The US and Russia go back to back. You have to save and post the game every turn…the only way to not do this is to play live via Play Online or Networked Game.
All Vs Brett
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TripleA Turn Summary: Japanese round 24
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 24 Purchase Units - Japanese Japanese buy 6 armour and 2 fighters; Remaining resources: 11 PUs; Combat Move - Japanese 6 battleships, 3 carriers and 2 fighters moved from 43 Sea Zone to 53 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 53 Sea Zone 2 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 53 Sea Zone to Hawaiian Islands 2 armour and 2 infantry moved from Japan to 60 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 2 armour and 2 infantry moved from 64 Sea Zone to Alaska 1 infantry moved from Japan to 60 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 57 Sea Zone 1 infantry moved from 57 Sea Zone to Midway 3 infantry moved from Japan to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 infantry and 1 transport moved from 60 Sea Zone to 64 Sea Zone 3 infantry moved from 64 Sea Zone to Alaska 1 battleship moved from 57 Sea Zone to 64 Sea Zone 1 battleship moved from 53 Sea Zone to 57 Sea Zone 1 battleship moved from 53 Sea Zone to 57 Sea Zone 1 armour moved from Vologda to Evenki National Okrug 1 armour moved from Novosibirsk to Evenki National Okrug 1 armour moved from Kazakh S.S.R. to Evenki National Okrug 1 infantry moved from Kazakh S.S.R. to Russia 1 infantry moved from West Russia to Russia 1 armour moved from Archangel to Russia 1 armour moved from West Russia to Russia 6 bombers moved from Iwo Jima to Soviet Far East 1 artillery moved from French Equatorial Africa to Belgian Congo 1 armour moved from French West Africa to Belgian Congo 1 fighter moved from 57 Sea Zone to Hawaiian Islands Combat - Japanese Battle in Evenki National Okrug Japanese attack with 3 armour British defend with 1 armour Japanese roll dice for 3 armour in Evenki National Okrug, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 armour in Evenki National Okrug, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Evenki National Okrug Japanese win, taking Evenki National Okrug from Russians with 3 armour remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Russia Japanese attack with 2 armour and 2 infantry British defend with 1 armour; Russians defend with 1 factory Japanese roll dice for 2 armour and 2 infantry in Russia, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Russia Japanese captures 0PUs while taking Russians capital Japanese win, taking Russia from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 armour Battle in Hawaiian Islands Japanese attack with 3 fighters and 2 infantry Americans defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships in Hawaiian Islands, round 2 : 2/2 hits, 1.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Americans: 1 artillery and 1 infantry Battle in Alaska Japanese attack with 2 armour and 5 infantry Americans defend with 1 infantry Japanese roll dice for 1 battleship in Alaska, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 2 armour and 5 infantry in Alaska, round 2 : 1/7 hits, 1.83 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 2 armour and 5 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 3 fighters moved from Hawaiian Islands to 53 Sea Zone Place Units - Japanese 6 armour and 2 fighters placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 79 PUsCombat Hit Differential Summary :
Americans : -1.00 Russians : -1.00 Japanese : -0.67 -
TripleA Turn Summary: Americans round 24
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 24 Purchase Units - Americans Americans repair damage of 3x factory; Remaining resources: 41 PUs; Americans buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Germany to Central United States 1 artillery moved from Eastern United States to Eastern Canada 1 artillery, 1 infantry and 1 transport moved from 18 Sea Zone to 22 Sea Zone 1 artillery moved from 22 Sea Zone to Brazil Americans take Brazil from Japanese 1 infantry moved from 22 Sea Zone to Brazil 1 destroyer moved from 18 Sea Zone to 22 Sea Zone 1 infantry moved from Central America to East Mexico 1 infantry moved from Mexico to Western United States Combat - Americans Non Combat Move - Americans Place Units - Americans 2 infantry placed in Belorussia 2 armour, 2 artilleries and 5 infantry placed in Western United States Turn Complete - Americans Americans collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Combat Move - Germans 1 battleship moved from 57 Sea Zone to 64 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - British British repair damage of 4x factory; Remaining resources: 35 PUs; British buy 1 armour, 1 bomber, 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from Caucasus to Russia 4 bombers moved from Finland to Russia 1 infantry moved from Belorussia