No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
frankly, I do not understand some of the decisions you’re making… why would you go at Novgorod with such poor odds like that, and risking your precious tac? or even, why would you go at it at all? I feel like if you go for it, then go with much better odds.
Maybe I shouldn’t have attacked it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
2 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1,33
Americans : -2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 fighters, 5 infantry and 3 transports; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour moved from Morocco to Tunisia
Americans take Algeria from Italians
Americans take Tunisia from Italians
1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 artilleries, 6 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 transports moved from 26 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in Gibraltar
Americans attack with 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry
Germans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry; Italians defend with 1 aaGun and 3 infantry
Americans roll dice for 4 cruisers in Gibraltar, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 4 artilleries, 6 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 2 : 3/13 hits, 3,83 expected hits
Germans roll dice for 1 aaGun, 1 armour and 4 infantry in Gibraltar, round 2 : 1/5 hits, 1,83 expected hits
1 aaGun owned by the Italians, 1 infantry owned by the Germans, 1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry in Gibraltar, round 3 : 2/12 hits, 3,67 expected hits
Germans roll dice for 1 armour in Gibraltar, round 3 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries, 5 infantry, 2 marines and 1 mech_infantry remaining. Battle score for attacker is 20
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Casualties for Italians: 1 aaGun and 3 infantry
Non Combat Move - Americans
2 aaGuns moved from Eastern United States to Central United States
1 submarine moved from 30 Sea Zone to 26 Sea Zone
Place Units - Americans
3 transports placed in 10 Sea Zone
2 fighters and 5 infantry placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Tsinghai
1 infantry moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 2/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 8 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs;
Combat Move - British
8 artilleries and 21 infantry moved from India to Burma
2 mech_infantrys moved from India to Eastern Persia
3 mech_infantrys moved from Union of South Africa to Belgian Congo
Combat - British
Battle in Burma
British attack with 8 artilleries and 21 infantry
Japanese defend with 1 infantry
British roll dice for 8 artilleries and 21 infantry in Burma, round 2 : 11/29 hits, 7,50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 8 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 2 transports moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
2 infantry moved from Persia to Northwest Persia
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from Quebec to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
3 fighters moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Guiana to Suriname
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
Place Units - British
1 tactical_bomber placed in 80 Sea Zone
8 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 1,6
British collect 30 PUs (1 lost to blockades); end with 30 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -1,33
British : 3,50
Americans : -2,50
Chinese : 1,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 battleship and 2 cruisers moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 98 Sea Zone to 81 Sea Zone
3 fighters moved from Southern Italy to 81 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters
French defend with 1 destroyer
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 fighters in 81 Sea Zone, round 2 : 4/7 hits, 3.50 expected hits
French roll dice for 1 destroyer in 81 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Italians
1 destroyer owned by the French lost in 81 Sea Zone
Italians win with 1 battleship, 2 cruisers, 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Non Combat Move - Italians
2 transports moved from 98 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery and 3 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 aaGun, 1 artillery and 2 infantry moved from Northern Italy to Southern Italy
2 armour moved from Caucasus to Sikang
1 mech_infantry moved from Ukraine to Eastern Poland
1 aaGun and 2 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
1 fighter moved from 81 Sea Zone to Egypt
Place Units - Italians
1 carrier and 1 submarine placed in 81 Sea Zone
1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.50
French : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 29 Sea Zone
5 fighters moved from New Zealand to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 3 armour; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 29 Sea Zone
5 fighters moved from New Zealand to New South Wales
Non Combat Move - ANZAC
Place Units - ANZAC
3 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour and 4 mech_infantrys moved from Caucasus to Northwest Persia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
Combat - Germans
Battle in Northwest Persia
Germans attack with 6 armour and 4 mech_infantrys
British defend with 3 infantry
Germans roll dice for 6 armour and 4 mech_infantrys in Northwest Persia, round 2 : 6/10 hits, 3.67 expected hits
British roll dice for 3 infantry in Northwest Persia, round 2 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 6 armour and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 3 infantry
Non Combat Move - Germans
1 mech_infantry moved from Ukraine to Caucasus
2 armour moved from Ukraine to Romania
1 mech_infantry moved from Ukraine to Romania
1 armour and 1 mech_infantry moved from Bessarabia to Romania
2 aaGuns, 5 artilleries and 22 infantry moved from Ukraine to Bessarabia
2 artilleries and 2 infantry moved from Poland to Eastern Poland
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Baltic States
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Baltic States
1 battleship, 1 carrier and 1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 bomber moved from Western Germany to Southern Italy
1 mech_infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Western Germany to Southern Italy
2 fighters moved from Western Germany to Egypt
1 aaGun, 1 artillery and 5 infantry moved from Vyborg to Finland
2 fighters moved from 112 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Southern Italy
8 tactical_bombers moved from Western Germany to Southern Italy
6 mech_infantrys moved from Germany to Western Germany
1 aaGun and 3 infantry moved from France to Western Germany
1 submarine moved from 70 Sea Zone to 72 Sea Zone
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Place Units - Germans
6 fighters and 1 tactical_bomber placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Bryansk to Ukraine
16 artilleries and 31 infantry moved from Bryansk to Western Ukraine
1 armour moved from Volgograd to Rostov
Russians take Rostov from Italians
1 armour moved from Rostov to Caucasus
1 fighter moved from Russia to Ukraine
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Samara to Kazakhstan
1 fighter moved from Russia to Kazakhstan
7 infantry moved from Volgograd to Caucasus
8 armour and 8 mech_infantrys moved from Volgograd to Caucasus
4 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry; Italians defend with 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits, 0,83 expected hits
Italians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 16 artilleries and 31 infantry
Germans defend with 1 infantry
Russians roll dice for 16 artilleries and 31 infantry in Western Ukraine, round 2 : 13/47 hits, 13,17 expected hits
Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 16 artilleries and 30 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 0/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 3 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 9 armour, 7 infantry and 8 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 9 armour, 7 infantry and 8 mech_infantrys in Caucasus, round 2 : 11/24 hits, 7,00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Italians with 9 armour, 7 infantry and 8 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
3 aaGuns moved from Bryansk to Western Ukraine
10 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Volgograd
1 infantry moved from Samara to Russia
1 infantry moved from Samara to Russia
1 aaGun and 9 infantry moved from Samara to Volgograd
1 aaGun moved from Samara to Russia
Place Units - Russians
2 armour and 1 mech_infantry placed in Volgograd
2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 1,00
Russians : 4,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 armour, 2 bombers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 46 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Tsagaan Olom to Olgiy
Japanese take Olgiy from Russians
Combat - Japanese
Battle in New Britain
Battle in Solomon Islands
Battle in 54 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 54 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese win, taking New Britain from ANZAC, taking Solomon Islands from ANZAC with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
3 carriers moved from 46 Sea Zone to 49 Sea Zone
2 fighters and 2 tactical_bombers moved from 54 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 49 Sea Zone
2 carriers moved from 46 Sea Zone to 47 Sea Zone
1 carrier moved from 45 Sea Zone to 47 Sea Zone
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 47 Sea Zone
2 fighters moved from 45 Sea Zone to 49 Sea Zone
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 49 Sea Zone
1 marine moved from 49 Sea Zone to Solomon Islands
1 marine moved from New Guinea to 46 Sea Zone
1 battleship and 1 marine moved from 46 Sea Zone to 47 Sea Zone
1 marine moved from 47 Sea Zone to New Britain
1 fighter moved from 49 Sea Zone to 47 Sea Zone
1 tactical_bomber moved from 49 Sea Zone to 47 Sea Zone
1 cruiser moved from 46 Sea Zone to 49 Sea Zone
1 cruiser moved from 46 Sea Zone to 47 Sea Zone
1 destroyer moved from 46 Sea Zone to 49 Sea Zone
1 submarine moved from 46 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
1 transport moved from 46 Sea Zone to 47 Sea Zone
1 transport moved from 46 Sea Zone to 49 Sea Zone
1 aaGun, 5 infantry and 2 mech_infantrys moved from Yakut S.S.R. to Yenisey
1 infantry moved from Dzavhan to Yenisey
2 aaGuns and 3 infantry moved from Ulaanbaatar to Dzavhan
1 armour and 1 mech_infantry moved from Amur to Dzavhan
2 infantry moved from Amur to Ulaanbaatar
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 mech_infantrys moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone
2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur
4 artilleries moved from Yunnan to French Indo China
1 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Kiangsu to Anhwe
1 armour moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shensi to Kweichow
1 armour and 1 mech_infantry moved from Sikang to Szechwan
1 armour moved from Kweichow to Szechwan
1 mech_infantry moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
1 armour moved from Kweichow to Szechwan
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
3 bombers moved from Guam to Japan
2 bombers moved from Philippines to Japan
2 fighters moved from Guam to Philippines
Place Units - Japanese
3 armour placed in French Indo China
1 armour and 2 mech_infantrys placed in Kiangsu
2 bombers, 1 fighter, 2 infantry and 2 mech_infantrys placed in Japan
Turn Complete - Japanese
Japanese collect 71 PUs; end with 71 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in Libya
Battle in Malta
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Libya from Italians, taking Malta from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 30 Sea Zone to 29 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 5 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
2 aaGuns, 5 infantry, 3 mech_infantrys, 5 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 artilleries, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 artilleries, 5 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 armour moved from Tunisia to Morocco
1 bomber moved from Suriname to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -1,00
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in Libya
Battle in Malta
