@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Combat Move - Serbia
1 cavalry moved from Greece to Macedonia
Serbia take Macedonia from Austria
1 cavalry moved from Macedonia to Serbia
Serbia take Serbia from Austria
Purchase Units - Serbia
Serbia buy 3 trenchs; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
Place Units - Serbia
3 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 1,1,6 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover bunkers
Combat Move - Austria
7 field_guns and 8 infantry moved from Galicia to Romania
1 fighter moved from Bulgaria to Sea Zone 69 Sea of Crete
3 field_guns and 3 infantry moved from Bulgaria to Macedonia
Austria take Macedonia from Serbia
1 cavalry moved from Belgrade to Macedonia
1 field_gun and 1 infantry moved from Belgrade to Serbia
1 fighter moved from Bulgaria to Serbia
2 field_guns and 2 infantry moved from Belgrade to Bulgaria
3 field_guns and 4 infantry moved from Croatia to Montenegro
1 field_gun moved from Venice to Milan
3 infantry moved from Trieste to Venice
3 infantry moved from Trieste to Croatia
1 field_gun moved from Trieste to Venice
1 fighter moved from Odessa to Bulgaria
Purchase Units - Austria
Austria buy 1 destroyer, 4 field_guns, 2 heavy_guns, 12 infantry, 1 transport and 4 trenchs; Remaining resources: 2 PUs; 0 techTokens;
Combat - Austria
Battle in Sea Zone 69 Sea of Crete
Austria attack with 1 fighter
Italy defend with 1 transport
1 transport owned by the Italy lost in Sea Zone 69 Sea of Crete
Austria win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italy: 1 transport
Battle in Romania
Austria attack with 7 field_guns and 8 infantry
Neutral defend with 6 infantry
Austria roll dice for 7 field_guns and 8 infantry in Romania, round 2 : 4/15 hits, 4.83 expected hits
Neutral roll dice for 6 infantry in Romania, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the Austria lost in Romania
Austria roll dice for 7 field_guns and 7 infantry in Romania, round 3 : 6/14 hits, 4.67 expected hits
Neutral roll dice for 2 infantry in Romania, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Romania
Austria loses 0 PUs for violating Romanias neutrality.
Austria win, taking Romania from Neutral with 7 field_guns and 7 infantry remaining. Battle score for attacker is 15
Casualties for Austria: 1 infantry
Casualties for Neutral: 6 infantry
Battle in Serbia
Austria attack with 1 field_gun, 1 fighter and 1 infantry
Serbia defend with 1 cavalry
Austria roll dice for 1 field_gun, 1 fighter and 1 infantry in Serbia, round 2 : 1/3 hits, 1.00 expected hits
Serbia roll dice for 1 cavalry in Serbia, round 2 : 1/1 hits, 0.17 expected hits
1 infantry owned by the Austria and 1 cavalry owned by the Serbia lost in Serbia
Austria win, taking Serbia from Serbia with 1 field_gun and 1 fighter remaining. Battle score for attacker is 1
Casualties for Austria: 1 infantry
Casualties for Serbia: 1 cavalry
Non Combat Move - Austria
1 fighter moved from Serbia to Montenegro
1 fighter moved from Sea Zone 69 Sea of Crete to Smyrna
Place Units - Austria
1 trench placed in Croatia
1 trench placed in Croatia
8 infantry and 2 trenchs placed in Trieste
1 destroyer and 1 transport placed in Sea Zone 63 Black Sea
2 heavy_guns placed in Odessa
4 field_guns and 2 infantry placed in Belgrade
2 infantry placed in Venice
Activate Technology - Austria
Austria activating bunkers
Turn Complete - Austria
Austria collect 95 PUs; end with 97 PUs
Austria collect 6 PUs from War Bonds; end with 103 PUs
Combat Hit Differential Summary :
Neutral : -1.67
Austria : 0.50
Serbia : 0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Combat Move - Italy
1 field_gun and 1 infantry moved from Cyrenaica to Lower Egypt
Purchase Units - Italy
Italy buy 2 field_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 trenchs placed in Tuscany
2 field_guns, 1 infantry and 3 trenchs placed in Piedmont
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 4,1,3 and gets 0 hits
Combat Move - Turkey
4 tanks moved from Mecca to Arabia
3 heavy_guns moved from Baghdad to Fars
4 tanks moved from Arabia to Mesopotamia
1 fighter moved from Khurasan to Sea Zone 65 Caspian Sea
1 infantry moved from Fars to Khurasan
1 infantry moved from Damascus to Palestine
1 infantry moved from Palestine to Sinai
1 transport moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
1 infantry moved from Georgia to Azerbaijan
1 fighter moved from Sea Zone 65 Caspian Sea to Azerbaijan
1 fighter moved from Fars to Sea Zone 65 Caspian Sea
1 fighter moved from Fars to Azerbaijan
1 infantry moved from Georgia to Azerbaijan
Purchase Units - Turkey
Turkey buy 8 infantry, 4 tanks and 6 trenchs; Remaining resources: 2 PUs; 3 techTokens;
Combat - Turkey
Battle in Azerbaijan
Turkey attack with 2 fighters and 2 infantry
Russia defend with 1 conscript
Turkey roll dice for 2 fighters and 2 infantry in Azerbaijan, round 2 : 1/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Azerbaijan, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Azerbaijan
Turkey win, taking Azerbaijan from Russia with 2 fighters and 2 infantry remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sea Zone 65 Caspian Sea
Turkey attack with 1 fighter
Russia defend with 1 transport
1 transport owned by the Russia lost in Sea Zone 65 Caspian Sea
Turkey win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Russia: 1 transport
Non Combat Move - Turkey
1 fighter moved from Sea Zone 65 Caspian Sea to Khurasan
2 fighters moved from Azerbaijan to Georgia
Place Units - Turkey
1 trench placed in Dardanelles
2 trenchs placed in Aden
2 trenchs placed in Georgia
1 trench placed in Fars
4 tanks placed in Mecca
3 infantry placed in Baghdad
1 infantry placed in Damascus
3 infantry placed in Constantinople
1 infantry placed in Damascus
Turn Complete - Turkey
Turkey collect 69 PUs; end with 71 PUs
Combat Hit Differential Summary :
Turkey : -0.33
Russia : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,4 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover mobileWarfare
Combat Move - Britain
5 cavalrys moved from Lower Egypt to Cairo-Suez
3 cavalrys moved from Tobruk to Lower Egypt
1 field_gun moved from Tobruk to Sea Zone 60 Central Mediterranean
1 field_gun and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 field_gun moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
2 battlecruisers, 1 battleship, 2 cruisers and 2 destroyers moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 colonial, 7 field_guns and 8 infantry moved from Baluchistan to Sistan
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 battlecruiser, 1 cruiser, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Sistan
1 fighter moved from Rajputana to Baluchistan
1 infantry moved from Sindh to Baluchistan
1 destroyer moved from Sea Zone 94 South Atlantic to Sea Zone 101 South Atlantic
2 battlecruisers and 2 cruisers moved from Sea Zone 95 South Atlantic to Sea Zone 101 South Atlantic
2 battlecruisers, 2 cruisers and 1 destroyer moved from Sea Zone 101 South Atlantic to Sea Zone 50 Mid Atlantic
4 colonials moved from Chihuahua to Puerto Vallarta
1 colonial moved from Mexico City to Puerto Vallarta
1 cruiser moved from Sea Zone 25 Mid Atlantic to Sea Zone 15 English Channel
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 133 Pacific Ocean to Sea Zone 143 Pacific Ocean
Purchase Units - Britain
Britain buy 5 cavalrys, 4 field_guns, 5 heavy_guns, 4 infantry, 1 submarine and 9 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Sistan
Britain attack with 1 colonial, 9 field_guns and 10 infantry
Neutral defend with 2 infantry
Britain roll dice for 1 battlecruiser in Sistan, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 colonial, 9 field_guns and 10 infantry in Sistan, round 2 : 9/20 hits, 6.50 expected hits
Neutral roll dice for 2 infantry in Sistan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Sistan
Britain loses 0 PUs for violating Sistans neutrality.
Britain win, taking Sistan from Neutral with 1 colonial, 9 field_guns and 10 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Puerto Vallarta
Britain attack with 5 colonials
Neutral defend with 2 infantry
Britain roll dice for 5 colonials in Puerto Vallarta, round 2 : 2/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Puerto Vallarta, round 2 : 1/2 hits, 0.67 expected hits
1 colonial owned by the Britain and 2 infantry owned by the Neutral lost in Puerto Vallarta
Britain loses 0 PUs for violating Puerto Vallartas neutrality.
Britain win, taking Puerto Vallarta from Neutral with 4 colonials remaining. Battle score for attacker is 3
Casualties for Britain: 1 colonial
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
3 cavalrys moved from Uganda to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from Congo to Lower Egypt
2 cavalrys moved from German Southwest Africa to Congo
1 cavalry moved from Cape Town to German Southwest Africa
3 field_guns moved from Tobruk to Cyrenaica
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
2 field_guns, 2 infantry and 3 trenchs placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
1 submarine placed in Sea Zone 15 English Channel
Activate Technology - Britain
Britain activating mobileWarfare
Turn Complete - Britain
Britain collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Britain : 3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 2,5,5,5 and gets 0 hits
Combat Move - Russia
1 conscript and 1 field_gun moved from Turkmenistan to Kazakhstan
1 cavalry moved from Caucasus to Kazakhstan
9 conscripts, 2 field_guns and 6 infantry moved from Smolensk to Moscow
Purchase Units - Russia
Russia buy 13 conscripts and 9 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Russia
Battle in Kazakhstan
Russia attack with 1 cavalry, 1 conscript and 1 field_gun
Communists defend with 2 field_guns
Russia roll dice for 1 cavalry, 1 conscript and 1 field_gun in Kazakhstan, round 2 : 0/3 hits, 0.67 expected hits
Communists roll dice for 2 field_guns in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits
1 conscript owned by the Russia lost in Kazakhstan
Russia roll dice for 1 cavalry and 1 field_gun in Kazakhstan, round 3 : 0/2 hits, 0.67 expected hits
Communists roll dice for 2 field_guns in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
1 cavalry owned by the Russia lost in Kazakhstan
1 field_gun owned by the Russia retreated to Caucasus
Communists win with 2 field_guns remaining. Battle score for attacker is -6
Casualties for Russia: 1 cavalry and 1 conscript
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Moscow
3 trenchs placed in Caucasus
3 trenchs placed in St. Petersburg
3 conscripts placed in Moscow
6 conscripts placed in St. Petersburg
3 conscripts placed in Kiev
Russia undo move 3.
3 trenchs placed in Kiev
1 conscript placed in Vladivostok
Turn Complete - Russia
Russia collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Communists : 0.67
Russia : -1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 4,1,4,3 and gets 0 hits
Combat Move - Communists
1 fighter moved from Krasnoyarsk to Western Siberian Lowlands
1 cavalry moved from Perm to Vologda
Communists take Vologda from Russia
1 cavalry moved from Vologda to Western Siberian Lowlands
1 field_gun moved from Perm to Western Siberian Lowlands
1 field_gun moved from Kazan to Nizhni-Novgorod
Communists take Nizhni-Novgorod from Russia
1 field_gun moved from Kazakhstan to Ryazan
Communists take Ryazan from Russia
1 field_gun moved from Kazan to Vladimir
Communists take Vladimir from Russia
1 field_gun moved from Kazakhstan to Turkmenistan
Communists take Turkmenistan from Russia
1 cavalry moved from Omsk to Uzbekistan
Communists take Uzbekistan from Russia
1 field_gun moved from Novosibirsk to Kazakhstan
1 cavalry moved from Omsk to Volgograd
Communists take Volgograd from Russia
1 conscript and 1 field_gun moved from Tiksi to Aldan
1 conscript moved from Amur to Khabarovsk
3 conscripts and 2 field_guns moved from Aldan to Khabarovsk
1 conscript and 6 infantry moved from Yakutsk to Sakhe
2 conscripts, 2 field_guns and 1 infantry moved from Sakhe to Khabarovsk
Purchase Units - Communists
Communists buy 8 conscripts, 4 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 4 techTokens;
Combat - Communists
Battle in Khabarovsk
Communists attack with 6 conscripts, 4 field_guns and 1 infantry
Russia defend with 1 conscript
Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 2 : 0/9 hits, 2.17 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 6 conscripts, 4 field_guns and 1 infantry in Khabarovsk, round 3 : 3/9 hits, 2.17 expected hits
Russia roll dice for 1 conscript in Khabarovsk, round 3 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Khabarovsk
Communists win, taking Khabarovsk from Russia with 5 conscripts, 4 field_guns and 1 infantry remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Western Siberian Lowlands
Communists attack with 1 cavalry, 1 field_gun and 1 fighter
Russia defend with 2 conscripts and 1 trench
Communists roll dice for 1 cavalry, 1 field_gun and 1 fighter in Western Siberian Lowlands, round 2 : 2/3 hits, 1.00 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 2 conscripts and 1 trench in Western Siberian Lowlands, round 2 : 1/3 hits, 0.50 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Western Siberian Lowlands
Communists roll dice for 1 field_gun and 1 fighter in Western Siberian Lowlands, round 3 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 3 : 1/2 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Western Siberian Lowlands
Communists roll dice for 1 fighter in Western Siberian Lowlands, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript and 1 trench in Western Siberian Lowlands, round 4 : 1/2 hits, 0.33 expected hits
1 fighter owned by the Communists lost in Western Siberian Lowlands
Russia win with 1 conscript and 1 trench remaining. Battle score for attacker is -13
Casualties for Communists: 1 cavalry, 1 field_gun and 1 fighter
Casualties for Russia: 1 conscript
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
2 conscripts placed in Omsk
2 conscripts placed in Irkutsk
4 conscripts and 4 heavy_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 54 PUs; end with 55 PUs
Communists collect 4 PUs from War Bonds; end with 59 PUs
1 unit repaired.
Combat Hit Differential Summary :
Communists : -1.33
Russia : 2.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 7
Research Technology - USA
USA spend 5 on tech rolls
USA roll 3,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover merchantmarine
Combat Move - USA
2 field_guns and 2 infantry moved from Manila to Sea Zone 130 Philippine Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
2 transports moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
1 transport moved from Sea Zone 142 Pacific Ocean to Sea Zone 130 Philippine Sea
2 field_guns and 2 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
2 transports moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
5 transports moved from Sea Zone 151 Bering Sea to Sea Zone 152 Pacific Ocean
1 field_gun and 1 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
5 transports moved from Sea Zone 152 Pacific Ocean to Sea Zone 153 Pacific Ocean
2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 field_gun and 1 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 destroyer, 7 field_guns, 7 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
Place Units - USA
2 field_guns and 2 infantry placed in Tohoku
2 field_guns and 1 infantry placed in Manila
1 infantry placed in Manila
3 field_guns and 3 infantry placed in San Francisco
1 destroyer and 1 submarine placed in Sea Zone 29 Mid Atlantic
Activate Technology - USA
USA activating merchantmarine
Turn Complete - USA
USA collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 5,6,2 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover armour
Combat Move - Germany
6 field_guns and 6 stormtruppens moved from Don to Caucasus
2 cavalrys and 1 fighter moved from Belarus to Caucasus
5 cavalrys moved from Minsk to Caucasus
2 field_guns and 2 infantry moved from Sweden to Sea Zone 9 Gulf of Bothnia
2 battleships, 2 field_guns, 2 infantry and 2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
2 field_guns and 2 infantry moved from Sea Zone 10 Baltic Sea to Stockholm
3 battlecruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 10 Baltic Sea
1 destroyer and 4 submarines moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 12 Baltic Sea
2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry moved from Latvia to Smolensk
4 cavalrys moved from Eastern Poland to Don
8 infantry and 3 stormtruppens moved from Westphalia to Rhine
8 infantry moved from Bavaria to Wurttemburg
4 infantry moved from Rhine to Alsace
1 infantry moved from Archangelsk to Novgorod
Germany take Novgorod from Russia
3 submarines moved from Sea Zone 33 Mid Atlantic to Sea Zone 55 Western Mediterranean
Purchase Units - Germany
Germany buy 2 cavalrys, 2 cruisers, 12 heavy_guns, 5 infantry and 5 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Smolensk
Germany attack with 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry
Russia defend with 2 conscripts and 6 trenchs
Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 7 infantry in Smolensk, round 2 : 4/12 hits, 3.00 expected hits
Units damaged: 4 trenchs owned by the Russia
Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 2 : 2/8 hits, 1.33 expected hits
2 infantry owned by the Germany lost in Smolensk
Germany roll dice for 2 cavalrys, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 3 : 3/10 hits, 2.67 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 2 conscripts and 6 trenchs in Smolensk, round 3 : 1/8 hits, 1.33 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Germany lost in Smolensk
Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 4 : 3/9 hits, 2.50 expected hits
Russia roll dice for 1 conscript and 6 trenchs in Smolensk, round 4 : 0/7 hits, 1.17 expected hits
2 trenchs owned by the Russia and 1 conscript owned by the Russia lost in Smolensk
Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 5 : 1/9 hits, 2.50 expected hits
Russia roll dice for 4 trenchs in Smolensk, round 5 : 0/4 hits, 0.67 expected hits
1 trench owned by the Russia lost in Smolensk
Germany roll dice for 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry in Smolensk, round 6 : 3/9 hits, 2.50 expected hits
Russia roll dice for 3 trenchs in Smolensk, round 6 : 0/3 hits, 0.50 expected hits
3 trenchs owned by the Russia lost in Smolensk
Germany win, taking Smolensk from Russia with 1 cavalry, 1 field_gun, 2 heavy_guns and 5 infantry remaining. Battle score for attacker is 12
Casualties for Germany: 1 cavalry and 2 infantry
Casualties for Russia: 2 conscripts and 6 trenchs
Battle in Stockholm
Germany attack with 2 field_guns and 2 infantry
Neutral defend with 3 infantry
Germany roll dice for 2 battlecruisers and 2 battleships in Stockholm, round 2 : 2/4 hits, 2.67 expected hits
Germany roll dice for 2 field_guns and 2 infantry in Stockholm, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 3 infantry in Stockholm, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Stockholm
Germany loses 0 PUs for violating Stockholms neutrality.
