@fasthard immer lachen. geht nicht anders. ist schon abgefahren… Fighter passt.
axis-dominion vs giallo (allies+18) bm3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3 ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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omg that was stupid not to declare war with uk pac…
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 carrier; Remaining resources: 0 PUs; Politics - ANZAC ANZAC takes Political Action: Political Action ANZAC To War With Japanese ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - ANZAC Combat - ANZAC Non Combat Move - ANZAC 1 infantry moved from Dutch New Guinea to New Guinea 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 carrier EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 carrier EDIT: Turning off Edit Mode 1 carrier placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,4,1,2,2,4,6,1,5,1,3,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3,3,4,3 ANZAC collect 13 PUs (6 lost to blockades); end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 destroyer moved from 77 Sea Zone to 76 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 fighters and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Eastern Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 1 armour and 1 mech_infantry moved from Eastern Poland to Baltic States 4 infantry moved from Finland to Vyborg 1 infantry moved from Karelia to Vyborg 1 armour moved from Eastern Poland to Belarus Germans take Belarus from Russians 1 armour moved from Belarus to Novgorod Germans take Novgorod from Russians 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians Combat - Germans Battle in Baltic States Germans attack with 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 2 armour, 1 bomber, 1 infantry and 2 mech_infantrys in Baltic States, round 2 : 4/6 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans win, taking Baltic States from Russians with 2 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Vyborg Germans attack with 5 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 5 infantry in Vyborg, round 2 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 3 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 4 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 5 : 1/5 hits, 0.83 expected hits Russians roll dice for 1 aaGun and 1 infantry in Vyborg, round 5 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the Russians lost in Vyborg Germans roll dice for 5 infantry in Vyborg, round 6 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 6 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 7 : 0/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 5 infantry in Vyborg, round 8 : 3/5 hits, 0.83 expected hits Russians roll dice for 1 infantry in Vyborg, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Vyborg Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 1 aaGun moved from Finland to Vyborg 1 infantry moved from Eastern Poland to Belarus 1 bomber moved from Baltic States to Western Germany 1 infantry moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Bessarabia 1 aaGun moved from Eastern Poland to Baltic States 1 aaGun and 1 artillery moved from Norway to Finland 1 bomber moved from Gibraltar to Southern Italy 1 fighter moved from Egypt to Gibraltar 1 mech_infantry moved from 98 Sea Zone to Egypt 2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 2 fighters moved from Western Germany to Gibraltar 1 tactical_bomber moved from Western Germany to Gibraltar 1 tactical_bomber moved from Southern Italy to Gibraltar 1 submarine moved from 86 Sea Zone to 83 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Gibraltar 1 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 mech_infantry moved from Southern France to Western Germany Place Units - Germans 3 fighters placed in Western Germany 1 fighter and 1 tactical_bomber placed in 112 Sea Zone Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : -0.00 Russians : -1.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 7 artilleries and 5 infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Ukraine 3 armour, 10 artilleries, 34 infantry and 3 mech_infantrys moved from Bryansk to Belarus 6 armour moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Russia to Western Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 2/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys Germans defend with 1 infantry Russians roll dice for 9 armour, 10 artilleries, 34 infantry and 3 mech_infantrys in Belarus, round 2 : 18/56 hits, 15,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 9 armour, 10 artilleries, 33 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 6 infantry moved from Timguska to Novosibirsk 2 aaGuns and 12 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Timguska 1 infantry moved from Dzavhan to Yakut S.S.R. 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 fighter moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 2 aaGuns moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 1 submarine moved from 109 Sea Zone to 106 Sea Zone Place Units - Russians 7 artilleries and 3 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 0,33 Italians : 0,67 Russians : 4,33 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 carrier, 2 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Siam to Shan State Japanese take Shan State from UK_Pacific 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 mech_infantry moved from Kiangsu to Kwangtung 1 infantry moved from Kwangsi to Kwangtung 1 infantry moved from Siam to French Indo China 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery and 1 infantry moved from Siam to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 infantry moved from Siam to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery moved from Kwangsi to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 fighter moved from 37 Sea Zone to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 37 Sea Zone 1 marine moved from 37 Sea Zone to Malaya 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangtung 1 fighter moved from Kwangsi to Kwangtung 1 marine moved from Kwangsi to 36 Sea Zone 1 cruiser and 1 marine moved from 36 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 mech_infantry moved from Szechwan to French Indo China 1 armour moved from Hunan to Kwangtung Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Guam Battle in 44 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from UK_Pacific, taking Guam from Americans with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in Kwangtung Japanese attack with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Kwangtung, round 2 : 4/10 hits, 4.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 cruiser in Philippines, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.50 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 3/6 hits, 3.00 expected hits ANZAC roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in French Indo China Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers ANZAC defend with 1 infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 0/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 3 : 2/6 hits, 2.67 expected hits ANZAC roll dice for 1 infantry in French Indo China, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 1 infantry moved from Kweichow to Hunan 1 infantry moved from Szechwan to Shensi 1 infantry moved from Szechwan to Kweichow 1 infantry moved from Szechwan to Yunnan 1 infantry moved from Hopei to Chahar 1 destroyer moved from 42 Sea Zone to 46 Sea Zone 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 2 tactical_bombers moved from Celebes to 42 Sea Zone 2 fighters moved from Celebes to 42 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 2 bombers moved from Philippines to Kwangsi 1 carrier moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from 37 Sea Zone to 41 Sea Zone 1 fighter moved from French Indo China to 41 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 44 Sea Zone 1 fighter moved from French Indo China to 44 Sea Zone 1 submarine moved from 43 Sea Zone to 44 Sea Zone 2 infantry moved from Amur to Buryatia 1 infantry moved from Manchuria to Buyant-Uhaa 1 aaGun and 1 infantry moved from Manchuria to Amur 1 infantry moved from Siberia to Sakha 1 infantry moved from Soviet Far East to Siberia 2 transports moved from 5 Sea Zone to 6 Sea Zone 2 aaGuns moved from Japan to 6 Sea Zone 2 aaGuns moved from 6 Sea Zone to Korea 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 6 Sea Zone 3 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi 2 tactical_bombers moved from French Indo China to Kwangsi 3 artilleries moved from Szechwan to Yunnan 1 infantry moved from Szechwan to Yunnan Place Units - Japanese 1 carrier and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in Kiangsu 2 infantry and 2 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 68 PUs; end with 68 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.00 UK_Pacific : -0.67 Japanese : -4.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 carriers, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 47 Sea Zone 2 cruisers moved from 47 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 47 Sea Zone 1 battleship moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Western United States Place Units - Americans 3 carriers, 1 cruiser and 2 fighters placed in 101 Sea Zone Americans undo move 1. 2 fighters placed in Eastern United States 3 carriers and 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
Americans : 1,83 AA fire in Caroline Islands : : -0,33 Japanese : 0,00 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 11 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : 0,33 Japanese : -0,33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 carriers, 1 cruiser and 2 fighters; Remaining resources: 2 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 2 cruisers moved from 54 Sea Zone to 47 Sea Zone 2 cruisers moved from 47 Sea Zone to 33 Sea Zone 1 battleship moved from 54 Sea Zone to 47 Sea Zone 1 battleship moved from 47 Sea Zone to 33 Sea Zone 1 fighter moved from 54 Sea Zone to Caroline Islands 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands 1 submarine moved from 54 Sea Zone to 46 Sea Zone 2 fighters moved from 54 Sea Zone to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caroline Islands Americans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry AA fire in Caroline Islands : 0/2 hits, 0,33 expected hits Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1,67 expected hits Americans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0,67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 infantry Casualties for Japanese: 1 aaGun and 2 infantry Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 2 fighters moved from 46 Sea Zone to 33 Sea Zone 2 carriers, 3 destroyers and 1 submarine moved from 54 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 fighter moved from Hawaiian Islands to 54 Sea Zone 2 carriers, 1 destroyer and 4 fighters moved from 89 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to Western United States Place Units - Americans 3 carriers, 1 cruiser and 2 fighters placed in 101 Sea Zone Americans undo move 1. 2 fighters placed in Eastern United States 3 carriers and 1 cruiser placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei 1 infantry moved from Tsinghai to Shensi 1 fighter moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hopei Battle in Shensi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Hopei from Japanese, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Kansu 11 infantry moved from Tsinghai to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 2 artilleries, 2 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 transport moved from 70 Sea Zone to 71 Sea Zone 3 armour moved from Union of South Africa to Belgian Congo 3 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 destroyer moved from 120 Sea Zone to 116 Sea Zone 1 infantry moved from Suriname to French Guiana British take French Guiana from Neutral_Axis 1 fighter moved from India to Burma Combat - British Battle in Trans-Jordan British attack with 3 infantry and 3 mech_infantrys Italians defend with 1 infantry British roll dice for 3 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 2/6 hits, 1,00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 3 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 0/3 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Burma retreated to Burma Japanese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 1 fighter moved from India to Persia 1 aaGun, 2 artilleries and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 76 Sea Zone to 80 Sea Zone 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 2 fighters moved from Burma to 80 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Union of South Africa 1 artillery and 2 tactical_bombers placed in Persia 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 artilleries and 3 infantryCombat Hit Differential Summary :
British : -0,17 Italians : -0,33 Americans : 1,83 AA fire in Caroline Islands : : -0,33 Chinese : 0,33 Japanese : 0,33 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Malta to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan 4 infantry moved from Algeria to 92 Sea Zone 4 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone 4 infantry moved from 98 Sea Zone to Trans-Jordan 1 bomber moved from Gibraltar to Trans-Jordan 2 fighters moved from Egypt to Trans-Jordan 1 battleship and 2 cruisers moved from 92 Sea Zone to 98 Sea Zone 2 armour and 2 infantry moved from Bessarabia to Ukraine Combat - Italians Battle in Ukraine Italians attack with 2 armour and 2 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 2 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in Trans-Jordan Italians attack with 1 artillery, 1 bomber, 2 fighters and 5 infantry British defend with 3 infantry and 3 mech_infantrys Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 5 infantry in Trans-Jordan, round 2 : 3/9 hits, 3.00 expected hits British roll dice for 3 infantry and 3 mech_infantrys in Trans-Jordan, round 2 : 4/6 hits, 2.00 expected hits 1 mech_infantry owned by the British, 3 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 2/5 hits, 2.33 expected hits British roll dice for 2 mech_infantrys in Trans-Jordan, round 3 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 9 Casualties for Italians: 4 infantry Casualties for British: 3 infantry and 3 mech_infantrys Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 bomber moved from Trans-Jordan to Egypt 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 1 mech_infantry moved from Tobruk to Egypt 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from Southern France to Northern Italy 1 aaGun moved from Romania to Bessarabia Place Units - Italians 3 infantry placed in Egypt 1 mech_infantry placed in Northern Italy 2 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 32 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Italians : -0.33 British : 1.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from Queensland to 55 Sea Zone Combat - ANZAC Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 1 carrier moved from 62 Sea Zone to 33 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 fighter moved from 54 Sea Zone to 33 Sea Zone 3 fighters moved from 55 Sea Zone to 33 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,17 Japanese : -0,33 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Southern Italy to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 6 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Baltic States 23 infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Baltic States to Novgorod 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Germany 1 artillery moved from Finland to Vyborg 1 armour moved from Novgorod to Poland 1 mech_infantry moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from 114 Sea Zone to Poland 1 marine moved from Norway to Finland 3 fighters moved from Western Germany to Gibraltar 1 tactical_bomber moved from Gibraltar to Western Germany 4 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Gibraltar to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 4 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : -0.67 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 infantry, 3 mech_infantrys and 4 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 battleship moved from 112 Sea Zone to 115 Sea Zone 1 destroyer moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 115 Sea Zone 1 carrier moved from 112 Sea Zone to 115 Sea Zone 1 bomber moved from Southern Italy to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber Russians defend with 1 cruiser and 1 submarine Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 cruiser in 115 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 1 battleship, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 armour and 2 mech_infantrys moved from Baltic States to Western Ukraine 1 aaGun moved from Bessarabia to Ukraine 6 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine 1 infantry moved from Eastern Poland to Baltic States 23 infantry moved from Eastern Poland to Western Ukraine 5 artilleries moved from Eastern Poland to Western Ukraine 1 aaGun moved from Eastern Poland to Western Ukraine 1 aaGun moved from Baltic States to Novgorod 1 bomber moved from 115 Sea Zone to Western Germany 1 bomber moved from 115 Sea Zone to Germany 1 artillery moved from Finland to Vyborg 1 armour moved from Novgorod to Poland 1 mech_infantry moved from Western Germany to Poland 2 artilleries and 2 infantry moved from Norway to 112 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 114 Sea Zone 2 artilleries and 2 infantry moved from 114 Sea Zone to Poland 1 marine moved from Norway to Finland 3 fighters moved from Western Germany to Gibraltar 1 tactical_bomber moved from Gibraltar to Western Germany 4 fighters moved from Gibraltar to Egypt 1 tactical_bomber moved from Gibraltar to Western Germany Place Units - Germans 3 infantry placed in Novgorod 3 mech_infantrys placed in Germany 4 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 48 PUs; end with 49 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 83 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 70 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.50 Russians : -0.67 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Ulaanbaatar to Dzavhan 6 infantry moved from Novosibirsk to Samara 14 infantry moved from Timguska to Novosibirsk 9 armour and 3 mech_infantrys moved from Belarus to Russia 1 tactical_bomber moved from Russia to Novgorod 2 infantry moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 artillery moved from Belarus to Novgorod 1 submarine moved from 106 Sea Zone to 91 Sea Zone Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 2 infantry and 1 tactical_bomber Germans defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry AA fire in Novgorod : 0/1 hits, 0,17 expected hits Russians roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/5 hits, 1,83 expected hits Germans roll dice for 1 aaGun and 3 infantry in Novgorod, round 2 : 2/3 hits, 1,00 expected hits 2 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries and 1 tactical_bomber in Novgorod, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Novgorod Russians roll dice for 1 artillery and 1 tactical_bomber in Novgorod, round 4 : 0/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Novgorod, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians lost in Novgorod retreated to Novgorod Germans win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 2 infantry Non Combat Move - Russians 1 tactical_bomber moved from Novgorod to Belarus 2 aaGuns moved from Timguska to Novosibirsk 2 infantry moved from Volgograd to Samara Place Units - Russians 2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia Russians undo move 1. 2 artilleries, 2 infantry and 5 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 2,00 Russians : -0,83 AA fire in Novgorod : : -0,17 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 4 armour, 3 bombers, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Buryatia to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 infantry moved from Amur to Ulaanbaatar Japanese take Ulaanbaatar from Russians 1 infantry moved from Buyant-Uhaa to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese 1 mech_infantry moved from Kiangsu to Hopei 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Shensi 2 bombers moved from Kwangsi to Shensi 1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei 1 submarine moved from 44 Sea Zone to 55 Sea Zone 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 2 fighters moved from 44 Sea Zone to 55 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Combat - Japanese Battle in Hopei Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 3/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 55 Sea Zone Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 2/6 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 2 : 2/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from French Indo China to Szechwan 2 bombers moved from Shensi to Kwangsi 1 fighter and 1 tactical_bomber moved from Hopei to Kweichow 1 infantry moved from Shan State to Yunnan 4 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers, 1 destroyer and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 battleship, 1 cruiser, 1 destroyer and 1 marine moved from 37 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 carrier moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Shan State 2 fighters moved from 41 Sea Zone to 37 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 aaGuns moved from Korea to Amur 1 aaGun moved from Amur to Buryatia 2 infantry moved from Buryatia to Yakut S.S.R. 2 infantry moved from Sakha to Buryatia 1 infantry moved from Buyant-Uhaa to Central Mongolia 2 infantry, 2 mech_infantrys and 2 transports moved from 6 Sea Zone to 5 Sea Zone 2 infantry and 2 mech_infantrys moved from 5 Sea Zone to Amur 1 infantry moved from Siberia to Amur 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter moved from 35 Sea Zone to Japan 1 fighter moved from Kwangsi to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to Philippines Place Units - Japanese 1 submarine placed in 6 Sea Zone 3 bombers placed in Japan 3 armour placed in Kiangsu 1 armour, 2 infantry and 1 mech_infantry placed in Japan Turn Complete - Japanese Japanese collect 70 PUs; end with 70 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : 0.33 Chinese : -0.67 Japanese : 0.67 -
TripleA Manual Gamesave Post: Americans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from Eastern United States to 91 Sea ZoneCombat Hit Differential Summary :
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scramble gib?
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one sec…
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 3 infantry, 5 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 fighters moved from Eastern United States to 91 Sea Zone 1 armour, 1 artillery, 6 carriers, 4 cruisers, 2 destroyers, 4 fighters, 3 infantry, 2 marines, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery, 3 infantry, 2 marines and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western United States to Suriname Combat - Americans Battle in Morocco Non Combat Move - Americans 1 artillery and 2 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 33 Sea Zone to 26 Sea Zone 1 submarine moved from 46 Sea Zone to 30 Sea Zone 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Central United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :





