@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 mech_infantry moved from Morocco to Tunisia
              Americans take Tunisia from Italians
        3 fighters moved from 26 Sea Zone to 6 Sea Zone
        3 bombers moved from Hawaiian Islands to 6 Sea Zone
    Combat - Americans
        Battle in 6 Sea Zone
            Americans attack with 3 bombers and 3 fighters
            Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
            1 submarine owned by the Japanese Submerged
                Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
                Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
                1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
                Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
                Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
                1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
            Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
            Casualties for Americans: 2 fighters
            Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
    Non Combat Move - Americans
        3 bombers moved from 6 Sea Zone to Midway
        1 destroyer moved from 26 Sea Zone to 54 Sea Zone
        2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
        1 marine moved from Eastern United States to 101 Sea Zone
        2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
        2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
        1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
        1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
        1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 bomber moved from United Kingdom to Gibraltar
        1 artillery moved from Hawaiian Islands to 26 Sea Zone
        1 infantry moved from Hawaiian Islands to 26 Sea Zone
        1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
        1 fighter moved from 6 Sea Zone to 7 Sea Zone
        1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
        1 fighter moved from Western United States to 7 Sea Zone
    Place Units - Americans
        1 submarine and 1 transport placed in 10 Sea Zone
        1 bomber, 3 fighters and 2 infantry placed in Western United States
        1 transport placed in 101 Sea Zone
        2 infantry placed in Eastern United States
    Turn Complete - Americans
        Americans collect 55 PUs; end with 55 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 2 PUs; 
    Combat Move - Chinese
        1 infantry moved from Chahar to Jehol
              Chinese take Jehol from Japanese
        13 infantry moved from Chahar to Anhwe
        1 infantry moved from Chahar to Anhwe
    Combat - Chinese
        Battle in Anhwe
            Chinese attack with 14 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
                Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Anhwe
            Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Chahar to Suiyuyan
        1 infantry moved from Kweichow to Anhwe
    Place Units - Chinese
        2 infantry placed in Suiyuyan
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 11 PUs
    Purchase Units - British
        British buy 1 airfield, 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
        2 artilleries and 4 infantry moved from Egypt to Alexandria
        1 armour moved from Egypt to Alexandria
        1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
              British take French Central Africa from Neutral_Axis
    Combat - British
        Battle in Burma
            British attack with 2 artilleries, 26 infantry and 1 mech_infantry
            Japanese defend with 1 infantry
                British roll dice for 2 artilleries, 26 infantry and 1 mech_infantry in Burma, round 2 : 5/1 hits, 5.50 expected hits
                Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
            British win, taking Burma from Japanese with 2 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Alexandria
            British attack with 1 armour, 2 artilleries and 4 infantry
            Italians defend with 1 artillery and 3 infantry
                British roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/1 hits, 1.33 expected hits
                2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 3 : 2/0 hits, 2.00 expected hits
                Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
                1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
            British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
            Casualties for British: 2 infantry
            Casualties for Italians: 1 artillery and 3 infantry
    Non Combat Move - British
        3 submarines moved from 81 Sea Zone to 97 Sea Zone
        1 destroyer moved from 91 Sea Zone to 92 Sea Zone
        1 bomber and 3 fighters moved from United Kingdom to Gibraltar
        1 artillery and 1 infantry moved from Persia to Eastern Persia
        1 fighter moved from Persia to India
        1 fighter moved from Persia to Egypt
        2 infantry moved from French Madagascar to 72 Sea Zone
        2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
        2 infantry moved from 81 Sea Zone to Egypt
        1 infantry moved from Syria to Iraq
        1 armour and 1 mech_infantry moved from Persia to West India
        1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
        3 aaGuns moved from India to Burma
    Place Units - British
        1 airfield placed in Gibraltar
        1 artillery, 1 fighter and 1 infantry placed in Egypt
        2 armour and 1 mech_infantry placed in Persia
    Turn Complete - British
        British collect 36 PUs; end with 36 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.67
Italians : 0.00
Americans : -0.50
Chinese : 0.67
Japanese : -0.67
How could I forget about those American bombers in the Pacific?
And you didnt move the American fleet at Gibraltar. Is that the trick? I always thought that troops just sitting there were a waste, but I think I see the logic
@max334 yeah always need to protect anything bought in sz6 once bombers are in play…as it happens because you missed hitting my last plane, which you had 5/6 chance to hit, ive had to pull my whole fleet out of position 🙄.
Yep us fleet at gib can go anywhere now with a powerful land force, so you have to worry about the whole European coast 😈
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Italians
        Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 fighter moved from Eastern Poland to Vologda
        1 armour moved from Novgorod to Vologda
        1 artillery and 1 infantry moved from Bessarabia to Ukraine
        1 bomber moved from Southern Italy to Ukraine
        1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
        Battle in Ukraine
            Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
            Russians defend with 1 factory_minor and 2 infantry
                Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
            Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Italians: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Vologda
            Italians attack with 1 armour and 1 fighter
            Russians defend with 1 infantry
                Italians roll dice for 1 armour and 1 fighter in Vologda, round 2 : 1/0 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Vologda
            Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -7
            Casualties for Italians: 1 fighter
            Casualties for Russians: 1 infantry
    Non Combat Move - Italians
        1 bomber moved from Ukraine to Bulgaria
        1 infantry moved from Greater Southern Germany to Northern Italy
    Place Units - Italians
        1 artillery and 2 mech_infantrys placed in Northern Italy
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 6
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,4,6,4
        Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Western Australia to Northern Territory
        2 fighters moved from Western Australia to Northern Territory
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Western Australia to Northern Territory
        2 fighters moved from Western Australia to Northern Territory
    Combat - ANZAC
        Battle in Northern Territory
            ANZAC attack with 2 fighters and 2 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Northern Territory
            ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
        2 fighters moved from Northern Territory to New South Wales
        1 aaGun and 2 artilleries moved from Western Australia to South Australia
        1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
    Place Units - ANZAC
        1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - ANZAC
        ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Western Australia to Northern Territory
        2 fighters moved from Western Australia to Northern Territory
    Combat - ANZAC
        Battle in Northern Territory
            ANZAC attack with 2 fighters and 2 infantry
            Japanese defend with 1 artillery
                ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
                Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Northern Territory
            ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Japanese: 1 artillery
    Non Combat Move - ANZAC
        2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
        2 fighters moved from Northern Territory to New South Wales
        1 aaGun and 2 artilleries moved from Western Australia to South Australia
        1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
    Place Units - ANZAC
        1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 10 PUs
    Combat Move - French
    Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
@max334 you were very keen to take vologda with the italians, losing a fighter over it…hope I havent missed something! :thinking_face: Im sure the germans havent got enough fast movers and air to take moscow…I hope!
@wizmark yah, that was a knee jerk reaction (Vologda). Kind of dumb of me, but at least I’m consistent. I consistently do stupid things.
And the Gibraltar fleet is killing me…pls do attack with it somewhere…the suspense is killing me :)
@max334 When the time is ripe :wink:
@wizmark I’m looking at our game and I’m wondering if the Axis can really still win this. Without much land acquisition and without having taken London or Moscow is it worthwhile? Because it really boils down to money or someone maybe making a big mistake. So I’m frozen with no clear objective. Do I just keep going with Gorilla warfare and hope that you make a big mistake? The Allies are continuing to make much more money then the Axis. So given that I failed with London and Moscow appears to be out of reach… what do I do?
@max334 tbh I dont think you can win now, you ve got enough kit left that it will take a few more turns for me to beat you down, but as you say its about money. Im £50 a turn ahead and will only get further ahead now. More money = more units= more chances to take more land=more money.
Unfortunatly for you sealion wouldnt work and that is germanys chance to win gone.
