@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Matthew(Axis)vsNathan(Allies) Anniversary 41
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Germans 1 armour moved from Karelia S.S.R. to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 12 armour moved from Karelia S.S.R. to Belorussia 6 armour moved from Baltic States to Belorussia 1 infantry moved from Ukraine to Eastern Ukraine 2 infantry moved from Bulgaria Romania to East Poland 1 bomber moved from Germany to Russia 1 bomber moved from Germany to Russia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 6,5 and causes: 11 damage to unit: factory Bombing raid in Russia causes 11 damage total. Non Combat Move - Germans 2 bombers moved from Russia to Belorussia 4 fighters moved from France to Belorussia 2 fighters moved from Italy to France 1 infantry moved from Karelia S.S.R. to Belorussia 1 fighter moved from East Poland to Germany 8 armour moved from Germany to East Poland 5 infantry moved from Poland to East Poland Place Units - Germans 1 infantry placed in Karelia S.S.R. 9 armour placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Russians Russians buy 4 infantry; Remaining resources: 13 PUs; 0 techTokens; Combat Move - Russians 1 armour moved from Russia to Archangel Russians take Archangel from Germans 1 armour moved from Archangel to Russia Combat - Russians Non Combat Move - Russians 9 infantry moved from Novosibirsk to Russia 1 infantry moved from Kazakh S.S.R. to Russia 1 artillery and 8 infantry moved from Caucasus to Russia Place Units - Russians 4 infantry placed in Caucasus Turn Complete - Russians Russians collect 19 PUs; end with 32 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters, 2 infantry and 2 submarines; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Evenki National Okrug to Urals Japanese take Urals from Russians 1 infantry moved from Evenki National Okrug to Novosibirsk Japanese take Novosibirsk from Russians 1 infantry moved from Chinghai to Kazakh S.S.R. Japanese take Kazakh S.S.R. from Russians Combat - Japanese Non Combat Move - Japanese 2 infantry moved from Burma to India 1 armour moved from Evenki National Okrug to Chinghai 1 infantry moved from Suiyuan to Ningxia 1 artillery moved from Suiyuan to Ningxia 1 infantry moved from Chinghai to Kazakh S.S.R. 1 fighter moved from East Indies to India 4 fighters moved from Burma to India 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from Buryatia S.S.R. to 62 Sea Zone 1 infantry moved from Manchuria to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 destroyer moved from 62 Sea Zone to 50 Sea Zone 1 artillery, 1 battleship, 5 carriers, 1 cruiser, 3 destroyers, 10 fighters, 3 infantry, 10 submarines and 2 transports moved from 62 Sea Zone to 36 Sea Zone 3 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand Place Units - Japanese 2 armour placed in Burma 3 fighters and 2 infantry placed in Japan 2 submarines placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - British British buy 4 armour, 2 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from United Kingdom to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe 4 fighters moved from 6 Sea Zone to Northwestern Europe 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 1 infantry moved from Finland to Karelia S.S.R. Combat - British Battle in Northwestern Europe British attack with 4 fighters and 1 infantry Italians defend with 2 infantry British roll dice for 1 cruiser in Northwestern Europe, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 4 fighters and 1 infantry in Northwestern Europe, round 2 : 3/1 hits, 2.17 expected hits Germans roll dice for 2 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Northwestern Europe British win with 4 fighters remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Battle in Karelia S.S.R. British attack with 2 fighters and 1 infantry Germans defend with 1 factory and 1 infantry British roll dice for 2 fighters and 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Karelia S.S.R. to 6 Sea Zone 4 fighters moved from Northwestern Europe to 6 Sea Zone 2 artilleries and 4 infantry moved from Norway to Finland 1 artillery and 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery and 2 infantry moved from 6 Sea Zone to Norway 1 infantry moved from Persia to Caucasus 1 aaGun, 2 armour and 2 infantry moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to Russia 1 infantry moved from Trans-Jordan to Persia 2 artilleries and 6 infantry moved from Libya to Egypt 1 submarine moved from 34 Sea Zone to 38 Sea Zone 1 artillery moved from New Guinea to 48 Sea Zone 1 artillery and 1 transport moved from 48 Sea Zone to 38 Sea Zone Place Units - British 1 armour, 2 artilleries and 5 infantry placed in United Kingdom 2 armour placed in Egypt 1 armour placed in Australia 1 transport placed in 39 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 1.00 British : 0.17 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 4 infantry moved from France to Germany 3 infantry moved from Italy to France 1 battleship, 2 cruisers, 1 destroyer and 1 transport moved from 15 Sea Zone to 14 Sea Zone Non Combat Move - Italians 1 aaGun moved from Italy to France Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 submarine moved from 46 Sea Zone to 50 Sea Zone 2 fighters moved from 48 Sea Zone to 50 Sea Zone 2 infantry and 1 transport moved from 48 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies 4 fighters moved from 48 Sea Zone to East Indies Combat - Americans Battle in 50 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 50 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 50 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in East Indies Americans attack with 4 fighters and 2 infantry Japanese defend with 2 infantry Americans roll dice for 4 fighters and 2 infantry in East Indies, round 2 : 2/1 hits, 2.33 expected hits Japanese roll dice for 2 infantry in East Indies, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in East Indies Americans win, taking East Indies from Japanese with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - Americans 1 carrier, 2 fighters and 4 submarines moved from 48 Sea Zone to 52 Sea Zone 1 destroyer moved from 48 Sea Zone to 37 Sea Zone 1 destroyer moved from 48 Sea Zone to 49 Sea Zone 4 carriers, 3 destroyers, 2 fighters and 4 submarines moved from 48 Sea Zone to 38 Sea Zone 4 fighters moved from East Indies to 38 Sea Zone 2 fighters moved from 50 Sea Zone to 38 Sea Zone 2 carriers, 3 destroyers, 4 fighters and 1 submarine moved from 56 Sea Zone to 52 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans : -0.67 Japanese : 1.00 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Ukraine to Caucasus 3 armour moved from East Poland to Caucasus 2 armour moved from Belorussia to Finland 2 bombers moved from Belorussia to Finland 1 bomber moved from Germany to Finland 1 armour moved from Belorussia to Finland 1 fighter moved from Germany to Finland 4 fighters moved from Belorussia to Finland 1 infantry moved from Belorussia to Archangel Germans take Archangel from Russians Combat - Germans Battle in Finland Germans attack with 3 armour, 3 bombers and 5 fighters British defend with 2 artilleries and 4 infantry Germans roll dice for 3 armour, 3 bombers and 5 fighters in Finland, round 2 : 6/0 hits, 6.00 expected hits Russians roll dice for 2 artilleries and 4 infantry in Finland, round 2 : 2/0 hits, 2.00 expected hits 2 armour owned by the Germans, 2 artilleries owned by the British and 4 infantry owned by the British lost in Finland Germans win, taking Finland from Russians with 1 armour, 3 bombers and 5 fighters remaining. Battle score for attacker is 10 Casualties for Germans: 2 armour Casualties for British: 2 artilleries and 4 infantry Battle in Caucasus Germans attack with 3 armour and 2 infantry British defend with 1 infantry; Russians defend with 1 aaGun, 1 factory and 4 infantry Germans roll dice for 3 armour and 2 infantry in Caucasus, round 2 : 2/1 hits, 1.83 expected hits Russians roll dice for 5 infantry in Caucasus, round 2 : 1/1 hits, 1.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 3 armour and 1 infantry in Caucasus, round 3 : 2/1 hits, 1.67 expected hits Russians roll dice for 3 infantry in Caucasus, round 3 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Caucasus Germans roll dice for 3 armour in Caucasus, round 4 : 1/1 hits, 1.50 expected hits Russians roll dice for 1 infantry in Caucasus, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 3 armour remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Russians: 4 infantry Casualties for British: 1 infantry Non Combat Move - Germans 1 bomber moved from Finland to Italy 5 fighters moved from Finland to Belorussia 1 infantry moved from East Poland to Eastern Ukraine 5 armour and 6 infantry moved from East Poland to Belorussia 1 aaGun moved from France to Germany 1 aaGun moved from Germany to Poland 8 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland 2 bombers moved from Finland to Belorussia Place Units - Germans 2 infantry placed in Karelia S.S.R. 9 armour placed in Germany Turn Complete - Germans Germans collect 41 PUs; end with 42 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -1.00 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 12x factory; Remaining resources: 20 PUs; 0 techTokens; Russians buy 6 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Russians 1 artillery and 3 infantry moved from Russia to Kazakh S.S.R. 1 armour, 2 artilleries and 3 infantry moved from Russia to Caucasus Combat - Russians Battle in Kazakh S.S.R. Russians attack with 1 artillery and 3 infantry Japanese defend with 2 infantry Russians roll dice for 1 artillery and 3 infantry in Kazakh S.S.R., round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 2 infantry in Kazakh S.S.R., round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Kazakh S.S.R. 3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Russia Japanese win with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus Russians attack with 1 armour, 2 artilleries and 3 infantry Germans defend with 1 aaGun, 3 armour and 1 factory Russians roll dice for 1 armour, 2 artilleries and 3 infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 3 armour in Caucasus, round 2 : 2/1 hits, 1.50 expected hits 2 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus 1 infantry owned by the Russians, 1 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia Germans win with 1 armour remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 2 armour Non Combat Move - Russians Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.00 Japanese : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery moved from French Indo-China Thailand to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 fighters moved from 36 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 49 Sea Zone 1 artillery moved from 49 Sea Zone to Borneo 1 infantry moved from 49 Sea Zone to Borneo 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from Philippine Islands to 50 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 50 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Borneo 1 artillery moved from 49 Sea Zone to Borneo 1 battleship moved from 36 Sea Zone to 49 Sea Zone 1 cruiser moved from 36 Sea Zone to 49 Sea Zone 2 fighters moved from 36 Sea Zone to Borneo 2 fighters moved from 36 Sea Zone to 49 Sea Zone 1 infantry moved from India to Persia 3 fighters moved from India to Persia Combat - Japanese Battle in Persia Japanese attack with 3 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 3 fighters and 1 infantry in Persia, round 2 : 2/1 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 3 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 37 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 37 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 37 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 49 Sea Zone Japanese attack with 1 battleship, 1 cruiser, 2 fighters and 2 transports Americans defend with 1 destroyer Japanese roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 49 Sea Zone, round 2 : 2/1 hits, 2.17 expected hits Americans roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 49 Sea Zone Japanese win with 1 battleship, 1 cruiser, 2 fighters and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Borneo Japanese attack with 2 artilleries, 2 fighters and 2 infantry British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Borneo, round 2 : 2/1 hits, 2.33 expected hits British roll dice for 1 infantry in Borneo, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Borneo Japanese win, taking Borneo from British with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 3 fighters moved from Persia to India 2 armour moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Caucasus 3 armour moved from Chinghai to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 armour moved from Evenki National Okrug to Chinghai 5 carriers, 3 destroyers, 4 fighters and 9 submarines moved from 36 Sea Zone to 49 Sea Zone 2 fighters moved from 37 Sea Zone to 49 Sea Zone 2 fighters moved from Borneo to 49 Sea Zone 1 submarine moved from 62 Sea Zone to 61 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 1 artillery moved from Ningxia to Chinghai 1 infantry moved from Ningxia to Hupeh Place Units - Japanese 2 armour placed in Burma 4 fighters placed in Japan 1 submarine placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 1.33 Americans : -0.67 Japanese : -0.50 -
TripleA Turn Summary: British round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - British British buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 transport moved from 39 Sea Zone to 48 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 50 Sea Zone 1 infantry moved from 50 Sea Zone to Philippine Islands Americans take Philippine Islands from Japanese 1 artillery and 1 transport moved from 38 Sea Zone to 51 Sea Zone 1 artillery moved from 51 Sea Zone to Caroline Islands British take Caroline Islands from Japanese 1 artillery and 2 infantry moved from Norway to Finland 4 infantry moved from United Kingdom to 6 Sea Zone 4 infantry and 2 transports moved from 6 Sea Zone to 3 Sea Zone 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Archangel 2 infantry and 1 transport moved from 3 Sea Zone to 4 Sea Zone 2 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Finland 2 fighters moved from 6 Sea Zone to Karelia S.S.R. 1 bomber moved from Russia to Archangel 2 fighters moved from 6 Sea Zone to Karelia S.S.R. Combat - British Battle in Archangel British attack with 1 bomber and 2 infantry Germans defend with 1 infantry British roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel British win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 4 fighters and 2 infantry Germans defend with 1 factory and 2 infantry British roll dice for 4 fighters and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Battle in Finland British attack with 1 armour, 1 artillery and 3 infantry Germans defend with 1 armour British roll dice for 1 armour, 1 artillery and 3 infantry in Finland, round 2 : 1/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Finland, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 armour Non Combat Move - British 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 fighter moved from 6 Sea Zone to United Kingdom 1 bomber moved from Archangel to Russia 2 fighters moved from Karelia S.S.R. to Russia 2 fighters moved from Karelia S.S.R. to 4 Sea Zone 3 carriers, 1 cruiser, 1 destroyer and 1 fighter moved from 6 Sea Zone to 4 Sea Zone 1 aaGun moved from Trans-Jordan to Egypt 2 artilleries and 6 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Trans-Jordan to Persia 2 submarines moved from 12 Sea Zone to 7 Sea Zone 1 submarine moved from 38 Sea Zone to 51 Sea Zone Place Units - British 1 artillery, 2 fighters and 5 infantry placed in United Kingdom 2 infantry placed in Egypt 1 infantry placed in Australia Turn Complete - British British collect 40 PUs; end with 40 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : -0.50 British : -0.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Italians Italians buy 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to 14 Sea Zone 2 infantry moved from 14 Sea Zone to Libya Italians take Libya from British 1 fighter moved from France to 6 Sea Zone Combat - Italians Battle in 6 Sea Zone Italians attack with 1 fighter Americans defend with 1 destroyer Italians roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 6 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Italians 9 infantry moved from Germany to Poland 1 infantry moved from France to Italy 2 armour moved from France to Balkans 1 fighter moved from 6 Sea Zone to France 5 infantry moved from France to Germany Place Units - Italians 1 transport placed in 14 Sea Zone Turn Complete - Italians Italians collect 10 PUs; end with 12 PUsCombat Hit Differential Summary :
Italians : 0.00 Americans : -0.67 -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Non Combat Move - Americans 1 infantry moved from East Indies to 38 Sea Zone 1 destroyer moved from 38 Sea Zone to 48 Sea Zone 1 destroyer moved from 38 Sea Zone to 50 Sea Zone 4 carriers, 1 destroyer, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 38 Sea Zone to 51 Sea Zone 1 infantry moved from 51 Sea Zone to Caroline Islands 1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 51 Sea Zone 5 submarines moved from 52 Sea Zone to 60 Sea Zone 3 carriers, 3 destroyers and 6 fighters moved from 52 Sea Zone to 51 Sea Zone 1 bomber moved from New Guinea to Caroline Islands Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Belorussia to Karelia S.S.R. 2 infantry moved from Belorussia to Archangel 2 fighters moved from France to Karelia S.S.R. 4 fighters moved from Belorussia to Archangel Combat - Germans Battle in Karelia S.S.R. Germans attack with 2 fighters and 2 infantry British defend with 1 infantry; Russians defend with 1 factory Germans roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Archangel Germans attack with 4 fighters and 2 infantry British defend with 2 infantry Germans roll dice for 4 fighters and 2 infantry in Archangel, round 2 : 3/1 hits, 2.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the British lost in Archangel Germans win, taking Archangel from Russians with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Non Combat Move - Germans 1 infantry moved from Belorussia to Baltic States 1 infantry moved from Eastern Ukraine to Caucasus 1 infantry moved from Belorussia to Eastern Ukraine 1 fighter moved from Belorussia to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States 4 fighters moved from Archangel to Baltic States 1 aaGun moved from Poland to Baltic States 1 fighter moved from Karelia S.S.R. to Baltic States 2 bombers moved from Belorussia to Caucasus 22 armour moved from Belorussia to Caucasus 9 armour moved from East Poland to Caucasus 1 bomber moved from Italy to Caucasus 9 armour moved from Germany to East Poland Place Units - Germans 4 infantry placed in Caucasus 9 armour placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 54 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : 1.00 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Russians Russians buy 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 armour, 3 fighters and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from India to Persia 2 fighters moved from India to Persia 2 fighters moved from 49 Sea Zone to 48 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 2 fighters moved from 49 Sea Zone to 50 Sea Zone 1 artillery moved from Borneo to 49 Sea Zone 1 artillery and 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo-China Thailand to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 artillery moved from 50 Sea Zone to Philippine Islands 1 infantry moved from 50 Sea Zone to Philippine Islands 2 fighters moved from 49 Sea Zone to Philippine Islands 1 submarine moved from 37 Sea Zone to 48 Sea Zone 1 destroyer moved from 49 Sea Zone to 50 Sea Zone 2 fighters moved from 49 Sea Zone to 50 Sea Zone Combat - Japanese Battle in Persia Japanese attack with 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 2 fighters and 1 infantry in Persia, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Persia Japanese win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in 48 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 48 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 48 Sea Zone Japanese win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 50 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 1 transport British defend with 1 transport; Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 4 fighters and 1 transport in 50 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits British roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the British and 1 destroyer owned by the Americans lost in 50 Sea Zone Japanese win with 1 destroyer, 4 fighters and 1 transport remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer Casualties for British: 1 transport Battle in Philippine Islands Japanese attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Philippine Islands, round 2 : 2/1 hits, 1.67 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 artillery and 2 fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 2 fighters and 9 submarines moved from 49 Sea Zone to 36 Sea Zone 1 submarine moved from 61 Sea Zone to 36 Sea Zone 1 submarine moved from 62 Sea Zone to 36 Sea Zone 4 fighters moved from 50 Sea Zone to 36 Sea Zone 2 fighters moved from Philippine Islands to 36 Sea Zone 2 fighters moved from 48 Sea Zone to 36 Sea Zone 2 fighters moved from Persia to Burma 3 fighters moved from India to Burma 2 armour moved from Burma to India 1 infantry moved from Kazakh S.S.R. to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 1 infantry moved from Hupeh to Fukien Place Units - Japanese 2 armour placed in Burma 3 fighters and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 51 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
British : 0.33 Americans : 0.33 Japanese : 0.50 -
TripleA Turn Summary: British round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - British British buy 2 armour, 2 artilleries, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 infantry moved from Finland to Karelia S.S.R. 2 fighters moved from 4 Sea Zone to Karelia S.S.R. 1 infantry moved from United Kingdom to 2 Sea Zone 1 infantry and 1 transport moved from 2 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Northwestern Europe British take Northwestern Europe from Germans 1 submarine moved from 51 Sea Zone to 50 Sea Zone 1 artillery moved from Caroline Islands to 51 Sea Zone 1 artillery and 1 transport moved from 51 Sea Zone to 62 Sea Zone 1 artillery moved from 62 Sea Zone to Manchuria Chinese take Manchuria from Japanese 2 armour moved from Trans-Jordan to Libya 2 armour moved from Egypt to Libya 2 infantry moved from Egypt to Libya Combat - British Battle in 50 Sea Zone British attack with 1 submarine Japanese defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 50 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 50 Sea Zone 1 transport owned by the Japanese lost in 50 Sea Zone British roll dice for 1 submarine in 50 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits British win with 1 submarine remaining. Battle score for attacker is 15 Casualties for Japanese: 1 destroyer and 1 transport Battle in Karelia S.S.R. British attack with 2 fighters and 2 infantry Germans defend with 1 factory and 1 infantry British roll dice for 2 fighters and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Libya British attack with 4 armour and 2 infantry Italians defend with 2 infantry British roll dice for 4 armour and 2 infantry in Libya, round 2 : 2/1 hits, 2.33 expected hits Italians roll dice for 2 infantry in Libya, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya British win, taking Libya from Italians with 4 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Italians: 2 infantry Non Combat Move - British 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Persia 2 fighters moved from Karelia S.S.R. to Russia 1 fighter moved from 4 Sea Zone to Russia 2 fighters moved from United Kingdom to Russia 3 transports moved from 4 Sea Zone to 3 Sea Zone 2 artilleries and 4 infantry moved from United Kingdom to 3 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 3 Sea Zone to 6 Sea Zone 2 artilleries and 4 infantry moved from 6 Sea Zone to Norway 3 carriers, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to Russia Place Units - British 2 armour placed in Egypt 2 artilleries, 2 fighters and 4 infantry placed in United Kingdom Turn Complete - British British collect 38 PUs; end with 38 PUs Objective 1: British met a national objective for an additional 5 PUs; end with 43 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -1.67 Italians : 0.33 Japanese : -1.67 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Italians Italians buy 1 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Italians 3 infantry moved from Germany to Northwestern Europe 1 fighter moved from France to Northwestern Europe 2 infantry moved from Italy to 14 Sea Zone 2 infantry and 2 transports moved from 14 Sea Zone to 13 Sea Zone 2 infantry moved from 13 Sea Zone to Gibraltar Italians take Gibraltar from British 1 infantry moved from France to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Morocco Algeria Germans take Morocco Algeria from British 2 cruisers moved from 14 Sea Zone to 13 Sea Zone 1 destroyer moved from 14 Sea Zone to 13 Sea Zone 1 battleship moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from France to Northwestern Europe Combat - Italians Battle in Northwestern Europe Italians attack with 1 fighter and 4 infantry British defend with 1 infantry Italians roll dice for 1 fighter and 4 infantry in Northwestern Europe, round 2 : 2/1 hits, 1.17 expected hits British roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Northwestern Europe Italians win, taking Northwestern Europe from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 aaGun moved from France to Northwestern Europe 2 armour moved from Balkans to East Poland 1 fighter moved from Northwestern Europe to Italy 1 infantry moved from Poland to Germany 8 infantry moved from Poland to Baltic States 2 infantry moved from Germany to France Place Units - Italians 1 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 10 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 -
Hey, Matthew. I messed up, and put my 2 UK fighter build on the land, rather than on my carriers. You mind giving me a mulligan on that, and redo Italy’s turn, as necessary?
