belorussia
Combat - British
Non Combat Move - British
Place Units - British
2 fighters placed in 15 Sea Zone
1 transport placed in 6 Sea Zone
1 infantry placed in Italy
2 armour placed in United Kingdom
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Evenki National Okrug
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from India to Persia
1 infantry moved from Burma to India
2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone
2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R.
2 armour and 1 infantry moved from Japan to 62 Sea Zone
2 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
1 battleship, 1 carrier and 2 fighters moved from 64 Sea Zone to 57 Sea Zone
2 battleships and 2 carriers moved from 53 Sea Zone to 51 Sea Zone
2 fighters moved from Japan to 51 Sea Zone
1 fighter moved from Japan to Evenki National Okrug
2 infantry moved from 36 Sea Zone to Burma
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from East Indies to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Burma
2 battleships, 1 carrier and 1 fighter moved from 12 Sea Zone to 21 Sea Zone
3 armour moved from Manchuria to Yakut S.S.R.
1 armour moved from Burma to Persia
1 armour moved from Burma to Persia
1 armour moved from Burma to Persia
2 armour moved from Burma to Persia
2 bombers moved from Sinkiang to Russia
1 bomber moved from Sinkiang to Caucasus
1 bomber moved from India to Caucasus
1 bomber moved from India to Russia
1 bomber moved from Buryatia S.S.R. to Yakut S.S.R.
1 bomber moved from Yakut S.S.R. to India
1 armour moved from Sinkiang to Novosibirsk
6 armour moved from Sinkiang to Persia
1 armour moved from Novosibirsk to Archangel
Japanese take Archangel from Russians
1 armour moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Sinkiang to Novosibirsk
Combat - Japanese
Strategic bombing raid in Russia
AA fire in Russia : 1/3 hits, 0.50 expected hits
1 bomber killed by AA
Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory
Bombing raid in Russia causes 9 damage total.
Strategic bombing raid in Caucasus
AA fire in Caucasus : 0/2 hits, 0.33 expected hits
Bombing raid in Caucasus rolls: 1,2 and causes: 3 damage to unit: factory
Bombing raid in Caucasus causes 3 damage total.
Non Combat Move - Japanese
2 bombers moved from Caucasus to India
2 bombers moved from Russia to India
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
1 destroyer placed in 60 Sea Zone
3 infantry placed in Manchuria
1 artillery and 2 infantry placed in East Indies
1 fighter and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50
AA fire in Caucasus : : -0.33
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28
Purchase Units - Americans
Americans buy 1 factory, 2 fighters and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
10 infantry moved from Western Canada to Alaska
Americans take Alaska from Japanese
2 artilleries moved from Western Canada to Western United States
1 infantry moved from Russia to Archangel
2 fighters moved from Russia to Archangel
2 infantry moved from Belorussia to West Russia
Combat - Americans
Battle in Archangel
Americans attack with 2 fighters and 1 infantry
Japanese defend with 1 armour
Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Archangel
Americans win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Americans
2 fighters moved from Archangel to Russia
Place Units - Americans
2 submarines placed in 56 Sea Zone
1 factory placed in West Russia
2 fighters placed in Belorussia
Turn Complete - Americans
Americans collect 47 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.50
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Research Technology - Russians
Purchase Units - Russians
Russians repair damage of 9x factory; Remaining resources: 20 PUs;
Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs;
Non Combat Move - Russians
1 infantry moved from Russia to Caucasus
Place Units - Russians
1 aaGun and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Combat Move - Germans
1 battleship moved from 57 Sea Zone to 60 Sea Zone
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from Persia to India
Non Combat Move - Germans
Turn Complete - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29
Purchase Units - British
British buy 4 armour, 1 carrier and 2 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour and 1 infantry moved from Italy to 15 Sea Zone
1 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 13 Sea Zone
2 cruisers moved from 6 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 fighters moved from 15 Sea Zone to 13 Sea Zone
2 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
2 armour, 1 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 armour and 1 infantry moved from 5 Sea Zone to Karelia S.S.R.
1 carrier moved from 6 Sea Zone to 13 Sea Zone
4 fighters moved from Russia to Kazakh S.S.R.
2 bombers moved from Belorussia to Kazakh S.S.R.
2 bombers moved from Belorussia to Libya
1 infantry moved from Italy to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Southern Europe
1 infantry moved from Russia to Kazakh S.S.R.
1 armour moved from Caucasus to Kazakh S.S.R.
1 armour moved from Caucasus to Russia
Combat - British
Battle in Kazakh S.S.R.
British attack with 1 armour, 2 bombers, 4 fighters and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour, 2 bombers, 4 fighters and 1 infantry in Kazakh S.S.R., round 2 : 3/8 hits, 4.00 expected hits
Japanese roll dice for 1 armour in Kazakh S.S.R., round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kazakh S.S.R.
British win, taking Kazakh S.S.R. from Japanese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - British
4 fighters moved from Kazakh S.S.R. to Russia
2 bombers moved from Kazakh S.S.R. to Russia
Place Units - British
1 carrier placed in 15 Sea Zone
2 armour placed in Italy
2 armour and 2 infantry placed in United Kingdom
British undo move 2.
1 armour placed in Italy
1 armour placed in United Kingdom
British undo move 4.
1 armour placed in Italy
Turn Complete - British
British collect 44 PUs; end with 46 PUs
Combat Hit Differential Summary :
British : -1.00
Japanese : 0.50