@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Kweichow
        1 fighter moved from Suiyuyan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Kweichow
        1 fighter moved from Suiyuyan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        13 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kweichow to Chahar
    Place Units - Chinese
        2 infantry placed in Chahar
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        2 infantry moved from India to Burma
        1 fighter moved from India to Burma
        1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
        1 infantry moved from Tanganyika Territory to 72 Sea Zone
        2 infantry moved from 72 Sea Zone to French Madagascar
        1 infantry moved from Iraq to Syria
              British take Syria from Neutral_Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 marine, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Politics - Americans
        Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Americans
        1 armour moved from Morocco to Algeria
              Americans take Algeria from Italians
        1 armour moved from Algeria to Morocco
        1 infantry and 1 mech_infantry moved from Brazil to French Guiana
              Americans take French Guiana from Neutral_Axis
    Combat - Americans
    Non Combat Move - Americans
        1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 14 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 bombers moved from Western United States to Hawaiian Islands
        1 bomber moved from British Columbia to Hawaiian Islands
        2 infantry moved from Brazil to 86 Sea Zone
        2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        2 infantry moved from 91 Sea Zone to Morocco
        1 mech_infantry moved from Central United States to 101 Sea Zone
        1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
        1 mech_infantry moved from 91 Sea Zone to Morocco
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 transport moved from 91 Sea Zone to 88 Sea Zone
    Place Units - Americans
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 91 Sea Zone: 1 cruiser
        EDIT: Adding units owned by Americans to 101 Sea Zone: 1 cruiser
        EDIT: Turning off Edit Mode
        2 artilleries, 2 infantry and 1 marine placed in Eastern United States
        2 transports placed in 101 Sea Zone
        1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
        1 fighter placed in Western United States
    Turn Complete - Americans
        Americans collect 54 PUs; end with 54 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Shensi to Kweichow
        1 fighter moved from Suiyuyan to Kweichow
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        13 infantry moved from Suiyuyan to Chahar
        1 fighter moved from Kweichow to Chahar
    Place Units - Chinese
        2 infantry placed in Chahar
    Turn Complete - Chinese
        Chinese collect 7 PUs; end with 8 PUs
    Purchase Units - British
        British buy 1 armour, 1 fighter, 1 mech_infantry and 3 submarines; Remaining resources: 4 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Politics - British
        Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - British
        2 infantry moved from India to Burma
        1 fighter moved from India to Burma
        1 infantry moved from Union of South Africa to 71 Sea Zone
        1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
        1 infantry moved from Tanganyika Territory to 72 Sea Zone
        2 infantry moved from 72 Sea Zone to French Madagascar
        1 infantry moved from Iraq to Syria
              British take Syria from Neutral_Axis
    Combat - British
        Battle in French Madagascar
        Battle in Burma
            British attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Burma
            British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - British
        1 fighter moved from Burma to India
        1 artillery moved from Iraq to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 artillery and 1 infantry moved from Iraq to Persia
        1 fighter and 1 tactical_bomber moved from Persia to India
        1 fighter moved from Egypt to Persia
        1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 76 Sea Zone
        1 armour moved from British Somaliland to 76 Sea Zone
        1 armour, 1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 76 Sea Zone to 81 Sea Zone
        1 armour moved from 81 Sea Zone to Egypt
        1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
    Place Units - British
        3 submarines placed in 81 Sea Zone
        1 armour, 1 fighter and 1 mech_infantry placed in Persia
    Turn Complete - British
        British collect 35 PUs; end with 39 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    Place Units - UK_Pacific
        1 artillery and 3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : 0.17
Chinese : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Tobruk to Alexandria
              Italians take Alexandria from British
        1 mech_infantry moved from Eastern Poland to Western Ukraine
              Italians take Western Ukraine from Russians
        1 armour moved from Eastern Poland to Belarus
              Italians take Belarus from Russians
        1 armour moved from Belarus to Novgorod
        1 artillery and 1 infantry moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
    Combat - Italians
    Non Combat Move - Italians
        2 infantry moved from Tobruk to Alexandria
        1 infantry moved from Libya to Tobruk
        1 artillery moved from Tobruk to Alexandria
        1 artillery moved from Libya to Tobruk
        1 mech_infantry moved from Tunisia to Tobruk
        1 armour moved from Tunisia to Tobruk
        1 aaGun moved from Northern Italy to Southern Italy
        1 infantry moved from Northern Italy to France
        1 fighter moved from Southern Italy to Eastern Poland
        1 armour moved from Romania to Eastern Poland
        1 infantry moved from Northern Italy to Greater Southern Germany
    Place Units - Italians
        1 submarine placed in 97 Sea Zone
        1 fighter and 1 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 16 PUs; end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 mech_infantry moved from New South Wales to Western Australia
        1 submarine moved from 62 Sea Zone to 66 Sea Zone
        1 cruiser moved from 52 Sea Zone to 66 Sea Zone
    Place Units - ANZAC
        1 airfield placed in Western Australia
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 airfield; Remaining resources: 1 PUs; 
    Combat Move - ANZAC
    Non Combat Move - ANZAC
        1 mech_infantry moved from New South Wales to Western Australia
        1 submarine moved from 62 Sea Zone to 66 Sea Zone
        1 cruiser moved from 52 Sea Zone to 66 Sea Zone
    Place Units - ANZAC
        1 airfield placed in Western Australia
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 11 PUs
    Politics - French
        Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - French
    Combat - French
    Turn Complete - French
Combat Hit Differential Summary :
@max334 Just commenting to keep this game active in my notifications…all ok out there?
Yes, still playing. Will get a turn to you NLT tomorrow
@max334 :+1:
Sorry man, no time today… will get to game tomorrow
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
              Germans take Urals from Russians
              Germans take Evenkiyskiy from Russians
        1 armour moved from Nenetsia to Vologda
              Germans take Vologda from Russians
        1 armour moved from Vologda to Urals
        1 infantry moved from Nenetsia to Vologda
        2 infantry moved from Nenetsia to Urals
        1 mech_infantry moved from Eastern Poland to Ukraine
              Germans take Ukraine from Russians
        1 artillery and 1 infantry moved from Finland to 127 Sea Zone
        1 artillery moved from Novgorod to Archangel
        3 armour moved from Eastern Poland to Archangel
        3 mech_infantrys moved from Eastern Poland to Archangel
        1 mech_infantry moved from Eastern Poland to Archangel
        1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
        1 infantry moved from Novgorod to Archangel
        1 mech_infantry moved from Eastern Poland to Smolensk
              Germans take Smolensk from Russians
        1 infantry moved from Novgorod to Archangel
    Combat - Germans
        Germans creates battle in territory 115 Sea Zone
        Battle in Archangel
            Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
            Russians defend with 3 infantry
                Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
                Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Archangel, round 2 : 4/1 hits, 3.67 expected hits
                Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
                3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
            Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for Russians: 3 infantry
    Non Combat Move - Germans
        1 artillery and 2 infantry moved from Novgorod to 127 Sea Zone
        1 infantry moved from Karelia to 127 Sea Zone
        1 marine moved from Finland to 127 Sea Zone
        1 artillery, 3 infantry and 1 marine moved from 127 Sea Zone to Nenetsia
        4 transports moved from 115 Sea Zone to 114 Sea Zone
        2 aaGuns moved from Poland to 114 Sea Zone
        2 artilleries moved from Germany to 114 Sea Zone
        4 infantry moved from Germany to 114 Sea Zone
        2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
        2 aaGuns, 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
        1 aaGun moved from Western Germany to France
        1 artillery and 4 infantry moved from Romania to Bessarabia
        1 artillery moved from Baltic States to Novgorod
        2 artilleries moved from Poland to Baltic States
        2 infantry moved from Eastern Poland to Baltic States
        2 artilleries moved from Poland to Eastern Poland
        1 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
        1 fighter and 1 tactical_bomber moved from Eastern Poland to France
        1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
        1 tactical_bomber moved from Eastern Poland to Novgorod
    Place Units - Germans
        3 mech_infantrys placed in Novgorod
        1 infantry placed in France
        1 bomber and 2 fighters placed in Western Germany
        1 submarine placed in 93 Sea Zone
        1 submarine placed in 113 Sea Zone
    Turn Complete - Germans
        Germans collect 55 PUs; end with 55 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        2 infantry moved from Bryansk to Western Ukraine
        2 infantry moved from Bryansk to Ukraine
        1 bomber moved from Russia to Ukraine
        1 fighter moved from Bryansk to Western Ukraine
        1 tactical_bomber moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Belarus
              Russians take Belarus from Italians
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Russia to Vologda
        1 fighter moved from Russia to Smolensk
        1 fighter moved from Russia to Vologda
        1 infantry moved from Ulaanbaatar to Amur
        2 infantry moved from Buyant-Uhaa to Amur
        18 infantry moved from Buryatia to Amur
        1 infantry moved from Bryansk to Smolensk
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
        1 submarine moved from 104 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 
    Politics - Russians
        Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        2 infantry moved from Bryansk to Western Ukraine
        2 infantry moved from Bryansk to Ukraine
        1 bomber moved from Russia to Ukraine
        1 fighter moved from Bryansk to Western Ukraine
        1 tactical_bomber moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Belarus
              Russians take Belarus from Italians
        1 infantry moved from Bryansk to Smolensk
        1 infantry moved from Russia to Vologda
        1 fighter moved from Russia to Smolensk
        1 fighter moved from Russia to Vologda
        1 infantry moved from Ulaanbaatar to Amur
        2 infantry moved from Buyant-Uhaa to Amur
        18 infantry moved from Buryatia to Amur
        1 infantry moved from Bryansk to Smolensk
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
        1 submarine moved from 104 Sea Zone to 92 Sea Zone
    Combat - Russians
        Battle in Amur
            Russians attack with 21 infantry
            Japanese defend with 1 aaGun, 3 artilleries and 2 infantry
                Russians roll dice for 21 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits
                Japanese roll dice for 1 aaGun, 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1.67 expected hits
                2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
                Russians roll dice for 19 infantry in Amur, round 3 : 3/1 hits, 3.17 expected hits
                Japanese roll dice for 3 artilleries in Amur, round 3 : 1/0 hits, 1.00 expected hits
                3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur
            Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 14
            Casualties for Russians: 3 infantry
            Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantry
        Battle in Ukraine
            Russians attack with 1 bomber and 2 infantry
            Germans defend with 1 factory_minor and 1 mech_infantry
                Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Western Ukraine
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Italians defend with 1 mech_infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
                Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
            Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Italians: 1 mech_infantry
        Battle in Smolensk
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 fighter and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Vologda
            Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
    Non Combat Move - Russians
        1 mech_infantry moved from Bryansk to Russia
        2 infantry moved from Russia to Bryansk
        3 armour moved from Russia to Bryansk
        1 bomber moved from Ukraine to Russia
        1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
        1 fighter moved from Smolensk to Bryansk
        1 fighter moved from Vologda to Russia
        1 infantry moved from Olgiy to Kansu
        1 infantry moved from Olgiy to Timguska
        1 infantry moved from Dzavhan to Yenisey
        2 aaGuns moved from Buryatia to Amur
        1 infantry moved from Bryansk to Russia
    Place Units - Russians
        2 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Russia: 1 artillery
        EDIT: Adding units owned by Russians to Bryansk: 1 artillery
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
        EDIT: Adding units owned by Russians to Russia: 2 aaGuns
        EDIT: Turning off Edit Mode
    Turn Complete - Russians
        Russians collect 29 PUs; end with 29 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Russians : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 armour moved from Sikang to Volgograd
              Japanese take Kazakhstan from Russians
              Japanese take Volgograd from Russians
        1 infantry moved from Shan State to Burma
        1 fighter and 1 tactical_bomber moved from Yunnan to Burma
        1 bomber moved from Yunnan to Burma
        1 submarine moved from 6 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
        1 artillery moved from Solomon Islands to 49 Sea Zone
        1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 55 Sea Zone
        1 artillery moved from 55 Sea Zone to Northern Territory
    Combat - Japanese
        Battle in Northern Territory
        Battle in Burma
            Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits
                UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits
                2 infantry owned by the British lost in Burma
            Japanese win, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in 25 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
            Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 submarine
            Casualties for Americans: 1 destroyer
    Non Combat Move - Japanese
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
        1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Manchuria
        2 infantry moved from Manchuria to Korea
        1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
        2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
        2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
        2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
        2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
        1 bomber moved from Burma to Java
        1 fighter moved from Shan State to Java
        1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
        1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
        1 artillery and 1 infantry moved from Szechwan to Sikang
        1 artillery and 1 infantry moved from Kwangsi to Yunnan
        1 artillery moved from Yunnan to Szechwan
        1 infantry moved from Yunnan to Szechwan
        1 armour moved from Manchuria to Shantung
        1 bomber moved from Japan to Java
        1 submarine moved from 44 Sea Zone to 55 Sea Zone
        1 fighter moved from Burma to Sikang
        1 tactical_bomber moved from Burma to Sikang
    Place Units - Japanese
        1 transport placed in 20 Sea Zone
        1 artillery and 1 infantry placed in Kwangtung
        1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
        1 artillery and 1 infantry placed in Japan
        1 artillery and 2 infantry placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 62 PUs; end with 62 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.67
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Morocco to Tunisia
              Americans take Tunisia from Italians
        3 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 bombers moved from Hawaiian Islands to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Morocco to Tunisia
              Americans take Tunisia from Italians
        3 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 bombers moved from Hawaiian Islands to 6 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 3 bombers and 3 fighters
            Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
            Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
            Casualties for Americans: 2 fighters
            Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Non Combat Move - Americans
        3 bombers moved from 6 Sea Zone to Midway
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
        1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 bomber moved from United Kingdom to Gibraltar
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
        1 fighter moved from 6 Sea Zone to 7 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
        1 fighter moved from Western United States to 7 Sea Zone
    Place Units - Americans
        1 submarine and 1 transport placed in 10 Sea Zone
        1 bomber, 3 fighters and 2 infantry placed in Western United States
        1 transport placed in 101 Sea Zone
        2 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Chahar to Jehol
              Chinese take Jehol from Japanese
        13 infantry moved from Chahar to Anhwe
        1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Chahar to Jehol
              Chinese take Jehol from Japanese
        13 infantry moved from Chahar to Anhwe
        1 infantry moved from Chahar to Anhwe
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 14 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Suiyuyan
        1 infantry moved from Kweichow to Anhwe
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Combat Move - British
        2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
        2 artilleries and 4 infantry moved from Egypt to Alexandria
        1 armour moved from Egypt to Alexandria
        1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
              British take French Central Africa from Neutral_Axis