to West Russia 1 infantry moved from Karelia S.S.R. to West Russia 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 2 cruisers moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 1 armour and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Karelia S.S.R. 1 armour moved from Italy to 15 Sea Zone 1 infantry moved from Libya to 15 Sea Zone 1 armour moved from Italy to 15 Sea Zone 2 armour, 1 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 2 armour and 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from Libya to Egypt British take Egypt from Japanese 1 infantry moved from French Madagascar to 33 Sea Zone 1 armour moved from Italian East Africa to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 armour moved from Egypt to Anglo-Egyptian Sudan British take Anglo-Egyptian Sudan from Germans 1 armour and 1 infantry moved from 34 Sea Zone to Anglo-Egyptian Sudan 1 submarine moved from 15 Sea Zone to 17 Sea Zone 1 submarine moved from 15 Sea Zone to 16 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel Combat - British Battle in Russia British attack with 4 bombers and 1 infantry Japanese defend with 2 armour, 1 factory and 2 infantry British roll dice for 4 bombers and 1 infantry in Russia, round 2 : 2/5 hits, 2.83 expected hits Japanese roll dice for 2 armour and 2 infantry in Russia, round 2 : 0/4 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Russia British roll dice for 4 bombers and 1 infantry in Russia, round 3 : 3/5 hits, 2.83 expected hits Japanese roll dice for 2 armour in Russia, round 3 : 1/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 1 bomber owned by the British lost in Russia British win, taking Russia from Japanese with 3 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 armour and 2 infantry Casualties for British: 1 bomber Battle in West Russia British attack with 2 infantry Japanese defend with 1 infantry British roll dice for 2 infantry in West Russia, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in West Russia, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 infantry in West Russia, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West Russia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Russia British roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in West Russia, round 9 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in West Russia, round 9 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West Russia Japanese win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 2 infantry Battle in Archangel British attack with 1 armour and 1 infantry Japanese defend with 1 infantry British roll dice for 1 armour and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour and 1 infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Archangel, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Archangel British win, taking Archangel from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 3 bombers moved from Russia to Finland Place Units - British 1 armour and 2 infantry placed in Italy 1 bomber and 1 infantry placed in United Kingdom 1 transport placed in 6 Sea Zone British undo move 3. 1 transport placed in 8 Sea Zone Turn Complete - British British collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
British : -4.17 Japanese : -2.67 -
TripleA Turn Summary: Japanese round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - Japanese Japanese buy 7 armour and 1 factory; Remaining resources: 22 PUs; Combat Move - Japanese 1 armour moved from Evenki National Okrug to Russia 1 bomber moved from Soviet Far East to Russia 1 infantry moved from West Russia to Archangel 1 bomber moved from Soviet Far East to 4 Sea Zone 1 fighter moved from Japan to Evenki National Okrug 1 fighter moved from Japan to Evenki National Okrug 1 bomber moved from Soviet Far East to Russia 4 transports moved from 64 Sea Zone to 62 Sea Zone 1 transport moved from 57 Sea Zone to 60 Sea Zone 1 transport moved from 53 Sea Zone to 51 Sea Zone 2 armour moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Manchuria 1 armour moved from 62 Sea Zone to Manchuria 2 armour moved from Japan to 62 Sea Zone 2 armour moved from 62 Sea Zone to Manchuria 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Burma 1 carrier and 2 fighters moved from 53 Sea Zone to 41 Sea Zone 1 battleship moved from 53 Sea Zone to 41 Sea Zone 1 battleship moved from 53 Sea Zone to 41 Sea Zone 1 bomber moved from Soviet Far East to Archangel 1 infantry moved from India to Burma 1 bomber moved from Soviet Far East to Yunnan 1 fighter moved from 57 Sea Zone to Alaska 1 fighter moved from 53 Sea Zone to Alaska 1 fighter moved from 41 Sea Zone to 53 Sea Zone 1 armour and 1 artillery moved from Belgian Congo to Union of South Africa Japanese take Union of South Africa from British Combat - Japanese Battle in 4 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 4 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Japanese attack with 1 bomber and 