Germany win, taking Stockholm from Neutral with 2 field_guns and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Caucasus
Germany attack with 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens
Russia defend with 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
Germany roll dice for 7 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 2 : 5/20 hits, 6.67 expected hits
Units damaged: 5 trenchs owned by the Russia
Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 2 : 4/15 hits, 3.00 expected hits
4 cavalrys owned by the Germany lost in Caucasus
Germany roll dice for 3 cavalrys, 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 3 : 5/16 hits, 6.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs in Caucasus, round 3 : 3/15 hits, 3.00 expected hits
1 trench owned by the Russia, 2 conscripts owned by the Russia and 3 cavalrys owned by the Germany lost in Caucasus
Germany roll dice for 6 field_guns, 1 fighter and 6 stormtruppens in Caucasus, round 4 : 8/13 hits, 5.33 expected hits
Russia roll dice for 3 cavalrys, 3 field_guns and 6 trenchs in Caucasus, round 4 : 3/12 hits, 2.50 expected hits
2 stormtruppens owned by the Germany, 1 fighter owned by the Germany, 6 trenchs owned by the Russia and 2 cavalrys owned by the Russia lost in Caucasus
Germany roll dice for 6 field_guns and 4 stormtruppens in Caucasus, round 5 : 5/10 hits, 4.00 expected hits
Russia roll dice for 1 cavalry and 3 field_guns in Caucasus, round 5 : 1/4 hits, 1.17 expected hits
1 field_gun owned by the Germany, 3 field_guns owned by the Russia and 1 cavalry owned by the Russia lost in Caucasus
Germany win, taking Caucasus from Russia with 5 field_guns and 4 stormtruppens remaining. Battle score for attacker is 4
Casualties for Germany: 7 cavalrys, 1 field_gun, 1 fighter and 2 stormtruppens
Casualties for Russia: 3 cavalrys, 2 conscripts, 3 field_guns and 7 trenchs
Non Combat Move - Germany
Turning on Edit Mode
EDIT: Removing units owned by Germany from Caucasus: 1 field_gun
EDIT: Adding units owned by Germany to Don: 1 fighter
EDIT: Turning off Edit Mode
Place Units - Germany
2 cruisers placed in Sea Zone 12 Baltic Sea
3 trenchs placed in Don
1 trench placed in Alsace
1 trench placed in Rhine
8 heavy_guns placed in Bavaria
4 heavy_guns placed in Latvia
5 infantry placed in Minsk
2 cavalrys placed in Eastern Poland
Activate Technology - Germany
Germany activating armour
Trigger GermanyT5: buytank added to productionGermany
Turn Complete - Germany
Germany collect 136 PUs; end with 136 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Germany : 0.83
Russia : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - France
France spend 5 on tech rolls
France roll 6,4 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover mobileWarfare
Combat Move - France
2 infantry moved from Gujarat to Sindh
2 cavalrys moved from Nagpur to Sindh
3 colonials and 1 field_gun moved from Magadan to Sea Zone 140 Sea of Okhotsk
3 colonials, 1 cruiser, 1 field_gun and 2 transports moved from Sea Zone 140 Sea of Okhotsk to Sea Zone 138 Sea of Japan
3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
3 heavy_guns moved from Piedmont to Tuscany
2 infantry moved from Marseilles to Piedmont
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 cavalry moved from Tunisia to Sea Zone 59 Central Mediterranean
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 cavalry moved from Tunisia to Sea Zone 59 Central Mediterranean
2 cavalrys and 2 transports moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 cavalry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 cavalry, 1 colonial and 2 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
4 cavalrys, 1 colonial and 2 infantry moved from Sea Zone 60 Central Mediterranean to Greece
1 battleship and 1 cruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 58 Tyrrhenian Sea
8 field_guns moved from Paris to Champagne
Purchase Units - France
France buy 4 field_guns, 4 heavy_guns, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
3 infantry and 3 trenchs placed in Champagne
4 field_guns and 4 heavy_guns placed in Paris
2 infantry placed in Tsingtao
2 infantry placed in Tobruk
2 infantry placed in Algiers
Activate Technology - France
France activating mobileWarfare
Turn Complete - France
France collect 77 PUs; end with 77 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 2 infantry and 2 trenchs; Remaining resources: 0 PUs;
Place Units - Serbia
2 infantry and 2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Purchase Units - Serbia
Serbia buy 2 infantry and 2 trenchs; Remaining resources: 0 PUs;
Place Units - Serbia
2 infantry and 2 trenchs placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 7 PUs
Turning on Edit Mode
EDIT: Removing units owned by France from Sea Zone 58 Tyrrhenian Sea: 1 battleship and 1 cruiser
EDIT: Adding units owned by France to Sea Zone 59 Central Mediterranean: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Austria
Austria spend 15 on tech rolls
Austria roll 6,1,5 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover science
Combat Move - Austria
7 field_guns and 7 infantry moved from Romania to Bulgaria
2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
2 infantry moved from Venice to Milan
2 infantry moved from Trieste to Croatia
3 field_guns moved from Montenegro to Albania
4 field_guns and 2 infantry moved from Belgrade to Bulgaria
1 field_gun moved from Serbia to Albania
1 fighter moved from Macedonia to Montenegro
1 heavy_gun moved from Odessa to Sea Zone 63 Black Sea
1 destroyer, 1 heavy_gun and 1 transport moved from Sea Zone 63 Black Sea to Sea Zone 67 Black Sea
1 heavy_gun moved from Sea Zone 67 Black Sea to Bulgaria
Purchase Units - Austria
Austria buy 1 cavalry, 4 gass, 2 heavy_guns, 14 infantry and 6 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
3 trenchs placed in Milan
1 trench placed in Macedonia
1 trench placed in Montenegro
1 trench placed in Croatia
2 heavy_guns placed in Odessa
1 cavalry and 4 gass placed in Belgrade
6 infantry placed in Venice
8 infantry placed in Trieste
Activate Technology - Austria
Austria activating science
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Austria
Austria collect 95 PUs; end with 96 PUs
Austria collect 6 PUs from War Bonds; end with 102 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Combat Move - Italy
1 battlecruiser moved from Sea Zone 60 Central Mediterranean to Sea Zone 59 Central Mediterranean
1 field_gun and 1 infantry moved from Lower Egypt to Cairo-Suez
2 infantry moved from Latium to Tuscany
Purchase Units - Italy
Italy buy 1 field_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun, 1 infantry and 3 trenchs placed in Piedmont
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 3,1,1,4 and gets 0 hits
Combat Move - Turkey
1 infantry moved from Damascus to Lebanon
1 infantry moved from Damascus to Palestine
1 field_gun and 8 infantry moved from Georgia to Lurs
2 infantry moved from Azerbaijan to Lurs
2 fighters moved from Georgia to Fars
1 infantry moved from Khurasan to Fars
1 field_gun, 4 heavy_guns and 5 infantry moved from Fars to Sistan
1 fighter moved from Khurasan to Sistan
8 tanks moved from Mesopotamia to Sistan
3 infantry moved from Baghdad to Fars
4 tanks moved from Mecca to Mesopotamia
Purchase Units - Turkey
Turkey buy 2 cavalrys, 1 field_gun, 10 infantry, 3 tanks and 2 trenchs; Remaining resources: 0 PUs; 4 techTokens;
Combat - Turkey
Battle in Sistan
Turkey attack with 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 8 tanks
Britain defend with 1 colonial, 9 field_guns and 10 infantry
Turkey roll dice for 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 8 tanks in Sistan, round 2 : 8/19 hits, 9.00 expected hits
Britain roll dice for 1 colonial, 9 field_guns and 10 infantry in Sistan, round 2 : 7/20 hits, 6.67 expected hits
5 infantry owned by the Turkey, 8 infantry owned by the Britain, 1 heavy_gun owned by the Turkey and 1 field_gun owned by the Turkey lost in Sistan
Turkey roll dice for 1 fighter, 3 heavy_guns and 8 tanks in Sistan, round 3 : 2/12 hits, 6.67 expected hits
Britain roll dice for 1 colonial, 9 field_guns and 2 infantry in Sistan, round 3 : 6/12 hits, 4.00 expected hits
1 fighter owned by the Turkey, 2 infantry owned by the Britain, 2 tanks owned by the Turkey and 3 heavy_guns owned by the Turkey lost in Sistan
6 tanks owned by the Turkey retreated to Fars
Britain win with 1 colonial and 9 field_guns remaining. Battle score for attacker is -30
Casualties for Turkey: 1 field_gun, 1 fighter, 4 heavy_guns, 5 infantry and 2 tanks
Casualties for Britain: 10 infantry
Non Combat Move - Turkey
Place Units - Turkey
2 trenchs placed in Fars
1 cavalry and 1 tank placed in Mecca
1 cavalry and 2 tanks placed in Baghdad
1 field_gun and 2 infantry placed in Constantinople
2 infantry placed in Mecca
3 infantry placed in Damascus
3 infantry placed in Constantinople
Turn Complete - Turkey
Turkey collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Turkey : -5.67
Britain : 2.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover mustardGas
Combat Move - Britain
2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
3 field_guns moved from Cyrenaica to Lower Egypt
8 cavalrys moved from Lower Egypt to Cairo-Suez
1 destroyer moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 59 Central Mediterranean
3 cavalrys moved from Uganda to Cairo-Suez
2 cavalrys moved from Congo to Cairo-Suez
3 cavalrys moved from Dar es Salaam to Western Sudan
1 cavalry moved from German Southwest Africa to Congo
1 cavalry moved from Congo to Western Sudan
2 cavalrys moved from Cape Town to Northern Rhodesia
2 battlecruisers, 2 cruisers and 1 destroyer moved from Sea Zone 50 Mid Atlantic to Sea Zone 54 Alboran Sea
4 colonials moved from Puerto Vallarta to Guadalahara
2 late_fighters moved from Cairo-Suez to Baluchistan
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 143 Pacific Ocean to Sea Zone 146 Pacific Ocean
2 field_guns and 2 infantry moved from Sea Zone 146 Pacific Ocean to Acapulco
2 field_guns and 2 infantry moved from Sea Zone 72 Persian Gulf to Fars
3 fighters moved from Baluchistan to Fars
1 colonial and 9 field_guns moved from Sistan to Fars
1 cavalry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
2 battlecruisers, 1 battleship, 1 cavalry, 2 cruisers, 1 destroyer and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 71 Eastern Mediterranean
1 cavalry moved from Sea Zone 71 Eastern Mediterranean to Cyprus
Britain take Cyprus from Turkey
Purchase Units - Britain
Britain buy 5 cavalrys, 1 destroyer, 2 field_guns, 8 heavy_guns, 5 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Fars
Britain attack with 1 colonial, 11 field_guns, 3 fighters and 2 infantry
Turkey defend with 2 fighters, 4 infantry, 6 tanks and 7 trenchs
Britain roll dice for 1 battlecruiser in Fars, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Turkey
Britain roll dice for 1 colonial, 11 field_guns, 3 fighters and 2 infantry in Fars, round 2 : 6/17 hits, 5.83 expected hits
Units damaged: 6 trenchs owned by the Turkey
Turkey roll dice for 2 fighters, 4 infantry, 6 tanks and 7 trenchs in Fars, round 2 : 4/12 hits, 3.33 expected hits
2 infantry owned by the Britain and 2 field_guns owned by the Britain lost in Fars
Britain roll dice for 1 colonial, 9 field_guns and 3 fighters in Fars, round 3 : 7/13 hits, 4.50 expected hits
Turkey roll dice for 2 fighters, 4 infantry, 6 tanks and 7 trenchs in Fars, round 3 : 3/12 hits, 3.33 expected hits
7 trenchs owned by the Turkey and 3 field_guns owned by the Britain lost in Fars
Britain roll dice for 1 colonial, 6 field_guns and 3 fighters in Fars, round 4 : 3/10 hits, 3.50 expected hits
Turkey roll dice for 2 fighters, 4 infantry and 6 tanks in Fars, round 4 : 3/12 hits, 3.33 expected hits
3 infantry owned by the Turkey and 3 field_guns owned by the Britain lost in Fars
Britain roll dice for 1 colonial, 3 field_guns and 3 fighters in Fars, round 5 : 3/7 hits, 2.50 expected hits
Turkey roll dice for 2 fighters, 1 infantry and 6 tanks in Fars, round 5 : 1/9 hits, 2.33 expected hits
3 tanks owned by the Turkey and 1 field_gun owned by the Britain lost in Fars
Britain roll dice for 1 colonial, 2 field_guns and 3 fighters in Fars, round 6 : 0/6 hits, 2.17 expected hits
Turkey roll dice for 2 fighters, 1 infantry and 3 tanks in Fars, round 6 : 2/6 hits, 1.83 expected hits
1 colonial owned by the Britain and 1 field_gun owned by the Britain lost in Fars
Britain roll dice for 1 field_gun and 3 fighters in Fars, round 7 : 2/4 hits, 1.33 expected hits
Turkey roll dice for 2 fighters, 1 infantry and 3 tanks in Fars, round 7 : 1/6 hits, 1.83 expected hits
1 infantry owned by the Turkey, 1 tank owned by the Turkey and 1 field_gun owned by the Britain lost in Fars
Britain roll dice for 3 fighters in Fars, round 8 : 0/3 hits, 1.00 expected hits
Turkey roll dice for 2 fighters and 2 tanks in Fars, round 8 : 1/4 hits, 1.33 expected hits
1 fighter owned by the Britain lost in Fars
Britain roll dice for 2 fighters in Fars, round 9 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 2 fighters and 2 tanks in Fars, round 9 : 2/4 hits, 1.33 expected hits
1 fighter owned by the Turkey and 2 fighters owned by the Britain lost in Fars
Turkey win with 1 fighter and 2 tanks remaining. Battle score for attacker is -14
Casualties for Britain: 1 colonial, 11 field_guns, 3 fighters and 2 infantry
Casualties for Turkey: 1 fighter, 4 infantry, 4 tanks and 7 trenchs
Battle in Guadalahara
Britain attack with 4 colonials
Neutral defend with 1 infantry
Britain roll dice for 4 colonials in Guadalahara, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Guadalahara, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Guadalahara
Britain loses 0 PUs for violating Guadalaharas neutrality.
Britain win, taking Guadalahara from Neutral with 4 colonials remaining. Battle score for attacker is 3
Casualties for Neutral: 1 infantry
Battle in Acapulco
Britain attack with 2 field_guns and 2 infantry
Neutral defend with 2 infantry
Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 2 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 2 : 0/2 hits, 0.67 expected hits
Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 3 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Acapulco, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Acapulco
Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 4 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Acapulco, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 2 field_guns and 2 infantry in Acapulco, round 5 : 3/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Acapulco, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Acapulco
Britain loses 0 PUs for violating Acapulcos neutrality.
Britain win, taking Acapulco from Neutral with 2 field_guns and 2 infantry remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Non Combat Move - Britain
Place Units - Britain
2 heavy_guns and 3 trenchs placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
3 heavy_guns and 1 infantry placed in Baluchistan
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
3 cavalrys placed in Dar es Salaam
2 cavalrys placed in Cape Town
1 destroyer placed in Sea Zone 15 English Channel
2 infantry placed in Calcutta
Activate Technology - Britain
Britain activating mustardGas
Turn Complete - Britain
Britain collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Britain rolls : : 1.00
Neutral : -2.33
Turkey : -1.67
Britain : -0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Russia
Russia spend 0 on tech rolls
Russia roll 6,4,5,1 and gets 1 hit
Russia removing all Technology Tokens after successful research.
Russia discover railwayGuns
Combat Move - Russia
12 conscripts moved from Pskov to St. Petersburg
1 field_gun and 1 infantry moved from Moscow to Ryazan
Purchase Units - Russia
Russia buy 9 heavy_guns; Remaining resources: 0 PUs; 0 techTokens;
Combat - Russia
Battle in Ryazan
Russia attack with 1 field_gun and 1 infantry
Communists defend with 1 field_gun
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 2 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 2 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 3 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 3 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 4 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 4 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 5 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 5 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 6 : 0/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 6 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun and 1 infantry in Ryazan, round 7 : 2/2 hits, 0.67 expected hits
Communists roll dice for 1 field_gun in Ryazan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russia and 1 field_gun owned by the Communists lost in Ryazan
Russia win, taking Ryazan from Communists with 1 field_gun remaining. Battle score for attacker is 1
Casualties for Russia: 1 infantry
Casualties for Communists: 1 field_gun
Non Combat Move - Russia
Place Units - Russia
6 heavy_guns placed in St. Petersburg
3 heavy_guns placed in Moscow
Russia undo move 1.
3 heavy_guns placed in St. Petersburg
3 heavy_guns placed in Vladivostok
Activate Technology - Russia
Russia activating railwayGuns
Turn Complete - Russia
Russia collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Communists : -1.00
Russia : -2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 8
Research Technology - Communists
Communists roll 1,5,6,5 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover propaganda
Combat Move - Communists
Turning on Edit Mode
EDIT: Removing units owned by Turkey from Fars: 1 tank
EDIT: Adding units owned by Turkey to Fars: 1 fighter
EDIT: Turning off Edit Mode
1 cavalry moved from Volgograd to Ryazan
1 field_gun moved from Vladimir to Ryazan
1 field_gun moved from Nizhni-Novgorod to Vologda
1 conscript moved from Omsk to Kazan
1 conscript moved from Omsk to Novosibirsk
1 cavalry moved from Uzbekistan to Novosibirsk
1 field_gun moved from Kazakhstan to Novosibirsk
1 field_gun moved from Turkmenistan to Kazakhstan
2 conscripts moved from Irkutsk to Buryatia
1 conscript and 1 field_gun moved from Aldan to Khabarovsk
4 conscripts and 4 heavy_guns moved from Yakutsk to Sakhe
1 conscript and 6 infantry moved from Sakhe to Khabarovsk
Purchase Units - Communists
Communists buy 1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Ryazan
Communists attack with 1 cavalry and 1 field_gun
Russia defend with 1 field_gun
Communists roll dice for 1 cavalry and 1 field_gun in Ryazan, round 2 : 2/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Ryazan, round 2 : 1/1 hits, 0.33 expected hits
1 field_gun owned by the Russia and 1 cavalry owned by the Communists lost in Ryazan
Communists win, taking Ryazan from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 field_gun
Non Combat Move - Communists
Place Units - Communists
3 trenchs placed in Sakhe
3 trenchs placed in Khabarovsk
1 cavalry, 9 conscripts, 1 fighter, 2 heavy_guns and 1 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating propaganda
Trigger CommunistsP: Communists has 3 infantry placed in Yakutsk
Turn Complete - Communists
Communists collect 54 PUs; end with 54 PUs
Communists collect 8 PUs from War Bonds; end with 62 PUs
Combat Hit Differential Summary :
Communists : 1.33
Russia : 0.67