@Blackychan Here is the starting file. Open the file just like you would using pbem but you’ll probably have to enter your forum password each time you post. When you’re finished with your turn just hit post to forum and it should show up here.
2026-1-6-Oztea-1939-Global.tsvg
Matthew(Axis)vsNathan(Allies) Anniversary 41
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TripleA Turn Summary: Germans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 submarine moved from 7 Sea Zone to 12 Sea Zone 1 fighter moved from Northwestern Europe to 12 Sea Zone 1 fighter moved from Germany to 12 Sea Zone 1 fighter moved from Norway to 2 Sea Zone 1 bomber moved from Germany to 2 Sea Zone 1 submarine moved from 7 Sea Zone to 2 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 cruiser moved from 5 Sea Zone to 6 Sea Zone 2 armour moved from Bulgaria Romania to Ukraine 1 artillery moved from Bulgaria Romania to Ukraine 1 infantry moved from Bulgaria Romania to Ukraine 2 infantry moved from Bulgaria Romania to Ukraine 1 armour moved from Czechoslovakia Hungary to East Poland 1 fighter moved from Poland to East Poland 1 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 2 armour moved from Poland to Baltic States 3 infantry moved from Poland to Baltic States 1 armour moved from Czechoslovakia Hungary to Baltic States 1 artillery moved from Germany to 5 Sea Zone 1 infantry moved from Germany to 5 Sea Zone 1 artillery moved from 5 Sea Zone to Baltic States 1 infantry moved from 5 Sea Zone to Baltic States Combat - Germans Battle in Baltic States Germans attack with 3 armour, 1 artillery and 4 infantry Russians defend with 3 infantry Germans roll dice for 3 armour, 1 artillery and 4 infantry in Baltic States, round 2 : 2/1 hits, 2.67 expected hits Russians roll dice for 3 infantry in Baltic States, round 2 : 1/0 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 3 armour, 1 artillery and 3 infantry in Baltic States, round 3 : 3/1 hits, 2.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 infantry Casualties for Russians: 3 infantry Battle in East Poland Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry Russians defend with 2 infantry Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in East Poland, round 2 : 2/1 hits, 1.67 expected hits Russians roll dice for 2 infantry in East Poland, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Ukraine Germans attack with 2 armour, 1 artillery and 3 infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 artillery and 3 infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in 6 Sea Zone Germans attack with 1 cruiser and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for British: 1 destroyer Battle in 12 Sea Zone Germans attack with 2 fighters and 1 submarine British defend with 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 12 Sea Zone Germans roll dice for 2 fighters in 12 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits British roll dice for 1 cruiser in 12 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 12 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 14 Casualties for Germans: 1 submarine Casualties for British: 1 cruiser and 1 destroyer Battle in 2 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine British defend with 1 battleship and 1 transport Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits Units damaged: 1 battleship owned by the British British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Germans lost in 2 Sea Zone Germans roll dice for 1 bomber and 1 fighter in 2 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 battleship owned by the British lost in 2 Sea Zone 1 transport owned by the British lost in 2 Sea Zone Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 21 Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 transport Non Combat Move - Germans 1 aaGun moved from Germany to France 1 fighter moved from 12 Sea Zone to France 1 fighter moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from Germany to Poland 1 fighter moved from East Poland to Poland 1 bomber moved from 2 Sea Zone to Norway 1 fighter moved from 2 Sea Zone to Norway 1 transport moved from 13 Sea Zone to 14 Sea Zone 1 infantry moved from Germany to Poland 1 armour moved from France to Poland Place Units - Germans 1 artillery and 9 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 35 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 40 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 0.00 Russians : -0.67 -