1 infantry British defend with 1 armour Japanese roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Archangel, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in Archangel Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Russia Japanese attack with 1 armour and 2 bombers British defend with 1 infantry; Russians defend with 1 factory Japanese roll dice for 1 armour and 2 bombers in Russia, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Russia Japanese captures 0PUs while taking Russians capital Japanese win, taking Russia from Russians with 1 armour and 2 bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from 4 Sea Zone to Evenki National Okrug 1 bomber moved from Archangel to Evenki National Okrug 1 bomber moved from Soviet Far East to Alaska 2 bombers moved from Russia to Evenki National Okrug Place Units - Japanese 1 factory placed in Manchuria 7 armour placed in Japan Turn Complete - Japanese Japanese collect 64 PUs; end with 86 PUsCombat Hit Differential Summary :
Russians : 0.17 Japanese : 0.33 -
TripleA Turn Summary: Americans round 25
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 25 Purchase Units - Americans Americans buy 1 aaGun, 2 fighters and 6 infantry; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry moved from Western Canada to Western United States 1 artillery moved from Brazil to 22 Sea Zone 1 infantry moved from Brazil to 22 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 22 Sea Zone to 23 Sea Zone 1 artillery moved from 23 Sea Zone to French West Africa British take French West Africa from Japanese 1 infantry moved from 23 Sea Zone to French West Africa 2 armour moved from Belorussia to Russia Americans take West Russia from Japanese 2 infantry moved from Belorussia to West Russia Combat - Americans Battle in Russia Americans attack with 2 armour Japanese defend with 1 armour and 1 factory Americans roll dice for 2 armour in Russia, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 armour in Russia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the Americans lost in Russia Americans win, taking Russia from Japanese with 1 armour remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Japanese: 1 armour Non Combat Move - Americans Place Units - Americans 2 fighters placed in Belorussia 1 aaGun and 6 infantry placed in Western United States Turn Complete - Americans Americans collect 46 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : 0.50 -
TripleA Turn Summary: Germans round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - British British buy 3 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 2 transports moved from 16 Sea Zone to 15 Sea Zone 2 armour and 2 infantry moved from Italy to 15 Sea Zone 2 armour, 2 infantry and 2 transports moved from 15 Sea Zone to 16 Sea Zone 2 armour and 2 infantry moved from 16 Sea Zone to Caucasus 1 submarine moved from 17 Sea Zone to 16 Sea Zone 1 armour moved from Caucasus to Vologda Russians take Vologda from Japanese 1 armour moved from Caucasus to Novosibirsk Russians take Novosibirsk from Japanese 1 infantry moved from Caucasus to Kazakh S.S.R. 3 bombers moved from Finland to Poland 1 bomber moved from United Kingdom to Poland 1 armour and 1 infantry moved from United Kingdom to 8 Sea Zone 1 armour, 1 infantry and 1 transport moved from 8 Sea Zone to 13 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour moved from Karelia S.S.R. to Archangel 2 armour moved from Anglo-Egyptian Sudan to Union of South Africa 1 infantry moved from Anglo-Egyptian Sudan to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Combat - British Battle in Union of South Africa British attack with 2 armour and 1 infantry Japanese defend with 1 armour and 1 artillery British roll dice for 2 armour and 1 infantry in Union of South Africa, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour and 1 artillery in Union of South Africa, round 2 : 0/2 hits, 0.83 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Japanese lost in Union of South Africa British win, taking Union of South Africa from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 artillery Battle in Kazakh S.S.R. British attack with 1 infantry Japanese defend with 1 infantry British roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Kazakh S.S.R., round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Kazakh S.S.R., round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British Place Units - British 1 armour, 2 fighters and 1 infantry placed in United Kingdom British undo move 1. 1 armour and 2 fighters placed in Italy 1 armour and 1 infantry placed in United Kingdom British undo move 1. 2 armour and 1 fighter placed in Italy British undo move 2. British undo move 1. 2 fighters placed in 6 Sea Zone 1 armour and 1 infantry placed in United Kingdom 2 armour placed in Italy Turn Complete - British British collect 41 PUs; end with 41 PUsCombat Hit Differential Summary :
British : 0.33 Japanese : -0.83 -
TripleA Turn Summary: Japanese round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - Japanese Japanese buy 8 armour, 1 factory and 2 transports; Remaining resources: 9 PUs; Combat Move - Japanese 1 fighter and 1 infantry moved from Alaska to Western Canada 1 bomber moved from Alaska to Central United States 1 fighter moved from Alaska to Western Canada 1 armour and 1 infantry moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Russia 4 bombers moved from Evenki National Okrug to Russia 1 armour moved from Evenki National Okrug to Vologda 1 fighter moved from Evenki National Okrug to Vologda 1 armour moved from Manchuria to Sinkiang Japanese take Sinkiang from Americans 2 armour moved from Manchuria to Sinkiang 1 armour moved from Manchuria to Yakut S.S.R. 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 64 Sea Zone 1 armour moved from 64 Sea Zone to Alaska 1 transport moved from 64 Sea Zone to 62 Sea Zone 5 armour moved from Japan to 62 Sea Zone 5 armour moved from 62 Sea Zone to Manchuria 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 armour moved from Japan to 60 Sea Zone 1 armour and 1 transport moved from 60 Sea Zone to 51 Sea Zone 1 armour moved from 51 Sea Zone to Okinawa 2 battleships, 1 carrier and 1 fighter moved from 41 Sea Zone to 25 Sea Zone 1 fighter moved from 53 Sea Zone to 25 Sea Zone 1 armour moved from Evenki National Okrug to Novosibirsk 1 fighter moved from Evenki National Okrug to Novosibirsk 1 bomber moved from Yunnan to Vologda Combat - Japanese Battle in Central United States Japanese attack with 1 bomber Americans defend with 1 bomber Japanese roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Central United States, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 bomber in Central United States, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 bomber in Central United States, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Central United States Japanese win with 1 bomber remaining. Battle score for attacker is 12 Casualties for Americans: 1 bomber Battle in Western Canada Japanese attack with 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Western Canada, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Novosibirsk Japanese attack with 1 armour and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour and 1 fighter in Novosibirsk, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Russia Japanese attack with 4 bombers and 1 infantry Americans defend with 1 armour; Russians defend with 1 factory Japanese roll dice for 4 bombers and 1 infantry in Russia, round 2 : 3/5 hits, 2.83 expected hits Russians roll dice for 1 armour in Russia, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Russia Japanese captures 25PUs while taking Russians capital Japanese win, taking Russia from Russians with 4 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Battle in Vologda Japanese attack with 1 armour, 1 bomber and 1 fighter British defend with 1 armour Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Vologda, round 2 : 3/3 hits, 1.67 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda Japanese win, taking Vologda from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Non Combat Move - Japanese 1 bomber moved from Russia to India 3 bombers moved from Russia to India 1 bomber moved from Vologda to Yakut S.S.R. 1 fighter moved from Novosibirsk to Yakut S.S.R. 1 bomber moved from Central United States to Alaska 2 fighters moved from Western Canada to Alaska Place Units - Japanese 3 armour placed in Manchuria 1 factory placed in East Indies 5 armour placed in Japan 2 transports placed in 60 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 94 PUsCombat Hit Differential Summary :
British : -0.33 Americans : -0.33 Russians : 0.00 Japanese : -0.00 -
TripleA Turn Summary: Americans round 26
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 26 Purchase Units - Americans Americans buy 1 aaGun, 2 armour, 1 fighter and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans 2 infantry moved from Western United States to Western Canada 2 fighters moved from Western United States to Western Canada 2 infantry moved from West Russia to Russia 2 fighters moved from Belorussia to Russia 1 artillery and 1 infantry moved from French West Africa to 23 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 23 Sea Zone to 11 Sea Zone 1 artillery moved from 11 Sea Zone to Eastern United States 1 infantry moved from 11 Sea Zone to Eastern United States Combat - Americans Battle in Western Canada Americans attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Americans roll dice for 2 fighters and 2 infantry in Western Canada, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Western Canada, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Russia Americans attack with 2 fighters and 2 infantry Japanese defend with 1 factory and 1 infantry Americans roll dice for 2 fighters and 2 infantry in Russia, round 2 : 3/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Russia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Russia Americans win, taking Russia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from Russia to Belorussia 2 fighters moved from Western Canada to Western United States Place Units - Americans 1 aaGun, 1 fighter and 6 infantry placed in Western United States 2 armour placed in Belorussia Turn Complete - Americans Americans collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 2.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Combat Move - Germans 1 transport moved from 62 Sea Zone to 48 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - British British buy 1 artillery, 1 carrier, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone 2 submarines moved from 16 Sea Zone to 15 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 4 Sea Zone 1 infantry moved from Caucasus to Kazakh S.S.R. Russians take Kazakh S.S.R. from Japanese 1 armour moved from Caucasus to Novosibirsk 1 armour moved from Caucasus to Vologda 1 armour moved from Archangel to Vologda 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Archangel 2 transports moved from 16 Sea Zone to 15 Sea Zone 1 armour and 1 infantry moved from 15 Sea Zone to Libya 1 armour moved from Union of South Africa to French Equatorial Africa British take Belgian Congo from Germans British take French Equatorial Africa from Japanese 2 armour moved from Italy to Poland 4 bombers moved from Poland to Vologda 2 cruisers moved from 6 Sea Zone to 4 Sea Zone 1 armour moved from Union of South Africa to French Equatorial Africa 1 infantry moved from Union of South Africa to 28 Sea Zone 1 infantry and 1 transport moved from 28 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan British take Trans-Jordan from Japanese Combat - British Battle in Vologda British attack with 2 armour and 4 bombers Japanese defend with 1 armour British roll dice for 2 armour and 4 bombers in Vologda, round 2 : 4/6 hits, 3.67 expected hits Japanese roll dice for 1 armour in Vologda, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda British win, taking Vologda from Japanese with 2 armour and 4 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British 2 bombers moved from Vologda to Archangel 2 bombers moved from Vologda to Archangel 2 fighters moved from 4 Sea Zone to Archangel Place Units - British 1 carrier placed in 15 Sea Zone 2 fighters placed in 15 Sea Zone 1 artillery and 1 infantry placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 44 PUsCombat Hit Differential Summary :
British : 0.33 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Japanese Japanese buy 6 armour, 3 fighters, 4 infantry and 2 transports; Remaining resources: 2 PUs; Combat Move - Japanese 2 infantry moved from Philippine Islands to 48 Sea Zone 1 transport moved from 51 Sea Zone to 48 Sea Zone 1 infantry moved from Philippine Islands to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone 1 bomber moved from India to 34 Sea Zone 2 battleships, 1 carrier and 2 fighters moved from 25 Sea Zone to 12 Sea Zone 2 fighters moved from 12 Sea Zone to 11 Sea Zone 1 bomber moved from India to Russia 1 bomber moved from India to Russia 1 bomber moved from India to Kazakh S.S.R. 1 armour moved from India to Kazakh S.S.R. 8 armour moved from Manchuria to Sinkiang 2 armour moved from Sinkiang to Novosibirsk 1 bomber moved from Yakut S.S.R. to Russia 1 armour and 1 fighter moved from Yakut S.S.R. to Vologda 1 armour moved from Sinkiang to Vologda 1 bomber moved from Alaska to Buryatia S.S.R. 1 carrier moved from 57 Sea Zone to 64 Sea Zone 2 transports moved from 60 Sea Zone to 64 Sea Zone 2 fighters moved from Alaska to Western Canada 2 armour and 2 infantry moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to 64 Sea Zone 1 armour moved from Alaska to Western Canada 1 infantry moved from Alaska to Western Canada 1 infantry moved from Alaska to 64 Sea Zone 1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 62 Sea Zone 1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 5 armour moved from Japan to 62 Sea Zone 5 armour and 5 transports moved from 62 Sea Zone to 36 Sea Zone 5 armour moved from 36 Sea Zone to Burma 1 infantry moved from 36 Sea Zone to Burma Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 5,2,1 and causes: 8 damage to unit: factory Bombing raid in Russia causes 8 damage total. Battle in 34 Sea Zone Japanese attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 34 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 11 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 4 transports Japanese roll dice for 2 fighters in 11 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 4 transports in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 11 Sea Zone 3 transports owned by the Americans lost in 11 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 26 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 4 transports Battle in Western Canada Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 2 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Western Canada, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 2 infantry in Western Canada, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Western Canada Japanese win, taking Western Canada from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Novosibirsk Japanese attack with 2 armour British defend with 1 armour Japanese roll dice for 2 armour in Novosibirsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Novosibirsk, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Novosibirsk Japanese win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour Casualties for British: 1 armour Battle in Kazakh S.S.R. Japanese attack with 1 armour and 1 bomber British defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Kazakh S.S.R., round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kazakh S.S.R. Japanese win, taking Kazakh S.S.R. from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Vologda Japanese attack with 2 armour and 1 fighter British defend with 2 armour Japanese roll dice for 2 armour and 1 fighter in Vologda, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Vologda Japanese roll dice for 1 armour and 1 fighter in Vologda, round 3 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 armour in Vologda, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Vologda Japanese roll dice for 1 fighter in Vologda, round 4 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 4 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 5 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 5 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Vologda, round 6 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 armour in Vologda, round 6 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Vologda Russians win with no units remaining. Battle score for attacker is -10 Casualties for Japanese: 2 armour and 1 fighter Casualties for British: 2 armour Non Combat Move - Japanese 1 bomber moved from 34 Sea Zone to India 1 bomber moved from Kazakh S.S.R. to India 3 bombers moved from Russia to Sinkiang 1 fighter moved from 11 Sea Zone to 12 Sea Zone 2 fighters moved from Western Canada to 64 Sea Zone Place Units - Japanese 2 transports placed in 62 Sea Zone 3 armour placed in Manchuria 1 armour and 3 infantry placed in East Indies 2 armour, 3 fighters and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 49 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 British : -0.67 Americans : 0.67 Russians : 0.17 Japanese : -0.83 -
TripleA Turn Summary: Americans round 27
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 27 Purchase Units - Americans Americans buy 3 bombers and 3 infantry; Remaining resources: 2 PUs; Combat Move - Americans 10 infantry moved from Western United States to Western Canada 3 fighters moved from Western United States to Western Canada 2 artilleries moved from Western United States to Western Canada 1 armour moved from Belorussia to Russia 1 armour moved from Belorussia to Russia 2 fighters moved from Belorussia to Russia 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 infantry moved from East Mexico to Mexico Combat - Americans Battle in Western Canada Americans attack with 2 artilleries, 3 fighters and 10 infantry Japanese defend with 1 armour and 1 infantry Americans roll dice for 2 artilleries, 3 fighters and 10 infantry in Western Canada, round 2 : 5/15 hits, 4.17 expected hits Japanese roll dice for 1 armour and 1 infantry in Western Canada, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Western Canada Americans win, taking Western Canada from Japanese with 2 artilleries, 3 fighters and 10 infantry remaining. Battle score for attacker is 9 Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Americans 3 fighters moved from Western Canada to Western United States 1 artillery moved from Eastern Canada to Western Canada Place Units - Americans 2 infantry placed in Belorussia 3 bombers and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 45 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 0.83 Japanese : -0.83 -
TripleA Turn Summary: Russians round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Research Technology - Russians Purchase Units - Russians Russians repair damage of 6x factory; Remaining resources: 20 PUs; Russians buy 6 infantry; Remaining resources: 2 PUs; Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Combat Move - Germans 1 battleship moved from 64 Sea Zone to 57 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone Non Combat Move - Germans Turn Complete - GermansCombat Hit Differential Summary :
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TripleA Turn Summary: British round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - British British buy 2 armour, 2 fighters, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 2 submarines moved from 15 Sea Zone to 13 Sea Zone 2 armour moved from French Equatorial Africa to Egypt 1 armour and 1 infantry moved from Libya to 15 Sea Zone 2 fighters moved from 15 Sea Zone to Russia 1 armour moved from 15 Sea Zone to Italy 1 armour moved from Poland to Caucasus 1 carrier, 2 cruisers and 1 transport moved from 4 Sea Zone to 6 Sea Zone 1 infantry moved from 15 Sea Zone to Italy 2 fighters moved from Archangel to Russia 1 armour moved from Archangel to Russia 1 infantry moved from Archangel to Russia 1 infantry moved from Caucasus to Russia 1 armour moved from Poland to Caucasus 4 bombers moved from Archangel to Belorussia Combat - British Non Combat Move - British Place Units - British 2 fighters placed in 15 Sea Zone 1 transport placed in 6 Sea Zone 1 infantry placed in Italy 2 armour placed in United Kingdom Turn Complete - British British collect 44 PUs; end with 46 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Buryatia S.S.R. to Evenki National Okrug 1 infantry moved from Buryatia S.S.R. to Yakut S.S.R. 2 infantry moved from India to Persia 1 infantry moved from Burma to India 2 armour, 2 infantry and 2 transports moved from 64 Sea Zone to 62 Sea Zone 2 armour and 2 infantry moved from 62 Sea Zone to Buryatia S.S.R. 2 armour and 1 infantry moved from Japan to 62 Sea Zone 2 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 battleship, 1 carrier and 2 fighters moved from 64 Sea Zone to 57 Sea Zone 2 battleships and 2 carriers moved from 53 Sea Zone to 51 Sea Zone 2 fighters moved from Japan to 51 Sea Zone 1 fighter moved from Japan to Evenki National Okrug 2 infantry moved from 36 Sea Zone to Burma 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 armour and 1 infantry moved from East Indies to 37 Sea Zone 1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to Burma 2 battleships, 1 carrier and 1 fighter moved from 12 Sea Zone to 21 Sea Zone 3 armour moved from Manchuria to Yakut S.S.R. 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 1 armour moved from Burma to Persia 2 armour moved from Burma to Persia 2 bombers moved from Sinkiang to Russia 1 bomber moved from Sinkiang to Caucasus 1 bomber moved from India to Caucasus 1 bomber moved from India to Russia 1 bomber moved from Buryatia S.S.R. to Yakut S.S.R. 1 bomber moved from Yakut S.S.R. to India 1 armour moved from Sinkiang to Novosibirsk 6 armour moved from Sinkiang to Persia 1 armour moved from Novosibirsk to Archangel Japanese take Archangel from Russians 1 armour moved from Novosibirsk to Vologda Japanese take Vologda from Russians 1 armour moved from Sinkiang to Novosibirsk Combat - Japanese Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 3,6 and causes: 9 damage to unit: factory Bombing raid in Russia causes 9 damage total. Strategic bombing raid in Caucasus AA fire in Caucasus : 0/2 hits, 0.33 expected hits Bombing raid in Caucasus rolls: 1,2 and causes: 3 damage to unit: factory Bombing raid in Caucasus causes 3 damage total. Non Combat Move - Japanese 2 bombers moved from Caucasus to India 2 bombers moved from Russia to India Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 destroyer placed in 60 Sea Zone 3 infantry placed in Manchuria 1 artillery and 2 infantry placed in East Indies 1 fighter and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 51 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0.50 AA fire in Caucasus : : -0.33 -
TripleA Turn Summary: Americans round 28
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 28 Purchase Units - Americans Americans buy 1 factory, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 10 infantry moved from Western Canada to Alaska Americans take Alaska from Japanese 2 artilleries moved from Western Canada to Western United States 1 infantry moved from Russia to Archangel 2 fighters moved from Russia to Archangel 2 infantry moved from Belorussia to West Russia Combat - Americans Battle in Archangel Americans attack with 2 fighters and 1 infantry Japanese defend with 1 armour Americans roll dice for 2 fighters and 1 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Archangel, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Archangel Americans win, taking Archangel from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Americans 2 fighters moved from Archangel to Russia Place Units - Americans 2 submarines placed in 56 Sea Zone 1 factory placed in West Russia 2 fighters placed in Belorussia Turn Complete - Americans Americans collect 47 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.50 -
TripleA Turn Summary: Russians round 29
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 29 Research Technology - Russians Purchase Units - Russians Russians repair damage of 9x factory; Remaining resources: 20 PUs; Russians buy 1 aaGun and 5 infantry; Remaining resources: 0 PUs; Non Combat Move - Russians 1 infantry moved from Russia to Caucasus Place Units - Russians 1 aaGun and 5 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :