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 11 Purchase Units - Americans Americans buy 3 destroyers and 5 submarines; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 56 Sea Zone to 36 Sea Zone 3 carriers, 5 destroyers, 16 fighters and 5 submarines moved from 51 Sea Zone to 36 Sea Zone 1 bomber moved from Caroline Islands to 36 Sea Zone 5 submarines moved from 60 Sea Zone to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber, 3 carriers, 5 destroyers, 18 fighters and 10 submarines Japanese defend with 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines Americans roll dice for 10 submarines in 36 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 bomber, 3 carriers, 5 destroyers and 18 fighters in 36 Sea Zone, round 2 : 12/1 hits, 11.83 expected hits Japanese roll dice for 12 submarines in 36 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 5 carriers, 1 cruiser, 2 destroyers and 10 fighters in 36 Sea Zone, round 2 : 10/1 hits, 10.17 expected hits 9 submarines owned by the Americans, 2 destroyers owned by the Japanese, 12 submarines owned by the Japanese and 3 carriers owned by the Americans lost in 36 Sea Zone Americans roll dice for 1 submarine in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 carrier owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber, 5 destroyers and 18 fighters in 36 Sea Zone, round 3 : 11/1 hits, 11.33 expected hits Japanese roll dice for 10 fighters in 36 Sea Zone, round 3 : 7/1 hits, 6.67 expected hits Japanese roll dice for 1 battleship, 4 carriers and 1 cruiser in 36 Sea Zone, round 3 : 3/1 hits, 2.50 expected hits 6 fighters owned by the Japanese, 1 submarine owned by the Americans, 5 destroyers owned by the Americans, 4 carriers owned by the Japanese, 4 fighters owned by the Americans and 1 cruiser owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 bomber and 14 fighters in 36 Sea Zone, round 4 : 8/1 hits, 7.67 expected hits Japanese roll dice for 1 battleship and 4 fighters in 36 Sea Zone, round 4 : 4/1 hits, 3.33 expected hits 4 fighters owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans and 1 bomber owned by the Americans lost in 36 Sea Zone Americans win with 11 fighters remaining. Battle score for attacker is 66 Casualties for Americans: 1 bomber, 3 carriers, 5 destroyers, 7 fighters and 10 submarines Casualties for Japanese: 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 10 fighters and 12 submarines Non Combat Move - Americans 11 fighters moved from 36 Sea Zone to 51 Sea Zone 1 transport moved from 51 Sea Zone to 53 Sea Zone 1 infantry moved from Hawaiian Islands to 53 Sea Zone 1 infantry and 1 transport moved from 53 Sea Zone to 51 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 56 Sea Zone to 51 Sea Zone Place Units - Americans 3 destroyers and 5 submarines placed in 56 Sea Zone Americans undo move 1. 2 destroyers and 4 submarines placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 56 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 39 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : 1.33 -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 bombers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 6 fighters moved from Baltic States to 6 Sea Zone 3 bombers moved from Caucasus to 6 Sea Zone 1 fighter moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 infantry moved from Archangel to Karelia S.S.R. Combat - Germans Battle in 6 Sea Zone Germans attack with 3 bombers and 6 fighters British defend with 3 carriers, 1 cruiser, 1 destroyer and 4 transports Germans roll dice for 3 bombers and 6 fighters in 6 Sea Zone, round 2 : 5/0 hits, 5.00 expected hits British roll dice for 3 carriers, 1 cruiser, 1 destroyer and 4 transports in 6 Sea Zone, round 2 : 2/1 hits, 1.83 expected hits 1 destroyer owned by the British, 1 cruiser owned by the British, 2 fighters owned by the Germans and 3 carriers owned by the British lost in 6 Sea Zone 4 transports owned by the British lost in 6 Sea Zone Germans win with 3 bombers and 4 fighters remaining. Battle score for attacker is 70 Casualties for Germans: 2 fighters Casualties for British: 3 carriers, 1 cruiser, 1 destroyer and 4 transports Battle in Karelia S.S.R. Germans attack with 1 armour, 1 fighter and 2 infantry British defend with 2 infantry; Russians defend with 1 factory Germans roll dice for 1 armour, 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 2/1 hits, 1.33 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 armour, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Germans 1 armour moved from East Poland to Archangel 1 fighter moved from Karelia S.S.R. to Baltic States 4 fighters moved from 6 Sea Zone to Baltic States 3 bombers moved from 6 Sea Zone to Northwestern Europe 7 armour moved from East Poland to Caucasus 1 aaGun moved from Baltic States to Karelia S.S.R. 3 armour moved from Germany to East Poland 6 armour moved from Germany to Baltic States Place Units - Germans 4 infantry placed in Caucasus 1 submarine placed in 5 Sea Zone 3 bombers placed in Germany Turn Complete - Germans Germans collect 40 PUs; end with 40 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.17 Russians : -0.67





