@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - Britain
Britain spend 5 on tech rolls
Britain roll 6,5 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover merchantmarine
Combat Move - Britain
1 battleship moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 battlecruiser and 1 cruiser moved from Sea Zone 15 English Channel to Sea Zone 13 Skagerrak
1 submarine moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 battleship, 2 cruisers and 5 destroyers moved from Sea Zone 16 North Sea to Sea Zone 13 Skagerrak
1 cruiser moved from Sea Zone 30 Mid Atlantic to Sea Zone 31 Mid Atlantic
5 colonials moved from Great Plains to Texas
1 infantry moved from Dahome to Niger
2 cavalrys moved from Cape Town to German Southwest Africa
2 cavalrys moved from German Southwest Africa to Congo
1 infantry moved from Rwanda to Congo
2 infantry moved from Northern Rhodesia to Congo
2 transports moved from Sea Zone 74 Gulf of Aden to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 field_gun and 1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 72 Persian Gulf
1 field_gun moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 field_gun moved from Sea Zone 72 Persian Gulf to Kuwait
1 infantry moved from Sea Zone 72 Persian Gulf to Al-Dammam
1 infantry moved from Sea Zone 72 Persian Gulf to Kuwait
1 battlecruiser and 1 cruiser moved from Sea Zone 74 Gulf of Aden to Sea Zone 72 Persian Gulf
2 infantry moved from Gujarat to Sindh
2 cavalrys moved from German East Africa to Western Sudan
1 field_gun moved from German East Africa to Uganda
3 cavalrys moved from Dar es Salaam to Uganda
1 field_gun moved from German East Africa to Uganda
1 field_gun and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 68 Aegean Sea
1 field_gun and 1 infantry moved from Sea Zone 68 Aegean Sea to Dardanelles
1 field_gun and 1 infantry moved from Mariana Islands to Sea Zone 135 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 135 Pacific Ocean to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Caroline Islands
Britain take Caroline Islands from Germany
1 battlecruiser and 2 cruisers moved from Sea Zone 122 Bismarck Sea to Sea Zone 112 Pacific Ocean
1 cavalry moved from Oman to Yemen
Britain take Yemen from Turkey
1 cavalry moved from Yemen to Oman
1 fighter moved from London to Belgium
1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
2 infantry moved from London to Sea Zone 15 English Channel
2 infantry moved from Sea Zone 15 English Channel to Belgium
1 infantry moved from Nagpur to Rajputana
1 cruiser moved from Sea Zone 31 Mid Atlantic to Sea Zone 29 Mid Atlantic
Purchase Units - Britain
Britain buy 5 cavalrys, 2 destroyers, 2 field_guns, 1 heavy_gun, 10 infantry, 1 transport and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Kuwait
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Kuwait, round 2 : 1/2 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Kuwait, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Turkey lost in Kuwait
Britain win, taking Kuwait from Turkey with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Turkey: 1 infantry
Battle in Sea Zone 13 Skagerrak
Britain attack with 1 battlecruiser, 2 battleships, 3 cruisers, 5 destroyers and 1 submarine
Germany defend with 3 battlecruisers, 2 battleships, 3 cruisers and 4 submarines
Britain roll dice for 1 submarine in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 5 destroyers in Sea Zone 13 Skagerrak, round 2 : 4/11 hits, 5.17 expected hits
Units damaged: 2 battleships owned by the Germany
Germany roll dice for 4 submarines in Sea Zone 13 Skagerrak, round 2 : 0/4 hits, 0.67 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 2 : 5/8 hits, 4.83 expected hits
Units damaged: 2 battleships owned by the Britain
1 submarine owned by the Britain, 2 submarines owned by the Germany and 2 destroyers owned by the Britain lost in Sea Zone 13 Skagerrak
Britain roll dice for 1 battlecruiser, 2 battleships, 3 cruisers and 3 destroyers in Sea Zone 13 Skagerrak, round 3 : 1/9 hits, 4.50 expected hits
Germany roll dice for 2 submarines in Sea Zone 13 Skagerrak, round 3 : 1/2 hits, 0.33 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 13 Skagerrak, round 3 : 5/8 hits, 4.83 expected hits
1 submarine owned by the Germany, 3 destroyers owned by the Britain and 3 cruisers owned by the Britain lost in Sea Zone 13 Skagerrak
2 battleships owned by the Britain and 1 battlecruiser owned by the Britain retreated to Sea Zone 14 Helgoland Bight
Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine remaining. Battle score for attacker is -61
Casualties for Britain: 3 cruisers, 5 destroyers and 1 submarine
Casualties for Germany: 3 submarines
Battle in Dardanelles
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 field_gun
Britain roll dice for 1 field_gun and 1 infantry in Dardanelles, round 2 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun and 1 infantry in Dardanelles, round 3 : 0/2 hits, 0.67 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Britain lost in Dardanelles
Britain roll dice for 1 field_gun in Dardanelles, round 4 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 4 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 5 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 5 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 6 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 6 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 7 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 7 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 8 : 0/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 8 : 0/1 hits, 0.33 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 9 : 1/1 hits, 0.33 expected hits
Turkey roll dice for 1 field_gun in Dardanelles, round 9 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Turkey lost in Dardanelles
Britain win, taking Dardanelles from Turkey with 1 field_gun remaining. Battle score for attacker is 1
Casualties for Britain: 1 infantry
Casualties for Turkey: 1 field_gun
Battle in Al-Dammam
Britain attack with 1 field_gun and 1 infantry
Turkey defend with 1 infantry
Britain roll dice for 1 battlecruiser in Al-Dammam, round 2 : 1/1 hits, 0.67 expected hits
Turkey roll dice for 1 infantry in Al-Dammam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Turkey and 1 infantry owned by the Britain lost in Al-Dammam
Britain win, taking Al-Dammam from Turkey with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Britain: 1 infantry
Casualties for Turkey: 1 infantry
Non Combat Move - Britain
Place Units - Britain
2 destroyers placed in Sea Zone 70 Eastern Mediterranean
3 trenchs placed in Cairo-Suez
1 heavy_gun and 2 infantry placed in Belgium
1 field_gun and 1 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
2 cavalrys placed in Cape Town
3 cavalrys placed in Dar es Salaam
1 transport placed in Sea Zone 122 Bismarck Sea
1 infantry placed in German New Guinea
5 infantry placed in London
Activate Technology - Britain
Britain activating merchantmarine
Turn Complete - Britain
Britain collect 109 PUs; end with 109 PUs
4 units repaired.
Combat Hit Differential Summary :
Turkey : -1.33
Britain : -6.67
Germany : 0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - Russia
Russia spend 0 on tech rolls
Russia rolls : 0/1 hits, 0.00 expected hits
Combat Move - Russia
1 heavy_gun moved from Don to Minsk
1 conscript and 1 field_gun moved from Ryazan to Don
2 conscripts moved from Smolensk to Don
2 conscripts moved from Moscow to Don
3 conscripts and 1 field_gun moved from Magadan to Khabarovsk
2 conscripts and 1 field_gun moved from Primorsky to Khabarovsk
1 conscript moved from Chita to Buryatia
1 conscript moved from Norilsk to Evenkia
3 conscripts moved from Norilsk to Western Siberian Lowlands
1 conscript moved from Kazakhstan to Novosibirsk
1 conscript moved from Kazakhstan to Omsk
Purchase Units - Russia
Russia buy 21 conscripts and 14 trenchs; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Russia
Place Units - Russia
3 conscripts and 3 trenchs placed in Minsk
3 conscripts and 3 trenchs placed in Kiev
6 conscripts and 3 trenchs placed in St. Petersburg
3 conscripts and 3 trenchs placed in Irkutsk
2 conscripts and 2 trenchs placed in Omsk
3 conscripts placed in Vladivostok
1 conscript placed in Moscow
Russia undo move 6.
2 conscripts placed in Moscow
1 conscript placed in Vladivostok
Turn Complete - Russia
Russia collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russia rolls : : 0.00
@Whackamatt puck these dice!!!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 4,5,3 and gets 0 hits
Combat Move - Communists
6 cavalrys, 2 conscripts and 2 field_guns moved from Bratsk to Irkutsk
1 conscript moved from Amur to Chita
Communists take Chita from Russia
1 field_gun moved from Tiksi to Norilsk
1 field_gun moved from Tiksi to Evenkia
6 field_guns moved from Tiksi to Bratsk
2 cavalrys moved from Yakutsk to Norilsk
2 cavalrys moved from Yakutsk to Evenkia
Purchase Units - Communists
Communists buy 2 conscripts, 2 field_guns and 1 trench; Remaining resources: 0 PUs; 3 techTokens;
Combat - Communists
Battle in Irkutsk
Communists attack with 6 cavalrys, 2 conscripts and 2 field_guns
Russia defend with 1 Factory, 3 conscripts and 6 trenchs
Communists roll dice for 6 cavalrys, 2 conscripts and 2 field_guns in Irkutsk, round 2 : 2/10 hits, 2.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 2 : 1/9 hits, 1.50 expected hits
1 conscript owned by the Communists lost in Irkutsk
Communists roll dice for 6 cavalrys, 1 conscript and 2 field_guns in Irkutsk, round 3 : 2/9 hits, 2.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 3 : 1/9 hits, 1.50 expected hits
1 conscript owned by the Communists lost in Irkutsk
Communists roll dice for 6 cavalrys and 2 field_guns in Irkutsk, round 4 : 6/8 hits, 2.00 expected hits
Units damaged: 2 trenchs owned by the Russia
Russia roll dice for 3 conscripts and 6 trenchs in Irkutsk, round 4 : 1/9 hits, 1.50 expected hits
1 trench owned by the Russia, 3 conscripts owned by the Russia and 1 cavalry owned by the Communists lost in Irkutsk
Communists roll dice for 5 cavalrys and 2 field_guns in Irkutsk, round 5 : 0/7 hits, 1.83 expected hits
Russia roll dice for 5 trenchs in Irkutsk, round 5 : 1/5 hits, 0.83 expected hits
1 cavalry owned by the Communists lost in Irkutsk
Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 6 : 0/6 hits, 1.67 expected hits
Russia roll dice for 5 trenchs in Irkutsk, round 6 : 0/5 hits, 0.83 expected hits
Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 7 : 2/6 hits, 1.67 expected hits
Russia roll dice for 5 trenchs in Irkutsk, round 7 : 0/5 hits, 0.83 expected hits
2 trenchs owned by the Russia lost in Irkutsk
Communists roll dice for 4 cavalrys and 2 field_guns in Irkutsk, round 8 : 1/6 hits, 1.67 expected hits
Russia roll dice for 3 trenchs in Irkutsk, round 8 : 2/3 hits, 0.50 expected hits
1 trench owned by the Russia and 2 cavalrys owned by the Communists lost in Irkutsk
Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 9 : 1/4 hits, 1.33 expected hits
Russia roll dice for 2 trenchs in Irkutsk, round 9 : 0/2 hits, 0.33 expected hits
1 trench owned by the Russia lost in Irkutsk
Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 10 : 0/4 hits, 1.33 expected hits
Russia roll dice for 1 trench in Irkutsk, round 10 : 0/1 hits, 0.17 expected hits
Communists roll dice for 2 cavalrys and 2 field_guns in Irkutsk, round 11 : 1/4 hits, 1.33 expected hits
Russia roll dice for 1 trench in Irkutsk, round 11 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Irkutsk
Communists win, taking Irkutsk from Russia with 2 cavalrys and 2 field_guns remaining. Battle score for attacker is 4
Casualties for Communists: 4 cavalrys and 2 conscripts
Casualties for Russia: 3 conscripts and 6 trenchs
Battle in Evenkia
Communists attack with 2 cavalrys and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 1 field_gun in Evenkia, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Evenkia, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Evenkia
Communists win, taking Evenkia from Russia with 1 cavalry and 1 field_gun remaining. Battle score for attacker is -2
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 conscript
Battle in Norilsk
Communists attack with 2 cavalrys and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 1 field_gun in Norilsk, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Norilsk, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Norilsk
Communists win, taking Norilsk from Russia with 2 cavalrys and 1 field_gun remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Non Combat Move - Communists
1 infantry moved from Aldan to Yakutsk
Place Units - Communists
2 conscripts, 2 field_guns and 1 trench placed in Yakutsk
Turn Complete - Communists
Communists collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Communists : -1.50
Russia : -1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 3
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 0/1 hits, 0.00 expected hits
Combat Move - USA
2 destroyers moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
1 cavalry and 1 heavy_gun moved from San Francisco to Sea Zone 153 Pacific Ocean
1 cavalry, 1 heavy_gun and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
1 cavalry and 1 heavy_gun moved from Sea Zone 151 Bering Sea to Chukotka
1 cavalry moved from Baja-Sonora to San Francisco
Purchase Units - USA
USA buy 1 Factory, 2 field_guns, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - USA
Place Units - USA
2 transports placed in Sea Zone 153 Pacific Ocean
2 field_guns and 2 infantry placed in San Francisco
1 Factory placed in California
2 submarines placed in Sea Zone 29 Mid Atlantic
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
USA rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 5,1,4 and gets 0 hits
Combat Move - Germany
4 field_guns, 2 heavy_guns and 3 infantry moved from Eastern Poland to Belarus
2 cavalrys moved from Warsaw to Belarus
1 infantry moved from Belarus to Dnieper
Germany take Dnieper from Russia
1 cavalry moved from Belarus to Crimea
Germany take Crimea from Russia
1 field_gun and 7 infantry moved from Lithuania to Belarus
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 13 Skagerrak to Sea Zone 15 English Channel
3 heavy_guns moved from Wurttemburg to Alsace
1 heavy_gun moved from Wurttemburg to Rhine
1 heavy_gun moved from Wurttemburg to Alsace
1 heavy_gun moved from Wurttemburg to Rhine
6 heavy_guns moved from Bavaria to Wurttemburg
3 stormtruppens moved from Berlin to Mecklenburg
12 stormtruppens moved from Latvia to Belarus
6 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
1 field_gun and 11 infantry moved from East Prussia to Sea Zone 11 Baltic Sea
1 heavy_gun and 1 infantry moved from East Prussia to Lithuania
8 infantry and 4 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
8 infantry moved from Sea Zone 9 Gulf of Bothnia to Latvia
1 field_gun, 3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
1 field_gun and 3 infantry moved from Sea Zone 9 Gulf of Bothnia to Estonia
Germany take Estonia from Russia
3 infantry moved from Mecklenburg to Pomerania
2 submarines moved from Sea Zone 19 North Atlantic to Sea Zone 17 Norwegian Sea
3 submarines moved from Sea Zone 54 Alboran Sea to Sea Zone 58 Tyrrhenian Sea
Purchase Units - Germany
Germany buy 1 Factory, 2 cavalrys, 2 gass, 6 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 1 PUs; 3 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine
Britain defend with 1 transport; France defend with 1 battlecruiser, 1 cruiser and 1 transport
Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 0/1 hits, 0.33 expected hits
Germany roll dice for 3 battlecruisers, 2 battleships and 3 cruisers in Sea Zone 15 English Channel, round 2 : 5/8 hits, 4.83 expected hits
France roll dice for 1 battlecruiser, 1 cruiser and 2 transports in Sea Zone 15 English Channel, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 2 battleships owned by the Germany
1 transport owned by the France, 1 cruiser owned by the France, 1 battlecruiser owned by the France and 1 transport owned by the Britain lost in Sea Zone 15 English Channel
Germany win with 3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine remaining. Battle score for attacker is 40
Casualties for France: 1 battlecruiser, 1 cruiser and 1 transport
Casualties for Britain: 1 transport
Non Combat Move - Germany
Place Units - Germany
3 trenchs placed in Rhine
3 trenchs placed in Alsace
6 heavy_guns placed in Bavaria
1 Factory placed in Latvia
2 cavalrys placed in Eastern Poland
2 gass placed in Warsaw
4 infantry placed in Mecklenburg
Turn Complete - Germany
Germany collect 114 PUs; end with 115 PUs
2 units repaired.
Combat Hit Differential Summary :
France : 0.83
Germany : -0.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - France
France spend 5 on tech rolls
France roll 1,4 and gets 0 hits
Combat Move - France
2 heavy_guns moved from Marseilles to Piedmont
1 infantry moved from Marseilles to Piedmont
1 colonial moved from Tunisia to Sea Zone 59 Central Mediterranean
1 colonial and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
1 colonial moved from Sea Zone 60 Central Mediterranean to Cyrenaica
1 colonial and 2 infantry moved from Fezzan to Cyrenaica
2 infantry moved from Algiers to Algeria
1 infantry moved from Niger to Fezzan
8 heavy_guns moved from Paris to Champagne
2 heavy_guns moved from Champagne to Belgium
1 colonial, 1 infantry and 1 transport moved from Sea Zone 129 South China Sea to Sea Zone 137 Yellow Sea
1 colonial and 1 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
Purchase Units - France
France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Non Combat Move - France
Place Units - France
2 cavalrys placed in Algiers
1 Factory placed in Tsingtao
3 trenchs placed in Champagne
2 infantry placed in Yanaon
8 infantry placed in Paris
1 infantry placed in Brittany
Turn Complete - France
France collect 75 PUs; end with 75 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Combat Move - Serbia
1 field_gun, 1 heavy_gun and 15 infantry moved from Macedonia to Greece
Purchase Units - Serbia
Serbia buy 5 infantry and 1 trench; Remaining resources: 0 PUs;
Non Combat Move - Serbia
Place Units - Serbia
5 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 5,1,6,4 and gets 1 hit
Austria removing all Technology Tokens after successful research.
Austria discover industry
Combat Move - Austria
1 cavalry moved from Bosnia to Albania
Austria take Albania from Serbia
2 field_guns, 2 heavy_guns and 7 infantry moved from Serbia to Macedonia
Austria take Macedonia from Serbia
12 infantry moved from Bulgaria to Macedonia
2 field_guns and 2 infantry moved from Belgrade to Bulgaria
1 infantry moved from Bosnia to Croatia
1 fighter moved from Baranya to Bulgaria
6 infantry moved from Trieste to Venice
4 infantry moved from Venice to Milan
2 infantry moved from Venice to Milan
Purchase Units - Austria
Austria buy 3 field_guns, 6 gass, 4 heavy_guns, 4 infantry and 5 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Austria
Non Combat Move - Austria
Place Units - Austria
1 field_gun and 2 infantry placed in Odessa
2 field_guns and 2 infantry placed in Belgrade
3 trenchs placed in Milan
4 heavy_guns and 1 trench placed in Venice
1 trench placed in Croatia
6 gass placed in Hungary
Activate Technology - Austria
Austria activating industry
Turn Complete - Austria
Austria collect 93 PUs; end with 94 PUs
Austria collect 9 PUs from War Bonds; end with 103 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Combat Move - Italy
1 infantry moved from Sicily to Sea Zone 59 Central Mediterranean
1 battlecruiser, 1 infantry and 1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Sea Zone 60 Central Mediterranean to Greece
Purchase Units - Italy
Italy buy 1 field_gun and 7 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
2 infantry moved from Latium to Tuscany
Place Units - Italy
1 field_gun and 5 infantry placed in Rome
2 infantry placed in Piedmont
Turn Complete - Italy
Italy collect 25 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Turkey
Turkey spend 5 on tech rolls
Turkey roll 1,4,6,6 and gets 2 hits
Turkey removing all Technology Tokens after successful research.
Turkey discover armour
Combat Move - Turkey
1 battleship moved from Sea Zone 64 Sea of Azov to Sea Zone 67 Black Sea
1 heavy_gun moved from Bulgaria to Sea Zone 67 Black Sea
1 heavy_gun moved from Sea Zone 67 Black Sea to Dardanelles
3 infantry moved from Bulgaria to Dardanelles
1 heavy_gun and 1 infantry moved from Hejaz to Sinai
2 fighters moved from Sinai to Hejaz
1 infantry moved from Palestine to Sinai
2 fighters moved from Hejaz to Arabia
1 infantry moved from Palestine to Hejaz
2 infantry moved from Damascus to Palestine
1 infantry moved from Damascus to Mesopotamia
1 field_gun and 2 infantry moved from Baghdad to Mesopotamia
Purchase Units - Turkey
Turkey buy 3 fighters, 9 infantry and 3 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Turkey
Battle in Dardanelles
Turkey attack with 1 heavy_gun and 3 infantry
Britain defend with 1 field_gun
Turkey roll dice for 1 battleship in Dardanelles, round 2 : 1/1 hits, 0.67 expected hits
Britain roll dice for 1 field_gun in Dardanelles, round 2 : 0/1 hits, 0.33 expected hits
1 field_gun owned by the Britain lost in Dardanelles
Turkey win, taking Dardanelles from Britain with 1 heavy_gun and 3 infantry remaining. Battle score for attacker is 4
Casualties for Britain: 1 field_gun
Non Combat Move - Turkey
Place Units - Turkey
1 trench placed in Arabia
1 trench placed in Palestine
1 trench placed in Georgia
3 fighters placed in Baghdad
2 infantry placed in Tobruk
3 infantry placed in Damascus
4 infantry placed in Mecca
Activate Technology - Turkey
Turkey activating armour
Trigger TurkeyT5: buytank added to productionTurkey
Turn Complete - Turkey
Turkey collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
Turkey : 0.33
Britain : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Britain
Britain spend 5 on tech rolls
Britain rolls : 1/1 hits, 0.00 expected hits
Britain removing all Technology Tokens after successful research.
Britain discover lateFighter
Combat Move - Britain
1 battlecruiser and 2 battleships moved from Sea Zone 14 Helgoland Bight to Sea Zone 12 Baltic Sea
1 transport moved from Sea Zone 68 Aegean Sea to Sea Zone 60 Central Mediterranean
2 destroyers moved from Sea Zone 70 Eastern Mediterranean to Sea Zone 60 Central Mediterranean
1 infantry moved from Kuwait to Basra
Britain take Basra from Turkey
1 field_gun moved from Kuwait to Sea Zone 72 Persian Gulf
1 field_gun moved from Al-Dammam to Sea Zone 72 Persian Gulf
2 field_guns and 2 transports moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 battlecruiser and 1 cruiser moved from Sea Zone 72 Persian Gulf to Sea Zone 73 Arabian Sea
1 infantry moved from Rajputana to Sindh
1 infantry moved from Bombay to Sea Zone 73 Arabian Sea
1 infantry moved from Goa to Sea Zone 73 Arabian Sea
2 field_guns and 2 infantry moved from Sea Zone 73 Arabian Sea to Sindh
1 cavalry moved from Oman to Aden
1 field_gun moved from Bombay to Gujarat
1 field_gun moved from Goa to Madras
1 field_gun and 1 infantry moved from Caroline Islands to Sea Zone 132 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 132 Pacific Ocean to Marshall Islands
1 field_gun and 1 infantry moved from German New Guinea to Sea Zone 122 Bismarck Sea
1 field_gun and 1 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
Britain take Bismarck Islands from Germany
2 battlecruisers and 2 cruisers moved from Sea Zone 112 Pacific Ocean to Sea Zone 105 Pacific Ocean
1 infantry moved from Niger to Fezzan
2 cavalrys moved from Western Sudan to Cairo-Suez
3 cavalrys and 2 field_guns moved from Uganda to Western Sudan
3 cavalrys moved from Western Sudan to Lower Egypt
3 cavalrys moved from Dar es Salaam to Uganda
3 infantry moved from Congo to Western Sudan
2 cavalrys moved from Congo to Lower Egypt
2 cavalrys moved from German Southwest Africa to Congo
2 cavalrys moved from Cape Town to German Southwest Africa
5 colonials moved from Texas to Monterrey
Purchase Units - Britain
Britain buy 5 cavalrys, 3 field_guns, 3 fighters, 3 heavy_guns, 4 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Britain
Battle in Monterrey
Britain attack with 5 colonials
Neutral defend with 2 infantry
Britain roll dice for 5 colonials in Monterrey, round 2 : 4/5 hits, 1.67 expected hits
Neutral roll dice for 2 infantry in Monterrey, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral lost in Monterrey
Britain loses 0 PUs for violating Monterreys neutrality.
Britain win, taking Monterrey from Neutral with 5 colonials remaining. Battle score for attacker is 6
Casualties for Neutral: 2 infantry
Battle in Marshall Islands
Britain attack with 1 field_gun and 1 infantry
Germany defend with 1 infantry
Britain roll dice for 1 field_gun and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 0.67 expected hits
Germany roll dice for 1 infantry in Marshall Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germany lost in Marshall Islands
Britain win, taking Marshall Islands from Germany with 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Non Combat Move - Britain
Place Units - Britain
3 heavy_guns and 3 trenchs placed in Belgium
2 field_guns and 3 trenchs placed in Cairo-Suez
3 cavalrys placed in Dar es Salaam
2 cavalrys placed in Cape Town
2 infantry placed in Goa
1 field_gun and 1 infantry placed in Bombay
2 fighters placed in Calcutta
1 fighter and 1 infantry placed in London
Activate Technology - Britain
Britain activating lateFighter
Trigger BritainT3: buylate_fighter added to productionBritain
Turn Complete - Britain
Britain collect 108 PUs; end with 108 PUs
Combat Hit Differential Summary :
Britain rolls : : 1.00
Neutral : -0.67
Britain : 2.67
Germany : -0.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Russia
Russia spend 5 on tech rolls
Russia roll 4,2 and gets 0 hits
Combat Move - Russia
3 conscripts moved from Moscow to Smolensk
1 conscript moved from Khabarovsk to Amur
Russia take Amur from Communists
1 conscript moved from Khabarovsk to Aldan
Russia take Aldan from Communists
1 conscript moved from Vladivostok to Primorsky
3 conscripts moved from Omsk to Novosibirsk
1 conscript moved from Novosibirsk to Krasnoyarsk
2 field_guns and 6 infantry moved from St. Petersburg to Pskov
3 conscripts moved from St. Petersburg to Pskov
Purchase Units - Russia
Russia buy 11 conscripts, 2 heavy_guns and 13 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Russia
Non Combat Move - Russia
Place Units - Russia
3 trenchs placed in Don
3 conscripts and 3 trenchs placed in Kiev
3 conscripts and 3 trenchs placed in Minsk
3 trenchs placed in Pskov
1 trench placed in Western Siberian Lowlands
Russia undo move 3.
1 conscript, 2 heavy_guns and 3 trenchs placed in Minsk
3 conscripts placed in Moscow
2 conscripts placed in Omsk
2 conscripts placed in St. Petersburg
Turn Complete - Russia
Russia collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - Communists
Communists spend 5 on tech rolls
Communists roll 2,6,3,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover victoryBonds
Combat Move - Communists
2 field_guns moved from Irkutsk to Buryatia
6 field_guns moved from Bratsk to Novosibirsk
2 cavalrys moved from Irkutsk to Novosibirsk
1 conscript moved from Chita to Buryatia
1 field_gun moved from Norilsk to Krasnoyarsk
1 field_gun moved from Evenkia to Krasnoyarsk
1 cavalry moved from Norilsk to Krasnoyarsk
1 cavalry moved from Evenkia to Krasnoyarsk
1 conscript and 1 field_gun moved from Yakutsk to Aldan
1 conscript and 1 field_gun moved from Yakutsk to Sakhe
1 infantry moved from Yakutsk to Sakhe
Purchase Units - Communists
Communists buy 2 conscripts, 1 fighter, 2 gass and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Battle in Krasnoyarsk
Communists attack with 2 cavalrys and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 2 cavalrys and 2 field_guns in Krasnoyarsk, round 2 : 2/4 hits, 1.33 expected hits
Russia roll dice for 1 conscript in Krasnoyarsk, round 2 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Russia and 1 cavalry owned by the Communists lost in Krasnoyarsk
Communists win, taking Krasnoyarsk from Russia with 1 cavalry and 2 field_guns remaining. Battle score for attacker is -2
Casualties for Communists: 1 cavalry
Casualties for Russia: 1 conscript
Battle in Aldan
Communists attack with 1 conscript and 1 field_gun
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 2 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 3 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 3 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 4 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 4 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 5 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 5 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 6 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 6 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 7 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 7 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript and 1 field_gun in Aldan, round 8 : 0/2 hits, 0.50 expected hits
Russia roll dice for 1 conscript in Aldan, round 8 : 1/1 hits, 0.17 expected hits
1 conscript owned by the Communists lost in Aldan
Communists roll dice for 1 field_gun in Aldan, round 9 : 0/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 9 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 field_gun in Aldan, round 10 : 1/1 hits, 0.33 expected hits
Russia roll dice for 1 conscript in Aldan, round 10 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Aldan
Communists win, taking Aldan from Russia with 1 field_gun remaining. Battle score for attacker is 0
Casualties for Communists: 1 conscript
Casualties for Russia: 1 conscript
Battle in Buryatia
Communists attack with 1 conscript and 2 field_guns
Russia defend with 1 conscript
Communists roll dice for 1 conscript and 2 field_guns in Buryatia, round 2 : 1/3 hits, 0.83 expected hits
Russia roll dice for 1 conscript in Buryatia, round 2 : 0/1 hits, 0.17 expected hits
1 conscript owned by the Russia lost in Buryatia
Communists win, taking Buryatia from Russia with 1 conscript and 2 field_guns remaining. Battle score for attacker is 2
Casualties for Russia: 1 conscript
Battle in Sakhe
Communists attack with 1 conscript, 1 field_gun and 1 infantry
Russia defend with 1 trench
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 2 : 0/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 2 : 0/1 hits, 0.17 expected hits
Communists roll dice for 1 conscript, 1 field_gun and 1 infantry in Sakhe, round 3 : 2/3 hits, 0.67 expected hits
Russia roll dice for 1 trench in Sakhe, round 3 : 0/1 hits, 0.17 expected hits
1 trench owned by the Russia lost in Sakhe
Communists win, taking Sakhe from Russia with 1 conscript, 1 field_gun and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russia: 1 trench
Battle in Novosibirsk
Communists attack with 2 cavalrys and 6 field_guns
Russia defend with 3 conscripts
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 2 : 1/8 hits, 2.67 expected hits
Russia roll dice for 3 conscripts in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
1 conscript owned by the Russia lost in Novosibirsk
Communists roll dice for 2 cavalrys and 6 field_guns in Novosibirsk, round 3 : 3/8 hits, 2.67 expected hits
Russia roll dice for 2 conscripts in Novosibirsk, round 3 : 0/2 hits, 0.33 expected hits
2 conscripts owned by the Russia lost in Novosibirsk
Communists win, taking Novosibirsk from Russia with 2 cavalrys and 6 field_guns remaining. Battle score for attacker is 6
Casualties for Russia: 3 conscripts
Non Combat Move - Communists
Place Units - Communists
2 gass placed in Irkutsk
2 conscripts, 1 fighter and 2 infantry placed in Yakutsk
Activate Technology - Communists
Communists activating victoryBonds
Turn Complete - Communists
Communists collect 34 PUs; end with 35 PUs
Communists collect 9 PUs from War Bonds; end with 44 PUs
Combat Hit Differential Summary :
Communists : -3.00
Russia : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 4
Research Technology - USA
USA spend 5 on tech rolls
USA roll 2,6 and gets 1 hit
USA removing all Technology Tokens after successful research.
USA discover subwarfare
Combat Move - USA
1 destroyer moved from Sea Zone 23 Mid Atlantic to Sea Zone 25 Mid Atlantic
2 field_guns and 2 infantry moved from San Francisco to Sea Zone 153 Pacific Ocean
2 field_guns, 2 infantry and 2 transports moved from Sea Zone 153 Pacific Ocean to Sea Zone 151 Bering Sea
2 field_guns and 2 infantry moved from Sea Zone 151 Bering Sea to Chukotka
Purchase Units - USA
USA buy 1 cruiser, 1 field_gun, 2 infantry, 2 submarines and 4 transports; Remaining resources: 0 PUs; 0 techTokens;
Non Combat Move - USA
1 infantry moved from Atlanta to Charleston
2 submarines moved from Sea Zone 29 Mid Atlantic to Sea Zone 23 Mid Atlantic
Place Units - USA
1 cruiser and 2 submarines placed in Sea Zone 29 Mid Atlantic
2 transports placed in Sea Zone 153 Pacific Ocean
1 field_gun and 2 infantry placed in San Francisco
2 transports placed in Sea Zone 130 Philippine Sea
Activate Technology - USA
USA activating subwarfare
Turn Complete - USA
USA collect 67 PUs; end with 67 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Germany
Germany spend 10 on tech rolls
Germany roll 2,3,3,2,4 and gets 0 hits
Combat Move - Germany
2 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens moved from Belarus to Minsk
2 cavalrys moved from Eastern Poland to Minsk
2 gass moved from Warsaw to Minsk
1 heavy_gun and 1 infantry moved from Lithuania to Belarus
1 cavalry moved from Crimea to Dnieper
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 10 Baltic Sea
2 transports moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
3 infantry moved from Pomerania to Sea Zone 11 Baltic Sea
3 infantry and 2 transports moved from Sea Zone 11 Baltic Sea to Sea Zone 9 Gulf of Bothnia
3 infantry moved from Sea Zone 9 Gulf of Bothnia to Finland
Germany take Finland from Russia
1 transport moved from Sea Zone 9 Gulf of Bothnia to Sea Zone 11 Baltic Sea
2 submarines moved from Sea Zone 17 Norwegian Sea to Sea Zone 12 Baltic Sea
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 15 English Channel to Sea Zone 14 Helgoland Bight
3 battlecruisers, 2 battleships, 3 cruisers and 1 submarine moved from Sea Zone 14 Helgoland Bight to Sea Zone 13 Skagerrak
3 heavy_guns moved from Wurttemburg to Rhine
3 heavy_guns moved from Wurttemburg to Alsace
6 heavy_guns moved from Bavaria to Wurttemburg
3 submarines moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 54 Alboran Sea
7 infantry and 3 stormtruppens moved from Mecklenburg to Hanover
1 cavalry and 4 infantry moved from Holstein to Hanover
1 cavalry and 5 infantry moved from Hanover to Westphalia
Purchase Units - Germany
Germany buy 1 battleship, 4 cavalrys, 1 cruiser, 2 field_guns, 6 heavy_guns and 6 trenchs; Remaining resources: 1 PUs; 5 techTokens;
Combat - Germany
Battle in Sea Zone 12 Baltic Sea
Germany attack with 2 submarines
Britain defend with 1 battlecruiser and 2 battleships
2 submarines owned by the Germany Submerged
Battle in Minsk
Germany attack with 4 cavalrys, 7 field_guns, 1 fighter, 2 gass, 2 heavy_guns, 11 infantry and 12 stormtruppens
Russia defend with 1 Factory, 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Germany roll dice for 2 gass in Minsk, round 2 : 0/2 hits, 1.33 expected hits
2 gass owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 11 infantry and 12 stormtruppens in Minsk, round 2 : 9/37 hits, 11.50 expected hits
Units damaged: 9 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 2 : 6/24 hits, 6.33 expected hits
6 infantry owned by the Germany lost in Minsk
Germany roll dice for 4 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns, 5 infantry and 12 stormtruppens in Minsk, round 3 : 12/31 hits, 10.50 expected hits
Units damaged: 3 trenchs owned by the Russia
Russia roll dice for 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs in Minsk, round 3 : 6/24 hits, 6.33 expected hits
5 infantry owned by the Germany, 4 trenchs owned by the Russia, 5 conscripts owned by the Russia and 1 cavalry owned by the Germany lost in Minsk
Germany roll dice for 3 cavalrys, 7 field_guns, 1 fighter, 2 heavy_guns and 12 stormtruppens in Minsk, round 4 : 9/25 hits, 9.50 expected hits
Russia roll dice for 1 cavalry, 2 field_guns, 4 heavy_guns and 8 trenchs in Minsk, round 4 : 7/15 hits, 4.83 expected hits
4 stormtruppens owned by the Germany, 8 trenchs owned by the Russia, 1 cavalry owned by the Russia and 3 cavalrys owned by the Germany lost in Minsk
Germany roll dice for 7 field_guns, 1 fighter, 2 heavy_guns and 8 stormtruppens in Minsk, round 5 : 7/18 hits, 7.33 expected hits
Russia roll dice for 2 field_guns and 4 heavy_guns in Minsk, round 5 : 4/6 hits, 3.33 expected hits
2 stormtruppens owned by the Germany, 2 field_guns owned by the Germany, 2 field_guns owned by the Russia and 4 heavy_guns owned by the Russia lost in Minsk
Germany winBritain win with 1 battlecruiser and 2 battleships remaining, taking Minsk from Russia with 5 field_guns, 1 fighter, 2 heavy_guns and 6 stormtruppens remaining. Battle score for attacker is -5
Casualties for Germany: 4 cavalrys, 2 field_guns, 2 gass, 11 infantry and 6 stormtruppens
Casualties for Russia: 1 cavalry, 5 conscripts, 2 field_guns, 4 heavy_guns and 12 trenchs
Non Combat Move - Germany
1 fighter moved from Minsk to Belarus
Place Units - Germany
1 trench placed in Dnieper
2 field_guns and 1 trench placed in Latvia
1 trench placed in Latvia
2 trenchs placed in Alsace
1 trench placed in Rhine
6 heavy_guns placed in Bavaria
2 cavalrys placed in Eastern Poland
2 cavalrys placed in Warsaw
Germany undo move 2.
1 trench placed in Latvia
1 battleship and 1 cruiser placed in Sea Zone 9 Gulf of Bothnia
Germany undo move 6.
2 field_guns placed in Eastern Poland
2 cavalrys placed in Mecklenburg
Turn Complete - Germany
Germany collect 117 PUs; end with 118 PUs
Combat Hit Differential Summary :
Germany : -3.17
Russia : 2.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - France
France spend 5 on tech rolls
France roll 5,5,1 and gets 0 hits
Combat Move - France
1 colonial moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 colonial and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial moved from Sea Zone 62 Adriatic Sea to Trieste
France take Trieste from Austria
1 colonial and 1 infantry moved from Cyrenaica to Sea Zone 60 Central Mediterranean
1 battleship, 1 colonial, 1 cruiser, 1 infantry and 1 transport moved from Sea Zone 60 Central Mediterranean to Sea Zone 62 Adriatic Sea
1 colonial and 1 infantry moved from Sea Zone 62 Adriatic Sea to Croatia
2 infantry moved from Algeria to Tunisia
2 cavalrys moved from Algiers to Tunisia
1 infantry moved from Fezzan to Cyrenaica
2 infantry moved from Yanaon to Madras
2 colonials and 1 infantry moved from Shanghai 2 to Shanghai 1
1 infantry moved from Brittany to Burgundy
8 infantry moved from Paris to Champagne
Purchase Units - France
France buy 1 Factory, 2 cavalrys, 11 infantry and 3 trenchs; Remaining resources: 0 PUs; 3 techTokens;
Combat - France
Battle in Croatia
France attack with 1 colonial and 1 infantry
Austria defend with 1 infantry and 1 trench
France roll dice for 1 battleship in Croatia, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 trench owned by the Austria
France roll dice for 1 colonial and 1 infantry in Croatia, round 2 : 0/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 2 : 0/1 hits, 0.33 expected hits
France roll dice for 1 colonial and 1 infantry in Croatia, round 3 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry and 1 trench in Croatia, round 3 : 0/1 hits, 0.33 expected hits
1 trench owned by the Austria lost in Croatia
France roll dice for 1 colonial and 1 infantry in Croatia, round 4 : 1/2 hits, 0.50 expected hits
Austria roll dice for 1 infantry in Croatia, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Croatia
France win, taking Croatia from Austria with 1 colonial and 1 infantry remaining. Battle score for attacker is 6
Casualties for Austria: 1 infantry and 1 trench
Non Combat Move - France
Place Units - France
1 Factory and 3 trenchs placed in Champagne
8 infantry placed in Paris
2 cavalrys placed in Algiers
3 infantry placed in Marseilles
Turn Complete - France
France collect 85 PUs; end with 85 PUs
Combat Hit Differential Summary :
Austria : -1.00
France : 0.83
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Combat Move - Serbia
Purchase Units - Serbia
Serbia buy 1 heavy_gun, 1 infantry and 1 trench; Remaining resources: 1 PUs;
Combat - Serbia
Place Units - Serbia
1 heavy_gun, 1 infantry and 1 trench placed in Greece
Turn Complete - Serbia
Serbia collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.4
Game History
Round: 5
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,1 and gets 0 hits
Combat Move - Austria
2 field_guns, 1 fighter and 2 infantry moved from Bulgaria to Macedonia
1 cavalry moved from Albania to Croatia
6 gass moved from Hungary to Croatia
1 field_gun and 1 infantry moved from Venice to Trieste
1 infantry moved from Venice to Trieste
2 field_guns and 2 infantry moved from Belgrade to Serbia
5 gass moved from Galicia to Odessa
1 fighter moved from Odessa to Baranya
Purchase Units - Austria
Austria buy 9 field_guns, 15 infantry and 4 trenchs; Remaining resources: 0 PUs; 2 techTokens;
Combat - Austria
Battle in Croatia
Austria attack with 1 cavalry and 6 gass
France defend with 1 colonial and 1 infantry
Austria roll dice for 6 gass in Croatia, round 2 : 6/6 hits, 4.00 expected hits
1 colonial owned by the France and 1 infantry owned by the France lost in Croatia
6 gass owned by the Austria lost in Croatia
Austria win, taking Croatia from France with 1 cavalry remaining. Battle score for attacker is -18
Casualties for France: 1 colonial and 1 infantry
Casualties for Austria: 6 gass
Battle in Trieste
Austria attack with 1 field_gun and 2 infantry
France defend with 1 Factory and 1 colonial
Austria roll dice for 1 field_gun and 2 infantry in Trieste, round 2 : 1/3 hits, 0.83 expected hits
France roll dice for 1 colonial in Trieste, round 2 : 0/1 hits, 0.33 expected hits
1 colonial owned by the France lost in Trieste
Austria win, taking Trieste from France with 1 field_gun and 2 infantry remaining. Battle score for attacker is 3
Casualties for France: 1 colonial
Non Combat Move - Austria
Place Units - Austria
2 trenchs placed in Milan
6 infantry and 2 trenchs placed in Venice
3 field_guns and 3 infantry placed in Belgrade
3 field_guns and 2 infantry placed in Odessa
3 field_guns and 4 infantry placed in Hungary
Turn Complete - Austria
Austria collect 93 PUs; end with 93 PUs
Austria collect 4 PUs from War Bonds; end with 97 PUs
Combat Hit Differential Summary :
Austria : 2.17
France : -0.33