Bad luck with the Germans !
just post once per turn
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber moved from Egypt to 38 Sea Zone
Combat - British
Battle in 38 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 38 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
1 bomber moved from 38 Sea Zone to Egypt
2 armour moved from Egypt to Persia
2 artilleries and 8 infantry moved from Trans-Jordan to Persia
1 infantry moved from Egypt to Trans-Jordan
2 artilleries and 1 infantry moved from Morocco Algeria to Libya
1 infantry moved from Gibraltar to 12 Sea Zone
2 transports moved from 12 Sea Zone to 8 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 8 Sea Zone
1 infantry and 1 transport moved from 12 Sea Zone to 9 Sea Zone
1 infantry moved from Eastern Canada to 9 Sea Zone
2 infantry and 1 transport moved from 9 Sea Zone to 12 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 12 Sea Zone
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 artillery and 5 infantry moved from 12 Sea Zone to Morocco Algeria
Place Units - British
1 armour and 1 infantry placed in Egypt
1 submarine placed in 7 Sea Zone
1 artillery and 3 infantry placed in United Kingdom
2 transports placed in 39 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 battleship in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 1 submarine and 1 transport; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 bomber moved from Persia to Burma
Combat - Americans
Strategic bombing raid in Burma
AA fire in Burma : 0/1 hits, 0.17 expected hits
Bombing raid in Burma rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Burma causes 2 damage total.
Non Combat Move - Americans
1 bomber moved from Burma to Australia
3 submarines moved from 52 Sea Zone to 48 Sea Zone
2 carriers, 3 destroyers and 4 fighters moved from 52 Sea Zone to 56 Sea Zone
Place Units - Americans
1 carrier, 2 fighters, 1 submarine and 1 transport placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 39 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 44 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
AA fire in Burma : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
4 armour moved from East Poland to Caucasus
1 fighter moved from Ukraine to Caucasus
3 bombers moved from Poland to Belorussia
1 fighter moved from Germany to Belorussia
2 infantry moved from Baltic States to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 bombers, 1 fighter and 2 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 bombers, 1 fighter and 2 infantry in Belorussia, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Caucasus
Germans attack with 4 armour and 1 fighter
Russians defend with 1 aaGun, 4 armour and 1 factory
AA fire in Caucasus : 0/1 hits, 0.17 expected hits
Germans roll dice for 4 armour and 1 fighter in Caucasus, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 4 armour in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
3 armour owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Germans roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 1/1 hits, 1.50 expected hits
Russians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 2 armour
Casualties for Russians: 4 armour
Non Combat Move - Germans
1 fighter moved from Caucasus to India
2 fighters moved from Ukraine to India
4 armour moved from Germany to East Poland
2 infantry moved from Balkans to Bulgaria Romania
1 armour moved from Balkans to Ukraine
2 infantry moved from Baltic States to East Poland
4 infantry moved from Poland to Baltic States
5 infantry moved from Germany to Poland
1 fighter moved from France to Italy
1 fighter moved from Belorussia to East Poland
3 bombers moved from Belorussia to Poland
1 infantry moved from Italy to France
2 infantry moved from Italy to Balkans
Place Units - Germans
10 armour placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.17
Russians : -0.50
AA fire in Caucasus : : -0.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 7 infantry moved from Persia to Caucasus
1 infantry moved from Russia to Belorussia
1 armour and 1 infantry moved from Eastern Ukraine to Belorussia
1 artillery and 9 infantry moved from Karelia S.S.R. to Baltic States
1 armour moved from Russia to Caucasus
Combat - Russians
Battle in Belorussia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour, 1 artillery and 7 infantry
Germans defend with 1 aaGun, 2 armour and 1 factory
Russians roll dice for 1 armour, 1 artillery and 7 infantry in Caucasus, round 2 : 2/1 hits, 2.17 expected hits
Germans roll dice for 2 armour in Caucasus, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 6 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 6 infantry in Baltic States, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/1 hits, 1.67 expected hits
Germans roll dice for 4 infantry in Baltic States, round 3 : 1/1 hits, 1.33 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
6 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Karelia S.S.R.
Germans win with 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 4 infantry
Non Combat Move - Russians
1 infantry moved from Persia to Kazakh S.S.R.
1 infantry moved from Russia to Novosibirsk
8 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Russia to Caucasus
1 armour moved from Russia to Karelia S.S.R.
1 armour moved from Russia to Caucasus
Place Units - Russians
1 artillery and 1 infantry placed in Karelia S.S.R.
