Thank you, I’ll move the topic to the TripleA-Support-Category, then.
What @barnee says. You need to edit the respective part of the xml file to be found in the “game”-directoy of the map installation.
What are people’s rules for air bases and bunkers/fortifications? I am looking to put both of these in an extreme Axis and Allies 1942.2 rule set. I am thinking loosely that air bases cost 3 IPC’s, you can only fly planes on these but can move them without a base about one space per turn. Bunkers cost five, and add one die to arty and infantry. Also, a thing to consider is railroads. This is based off of the Trans-Siberian railroad national advantage from revised edition. You can build these for 3 or 4 IPC’s, and it increases a units movement by 1 space(except planes that are flying; you dirtbag…). If any of you have rules for these please post them below.
this is for the global game but may still be of interest.
@barnee
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“Bunkers” Adds the NWO Bunker unit. Bunkers are a
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What is an NWO Bunker, and is it a physical piece placed on the game board? If it is a physical piece, did you make them or buy them?
-Midnight_Reaper
NWO is the “New World Order” game on triplea. I just added them for house rules for global 40. So yea digital. Idk who did the artwork for them. Here’s Germany:

I seem to remember one of the gaming sites offering them for the physical board but i couldn’t say for sure. I think maybe @vodot may have made one with a 3d printer but idk