TripleA Manual Gamesave Post: Russians round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 submarine moved from 4 Sea Zone to 6 Sea Zone 1 artillery and 5 infantry moved from Karelia S.S.R. to Finland Combat - Russians Battle in 6 Sea Zone Russians attack with 1 submarine Germans defend with 1 cruiser Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Russians lost in 6 Sea Zone Germans win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Russians: 1 submarine Battle in Finland Russians attack with 1 artillery and 5 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 infantry in Finland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery and 5 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Finland 2 infantry moved from Belorussia to Archangel 1 aaGun and 3 infantry moved from Russia to Archangel 1 infantry moved from Eastern Ukraine to Belorussia 1 infantry moved from Caucasus to Eastern Ukraine 2 infantry moved from Novosibirsk to Russia 1 infantry moved from Evenki National Okrug to Novosibirsk 2 infantry moved from Soviet Far East to Stanovoj Chrebet 3 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet 2 infantry moved from Kazakh S.S.R. to Caucasus 1 artillery moved from Russia to Archangel Place Units - Russians 4 infantry placed in Caucasus 1 infantry placed in Karelia S.S.R. 5 infantry placed in Russia Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -1.50 Russians : -1.67 -
TripleA Turn Summary: Japanese round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 3 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Formosa to Kwangtung Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in 50 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : 1.00 Japanese : 1.00 -
TripleA Manual Gamesave Post: Japanese round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 armour, 1 infantry and 1 transport; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 57 Sea Zone to 56 Sea Zone 2 fighters moved from 57 Sea Zone to 53 Sea Zone 1 destroyer moved from 51 Sea Zone to 53 Sea Zone 2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone 2 infantry moved from 49 Sea Zone to Borneo Japanese take Borneo from British 1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 37 Sea Zone 1 artillery moved from 37 Sea Zone to Burma 1 infantry moved from 37 Sea Zone to Burma 3 infantry moved from French Indo-China Thailand to Burma 2 fighters moved from 61 Sea Zone to 35 Sea Zone 1 battleship moved from 61 Sea Zone to 50 Sea Zone 2 infantry moved from Caroline Islands to 51 Sea Zone 2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone 2 infantry moved from 38 Sea Zone to East Indies Japanese take East Indies from British 1 infantry moved from Caroline Islands to 51 Sea Zone 1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 61 Sea Zone 1 infantry moved from Manchuria to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 2 infantry moved from Manchuria to Suiyuan 2 infantry moved from Kiangsu to Hupeh 1 fighter moved from Japan to Suiyuan 1 fighter moved from Manchuria to Hupeh 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 61 Sea Zone to Kwangtung 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone 1 infantry moved from 61 Sea Zone to Fukien 1 armour moved from 61 Sea Zone to Fukien 1 infantry moved from Kiangsu to Fukien 1 fighter moved from Formosa to Kwangtung Combat - Japanese Battle in Suiyuan Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Hupeh Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Fukien Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 fighter and 2 infantry British defend with 1 infantry Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 1/1 hits, 0.83 expected hits British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Burma Japanese attack with 1 artillery and 4 infantry British defend with 1 infantry Japanese roll dice for 1 artillery and 4 infantry in Burma, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from British with 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 56 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 56 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone 1 transport owned by the Americans lost in 56 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 5 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer and 1 transport Battle in 53 Sea Zone Japanese attack with 1 destroyer and 2 fighters Americans defend with 1 battleship Japanese roll dice for 1 destroyer and 2 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Americans lost in 53 Sea Zone Japanese win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 battleship Battle in 50 Sea Zone Japanese attack with 1 battleship Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 battleship in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the Americans lost in 50 Sea Zone 1 transport owned by the Americans lost in 50 Sea Zone Japanese win with 1 battleship remaining. Battle score for attacker is 15 Casualties for Americans: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 35 Sea Zone 1 transport owned by the British lost in 35 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Non Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 1 carrier moved from 61 Sea Zone to 37 Sea Zone 2 carriers moved from 57 Sea Zone to 62 Sea Zone 1 fighter moved from 56 Sea Zone to 62 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 1 fighter moved from Kwangtung to French Indo-China Thailand 1 fighter moved from Suiyuan to Manchuria 1 fighter moved from Hupeh to Manchuria Place Units - Japanese 1 transport placed in 62 Sea Zone 1 armour and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 32 PUs; end with 34 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 39 PUs 1 unit repaired.Combat Hit Differential Summary :
British : -1.00 Americans : 0.67 Chinese : 1.00 Japanese : 1.00 -
TripleA Turn Summary: British round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - British British buy 1 carrier, 1 factory and 2 transports; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 bomber moved from United Kingdom to 5 Sea Zone 2 fighters moved from United Kingdom to 6 Sea Zone Combat - British Battle in 5 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 6 Sea Zone British attack with 2 fighters Germans defend with 1 cruiser British roll dice for 2 fighters in 6 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 cruiser in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Germans lost in 6 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 1 cruiser Non Combat Move - British 1 bomber moved from 5 Sea Zone to United Kingdom 2 fighters moved from 6 Sea Zone to 8 Sea Zone 1 destroyer moved from 9 Sea Zone to 8 Sea Zone 1 infantry moved from Western Canada to Eastern Canada 1 armour moved from Eastern Canada to 9 Sea Zone 1 armour and 1 transport moved from 9 Sea Zone to 8 Sea Zone 1 armour moved from 8 Sea Zone to United Kingdom 1 aaGun, 1 artillery and 3 infantry moved from India to Persia 2 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer and 1 transport moved from 41 Sea Zone to 30 Sea Zone Place Units - British 1 carrier and 2 transports placed in 8 Sea Zone 1 factory placed in Egypt Turn Complete - British British collect 32 PUs; end with 32 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.50 British : 0.00 -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Purchase Units - Italians Italians buy 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 infantry moved from 14 Sea Zone to Libya 1 armour moved from 14 Sea Zone to Libya 1 fighter moved from Italy to Libya Non Combat Move - Italians Place Units - Italians 1 transport placed in 14 Sea Zone 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 1
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - AmericansCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 1
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1 Research Technology - Americans Purchase Units - Americans Americans buy 1 carrier, 3 submarines and 1 transport; Remaining resources: 1 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 2 units. Combat Move - Americans 1 artillery and 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone 1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 fighter moved from Eastern United States to 53 Sea Zone 1 bomber and 1 fighter moved from Western United States to 53 Sea Zone 1 fighter moved from Hawaiian Islands to 53 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 53 Sea Zone Combat - Americans Battle in 53 Sea Zone Americans attack with 1 bomber, 1 carrier, 1 destroyer and 4 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 carrier, 1 destroyer and 4 fighters in 53 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 53 Sea Zone Americans win with 1 bomber, 1 carrier, 1 destroyer and 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Morocco Algeria Americans attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 fighter and 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Morocco Algeria Americans roll dice for 1 artillery and 1 bomber in Morocco Algeria, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 artillery owned by the Americans lost in Morocco Algeria Americans win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 fighter and 1 infantry Non Combat Move - Americans 1 bomber moved from Morocco Algeria to Egypt 2 fighters moved from 53 Sea Zone to 56 Sea Zone 1 bomber moved from 53 Sea Zone to Australia 1 destroyer moved from 10 Sea Zone to 8 Sea Zone 1 infantry moved from Central United States to Western United States Combat Move - Chinese 1 fighter and 1 infantry moved from Yunnan to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hupeh, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hupeh Chinese win, taking Hupeh from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hupeh to Ningxia Place Units - Americans 1 carrier, 3 submarines and 1 transport placed in 56 Sea Zone Place Units - Chinese 2 infantry placed in Ningxia Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -0.50 Chinese : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 aaGun, 2 fighters and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Baltic States to Karelia S.S.R. 1 fighter moved from France to 12 Sea Zone 1 fighter moved from Norway to Karelia S.S.R. 1 bomber moved from Norway to Russia Combat - Germans Strategic bombing raid in Russia Bombing raid in Russia rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Russia causes 2 damage total. Battle in 12 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 12 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Karelia S.S.R. Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Poland to France 1 fighter moved from 12 Sea Zone to France 1 fighter moved from Karelia S.S.R. to Germany 1 bomber moved from Russia to East Poland 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to East Poland 1 infantry moved from Germany to France 1 armour moved from Poland to France 1 armour moved from Baltic States to East Poland 1 infantry moved from East Poland to Ukraine 2 infantry moved from Germany to Balkans 1 artillery and 6 infantry moved from Germany to Poland 2 armour moved from Baltic States to Ukraine Place Units - Germans 1 aaGun, 2 fighters and 6 infantry placed in Germany Turn Complete - Germans Germans collect 35 PUs; end with 36 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 46 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians repair damage of 2x factory; Remaining resources: 31 PUs; 0 techTokens; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belorussia to Karelia S.S.R. 1 artillery and 7 infantry moved from Archangel to Karelia S.S.R. 1 artillery and 5 infantry moved from Finland to Karelia S.S.R. Combat - Russians Battle in Karelia S.S.R. Russians attack with 2 artilleries and 13 infantry Germans defend with 1 factory and 2 infantry Russians roll dice for 2 artilleries and 13 infantry in Karelia S.S.R., round 2 : 4/1 hits, 3.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Karelia S.S.R. Russians win, taking Karelia S.S.R. from Germans with 2 artilleries and 13 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 aaGun moved from Finland to Karelia S.S.R. 1 aaGun moved from Archangel to Russia 1 infantry moved from Russia to Belorussia 6 infantry moved from Russia to Caucasus 1 infantry moved from Novosibirsk to Chinghai Place Units - Russians 1 artillery and 3 infantry placed in Caucasus 6 infantry placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.83 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 destroyers and 6 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from 37 Sea Zone to 30 Sea Zone 4 infantry moved from Burma to India Japanese take India from British 1 artillery moved from Burma to India 1 armour moved from Fukien to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to Hupeh 1 infantry moved from Suiyuan to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Fukien to Hupeh 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 2 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 cruiser moved from 61 Sea Zone to 50 Sea Zone 3 fighters moved from 62 Sea Zone to Philippine Islands 2 fighters moved from Manchuria to Hupeh Combat - Japanese Battle in Philippine Islands Japanese attack with 3 fighters and 2 infantry Americans defend with 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 3 fighters and 2 infantry in Philippine Islands, round 2 : 2/1 hits, 1.83 expected hits Americans roll dice for 2 infantry in Philippine Islands, round 2 : 0/1 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in 30 Sea Zone Japanese attack with 2 fighters British defend with 1 destroyer and 1 transport Japanese roll dice for 2 fighters in 30 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 destroyer and 1 transport in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 30 Sea Zone 1 transport owned by the British lost in 30 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in Hupeh Japanese attack with 1 armour, 2 fighters and 3 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 3 infantry in Hupeh, round 2 : 2/0 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hupeh, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hupeh Japanese win, taking Hupeh from Chinese with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 fighters moved from Hupeh to Manchuria 1 carrier moved from 37 Sea Zone to 31 Sea Zone 2 fighters moved from 30 Sea Zone to 31 Sea Zone 2 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 3 fighters moved from Philippine Islands to 50 Sea Zone 1 fighter moved from French Indo-China Thailand to 50 Sea Zone 1 infantry moved from Kwangtung to Fukien 1 transport moved from 36 Sea Zone to 50 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 artillery moved from Japan to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 36 Sea Zone 2 transports moved from 61 Sea Zone to 62 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo-China Thailand 1 artillery moved from 36 Sea Zone to French Indo-China Thailand 1 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 3 infantry moved from 62 Sea Zone to Buryatia S.S.R. Place Units - Japanese 6 infantry placed in Japan 2 destroyers placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 49 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 59 PUsCombat Hit Differential Summary :
British : -0.33 Americans : -0.67 Chinese : 0.67 Japanese : 0.00 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 2 artilleries, 1 fighter and 6 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 2 armour, 1 artillery and 2 infantry moved from United Kingdom to 8 Sea Zone 2 armour, 1 artillery, 2 infantry and 3 transports moved from 8 Sea Zone to 3 Sea Zone 2 armour, 1 artillery and 2 infantry moved from 3 Sea Zone to Norway 1 bomber moved from United Kingdom to Norway Combat - British Battle in Norway British attack with 2 armour, 1 artillery, 1 bomber and 2 infantry Germans defend with 2 infantry British roll dice for 2 armour, 1 artillery, 1 bomber and 2 infantry in Norway, round 2 : 2/1 hits, 2.50 expected hits Germans roll dice for 2 infantry in Norway, round 2 : 1/1 hits, 0.67 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in Norway British win, taking Norway from Germans with 2 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Norway to United Kingdom 1 carrier and 1 destroyer moved from 8 Sea Zone to 3 Sea Zone 2 fighters moved from 8 Sea Zone to Egypt 1 aaGun, 1 artillery and 3 infantry moved from Persia to Trans-Jordan 2 infantry moved from Rhodesia to Belgian Congo Place Units - British 2 infantry placed in Egypt 2 artilleries and 4 infantry placed in United Kingdom 1 fighter placed in 3 Sea Zone Turn Complete - British British collect 32 PUs; end with 33 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : 0.33 British : -0.50 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Balkans to 14 Sea Zone 1 artillery and 1 infantry moved from Italy to 14 Sea Zone 2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone 3 infantry moved from 15 Sea Zone to Trans-Jordan 1 artillery moved from 15 Sea Zone to Trans-Jordan 2 cruisers moved from 14 Sea Zone to 15 Sea Zone 1 battleship moved from 14 Sea Zone to 15 Sea Zone Combat - Italians Battle in Trans-Jordan Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/1 hits, 1.67 expected hits Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/0 hits, 1.00 expected hits British roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 1/1 hits, 1.33 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 2 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.83 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 0/1 hits, 0.67 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 4 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 1 artillery in Trans-Jordan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Trans-Jordan, round 5 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Italians lost in Trans-Jordan British win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 3 infantry Casualties for British: 2 infantry Non Combat Move - Italians Place Units - Italians 1 destroyer placed in 14 Sea Zone 1 artillery and 1 infantry placed in Italy Turn Complete - Italians Italians collect 10 PUs; end with 10 PUs Objective 2: Italians met a national objective for an additional 5 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : -2.50 British : 0.67 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 1 units. Combat Move - Americans 1 bomber moved from Egypt to 14 Sea Zone 2 fighters moved from 53 Sea Zone to 62 Sea Zone 2 fighters moved from 56 Sea Zone to 62 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport; Italians defend with 1 destroyer Americans roll dice for 1 bomber in 14 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 bomber owned by the Americans lost in 14 Sea Zone Germans win with 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Italians: 1 destroyer Battle in 62 Sea Zone Americans attack with 4 fighters Japanese defend with 2 destroyers and 2 transports Americans roll dice for 4 fighters in 62 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 2 destroyers and 2 transports in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese and 1 fighter owned by the Americans lost in 62 Sea Zone 2 transports owned by the Japanese lost in 62 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 20 Casualties for Americans: 1 fighter Casualties for Japanese: 2 destroyers and 2 transports Non Combat Move - Americans 3 fighters moved from 62 Sea Zone to 58 Sea Zone 1 carrier and 1 destroyer moved from 53 Sea Zone to 58 Sea Zone 1 infantry moved from