Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
4 infantry moved from France to Germany
3 infantry moved from Italy to France
1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 15 Sea Zone to 14 Sea Zone
Non Combat Move - Italians
1 aaGun moved from Italy to France
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 submarine moved from 46 Sea Zone to 50 Sea Zone
2 fighters moved from 48 Sea Zone to 50 Sea Zone
2 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to East Indies
4 fighters moved from 48 Sea Zone to East Indies
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in East Indies
Americans attack with 4 fighters and 2 infantry
Japanese defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in East Indies, round 2 : 2/1 hits, 2.33 expected hits
Japanese roll dice for 2 infantry in East Indies, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies
Americans win, taking East Indies from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
1 carrier, 2 fighters and 4 submarines moved from 48 Sea Zone to 52 Sea Zone
1 destroyer moved from 48 Sea Zone to 37 Sea Zone
1 destroyer moved from 48 Sea Zone to 49 Sea Zone
4 carriers, 3 destroyers, 2 fighters and 4 submarines moved from 48 Sea Zone to 38 Sea Zone
4 fighters moved from East Indies to 38 Sea Zone
2 fighters moved from 50 Sea Zone to 38 Sea Zone
2 carriers, 3 destroyers, 4 fighters and 1 submarine moved from 56 Sea Zone to 52 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans : -0.67
Japanese : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Ukraine to Caucasus
3 armour moved from East Poland to Caucasus
2 armour moved from Belorussia to Finland
2 bombers moved from Belorussia to Finland
1 bomber moved from Germany to Finland
1 armour moved from Belorussia to Finland
1 fighter moved from Germany to Finland
4 fighters moved from Belorussia to Finland
1 infantry moved from Belorussia to Archangel
Germans take Archangel from Russians
Combat - Germans
Battle in Finland
Germans attack with 3 armour, 3 bombers and 5 fighters
British defend with 2 artilleries and 4 infantry
Germans roll dice for 3 armour, 3 bombers and 5 fighters in Finland, round 2 : 6/0 hits, 6.00 expected hits
Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/0 hits, 2.00 expected hits
2 armour owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Finland
Germans win, taking Finland from Russians with 1 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Casualties for British: 2 artilleries and 4 infantry
Battle in Caucasus
Germans attack with 3 armour and 2 infantry
British defend with 1 infantry; Russians defend with 1 aaGun, 1 factory and 4 infantry
Germans roll dice for 3 armour and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 5 infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour and 1 infantry in Caucasus, round 3 : 2/1 hits, 1.67 expected hits
Russians roll dice for 3 infantry in Caucasus, round 3 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus
Germans roll dice for 3 armour in Caucasus, round 4 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 4 infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from Finland to Italy
5 fighters moved from Finland to Belorussia
1 infantry moved from East Poland to Eastern Ukraine
5 armour and 6 infantry moved from East Poland to Belorussia
1 aaGun moved from France to Germany
1 aaGun moved from Germany to Poland
8 armour moved from Germany to East Poland
1 armour moved from Germany to East Poland
2 bombers moved from Finland to Belorussia
Place Units - Germans
2 infantry placed in Karelia S.S.R.
9 armour placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 42 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 12x factory; Remaining resources: 20 PUs; 0 techTokens;
Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 3 infantry moved from Russia to Kazakh S.S.R.
1 armour, 2 artilleries and 3 infantry moved from Russia to Caucasus
Combat - Russians
Battle in Kazakh S.S.R.
Russians attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia
Japanese win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 2 artilleries and 3 infantry
Germans defend with 1 aaGun, 3 armour and 1 factory
Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 armour in Caucasus, round 2 : 2/1 hits, 1.50 expected hits
2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
1 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 infantry
Casualties for Germans: 2 armour
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 fighters moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Borneo
1 infantry moved from 49 Sea Zone to Borneo
1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone
1 artillery moved from Philippine Islands to 50 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
1 artillery moved from 49 Sea Zone to Borneo
1 battleship moved from 36 Sea Zone to 49 Sea Zone
1 cruiser moved from 36 Sea Zone to 49 Sea Zone
2 fighters moved from 36 Sea Zone to Borneo
2 fighters moved from 36 Sea Zone to 49 Sea Zone
1 infantry moved from India to Persia
3 fighters moved from India to Persia
Combat - Japanese
Battle in Persia
Japanese attack with 3 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win with 3 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 37 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 49 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits
Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 49 Sea Zone
Japanese win with 1 battleship, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Borneo
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Borneo, round 2 : 2/1 hits, 2.33 expected hits
British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Persia to India
2 armour moved from Burma to India
1 infantry moved from Kazakh S.S.R. to Caucasus
3 armour moved from Chinghai to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 armour moved from Evenki National Okrug to Chinghai
5 carriers, 3 destroyers, 4 fighters and 9 submarines moved from 36 Sea Zone to 49 Sea Zone
2 fighters moved from 37 Sea Zone to 49 Sea Zone
2 fighters moved from Borneo to 49 Sea Zone
1 submarine moved from 62 Sea Zone to 61 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
1 artillery moved from Ningxia to Chinghai
1 infantry moved from Ningxia to Hupeh
Place Units - Japanese
2 armour placed in Burma
4 fighters placed in Japan
1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 1.33
Americans : -0.67
Japanese : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 transport moved from 39 Sea Zone to 48 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 artillery and 1 transport moved from 38 Sea Zone to 51 Sea Zone
1 artillery moved from 51 Sea Zone to Caroline Islands
British take Caroline Islands from Japanese
1 artillery and 2 infantry moved from Norway to Finland
4 infantry moved from United Kingdom to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Archangel
2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Karelia S.S.R.
1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 armour and 1 infantry moved from 4 Sea Zone to Finland
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 bomber moved from Russia to Archangel
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
Combat - British
Battle in Archangel
British attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
British win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 4 fighters and 2 infantry
Germans defend with 1 factory and 2 infantry
British roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.33 expected hits
Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Battle in Finland
British attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits
Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Non Combat Move - British
1 transport moved from 6 Sea Zone to 2 Sea Zone
1 fighter moved from 6 Sea Zone to United Kingdom
1 bomber moved from Archangel to Russia
2 fighters moved from Karelia S.S.R. to Russia
2 fighters moved from Karelia S.S.R. to 4 Sea Zone
3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 4 Sea Zone
1 aaGun moved from Trans-Jordan to Egypt
2 artilleries and 6 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Trans-Jordan to Persia
2 submarines moved from 12 Sea Zone to 7 Sea Zone
1 submarine moved from 38 Sea Zone to 51 Sea Zone
Place Units - British
1 artillery, 2 fighters and 5 infantry placed in United Kingdom
2 infantry placed in Egypt
1 infantry placed in Australia
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.50
British : -0.83
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to 14 Sea Zone
2 infantry moved from 14 Sea Zone to Libya
Italians take Libya from British
1 fighter moved from France to 6 Sea Zone
Combat - Italians
Battle in 6 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 destroyer
Italians roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 6 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
9 infantry moved from Germany to Poland
1 infantry moved from France to Italy
2 armour moved from France to Balkans
1 fighter moved from 6 Sea Zone to France
5 infantry moved from France to Germany
Place Units - Italians
1 transport placed in 14 Sea Zone
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.00
Americans : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Non Combat Move - Americans
1 infantry moved from East Indies to 38 Sea Zone
1 destroyer moved from 38 Sea Zone to 48 Sea Zone
1 destroyer moved from 38 Sea Zone to 50 Sea Zone
4 carriers, 1 destroyer, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 38 Sea Zone to 51 Sea Zone
1 infantry moved from 51 Sea Zone to Caroline Islands
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 51 Sea Zone
5 submarines moved from 52 Sea Zone to 60 Sea Zone
3 carriers, 3 destroyers and 6 fighters moved from 52 Sea Zone to 51 Sea Zone
1 bomber moved from New Guinea to Caroline Islands
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Belorussia to Karelia S.S.R.
2 infantry moved from Belorussia to Archangel
2 fighters moved from France to Karelia S.S.R.
4 fighters moved from Belorussia to Archangel
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry; Russians defend with 1 factory
Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Archangel
Germans attack with 4 fighters and 2 infantry
British defend with 2 infantry
Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 3/1 hits, 2.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel
Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Germans
1 infantry moved from Belorussia to Baltic States
1 infantry moved from Eastern Ukraine to Caucasus
1 infantry moved from Belorussia to Eastern Ukraine
1 fighter moved from Belorussia to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
4 fighters moved from Archangel to Baltic States
1 aaGun moved from Poland to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
2 bombers moved from Belorussia to Caucasus
22 armour moved from Belorussia to Caucasus
9 armour moved from East Poland to Caucasus
1 bomber moved from Italy to Caucasus
9 armour moved from Germany to East Poland
Place Units - Germans
4 infantry placed in Caucasus
9 armour placed in Germany
Turn Complete - Germans
Germans collect 39 PUs; end with 39 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Place Units - Russians
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from India to Persia
2 fighters moved from India to Persia
2 fighters moved from 49 Sea Zone to 48 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 fighters moved from 49 Sea Zone to 50 Sea Zone
1 artillery moved from Borneo to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
2 fighters moved from 49 Sea Zone to Philippine Islands
1 submarine moved from 37 Sea Zone to 48 Sea Zone
1 destroyer moved from 49 Sea Zone to 50 Sea Zone
2 fighters moved from 49 Sea Zone to 50 Sea Zone
Combat - Japanese
Battle in Persia
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia
Japanese win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 48 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 48 Sea Zone
Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 destroyer, 4 fighters and 1 transport
British defend with 1 transport; Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 50 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the British and 1 destroyer owned by the Americans lost in 50 Sea Zone
Japanese win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer
Casualties for British: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 2/1 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 9 submarines moved from 49 Sea Zone to 36 Sea Zone
1 submarine moved from 61 Sea Zone to 36 Sea Zone
1 submarine moved from 62 Sea Zone to 36 Sea Zone
4 fighters moved from 50 Sea Zone to 36 Sea Zone
2 fighters moved from Philippine Islands to 36 Sea Zone
2 fighters moved from 48 Sea Zone to 36 Sea Zone
2 fighters moved from Persia to Burma
3 fighters moved from India to Burma
2 armour moved from Burma to India
1 infantry moved from Kazakh S.S.R. to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Hupeh to Fukien
Place Units - Japanese
2 armour placed in Burma
3 fighters and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 51 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - British
British buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
2 infantry moved from Finland to Karelia S.S.R.
2 fighters moved from 4 Sea Zone to Karelia S.S.R.
1 infantry moved from United Kingdom to 2 Sea Zone
1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Northwestern Europe
British take Northwestern Europe from Germans
1 submarine moved from 51 Sea Zone to 50 Sea Zone
1 artillery moved from Caroline Islands to 51 Sea Zone
1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone
1 artillery moved from 62 Sea Zone to Manchuria
Chinese take Manchuria from Japanese
2 armour moved from Trans-Jordan to Libya
2 armour moved from Egypt to Libya
2 infantry moved from Egypt to Libya
Combat - British
Battle in 50 Sea Zone
British attack with 1 submarine
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 50 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 50 Sea Zone
1 transport owned by the Japanese lost in 50 Sea Zone
British roll dice for 1 submarine in 50 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits
British win with 1 submarine remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Karelia S.S.R.
British attack with 2 fighters and 2 infantry
Germans defend with 1 factory and 1 infantry
British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia S.S.R.
British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Libya
British attack with 4 armour and 2 infantry
Italians defend with 2 infantry
British roll dice for 4 armour and 2 infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits
Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British win, taking Libya from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
3 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Trans-Jordan to Persia
2 fighters moved from Karelia S.S.R. to Russia
1 fighter moved from 4 Sea Zone to Russia
2 fighters moved from United Kingdom to Russia
3 transports moved from 4 Sea Zone to 3 Sea Zone
2 artilleries and 4 infantry moved from United Kingdom to 3 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from 6 Sea Zone to Norway
3 carriers, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 fighter moved from United Kingdom to Russia
Place Units - British
2 armour placed in Egypt
2 artilleries, 2 fighters and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -1.67
Italians : 0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
3 infantry moved from Germany to Northwestern Europe
1 fighter moved from France to Northwestern Europe
2 infantry moved from Italy to 14 Sea Zone
2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone
2 infantry moved from 13 Sea Zone to Gibraltar
Italians take Gibraltar from British
1 infantry moved from France to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco Algeria
Germans take Morocco Algeria from British
2 cruisers moved from 14 Sea Zone to 13 Sea Zone
1 destroyer moved from 14 Sea Zone to 13 Sea Zone
1 battleship moved from 14 Sea Zone to 13 Sea Zone
1 infantry moved from France to Northwestern Europe
Combat - Italians
Battle in Northwestern Europe
Italians attack with 1 fighter and 4 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 4 infantry in Northwestern Europe, round 2 : 2/1 hits, 1.17 expected hits
British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwestern Europe
Italians win, taking Northwestern Europe from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 aaGun moved from France to Northwestern Europe
2 armour moved from Balkans to East Poland
1 fighter moved from Northwestern Europe to Italy
1 infantry moved from Poland to Germany
8 infantry moved from Poland to Baltic States
2 infantry moved from Germany to France
Place Units - Italians
1 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : 0.67
Hey, Matthew. I messed up, and put my 2 UK fighter build on the land, rather than on my carriers. You mind giving me a mulligan on that, and redo Italy’s turn, as necessary?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 56 Sea Zone to 36 Sea Zone
3 carriers, 5 destroyers, 16 fighters and 5 submarines moved from 51 Sea Zone to 36 Sea Zone
1 bomber moved from Caroline Islands to 36 Sea Zone
5 submarines moved from 60 Sea Zone to 36 Sea Zone
Combat - Americans
Battle in 36 Sea Zone
Americans attack with 1 bomber, 3 carriers, 5 destroyers, 18 fighters and 10 submarines
Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines
Americans roll dice for 10 submarines in 36 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 bomber, 3 carriers, 5 destroyers and 18 fighters in 36 Sea Zone, round 2 : 12/1 hits, 11.83 expected hits
Japanese roll dice for 12 submarines in 36 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 10 fighters in 36 Sea Zone, round 2 : 10/1 hits, 10.17 expected hits
9 submarines owned by the Americans, 2 destroyers owned by the Japanese, 12 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 36 Sea Zone
Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 carrier owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber, 5 destroyers and 18 fighters in 36 Sea Zone, round 3 : 11/1 hits, 11.33 expected hits
Japanese roll dice for 10 fighters in 36 Sea Zone, round 3 : 7/1 hits, 6.67 expected hits
Japanese roll dice for 1 battleship, 4 carriers and 1 cruiser in 36 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits
6 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone
Americans roll dice for 1 bomber and 14 fighters in 36 Sea Zone, round 4 : 8/1 hits, 7.67 expected hits
Japanese roll dice for 1 battleship and 4 fighters in 36 Sea Zone, round 4 : 4/1 hits, 3.33 expected hits
4 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 36 Sea Zone
Americans win with 11 fighters remaining. Battle score for attacker is 66
Casualties for Americans: 1 bomber, 3 carriers, 5 destroyers, 7 fighters and 10 submarines
Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines
Non Combat Move - Americans
11 fighters moved from 36 Sea Zone to 51 Sea Zone
1 transport moved from 51 Sea Zone to 53 Sea Zone
1 infantry moved from Hawaiian Islands to 53 Sea Zone
1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 51 Sea Zone
Place Units - Americans
3 destroyers and 5 submarines placed in 56 Sea Zone
Americans undo move 1.
2 destroyers and 4 submarines placed in 10 Sea Zone
1 destroyer and 1 submarine placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
6 fighters moved from Baltic States to 6 Sea Zone
3 bombers moved from Caucasus to 6 Sea Zone
1 fighter moved from Baltic States to Karelia S.S.R.
1 infantry moved from Baltic States to Karelia S.S.R.
1 armour moved from East Poland to Karelia S.S.R.
1 infantry moved from Archangel to Karelia S.S.R.
Combat - Germans
Battle in 6 Sea Zone
Germans attack with 3 bombers and 6 fighters
British defend with 3 carriers, 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits
British roll dice for 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 3 carriers owned by the British lost in 6 Sea Zone
4 transports owned by the British lost in 6 Sea Zone
Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 2 fighters
Casualties for British: 3 carriers, 1 cruiser, 1 destroyer and 4 transports
Battle in Karelia S.S.R.
Germans attack with 1 armour, 1 fighter and 2 infantry
British defend with 2 infantry; Russians defend with 1 factory
Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Germans
1 armour moved from East Poland to Archangel
1 fighter moved from Karelia S.S.R. to Baltic States
4 fighters moved from 6 Sea Zone to Baltic States
3 bombers moved from 6 Sea Zone to Northwestern Europe
7 armour moved from East Poland to Caucasus
1 aaGun moved from Baltic States to Karelia S.S.R.
3 armour moved from Germany to East Poland
6 armour moved from Germany to Baltic States
Place Units - Germans
4 infantry placed in Caucasus
1 submarine placed in 5 Sea Zone
3 bombers placed in Germany
Turn Complete - Germans
Germans collect 40 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.17
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Place Units - Russians
1 armour and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :