Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificL20 Max334 (X) v Wizmark +7 BM3
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@max334 hey buddy…still playing?
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Yes, preoccupied. Maybe i can get to game tonight
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Can you give me some pointers seeing how this game is not going well for me and given that I’m getting my clock cleaned by this other dud. He has banned all edits and, as you know, I make a shit load of mistakes. Siggg
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@max334 …damn, I forgot your an English bloke…you’re probably fast asleep.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Germany to Eastern Poland Italians take Eastern Poland from Russians 1 artillery and 1 infantry moved from Yugoslavia to Romania 1 armour moved from Yugoslavia to Romania 1 bomber moved from Southern Italy to Romania Combat - Italians Battle in Romania Italians attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 artillery and 1 infantry Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 2 : 1/1 hits, 1.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Romania Italians roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Romania, round 3 : 2/1 hits, 1.83 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Yugoslavia to Eastern Poland 1 bomber moved from Romania to Southern Italy 1 armour moved from Tunisia to Algeria Italians take Algeria from Neutral_Axis 1 armour moved from Algeria to Tunisia 1 artillery and 1 infantry moved from Greece to Bulgaria 1 artillery and 1 infantry moved from Tobruk to Libya 1 aaGun moved from Yugoslavia to Northern Italy 2 infantry moved from Yugoslavia to Northern Italy 1 infantry moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern Italy Place Units - Italians 1 artillery, 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
Italians : -0.67 Russians : -1.00 -
@max334 One thing I do quite often, especially if its a tricky round…is to save the file and play it offline. You can play around with moves and purchases without needing to show edits to your opponent. It allows you to see what will work and what won’t.
And don’t bother with SeaLion! Play to your strengths…Germany is all about fast moving land units and powerful air strikes. Try and keep a presence in the atlantic for a bit with subs but dont put too much money in. Use Italy as a can opener and then as garrison, but get into asia and get your money up and russian money down.
I liked your japan set up, but leaving the main fleet in the carolines seemed odd, especially without a tt to threaten NSW or hawaii…SZ42 (Java) is a kill zone for the allies as planes from ANZAC and India can strike and land, so leaving your bb unsupported with 2 carriers in the caros doing nothing was sub optimal.
But mainly as in everything I would say try to play more…I dont know how busy your life is but the more hours put in will help.
Hope this helps, I am by no means a great player, still make many mistakes and miss openings so certainly nothing I say is gospel!
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 3 fighters moved from New South Wales to Western Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Move Summary: French round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 aaGun, 2 artilleries and 2 infantry moved from South Australia to Western Australia 1 fighter moved from New South Wales to Western Australia 3 fighters moved from New South Wales to Western Australia Place Units - ANZAC 1 artillery and 1 mech_infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 destroyer moved from 39 Sea Zone to 44 Sea Zone Combat - French Battle in 44 Sea Zone French attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone French win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Some good pointers. Thanks for the advice. And sorry for slow play. I have nine year old twins who I’m having to home school.
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@max334 ouch…yes that will fill all your time up! My kids are all teens now so need a lot less input! Im amazed you find any time to play.
No probs on taking your time btw got all the time in the world due to this damn bug! Altrhough I might get back to work next week if im lucky
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@wizmark …greatings, I have another question… If the Germans come at Moscow 100% can they be stopped. I have UK fighters in there for support, but its not enough. I dont think I’ll even be able to take it back anytime soon.
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@max334 yeah they can but you have to buy all infantry, no luxury items like bombers or sending mechs off to support china, bring everyone back, no trying for scandinavia, get persia up and running to buy figters to fly to moscow and it can be done.
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@wizmark lol…so funny, because I did almost the exact opposite… I bought a bomber, I stormed into China, I bought a few tanks and mech in hopes of maybe getting behind the German lines… now I’m sucking bad
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@max334 yeah I did have sneaky peek at your other game…he is being very different with tactics! Unfortunately you played into his game with your buys and moves.
Dont think it is all over for you though…I would abandon moscow…get all your fast movers and planes to egypt as fast as you can and play guerilla warfare with the russian inf as long as you can, maybe even try to get novgorod back. You have to protect egypt at all costs.
Abandon greece, that is just a lose for you, Use all those med assets to get rome instead, Park the fleet in sz 95 so the ukraine air cant get you, take n italy and sicily so planes can land from a damaged carrier, and keep the tts from the us coming, you want subs in sz97 as well
Make sure the chinese stack kiangsu so he cant get it back, kwangtung as well, make mega stacks so a pac victory is really hard.
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@wizmark … alright, thanks for the advice… I’ll keep playing both games full on, but expectations aren’t very high
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@max334 you can get novgorod and norway off of him this turn, that takes 15 ipcs away, move the whole northern army to nov, that takes a vc away and means that you can garrison norway for thew US if you have to
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@max334 But it is v probably a losing position tbh, depends if you like making him fight for it!
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@wizmark so if you ever want me to give you my opinion on a strategy you are considering or just my thoughts on a particular situation feel free to shoot me a line and I’ll take a look at it. Maybe we can together become Tier E or M… Yahoo… World Domination
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@max334 I know we’re not as good as you tear one people but we still have some good advice every now and then. 😃 You can trust me… Really lol