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Libya from Italians, taking Malta from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 30 Sea Zone to 29 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 5 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
2 aaGuns, 5 infantry, 3 mech_infantrys, 5 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 artilleries, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 artilleries, 5 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 armour moved from Tunisia to Morocco
1 bomber moved from Suriname to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Tobruk
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
3 aaGuns, 8 artilleries and 20 infantry moved from Burma to India
2 artilleries moved from India to West India
1 fighter moved from 80 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to India
Place Units - British
5 infantry placed in United Kingdom
1 harbour placed in Eastern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Americans : -1,00
Chinese : 0,33
Japanese : -0,67
Is it ok to change the harbor for 5 inf
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
Is it ok to change the harbor for 5 inf
sure
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 destroyers, 6 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Malta
1 marine moved from Gibraltar to 91 Sea Zone
1 cruiser and 1 marine moved from 91 Sea Zone to 96 Sea Zone
1 marine moved from 96 Sea Zone to Libya
1 destroyer moved from 26 Sea Zone to 30 Sea Zone
4 fighters moved from 26 Sea Zone to 30 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in Libya
Battle in Malta
Battle in 30 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 destroyer, 4 fighters and 1 tactical_bomber in 30 Sea Zone, round 2 : 2/6 hits, 3,00 expected hits
Japanese roll dice for 1 destroyer in 30 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 30 Sea Zone
Americans win, taking Libya from Italians, taking Malta from Italians with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 fighters moved from 30 Sea Zone to 29 Sea Zone
2 fighters and 1 tactical_bomber moved from 30 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
2 aaGuns, 5 infantry and 3 mech_infantrys moved from Western United States to 10 Sea Zone
2 aaGuns, 5 infantry, 3 mech_infantrys, 5 submarines and 5 transports moved from 10 Sea Zone to 26 Sea Zone
2 aaGuns, 5 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Western United States to 26 Sea Zone
4 artilleries, 5 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
4 artilleries, 6 carriers, 2 cruisers, 2 destroyers, 7 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
4 artilleries, 5 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
1 armour moved from Tunisia to Morocco
1 bomber moved from Suriname to 92 Sea Zone
1 bomber moved from 92 Sea Zone to Gibraltar
Place Units - Americans
2 destroyers and 1 submarine placed in 10 Sea Zone
6 fighters placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
1 fighter moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 1 harbour and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 infantry and 1 mech_infantry moved from Suriname to 88 Sea Zone
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
1 mech_infantry moved from Belgian Congo to Ethiopia
British take Ethiopia from Italians
Combat - British
Battle in Tobruk
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 bomber
EDIT: Adding units owned by Americans to Western United States: 1 bomber
EDIT: Turning off Edit Mode
1 mech_infantry moved from Belgian Congo to Union of South Africa
1 destroyer moved from 80 Sea Zone to 76 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
3 fighters moved from Gibraltar to 96 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 96 Sea Zone
1 destroyer moved from 104 Sea Zone to 92 Sea Zone
3 aaGuns, 8 artilleries and 20 infantry moved from Burma to India
2 artilleries moved from India to West India
1 fighter moved from 80 Sea Zone to 96 Sea Zone
1 tactical_bomber moved from 80 Sea Zone to India
Place Units - British
5 infantry placed in United Kingdom
1 harbour placed in Eastern Persia
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,1
British collect 30 PUs (2 lost to blockades); end with 30 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs
Some Units in India change ownership: 3 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Eastern Persia: 1 harbour
EDIT: Adding units owned by British to United Kingdom: 5 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -1,00
Chinese : 0,33
Japanese : -0,67
@axis-dominion said in axis-dominion vs giallo (allies+18) bm3:
@Giallo said in axis-dominion vs giallo (allies+18) bm3:
Is it ok to change the harbor for 5 inf
sure
thanks!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 unit repaired.
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
2 fighters moved from 81 Sea Zone to Ethiopia
1 fighter moved from Egypt to Ethiopia
Combat - Italians
Battle in Ethiopia
Italians attack with 3 fighters and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 3 fighters and 1 infantry in Ethiopia, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 mech_infantry in Ethiopia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Ethiopia
Italians win with 3 fighters remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
3 fighters moved from Ethiopia to Egypt
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 submarine and 4 transports moved from 81 Sea Zone to 97 Sea Zone
1 aaGun, 1 artillery and 4 infantry moved from Trans-Jordan to Egypt
1 aaGun and 2 infantry moved from Bessarabia to Eastern Poland
2 armour moved from Sikang to Yunnan
Place Units - Italians
1 carrier and 1 destroyer placed in 97 Sea Zone
2 infantry placed in Egypt
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 29 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
3 armour and 1 artillery moved from New South Wales to South Australia
5 fighters moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 carrier and 2 fighters moved from 29 Sea Zone to 26 Sea Zone
Non Combat Move - ANZAC
3 armour and 1 artillery moved from New South Wales to South Australia
5 fighters moved from New South Wales to South Australia
2 infantry moved from New South Wales to South Australia
Place Units - ANZAC
1 armour, 1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :