Bid spending:
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
3 fighters moved from New South Wales to Western Australia
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia
1 fighter moved from New South Wales to Western Australia
3 fighters moved from New South Wales to Western Australia
Place Units - ANZAC
1 artillery and 1 mech_infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 39 Sea Zone to 44 Sea Zone
Combat - French
Battle in 44 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Some good pointers. Thanks for the advice. And sorry for slow play. I have nine year old twins who I’m having to home school.
@max334 ouch…yes that will fill all your time up! My kids are all teens now so need a lot less input! Im amazed you find any time to play.
No probs on taking your time btw got all the time in the world due to this damn bug! Altrhough I might get back to work next week if im lucky
@wizmark …greatings, I have another question… If the Germans come at Moscow 100% can they be stopped. I have UK fighters in there for support, but its not enough. I dont think I’ll even be able to take it back anytime soon.
@max334 yeah they can but you have to buy all infantry, no luxury items like bombers or sending mechs off to support china, bring everyone back, no trying for scandinavia, get persia up and running to buy figters to fly to moscow and it can be done.
@wizmark lol…so funny, because I did almost the exact opposite… I bought a bomber, I stormed into China, I bought a few tanks and mech in hopes of maybe getting behind the German lines… now I’m sucking bad
@max334 yeah I did have sneaky peek at your other game…he is being very different with tactics! Unfortunately you played into his game with your buys and moves.
Dont think it is all over for you though…I would abandon moscow…get all your fast movers and planes to egypt as fast as you can and play guerilla warfare with the russian inf as long as you can, maybe even try to get novgorod back. You have to protect egypt at all costs.
Abandon greece, that is just a lose for you, Use all those med assets to get rome instead, Park the fleet in sz 95 so the ukraine air cant get you, take n italy and sicily so planes can land from a damaged carrier, and keep the tts from the us coming, you want subs in sz97 as well
Make sure the chinese stack kiangsu so he cant get it back, kwangtung as well, make mega stacks so a pac victory is really hard.
@wizmark … alright, thanks for the advice… I’ll keep playing both games full on, but expectations aren’t very high
@max334 you can get novgorod and norway off of him this turn, that takes 15 ipcs away, move the whole northern army to nov, that takes a vc away and means that you can garrison norway for thew US if you have to
@max334 But it is v probably a losing position tbh, depends if you like making him fight for it!
@wizmark so if you ever want me to give you my opinion on a strategy you are considering or just my thoughts on a particular situation feel free to shoot me a line and I’ll take a look at it. Maybe we can together become Tier E or M… Yahoo… World Domination
@max334 I know we’re not as good as you tear one people but we still have some good advice every now and then. 😃 You can trust me… Really lol
@max334 Haha I’ll keep that in mind! Dodgy dice seem to be my downfall…no one else wil lplay low luck
@wizmark This guy I’m playing now will play low luck. I guess he only plays Axis and from what I’ve seen he give between $30 to 60 for them
@wizmark I’ve taken my turn off-line and will have G4 to you ASAP. I thought I’d have more time to play, but the girls really dont give me much uninterrupted time. I might have to become a weekend player.
@max334 cool…np…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 4 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Western Germany to 112 Sea Zone
1 mech_infantry moved from Western Germany to 112 Sea Zone
3 infantry moved from Western Germany to 112 Sea Zone
2 armour, 3 infantry, 1 mech_infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
2 armour, 3 infantry and 1 mech_infantry moved from 127 Sea Zone to Nenetsia
3 artilleries moved from Western Germany to 112 Sea Zone
4 infantry moved from Western Germany to 112 Sea Zone
1 cruiser and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
1 marine moved from Western Germany to 112 Sea Zone
3 artilleries, 1 battleship, 4 infantry, 1 marine and 4 transports moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Baltic States
1 infantry moved from Vyborg to Karelia
Germans take Karelia from Russians
1 battleship and 1 marine moved from 114 Sea Zone to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Finland
1 fighter and 1 tactical_bomber moved from Yugoslavia to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from Western Germany to 112 Sea Zone
1 artillery moved from Western Germany to 112 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Vyborg to Novgorod
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from Norway to Finland
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber moved from Western Germany to Finland
Combat - Germans
Battle in Archangel
Battle in Nenetsia
Battle in Novgorod
Germans attack with 2 artilleries and 5 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/1 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Archangel from Russians, taking Nenetsia from Russians, taking Novgorod from Russians with 2 artilleries and 5 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Finland
Germans attack with 1 artillery, 2 bombers, 2 infantry and 1 marine
Russians defend with 2 artilleries and 1 infantry
Germans roll dice for 1 battleship in Finland, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 2 bombers, 2 infantry and 1 marine in Finland, round 2 : 3/1 hits, 2.50 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Finland, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 1 artillery, 2 bombers, 1 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries and 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Baltic States, round 2 : 3/1 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Baltic States, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter and 1 tactical_bomber moved from Baltic States to Eastern Poland
1 fighter moved from 115 Sea Zone to Eastern Poland
3 infantry moved from Poland to Eastern Poland
3 infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Yugoslavia to Eastern Poland
3 armour moved from Greater Southern Germany to Eastern Poland
3 armour and 8 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Yugoslavia to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Finland to Western Germany
1 bomber moved from Finland to France
1 artillery and 4 infantry moved from Yugoslavia to Romania
1 aaGun moved from Germany to Western Germany
4 artilleries moved from Germany to Poland
2 aaGuns moved from Germany to Poland
1 artillery moved from Western Germany to France
2 artilleries moved from Western Germany to Germany
1 aaGun moved from Western Germany to France
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Northern Italy
Place Units - Germans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 bomber, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 fighter moved from Belarus to Archangel
3 infantry moved from Belarus to Archangel