Western United States to 56 Sea Zone 1 aaGun and 1 infantry moved from Western United States to Western Canada 1 infantry and 1 transport moved from 56 Sea Zone to 57 Sea Zone 1 infantry moved from Midway to 57 Sea Zone 2 infantry and 1 transport moved from 57 Sea Zone to 58 Sea Zone 1 carrier and 3 submarines moved from 56 Sea Zone to 58 Sea Zone 1 bomber moved from Australia to Egypt 1 destroyer moved from 8 Sea Zone to 3 Sea Zone Combat Move - Chinese 1 infantry moved from Ningxia to Suiyuan Chinese take Suiyuan from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Americans 1 carrier, 2 destroyers and 1 submarine placed in 56 Sea Zone 2 fighters placed in 56 Sea Zone Place Units - Chinese 1 infantry placed in Ningxia Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 0.33 Japanese : 0.33 -
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers and 8 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 1 infantry moved from Balkans to 14 Sea Zone 1 infantry and 1 transport moved from 14 Sea Zone to 13 Sea Zone 1 infantry moved from 13 Sea Zone to Gibraltar Germans take Gibraltar from British 1 infantry moved from Ukraine to Eastern Ukraine 1 bomber moved from East Poland to Eastern Ukraine Combat - Germans Battle in Eastern Ukraine Germans attack with 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 infantry in Eastern Ukraine, round 2 : 1/1 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Ukraine Germans win, taking Eastern Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters moved from France to Northwestern Europe 3 fighters moved from Germany to Northwestern Europe 1 bomber moved from Eastern Ukraine to Germany 1 artillery moved from Baltic States to East Poland 4 armour moved from Ukraine to East Poland 1 artillery moved from Ukraine to East Poland 6 infantry moved from Poland to East Poland 1 artillery moved from Poland to East Poland 2 infantry moved from Germany to Northwestern Europe 1 armour moved from East Poland to Germany 1 infantry moved from Balkans to Bulgaria Romania 1 infantry moved from France to Northwestern Europe 1 infantry moved from Germany to France 3 infantry moved from Germany to Poland Place Units - Germans 2 bombers and 8 infantry placed in Germany Turn Complete - Germans Germans collect 31 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Soviet Far East 7 infantry moved from Karelia S.S.R. to Baltic States 6 infantry moved from Russia to Eastern Ukraine 7 infantry moved from Caucasus to Ukraine Combat - Russians Battle in Soviet Far East Russians attack with 7 infantry Japanese defend with 1 infantry Russians roll dice for 7 infantry in Soviet Far East, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Soviet Far East Russians win, taking Soviet Far East from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Ukraine Russians attack with 7 infantry Germans defend with 2 infantry Russians roll dice for 7 infantry in Ukraine, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 6 infantry in Ukraine, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Baltic States Russians attack with 7 infantry Germans defend with 2 infantry Russians roll dice for 7 infantry in Baltic States, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians roll dice for 6 infantry in Baltic States, round 3 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 5 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Eastern Ukraine Russians attack with 6 infantry Germans defend with 1 infantry Russians roll dice for 6 infantry in Eastern Ukraine, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 infantry in Eastern Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Ukraine Russians win, taking Eastern Ukraine from Germans with 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 artillery and 9 infantry moved from Caucasus to Persia 1 infantry moved from Chinghai to Ningxia 1 armour moved from Russia to Evenki National Okrug Place Units - Russians 4 armour placed in Caucasus 2 infantry placed in Karelia S.S.R. 2 infantry placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : -0.50 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 2 destroyers, 3 fighters and 1 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Japanese 2 fighters moved from Manchuria to 58 Sea Zone 4 fighters moved from 50 Sea Zone to 58 Sea Zone 1 armour moved from Buryatia S.S.R. to Suiyuan 1 armour moved from Hupeh to Chinghai Japanese take Sikang from Chinese Japanese take Chinghai from Chinese 2 infantry moved from Hupeh to Suiyuan 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry and 1 transport moved from 50 Sea Zone to 48 Sea Zone 1 infantry moved from 48 Sea Zone to New Guinea Japanese take New Guinea from British Combat - Japanese Battle in Suiyuan Japanese attack with 1 armour and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 2 : 