2 armour, 1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 2x factory; Remaining resources: 57 PUs; 0 techTokens;
Japanese buy 1 armour, 4 fighters and 4 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
6 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
3 infantry moved from Soviet Far East to Yakut S.S.R.
4 infantry moved from Chinghai to Ningxia
1 armour moved from Chinghai to Ningxia
1 armour moved from Manchuria to Ningxia
2 armour moved from Buryatia S.S.R. to Yakut S.S.R.
3 infantry moved from Burma to India
1 artillery moved from Burma to India
1 armour moved from Burma to India
2 artilleries moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from Manchuria to Suiyuan
1 fighter moved from Fukien to East Indies
3 fighters moved from 62 Sea Zone to Burma
1 fighter moved from 62 Sea Zone to Burma
2 fighters moved from 62 Sea Zone to Burma
2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 1 infantry, 8 submarines and 3 transports moved from 62 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
1 armour and 1 infantry placed in Burma
4 fighters and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - British
British buy 1 armour, 2 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 bomber and 3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 49 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
Americans take Philippine Islands from Japanese
1 infantry moved from 49 Sea Zone to Borneo
British take Borneo from Japanese
Combat - British
Battle in Trans-Jordan
British attack with 1 bomber and 3 infantry
Italians defend with 1 infantry
British roll dice for 1 bomber and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 armour moved from Egypt to Persia
1 bomber moved from Trans-Jordan to Egypt
2 artilleries and 1 infantry moved from Libya to Egypt
1 artillery and 5 infantry moved from Morocco Algeria to Libya
1 submarine moved from 7 Sea Zone to 13 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 3 transports moved from 12 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 6 Sea Zone
1 artillery and 3 infantry moved from 6 Sea Zone to Norway
Place Units - British
1 armour and 1 infantry placed in Egypt
2 artilleries and 5 infantry placed in United Kingdom
1 transport placed in 6 Sea Zone
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
British : -0.17
Italians : -0.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
2 cruisers moved from 15 Sea Zone to 14 Sea Zone
1 battleship moved from 15 Sea Zone to 14 Sea Zone
4 infantry moved from France to Germany
1 armour moved from Italy to France
6 infantry moved from Italy to France
1 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 14 Sea Zone
1 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 infantry moved from Western Canada to 56 Sea Zone
4 carriers, 4 destroyers, 8 fighters, 2 infantry and 1 transport moved from 56 Sea Zone to 59 Sea Zone
2 infantry moved from 59 Sea Zone to Iwo Jima
8 fighters moved from 59 Sea Zone to Iwo Jima
Combat - Americans
Battle in Iwo Jima
Americans attack with 8 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 8 fighters and 2 infantry in Iwo Jima, round 2 : 4/1 hits, 4.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 8 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Australia to Solomon Islands
1 aaGun moved from Western Canada to Western United States
2 submarines moved from 56 Sea Zone to 52 Sea Zone
5 submarines moved from 48 Sea Zone to 52 Sea Zone
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
8 fighters moved from Iwo Jima to 59 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans : -0.33
Japanese : 0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from East Poland to Eastern Ukraine
3 fighters moved from India to Eastern Ukraine
2 infantry moved from Baltic States to Belorussia
3 bombers moved from Poland to Belorussia
1 fighter moved from East Poland to Belorussia
1 infantry moved from East Poland to Belorussia
Combat - Germans
Battle in Belorussia
Germans attack with 3 bombers, 1 fighter and 3 infantry
Russians defend with 1 armour and 2 infantry
Germans roll dice for 3 bombers, 1 fighter and 3 infantry in Belorussia, round 2 : 3/0 hits, 3.00 expected hits
Russians roll dice for 1 armour and 2 infantry in Belorussia, round 2 : 1/1 hits, 1.17 expected hits
2 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 3 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 2 infantry
Battle in Eastern Ukraine
Germans attack with 3 fighters and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 3 fighters and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Ukraine
Germans win, taking Eastern Ukraine from Russians with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Belorussia to Baltic States
4 armour moved from East Poland to Baltic States
1 armour moved from Ukraine to Baltic States
5 infantry moved from Poland to Baltic States
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
2 infantry moved from France to Germany
1 fighter moved from Italy to France
2 infantry moved from Italy to Balkans
3 fighters moved from Eastern Ukraine to East Poland
9 armour moved from Germany to Baltic States
3 bombers moved from Belorussia to East Poland
1 armour moved from Germany to East Poland
Place Units - Germans
6 armour, 1 fighter and 3 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 32 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 37 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 3 infantry moved from Karelia S.S.R. to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 infantry in Belorussia, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 3 : 0/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 4 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belorussia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 aaGun, 1 armour, 1 artillery and 4 infantry moved from Karelia S.S.R. to Archangel
1 armour moved from Archangel to Russia
1 infantry moved from Novosibirsk to Evenki National Okrug
1 armour moved from Russia to Evenki National Okrug
1 infantry moved from Kazakh S.S.R. to Russia
1 armour moved from Russia to Evenki National Okrug
1 armour moved from Caucasus to Russia
1 armour moved from Caucasus to Russia
Place Units - Russians
6 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -0.67
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 carriers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
2 armour, 3 artilleries and 8 infantry moved from India to Persia
1 armour moved from Burma to Persia
4 fighters moved from Burma to Persia
1 fighter moved from East Indies to 49 Sea Zone
1 submarine moved from 36 Sea Zone to 50 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 infantry moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
Combat - Japanese
Battle in 50 Sea Zone
Japanese attack with 1 submarine and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 50 Sea Zone
Japanese roll dice for 1 submarine in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 49 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 49 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Persia
Japanese attack with 3 armour, 3 artilleries, 4 fighters and 8 infantry
British defend with 3 armour, 2 artilleries and 8 infantry
Japanese roll dice for 3 armour, 3 artilleries, 4 fighters and 8 infantry in Persia, round 2 : 6/1 hits, 6.33 expected hits
British roll dice for 3 armour, 2 artilleries and 8 infantry in Persia, round 2 : 5/1 hits, 4.83 expected hits
5 infantry owned by the Japanese and 6 infantry owned by the British lost in Persia
Japanese roll dice for 3 armour, 3 artilleries, 4 fighters and 3 infantry in Persia, round 3 : 6/1 hits, 5.50 expected hits
British roll dice for 3 armour, 2 artilleries and 2 infantry in Persia, round 3 : 3/1 hits, 2.83 expected hits
3 infantry owned by the Japanese, 2 artilleries owned by the British, 2 infantry owned by the British and 2 armour owned by the British lost in Persia
3 artilleries owned by the Japanese and 3 armour owned by the Japanese retreated to India
British win with 1 armour remaining. Battle score for attacker is 18
Casualties for Japanese: 8 infantry
Casualties for British: 2 armour, 2 artilleries and 8 infantry
Non Combat Move - Japanese
4 fighters moved from Persia to Burma
1 infantry moved from Burma to India
1 fighter moved from 49 Sea Zone to Burma
2 fighters moved from Burma to 62 Sea Zone
4 fighters moved from Japan to 62 Sea Zone
1 artillery moved from French Indo-China Thailand to 36 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 7 submarines and 2 transports moved from 36 Sea Zone to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
2 armour moved from Ningxia to Chinghai
4 infantry moved from Ningxia to Chinghai
1 infantry moved from Suiyuan to Ningxia
1 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
Place Units - Japanese
2 infantry placed in Burma
2 carriers, 2 fighters and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 46 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : 0.67
Japanese : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 artillery and 2 infantry moved from Norway to 6 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry and 4 transports moved from 6 Sea Zone to 12 Sea Zone
2 artilleries and 6 infantry moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 armour moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 armour, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from Libya to Egypt
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 transport placed in 40 Sea Zone
1 submarine placed in 7 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - British
British buy 2 artilleries, 7 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - British
1 artillery and 2 infantry moved from Norway to 6 Sea Zone
1 artillery and 4 infantry moved from United Kingdom to 6 Sea Zone
2 artilleries, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 6 infantry and 4 transports moved from 6 Sea Zone to 12 Sea Zone
2 artilleries and 6 infantry moved from 12 Sea Zone to Morocco Algeria
1 submarine moved from 13 Sea Zone to 12 Sea Zone
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 armour moved from Persia to Caucasus
1 infantry moved from Trans-Jordan to Persia
1 armour, 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 artillery and 5 infantry moved from Libya to Egypt
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 transport placed in 40 Sea Zone
1 submarine placed in 7 Sea Zone
1 artillery and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Objective 1: British met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Caucasus: 1 armour
EDIT: Adding units owned by British to Trans-Jordan: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Use the second game. I forgot that Russia gets a bonus if there are no allies in their territory, so I moved the UK tank out.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
1 destroyer moved from 14 Sea Zone to 15 Sea Zone
1 battleship moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from Balkans to Italy
1 fighter moved from France to Italy
4 infantry moved from France to Italy
4 infantry moved from Germany to France
1 armour moved from France to Italy
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 fighter moved from 59 Sea Zone to 50 Sea Zone
Combat - Americans
Battle in 50 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 50 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 fighter moved from 50 Sea Zone to 52 Sea Zone
1 infantry moved from Iwo Jima to 59 Sea Zone
4 carriers, 4 destroyers, 7 fighters, 1 infantry and 1 transport moved from 59 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 bomber moved from Solomon Islands to Wake Island
1 destroyer moved from 6 Sea Zone to 12 Sea Zone
Place Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone
2 fighters placed in 56 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 armour; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Germans
1 armour moved from Baltic States to Karelia S.S.R.
Germans take Karelia S.S.R. from Russians
2 infantry moved from Ukraine to Eastern Ukraine
2 infantry moved from Bulgaria Romania to Ukraine
2 infantry moved from Balkans to Bulgaria Romania
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Karelia S.S.R.
1 fighter moved from Germany to Italy
1 fighter moved from East Poland to Italy
1 fighter moved from East Poland to France
1 fighter moved from Baltic States to France
1 bomber moved from East Poland to Belorussia
1 infantry moved from Baltic States to Belorussia
1 armour moved from East Poland to Belorussia
1 armour moved from Baltic States to Belorussia
1 bomber moved from East Poland to Russia
7 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
1 armour moved from Baltic States to Karelia S.S.R.
6 armour moved from Germany to Baltic States
5 infantry moved from Germany to Poland
1 bomber moved from East Poland to Belorussia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory
Bombing raid in Russia causes 2 damage total.
Battle in Belorussia
Germans attack with 2 armour, 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 armour, 2 bombers and 4 infantry in Belorussia, round 2 : 3/0 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belorussia, round 2 : 1/0 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 2 armour, 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 bomber moved from Russia to Poland
2 bombers moved from Belorussia to Poland
1 bomber moved from Poland to Germany
1 bomber moved from Poland to Germany
1 bomber moved from Poland to Germany
3 armour moved from Baltic States to Karelia S.S.R.
Place Units - Germans
8 armour placed in Germany
Turn Complete - Germans
Germans collect 33 PUs; end with 35 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 1x factory; Remaining resources: 27 PUs; 0 techTokens;
Russians buy 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery and 3 infantry moved from Archangel to Belorussia
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Eastern Ukraine
3 armour moved from Russia to Belorussia
1 armour and 8 infantry moved from Caucasus to Eastern Ukraine
6 infantry moved from Russia to Belorussia
Combat - Russians
Battle in Belorussia
Russians attack with 3 armour, 2 artilleries and 9 infantry
Germans defend with 2 armour and 3 infantry
Russians roll dice for 3 armour, 2 artilleries and 9 infantry in Belorussia, round 2 : 4/0 hits, 4.00 expected hits
Germans roll dice for 2 armour and 3 infantry in Belorussia, round 2 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians, 3 infantry owned by the Germans and 1 armour owned by the Germans lost in Belorussia
7 infantry owned by the Russians, 3 armour owned by the Russians and 2 artilleries owned by the Russians retreated to Russia
Germans win with 1 armour remaining. Battle score for attacker is 8
Casualties for Russians: 2 infantry
Casualties for Germans: 1 armour and 3 infantry
Battle in Eastern Ukraine
Russians attack with 1 armour and 9 infantry
Germans defend with 3 infantry
Russians roll dice for 1 armour and 9 infantry in Eastern Ukraine, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Eastern Ukraine, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Ukraine
8 infantry owned by the Russians and 1 armour owned by the Russians retreated to Russia
Germans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Kazakh S.S.R.
9 infantry moved from Evenki National Okrug to Novosibirsk
2 armour moved from Evenki National Okrug to Russia
1 aaGun moved from Archangel to Russia
1 infantry moved from Archangel to Russia
1 infantry moved from Russia to Caucasus
1 infantry moved from Russia to Caucasus
Place Units - Russians
5 infantry placed in Russia
4 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.00
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 3 infantry and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
2 infantry moved from Burma to India
1 submarine moved from 50 Sea Zone to 62 Sea Zone
1 fighter moved from Burma to East Indies
1 infantry moved from Ningxia to Chinghai
1 infantry moved from Manchuria to Suiyuan
1 artillery moved from Manchuria to Suiyuan
2 armour and 9 infantry moved from Yakut S.S.R. to Evenki National Okrug
Japanese take Evenki National Okrug from Russians
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Manchuria
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Combat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
2 infantry placed in Burma
1 artillery and 1 infantry placed in Japan
2 destroyers, 2 fighters and 1 submarine placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 53 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :