TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - British British buy 1 factory_minor, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,2 and gets 0 hits
Combat Move - Russia
3 conscripts moved from Moscow to Smolensk
1 conscript moved from Khabarovsk to Amur
Russia take Amur from Communists
1 conscript moved from Khabarovsk to Aldan
Russia take Aldan from Communists
1 conscript moved from Vladivostok to Primorsky
3 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Novosibirsk to Krasnoyarsk
2 field_guns and 6 infantry moved from St. Petersburg to Pskov
3 conscripts moved from St. Petersburg to Pskov
Purchase Units - Russia
Russia buy 11 conscripts, 2 heavy_guns and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Don
3 conscripts and 3 trenchs placed in Kiev
3 conscripts and 3 trenchs placed in Minsk
3 trenchs placed in Pskov
1 trench placed in Western Siberian Lowlands
Russia undo move 3.
1 conscript, 2 heavy_guns and 3 trenchs placed in Minsk
3 conscripts placed in Moscow
2 conscripts placed in Omsk
2 conscripts placed in St. Petersburg
Turn Complete - Russia
Russia collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,6,3,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover victoryBonds
Combat Move - Communists
2 field_guns moved from Irkutsk to Buryatia
6 field_guns moved from Bratsk to Novosibirsk
2 cavalrys moved from Irkutsk to Novosibirsk
1 conscript moved from Chita to Buryatia
1 field_gun moved from Norilsk to Krasnoyarsk
1 field_gun moved from Evenkia to Krasnoyarsk
1 cavalry moved from Norilsk to Krasnoyarsk
1 cavalry moved from Evenkia to Krasnoyarsk
1 conscript and 1 field_gun moved from Yakutsk to Aldan
1 conscript and 1 field_gun moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 2 conscripts, 1 fighter, 2 gass and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 2 cavalrys and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 2 field_guns in Krasnoyarsk, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is -2
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 conscript
Battle in Aldan
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 6 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 7 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 7 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 8 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 8 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 field_gun in Aldan, round 9 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 9 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 field_gun in Aldan, round 10 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 10 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Buryatia
Communists attack with 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 2 field_guns in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 trench
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 0/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 3 : 2/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 3 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Novosibirsk
Communists attack with 2 cavalrys and 6 field_guns
Russia defend with 3 conscripts
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 2 : 1/8 hits, 2.67 expected hits
Russia roll dice for 3 conscripts in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 3 : 3/8 hits, 2.67 expected hits
Russia roll dice for 2 conscripts in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
2 conscripts owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 2 cavalrys and 6 field_guns remaining. Battle score for attacker is 6
Casualties for Russia: 3 conscripts
Non Combat Move - Communists
Place Units - Communists
2 gass placed in Irkutsk
2 conscripts, 1 fighter and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating victoryBonds
Turn Complete - Communists
Communists collect 34 PUs; end with 35 PUs
Communists collect 9 PUs from War Bonds; end with 44 PUs
Combat Hit Differential Summary :
Communists : -3.00
Russia : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover subwarfare
Combat Move - USA
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 cruiser, 1 field_gun, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 cruiser and 2 submarines placed in Sea Zone 29 Mid Atlantic
2 transports placed in Sea Zone 153 Pacific Ocean
1 field_gun and 2 infantry placed in San Francisco
2 transports placed in Sea Zone 130 Philippine Sea
Activate Technology - USA
USA activating subwarfare
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,3,3,2,4 and gets 0 hits
Combat Move - Germany
2 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens moved from Belarus to Minsk
2 cavalrys moved from Eastern Poland to Minsk
2 gass moved from Warsaw to Minsk
1 heavy_gun and 1 infantry moved from Lithuania to Belarus
1 cavalry moved from Crimea to Dnieper
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
3 infantry moved from Pomerania to Sea Zone 11 Baltic Sea
3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
Germany take Finland from Russia
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 submarines moved from Sea Zone 17 Norwegian Sea to Sea Zone 12 Baltic Sea
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
3 heavy_guns moved from Wurttemburg to Rhine
3 heavy_guns moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
7 infantry and 3 stormtruppens moved from Mecklenburg to Hanover
1 cavalry and 4 infantry moved from Holstein to Hanover
1 cavalry and 5 infantry moved from Hanover to Westphalia
Purchase Units - Germany
Germany buy 1 battleship, 4 cavalrys, 1 cruiser, 2 field_guns, 6 heavy_guns and 6 trenchs; Remaining resources: 1 PUs; 5 techTokens;
Combat - Germany
Battle in Sea Zone 12 Baltic Sea
Germany attack with 2 submarines
Britain defend with 1 battlecruiser and 2 battleships
2 submarines owned by the Germany Submerged
Battle in Minsk
Germany attack with 4 cavalrys, 7 field_guns, 1 fighter, 2 gass, 2 heavy_guns, 11 infantry and 12 stormtruppens
Russia defend with 1 Factory, 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Germany roll dice for 2 gass in Minsk, round 2 : 0/2 hits, 1.33 expected hits
2 gass owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens in Minsk, round 2 : 9/37 hits, 11.50 expected hits
Units damaged: 9 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 2 : 6/24 hits, 6.33 expected hits
6 infantry owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 5 infantry and 12 stormtruppens in Minsk, round 3 : 12/31 hits, 10.50 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 3 : 6/24 hits, 6.33 expected hits
5 infantry owned by the Germany, 4 trenchs owned by the Russia, 5 conscripts owned by the Russia and 1 cavalry owned by the Germany lost in Minsk
Germany roll dice for 3 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns and 12 stormtruppens in Minsk, round 4 : 9/25 hits, 9.50 expected hits
Russia roll dice for 1 cavalry, 2 field_guns, 4 heavy_guns and 8 trenchs in Minsk, round 4 : 7/15 hits, 4.83 expected hits
4 stormtruppens owned by the Germany, 8 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 cavalrys owned by the Germany lost in Minsk
Germany roll dice for 7 field_guns, 1 fighter, 2 heavy_guns and 8 stormtruppens in Minsk, round 5 : 7/18 hits, 7.33 expected hits
Russia roll dice for 2 field_guns and 4 heavy_guns in Minsk, round 5 : 4/6 hits, 3.33 expected hits
2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 field_guns owned by the Russia and 4 heavy_guns owned by the Russia lost in Minsk
Germany winBritain win with 1 battlecruiser and 2 battleships remaining, taking Minsk from Russia with 5 field_guns, 1 fighter, 2 heavy_guns and 6 stormtruppens remaining. Battle score for attacker is -5
Casualties for Germany: 4 cavalrys, 2 field_guns, 2 gass, 11 infantry and 6 stormtruppens
Casualties for Russia: 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Non Combat Move - Germany
1 fighter moved from Minsk to Belarus
Place Units - Germany
1 trench placed in Dnieper
2 field_guns and 1 trench placed in Latvia
1 trench placed in Latvia
2 trenchs placed in Alsace
1 trench placed in Rhine
6 heavy_guns placed in Bavaria
2 cavalrys placed in Eastern Poland
2 cavalrys placed in Warsaw
Germany undo move 2.
1 trench placed in Latvia
1 battleship and 1 cruiser placed in Sea Zone 9 Gulf of Bothnia
Germany undo move 6.
2 field_guns placed in Eastern Poland
2 cavalrys placed in Mecklenburg
Turn Complete - Germany
Germany collect 117 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germany : -3.17
Russia : 2.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - France
France spend 5 on tech rolls
France roll 5,5,1 and gets 0 hits
Combat Move - France
1 colonial moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial moved from Sea Zone 62 Adriatic Sea to Trieste
France take Trieste from Austria
1 colonial and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 battleship, 1 colonial, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial and 1 infantry moved from Sea Zone 62 Adriatic Sea to Croatia
2 infantry moved from Algeria to Tunisia
2 cavalrys moved from Algiers to Tunisia
1 infantry moved from Fezzan to Cyrenaica
2 infantry moved from Yanaon to Madras
2 colonials and 1 infantry moved from Shanghai 2 to Shanghai 1
1 infantry moved from Brittany to Burgundy
8 infantry moved from Paris to Champagne
Purchase Units - France
France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Croatia
France attack with 1 colonial and 1 infantry
Austria defend with 1 infantry and 1 trench
France roll dice for 1 battleship in Croatia, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Austria
France roll dice for 1 colonial and 1 infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial and 1 infantry in Croatia, round 3 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 3 : 0/1 hits, 0.33 expected hits
1 trench owned by the Austria lost in Croatia
France roll dice for 1 colonial and 1 infantry in Croatia, round 4 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Croatia
France win, taking Croatia from Austria with 1 colonial and 1 infantry remaining. Battle score for attacker is 6
Casualties for Austria: 1 infantry and 1 trench
Non Combat Move - France
Place Units - France
1 Factory and 3 trenchs placed in Champagne
8 infantry placed in Paris
2 cavalrys placed in Algiers
3 infantry placed in Marseilles
Turn Complete - France
France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Austria : -1.00
France : 0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Combat Move - Serbia
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs;
Combat - Serbia
Place Units - Serbia
1 heavy_gun, 1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,1 and gets 0 hits
Combat Move - Austria
2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
1 cavalry moved from Albania to Croatia
6 gass moved from Hungary to Croatia
1 field_gun and 1 infantry moved from Venice to Trieste
1 infantry moved from Venice to Trieste
2 field_guns and 2 infantry moved from Belgrade to Serbia
5 gass moved from Galicia to Odessa
1 fighter moved from Odessa to Baranya
Purchase Units - Austria
Austria buy 9 field_guns, 15 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Croatia
Austria attack with 1 cavalry and 6 gass
France defend with 1 colonial and 1 infantry
Austria roll dice for 6 gass in Croatia, round 2 : 6/6 hits, 4.00 expected hits
1 colonial owned by the France and 1 infantry owned by the France lost in Croatia
6 gass owned by the Austria lost in Croatia
Austria win, taking Croatia from France with 1 cavalry remaining. Battle score for attacker is -18
Casualties for France: 1 colonial and 1 infantry
Casualties for Austria: 6 gass
Battle in Trieste
Austria attack with 1 field_gun and 2 infantry
France defend with 1 Factory and 1 colonial
Austria roll dice for 1 field_gun and 2 infantry in Trieste, round 2 : 1/3 hits, 0.83 expected hits
France roll dice for 1 colonial in Trieste, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Trieste
Austria win, taking Trieste from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Non Combat Move - Austria
Place Units - Austria
2 trenchs placed in Milan
6 infantry and 2 trenchs placed in Venice
3 field_guns and 3 infantry placed in Belgrade
3 field_guns and 2 infantry placed in Odessa
3 field_guns and 4 infantry placed in Hungary
Turn Complete - Austria
Austria collect 93 PUs; end with 93 PUs
Austria collect 4 PUs from War Bonds; end with 97 PUs
Combat Hit Differential Summary :
Austria : 2.17
France : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 1/1 hits, 0.00 expected hits
Italy removing all Technology Tokens after successful research.
Italy discover armour
Purchase Units - Italy
Italy buy 1 field_gun, 4 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - Italy
1 field_gun and 5 infantry moved from Rome to Latium
Place Units - Italy
3 trenchs placed in Tuscany
1 field_gun and 2 infantry placed in Piedmont
2 infantry placed in Rome
Activate Technology - Italy
Italy activating armour
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey rolls : 0/1 hits, 0.00 expected hits
Combat Move - Turkey
2 infantry moved from Constantinople to Sea Zone 67 Black Sea
1 battleship, 2 infantry and 1 transport moved from Sea Zone 67 Black Sea to Sea Zone 66 Black Sea
2 infantry moved from Sea Zone 66 Black Sea to Georgia
1 field_gun and 1 infantry moved from Hejaz to Yemen
Turkey take Yemen from Britain
4 infantry moved from Mecca to Hejaz
3 infantry moved from Palestine to Sinai
3 infantry moved from Damascus to Palestine
1 infantry moved from Arabia to Al-Dammam
Turkey take Al-Dammam from Britain
1 infantry moved from Mesopotamia to Kuwait
Turkey take Kuwait from Britain
1 field_gun and 2 infantry moved from Mesopotamia to Basra
2 infantry moved from Fars to Khurasan
1 field_gun moved from Fars to Khurasan
2 infantry moved from Fars to Lurs
2 fighters moved from Baghdad to Lurs
1 infantry moved from Fars to Khurasan
1 fighter moved from Baghdad to Khurasan
1 infantry moved from Fars to Lurs
1 infantry moved from Fars to Lurs
Purchase Units - Turkey
Turkey buy 1 heavy_gun, 5 infantry, 4 tanks and 5 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Combat - Turkey
Battle in Basra
Turkey attack with 1 field_gun and 2 infantry
Britain defend with 1 infantry
Turkey roll dice for 1 field_gun and 2 infantry in Basra, round 2 : 1/3 hits, 0.83 expected hits
Britain roll dice for 1 infantry in Basra, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Basra
Turkey win, taking Basra from Britain with 1 field_gun and 1 infantry remaining. Battle score for attacker is 0
Casualties for Turkey: 1 infantry
Casualties for Britain: 1 infantry
Battle in Khurasan
Turkey attack with 1 field_gun, 1 fighter and 3 infantry
Neutral defend with 2 infantry
Turkey roll dice for 1 field_gun, 1 fighter and 3 infantry in Khurasan, round 2 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 2 infantry in Khurasan, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Khurasan
Turkey loses 0 PUs for violating Khurasans neutrality.
Turkey win, taking Khurasan from Neutral with 1 field_gun, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Casualties for Neutral: 2 infantry
Battle in Lurs
Turkey attack with 2 fighters and 4 infantry
Neutral defend with 2 infantry
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 2 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Lurs
Turkey roll dice for 2 fighters and 4 infantry in Lurs, round 4 : 2/6 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Lurs, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral and 1 infantry owned by the Turkey lost in Lurs
Turkey loses 0 PUs for violating Lurss neutrality.
Turkey win, taking Lurs from Neutral with 2 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Neutral: 2 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - Turkey
1 fighter moved from Khurasan to Fars
2 fighters moved from Lurs to Fars
2 fighters moved from Arabia to Sinai
Place Units - Turkey
3 trenchs placed in Fars
2 trenchs placed in Sinai
Turkey undo move 1.
1 trench placed in Sinai
2 trenchs placed in Fars
4 tanks placed in Mecca
1 heavy_gun placed in Baghdad
3 infantry placed in Damascus
2 infantry placed in Tobruk
Turn Complete - Turkey
Turkey collect 71 PUs; end with 71 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Turkey : -1.33
Turkey rolls : : 0.00
Britain : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover bunkers
Combat Move - Britain
Britain loses 0 PUs for violating Mexico Citys neutrality.
3 cavalrys moved from Cairo-Suez to Lower Egypt
2 field_guns and 3 infantry moved from Western Sudan to Cyrenaica
8 cavalrys moved from Lower Egypt to Cyrenaica
1 infantry moved from Fezzan to Cyrenaica
1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Cairo-Suez to Sea Zone 70 Eastern Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Sea Zone 60 Central Mediterranean to Cyrenaica
1 field_gun moved from Sea Zone 60 Central Mediterranean to Cyrenaica
3 cavalrys moved from Uganda to Cyrenaica
2 cavalrys moved from Congo to Cyrenaica
3 cavalrys moved from Dar es Salaam to Uganda
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
1 battlecruiser and 2 battleships moved from Sea Zone 12 Baltic Sea to Sea Zone 9 Gulf of Bothnia
2 battlecruisers and 2 cruisers moved from Sea Zone 105 Pacific Ocean to Sea Zone 97 South Atlantic
1 field_gun moved from Madras to Sea Zone 73 Arabian Sea
2 infantry moved from Goa to Sea Zone 73 Arabian Sea
1 field_gun moved from Bombay to Sea Zone 73 Arabian Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Baluchistan
2 field_guns and 5 infantry moved from Sindh to Baluchistan
1 colonial moved from Punjab to Baluchistan
1 infantry moved from Bombay to Gujarat
1 field_gun moved from Gujarat to Sindh
1 field_gun and 1 infantry moved from Bismarck Islands to Sea Zone 122 Bismarck Sea
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 122 Bismarck Sea to Sea Zone 113 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Samoa
Britain take Samoa from Germany
1 field_gun and 1 infantry moved from Marshall Islands to Sea Zone 132 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 132 Pacific Ocean to Sea Zone 135 Pacific Ocean
1 cruiser moved from Sea Zone 29 Mid Atlantic to Sea Zone 25 Mid Atlantic
1 colonial moved from Monterrey to Mexico City
Britain take Mexico City from Neutral
4 colonials moved from Monterrey to Chihuahua
2 fighters moved from Calcutta to Gujarat
2 battlecruisers and 2 cruisers moved from Sea Zone 97 South Atlantic to Sea Zone 95 South Atlantic
Purchase Units - Britain
Britain buy 5 cavalrys, 3 field_guns, 1 fighter, 3 heavy_guns, 3 infantry, 2 late_fighters and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Chihuahua
Britain attack with 4 colonials
Neutral defend with 2 infantry
Britain roll dice for 4 colonials in Chihuahua, round 2 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 2 infantry in Chihuahua, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral lost in Chihuahua
Britain roll dice for 4 colonials in Chihuahua, round 3 : 0/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 3 : 0/1 hits, 0.33 expected hits
Britain roll dice for 4 colonials in Chihuahua, round 4 : 1/4 hits, 1.33 expected hits
Neutral roll dice for 1 infantry in Chihuahua, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Chihuahua
Britain loses 0 PUs for violating Chihuahuas neutrality.
Britain win, taking Chihuahua from Neutral with 4 colonials remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Baluchistan
Britain attack with 1 colonial, 4 field_guns and 7 infantry
Neutral defend with 4 infantry
Britain roll dice for 1 battlecruiser in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 colonial, 4 field_guns and 7 infantry in Baluchistan, round 2 : 5/12 hits, 3.50 expected hits
Neutral roll dice for 4 infantry in Baluchistan, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Neutral and 1 infantry owned by the Britain lost in Baluchistan
Britain loses 0 PUs for violating Baluchistans neutrality.
Britain win, taking Baluchistan from Neutral with 1 colonial, 4 field_guns and 6 infantry remaining. Battle score for attacker is 9
Casualties for Britain: 1 infantry
Casualties for Neutral: 4 infantry
Battle in Sea Zone 9 Gulf of Bothnia
Britain attack with 1 battlecruiser and 2 battleships
Germany defend with 1 battleship, 1 cruiser and 4 transports
Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 2 : 1/3 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germany
Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 2 : 1/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Britain
Britain roll dice for 1 battlecruiser and 2 battleships in Sea Zone 9 Gulf of Bothnia, round 3 : 2/3 hits, 2.00 expected hits
Germany roll dice for 1 battleship, 1 cruiser and 4 transports in Sea Zone 9 Gulf of Bothnia, round 3 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Britain
1 battleship owned by the Germany, 1 cruiser owned by the Germany and 1 battlecruiser owned by the Britain lost in Sea Zone 9 Gulf of Bothnia
4 transports owned by the Germany lost in Sea Zone 9 Gulf of Bothnia
Britain win with 2 battleships remaining. Battle score for attacker is 44
Casualties for Britain: 1 battlecruiser
Casualties for Germany: 1 battleship, 1 cruiser and 4 transports
Non Combat Move - Britain
1 fighter moved from London to Belgium
Place Units - Britain
2 late_fighters placed in Cairo-Suez
3 trenchs placed in Cairo-Suez
3 heavy_guns and 3 trenchs placed in Belgium
1 field_gun and 1 infantry placed in Bombay
1 field_gun and 1 infantry placed in Goa
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
1 fighter placed in Calcutta
1 field_gun and 1 infantry placed in German New Guinea
Britain undo move 9.
1 field_gun and 1 infantry placed in London
Activate Technology - Britain
Britain activating bunkers
Turn Complete - Britain
Britain collect 112 PUs; end with 112 PUs
2 units repaired.
Combat Hit Differential Summary :
Britain rolls : : 1.00
Neutral : -1.67
Britain : -1.17
Germany : 0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,1,1 and gets 0 hits
Combat Move - Russia
3 conscripts moved from Moscow to Don
4 conscripts, 2 field_guns and 6 infantry moved from Pskov to Smolensk
12 conscripts moved from St. Petersburg to Pskov
1 cavalry moved from Caucasus to Azerbaijan
Russia take Azerbaijan from Turkey
1 cavalry moved from Azerbaijan to Caucasus
2 infantry moved from Caucasus to Sea Zone 65 Caspian Sea
2 infantry moved from Sea Zone 65 Caspian Sea to Turkmenistan
1 conscript moved from Amur to Chita
Russia take Chita from Communists
4 conscripts and 2 field_guns moved from Khabarovsk to Aldan
1 conscript moved from Primorsky to Khabarovsk
1 conscript moved from Western Siberian Lowlands to Perm
1 conscript moved from Omsk to Kazakhstan
1 conscript moved from Omsk to Kazan
Purchase Units - Russia
Russia buy 11 conscripts and 13 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - Russia
Battle in Aldan
Russia attack with 4 conscripts and 2 field_guns
Communists defend with 1 field_gun
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 3/4 hits, 1.00 expected hits
Communists roll dice for 1 field_gun in Aldan, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Communists lost in Aldan
Russia win, taking Aldan from Communists with 4 conscripts and 2 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 1 field_gun
Non Combat Move - Russia
Place Units - Russia
3 conscripts placed in St. Petersburg
3 trenchs placed in Pskov
3 trenchs placed in Smolensk
3 trenchs placed in Don
3 conscripts and 3 trenchs placed in Kiev
Russia undo move 5.
2 conscripts and 3 trenchs placed in Omsk
1 trench placed in Turkmenistan
3 conscripts placed in Kiev
3 conscripts placed in Moscow
Turn Complete - Russia
Russia collect 58 PUs; end with 58 PUs
Combat Hit Differential Summary :
Communists : -0.33
Russia : 2.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 1,1 and gets 0 hits
Combat Move - Communists
2 cavalrys and 6 field_guns moved from Novosibirsk to Omsk
2 gass moved from Irkutsk to Omsk
1 cavalry moved from Krasnoyarsk to Omsk
1 field_gun moved from Krasnoyarsk to Novosibirsk
2 conscripts and 2 infantry moved from Yakutsk to Aldan
1 conscript and 2 field_guns moved from Buryatia to Chita
1 fighter moved from Yakutsk to Aldan
Purchase Units - Communists
Communists buy 6 conscripts, 2 field_guns and 5 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Communists
Battle in Chita
Communists attack with 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 2 field_guns in Chita, round 2 : 2/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Chita, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Chita
Communists win, taking Chita from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Omsk
Communists attack with 3 cavalrys, 6 field_guns and 2 gass
Russia defend with 1 Factory, 2 conscripts and 5 trenchs
Communists roll dice for 2 gass in Omsk, round 2 : 1/2 hits, 1.33 expected hits
1 conscript owned by the Russia lost in Omsk
2 gass owned by the Communists lost in Omsk
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 2 : 1/9 hits, 3.00 expected hits
Units damaged: 1 trench owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 2 : 0/6 hits, 1.00 expected hits
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 3 : 2/9 hits, 3.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 3 : 0/6 hits, 1.00 expected hits
Communists roll dice for 3 cavalrys and 6 field_guns in Omsk, round 4 : 2/9 hits, 3.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 4 : 1/6 hits, 1.00 expected hits
1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 2 cavalrys and 6 field_guns in Omsk, round 5 : 0/8 hits, 2.67 expected hits
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 5 : 1/6 hits, 1.00 expected hits
1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 1 cavalry and 6 field_guns in Omsk, round 6 : 3/7 hits, 2.33 expected hits
Russia roll dice for 1 conscript and 5 trenchs in Omsk, round 6 : 1/6 hits, 1.00 expected hits
2 trenchs owned by the Russia, 1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Omsk
Communists roll dice for 6 field_guns in Omsk, round 7 : 3/6 hits, 2.00 expected hits
Russia roll dice for 3 trenchs in Omsk, round 7 : 2/3 hits, 0.50 expected hits
3 trenchs owned by the Russia and 2 field_guns owned by the Communists lost in Omsk
Communists win, taking Omsk from Russia with 4 field_guns remaining. Battle score for attacker is -9
Casualties for Russia: 2 conscripts and 5 trenchs
Casualties for Communists: 3 cavalrys, 2 field_guns and 2 gass
Battle in Aldan
Communists attack with 2 conscripts, 1 fighter and 2 infantry
Russia defend with 4 conscripts and 2 field_guns
Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 2 : 0/4 hits, 0.83 expected hits
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 2 : 0/6 hits, 1.33 expected hits
Communists roll dice for 2 conscripts, 1 fighter and 2 infantry in Aldan, round 3 : 2/4 hits, 0.83 expected hits
Russia roll dice for 4 conscripts and 2 field_guns in Aldan, round 3 : 1/6 hits, 1.33 expected hits
2 conscripts owned by the Russia and 1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 conscript, 1 fighter and 2 infantry in Aldan, round 4 : 1/4 hits, 0.83 expected hits
Russia roll dice for 2 conscripts and 2 field_guns in Aldan, round 4 : 1/4 hits, 1.00 expected hits
1 conscript owned by the Russia and 1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 fighter and 2 infantry in Aldan, round 5 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript and 2 field_guns in Aldan, round 5 : 1/3 hits, 0.83 expected hits
1 conscript owned by the Russia and 1 infantry owned by the Communists lost in Aldan
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 6 : 1/2 hits, 0.67 expected hits
Russia roll dice for 2 field_guns in Aldan, round 6 : 0/2 hits, 0.67 expected hits
1 field_gun owned by the Russia lost in Aldan
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 7 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 7 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 8 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 8 : 0/1 hits, 0.33 expected hits
Communists roll dice for 1 fighter and 1 infantry in Aldan, round 9 : 0/2 hits, 0.67 expected hits
Russia roll dice for 1 field_gun in Aldan, round 9 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Communists lost in Aldan
Communists roll dice for 1 fighter in Aldan, round 10 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 field_gun in Aldan, round 10 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Russia lost in Aldan
Communists win with 1 fighter remaining. Battle score for attacker is 6
Casualties for Communists: 2 conscripts and 2 infantry
Casualties for Russia: 4 conscripts and 2 field_guns
Non Combat Move - Communists
1 fighter moved from Aldan to Sakhe
Place Units - Communists
3 trenchs placed in Sakhe
1 trench placed in Krasnoyarsk
1 trench placed in Norilsk
6 conscripts and 2 field_guns placed in Yakutsk
Turn Complete - Communists
Communists collect 35 PUs; end with 35 PUs
Communists collect 7 PUs from War Bonds; end with 42 PUs
Combat Hit Differential Summary :
Communists : -4.50
Russia : -3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 1/1 hits, 0.00 expected hits
USA removing all Technology Tokens after successful research.
USA discover armour
Combat Move - USA
1 cavalry, 2 field_guns, 1 heavy_gun and 2 infantry moved from Chukotka to Sea Zone 151 Bering Sea
1 cavalry, 2 field_guns, 1 heavy_gun, 2 infantry and 4 transports moved from Sea Zone 151 Bering Sea to Sea Zone 142 Pacific Ocean
1 field_gun and 3 infantry moved from Manila to Sea Zone 130 Philippine Sea
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 130 Philippine Sea to Sea Zone 142 Pacific Ocean
1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry moved from Sea Zone 142 Pacific Ocean to Tohoku
1 cavalry, 1 field_gun and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
1 cavalry, 1 field_gun, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 cavalry, 1 field_gun and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
1 cruiser and 2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 destroyer and 2 submarines moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
Purchase Units - USA
USA buy 4 field_guns, 6 infantry and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Battle in Tohoku
USA attack with 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry
Neutral defend with 6 infantry
USA roll dice for 1 cavalry, 3 field_guns, 1 heavy_gun and 5 infantry in Tohoku, round 2 : 5/10 hits, 3.00 expected hits
Neutral roll dice for 6 infantry in Tohoku, round 2 : 5/6 hits, 2.00 expected hits
5 infantry owned by the Neutral and 5 infantry owned by the USA lost in Tohoku
USA roll dice for 1 cavalry, 3 field_guns and 1 heavy_gun in Tohoku, round 3 : 1/5 hits, 1.67 expected hits
Neutral roll dice for 1 infantry in Tohoku, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral lost in Tohoku
USA loses 0 PUs for violating Tohokus neutrality.
USA win, taking Tohoku from Neutral with 1 cavalry, 3 field_guns and 1 heavy_gun remaining. Battle score for attacker is 3
Casualties for USA: 5 infantry
Casualties for Neutral: 6 infantry
Non Combat Move - USA
Place Units - USA
1 transport placed in Sea Zone 130 Philippine Sea
1 field_gun and 2 infantry placed in Manila
3 transports placed in Sea Zone 153 Pacific Ocean
3 field_guns and 3 infantry placed in San Francisco
1 infantry placed in California
Activate Technology - USA
USA activating armour
Trigger USAT5: buytank added to productionUSA
Turn Complete - USA
USA collect 70 PUs; end with 70 PUs
Combat Hit Differential Summary :
Neutral : 2.67
USA : 1.33
USA rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Germany
Germany roll 5,1,4,5,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover industry
Combat Move - Germany
2 cavalrys moved from Warsaw to Belarus
2 field_guns moved from Eastern Poland to Belarus
5 field_guns, 2 heavy_guns and 6 stormtruppens moved from Minsk to Belarus
1 infantry moved from Finland to Karelia
Germany take Karelia from Russia
1 infantry moved from Finland to Murmansk
Germany take Murmansk from Russia
2 cavalrys moved from Mecklenburg to Holland
11 infantry and 3 stormtruppens moved from Hanover to Holland
1 transport moved from Sea Zone 10 Baltic Sea to Sea Zone 12 Baltic Sea
1 transport moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 12 Baltic Sea
3 heavy_guns moved from Wurttemburg to Rhine
3 heavy_guns moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
2 fighters moved from Rhine to Alsace
3 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 51 Mid Atlantic
5 infantry moved from Westphalia to Rhine
1 cavalry moved from Westphalia to Rhine
Purchase Units - Germany
Germany buy 4 cavalrys, 1 destroyer, 2 field_guns, 5 heavy_guns, 2 infantry, 1 late_fighter, 1 submarine and 12 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Germany
Battle in Holland
Germany attack with 2 cavalrys, 11 infantry and 3 stormtruppens
Neutral defend with 3 infantry
Germany roll dice for 2 cavalrys, 11 infantry and 3 stormtruppens in Holland, round 2 : 1/16 hits, 3.17 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Germany and 1 infantry owned by the Neutral lost in Holland
Germany roll dice for 2 cavalrys, 8 infantry and 3 stormtruppens in Holland, round 3 : 2/13 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Holland, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 2 cavalrys, 8 infantry and 3 stormtruppens remaining. Battle score for attacker is 0
Casualties for Germany: 3 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
Place Units - Germany
3 heavy_guns and 3 trenchs placed in Minsk
2 heavy_guns and 3 trenchs placed in Latvia
1 destroyer and 1 submarine placed in Sea Zone 12 Baltic Sea
2 field_guns and 2 infantry placed in Mecklenburg
3 trenchs placed in Rhine
3 trenchs placed in Alsace
2 cavalrys placed in Eastern Poland
2 cavalrys placed in Warsaw
1 late_fighter placed in Bavaria
Activate Technology - Germany
Germany activating industry
Turn Complete - Germany
Germany collect 121 PUs; end with 122 PUs
Combat Hit Differential Summary :
Neutral : 1.33
Germany : -2.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - France
France spend 5 on tech rolls
France roll 2,6,4,6 and gets 2 hits
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
3 infantry moved from Marseilles to Piedmont
2 transports moved from Sea Zone 62 Adriatic Sea to Sea Zone 60 Central Mediterranean
2 cavalrys moved from Tunisia to Cyrenaica
2 infantry moved from Tunisia to Tripolitania
2 cavalrys moved from Algiers to Tunisia
2 infantry moved from Madras to Deccan
1 colonial and 1 field_gun moved from Tsingtao to Sea Zone 137 Yellow Sea
2 colonials moved from Shanghai 1 to Sea Zone 137 Yellow Sea
3 colonials, 1 field_gun and 2 transports moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
3 colonials and 1 field_gun moved from Sea Zone 138 Sea of Japan to Primorsky
1 cruiser moved from Sea Zone 137 Yellow Sea to Sea Zone 138 Sea of Japan
1 infantry moved from Shanghai 1 to Shanghai 2
1 infantry moved from Burgundy to Paris
8 infantry moved from Paris to Champagne
Purchase Units - France
France buy 4 cavalrys, 4 field_guns, 3 heavy_guns, 8 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - France
Place Units - France
3 field_guns and 3 trenchs placed in Champagne
8 infantry placed in Paris
3 heavy_guns placed in Marseilles
1 field_gun placed in Tsingtao
2 cavalrys placed in Yanaon
2 cavalrys placed in Algiers
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Turn Complete - France
France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Serbia
1 infantry moved from Greece to Albania
Serbia take Albania from Austria
Purchase Units - Serbia
Serbia buy 1 cavalry and 1 field_gun; Remaining resources: 0 PUs;
Combat - Serbia
Non Combat Move - Serbia
Place Units - Serbia
1 cavalry and 1 field_gun placed in Greece
Turn Complete - Serbia
Serbia collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 5,6,5,6 and gets 2 hits
Austria removing all Technology Tokens after successful research.
Austria discover workingWomen
Combat Move - Austria
2 field_guns and 2 infantry moved from Serbia to Albania
3 field_guns and 3 infantry moved from Belgrade to Bulgaria
4 field_guns, 1 fighter, 2 heavy_guns and 21 infantry moved from Macedonia to Albania
1 fighter moved from Baranya to Bulgaria
1 cavalry moved from Croatia to Belgrade
3 field_guns and 4 infantry moved from Hungary to Croatia
1 field_gun and 2 infantry moved from Trieste to Venice
7 field_guns and 8 infantry moved from Odessa to Galicia
Purchase Units - Austria
Austria buy 4 field_guns, 1 fighter, 1 heavy_gun, 15 infantry and 4 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Austria
Battle in Albania
Austria attack with 6 field_guns, 1 fighter, 2 heavy_guns and 23 infantry
Serbia defend with 1 infantry
Austria roll dice for 6 field_guns, 1 fighter, 2 heavy_guns and 23 infantry in Albania, round 2 : 13/32 hits, 8.33 expected hits
Serbia roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Serbia lost in Albania
Austria win, taking Albania from Serbia with 6 field_guns, 1 fighter, 2 heavy_guns and 23 infantry remaining. Battle score for attacker is 3
Casualties for Serbia: 1 infantry
Non Combat Move - Austria
1 fighter moved from Albania to Bulgaria
5 gass moved from Odessa to Belgrade
Place Units - Austria
1 fighter and 1 heavy_gun placed in Odessa
3 trenchs placed in Milan
6 infantry and 1 trench placed in Venice
3 field_guns and 3 infantry placed in Belgrade
1 field_gun and 6 infantry placed in Trieste
Activate Technology - Austria
Austria activating workingWomen
Trigger AustriaT1: buyfield_gun_w added to productionAustria
Trigger AustriaT1: buyheavy_gun_w added to productionAustria
Trigger AustriaT1: buyfield_gun removed from productionAustria
Trigger AustriaT1: buyheavy_gun removed from productionAustria
Trigger AustriaT1: buygas_w added to productionAustria
Trigger AustriaT1: buyfighter_w added to productionAustria
Trigger AustriaT1: buygas removed from productionAustria
Trigger AustriaT1: buyfighter removed from productionAustria
Turn Complete - Austria
Austria collect 93 PUs; end with 93 PUs
Austria collect 11 PUs from War Bonds; end with 104 PUs
Combat Hit Differential Summary :
Austria : 4.67
Serbia : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Combat Move - Italy
1 field_gun and 5 infantry moved from Latium to Tuscany
2 infantry moved from Rome to Latium
1 infantry moved from Greece to Sea Zone 60 Central Mediterranean
1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 69 Sea of Crete
1 infantry moved from Sea Zone 69 Sea of Crete to Smyrna
Italy take Smyrna from Turkey
Purchase Units - Italy
Italy buy 1 field_gun, 1 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Non Combat Move - Italy
Place Units - Italy
1 field_gun, 1 infantry and 3 trenchs placed in Piedmont
3 trenchs placed in Tuscany
Turn Complete - Italy
Italy collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 6
Turn Complete - Arabia
Combat Hit Differential Summary :