0/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour and 2 infantry in Suiyuan, round 3 : 1/1 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuan Japanese win, taking Suiyuan from Chinese with 1 armour and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 58 Sea Zone Japanese attack with 6 fighters Americans defend with 2 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport 3 submarines owned by the Americans Submerged Japanese roll dice for 6 fighters in 58 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits Americans roll dice for 2 carriers, 1 destroyer, 3 fighters and 1 transport in 58 Sea Zone, round 2 : 3/0 hits, 3.00 expected hits 3 fighters owned by the Japanese, 1 destroyer owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 58 Sea Zone Japanese roll dice for 3 fighters in 58 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits Americans roll dice for 1 carrier, 2 fighters and 1 transport in 58 Sea Zone, round 3 : 1/1 hits, 1.67 expected hits 1 fighter owned by the Japanese and 2 fighters owned by the Americans lost in 58 Sea Zone Japanese roll dice for 2 fighters in 58 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits Americans roll dice for 1 carrier and 1 transport in 58 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 58 Sea Zone 2 infantry owned by the Americans and 1 transport owned by the Americans lost in 58 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 39 Casualties for Japanese: 4 fighters Casualties for Americans: 2 carriers, 1 destroyer, 3 fighters, 2 infantry and 1 transport Non Combat Move - Japanese 1 battleship moved from 50 Sea Zone to 62 Sea Zone 2 carriers moved from 50 Sea Zone to 62 Sea Zone 2 fighters moved from 58 Sea Zone to 62 Sea Zone 1 cruiser moved from 50 Sea Zone to 62 Sea Zone 3 infantry moved from Philippine Islands to 50 Sea Zone 3 infantry and 2 transports moved from 50 Sea Zone to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 2 infantry moved from Fukien to Hupeh 1 carrier moved from 31 Sea Zone to 48 Sea Zone 2 fighters moved from 31 Sea Zone to 48 Sea Zone 1 transport moved from 36 Sea Zone to 62 Sea Zone 2 infantry moved from Japan to 62 Sea Zone 6 infantry moved from 62 Sea Zone to Buryatia S.S.R. 1 fighter moved from 62 Sea Zone to Buryatia S.S.R. 1 artillery moved from French Indo-China Thailand to Burma 1 infantry moved from French Indo-China Thailand to Burma 3 infantry moved from India to Burma 1 artillery moved from India to Burma 1 infantry moved from India to Burma Place Units - Japanese 2 destroyers and 3 fighters placed in 62 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 41 PUs; end with 42 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : -0.67 Japanese : -0.17 -
TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 carrier, 1 cruiser and 4 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 2 armour, 1 artillery and 1 infantry moved from Norway to 3 Sea Zone 2 armour, 1 artillery, 1 infantry and 3 transports moved from 3 Sea Zone to 7 Sea Zone 2 infantry moved from United Kingdom to 7 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 7 Sea Zone to France 1 bomber moved from United Kingdom to 13 Sea Zone Combat - British Battle in 13 Sea Zone British attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 13 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in France British attack with 2 armour, 1 artillery and 3 infantry Germans defend with 1 aaGun, 1 armour and 3 infantry British roll dice for 2 armour, 1 artillery and 3 infantry in France, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour and 3 infantry in France, round 2 : 1/1 hits, 1.50 expected hits 2 infantry owned by the Germans and 1 infantry owned by the British lost in France British roll dice for 2 armour, 1 artillery and 2 infantry in France, round 3 : 2/1 hits, 1.83 expected hits Germans roll dice for 1 armour and 1 infantry in France, round 3 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans and 1 infantry owned by the British lost in France British win, taking France from Germans with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 2 infantry Casualties for Germans: 1 armour and 3 infantry Non Combat Move - British 1 carrier, 1 destroyer and 1 fighter moved from 3 Sea Zone to 7 Sea Zone 1 bomber moved from 13 Sea Zone to United Kingdom 3 fighters moved from Egypt to 7 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 2 infantry moved from Belgian Congo to Anglo-Egypt Sudan Place Units - British 1 carrier and 1 cruiser placed in 7 Sea Zone 2 infantry placed in Egypt 2 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Objective 3: British met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 0.17 -
TripleA Manual Gamesave Post: Italians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - ItaliansCombat Hit Differential Summary :