So i would guess its time for the axis to surrender, but its up to you!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 3 artilleries, 1 carrier, 1 destroyer, 2 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    Combat Move - Germans
        1 tactical_bomber moved from Novgorod to Timguska
        1 armour and 1 infantry moved from Urals to Timguska
        1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
        1 mech_infantry moved from Archangel to Samara
              Germans take Samara from Russians
        1 infantry moved from Archangel to Smolensk
        1 fighter moved from Eastern Poland to Smolensk
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Novgorod to Belarus
        1 bomber moved from Western Germany to Belarus
        1 bomber moved from Western Germany to Western Ukraine
        1 infantry moved from Eastern Poland to Western Ukraine
    Combat - Germans
        Battle in Timguska
            Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Timguska, round 2 : 2/1 hits, 1.33 expected hits
                Russians roll dice for 1 infantry in Timguska, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Timguska
            Germans win, taking Timguska from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Yenisey
            Germans attack with 1 armour and 1 mech_infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 armour and 1 mech_infantry in Yenisey, round 2 : 1/1 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Yenisey
            Germans win, taking Yenisey from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 bomber and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.83 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Smolensk
            Germans attack with 1 fighter and 1 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 1/1 hits, 0.67 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
            Germans win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Germans: 1 infantry
            Casualties for Russians: 1 infantry
        Battle in Belarus
            Germans attack with 1 bomber and 2 infantry
            Russians defend with 1 infantry
                Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
                Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Changing ownership of Novosibirsk from Russians to Germans
        EDIT: Turning off Edit Mode
        1 submarine moved from 93 Sea Zone to 96 Sea Zone
        1 fighter moved from France to Southern Italy
        1 infantry moved from Northern Italy to Southern Italy
        1 mech_infantry moved from Western Germany to Southern Italy
        1 tactical_bomber moved from France to 112 Sea Zone
        1 fighter moved from Western Germany to 112 Sea Zone
        1 infantry moved from Urals to Novosibirsk
        3 mech_infantrys moved from Archangel to Novosibirsk
        3 armour moved from Archangel to Novosibirsk
        1 artillery and 2 infantry moved from Nenetsia to Urals
        1 artillery moved from Archangel to Novgorod
        1 artillery moved from Archangel to Novgorod
        1 marine moved from Nenetsia to 127 Sea Zone
        1 cruiser, 1 destroyer, 1 marine and 4 transports moved from 127 Sea Zone to 112 Sea Zone
        1 battleship, 1 submarine and 4 transports moved from 115 Sea Zone to 112 Sea Zone
        1 bomber moved from Belarus to Novgorod
        1 fighter moved from Smolensk to Novgorod
        1 tactical_bomber moved from Timguska to Urals
        1 bomber moved from Western Ukraine to Bulgaria
        2 artilleries and 2 infantry moved from Baltic States to Eastern Poland
        1 armour and 2 mech_infantrys moved from Slovakia Hungary to Eastern Poland
        1 infantry moved from Bessarabia to Ukraine
        1 submarine moved from 113 Sea Zone to 109 Sea Zone
        1 fighter moved from Western Germany to France
    Place Units - Germans
        1 destroyer placed in 110 Sea Zone
        1 carrier and 1 submarine placed in 112 Sea Zone
        3 mech_infantrys placed in Novgorod
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Western Germany: 1 artillery
        EDIT: Removing units owned by Germans from Germany: 1 artillery
        EDIT: Turning off Edit Mode
        3 artilleries and 1 mech_infantry placed in Western Germany
        2 infantry placed in Western Germany
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Western Germany: 1 infantry
        EDIT: Removing units owned by Germans from France: 1 infantry
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Adding units owned by Germans to Western Germany: 1 infantry
        EDIT: Turning off Edit Mode
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,6,1,4
        Germans collect 56 PUs (2 lost to blockades); end with 57 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 1.50
Russians : 0.33
@wizmark …I woke up this morning and I felt like playing so I took my turn… I’m also curious to see how you end up using your forces. Funny how a lot of things just depend on your mood…
@max334 Great stuff! I’m keen to see how it finally plays out as well
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 mech_infantrys moved from Russia to Volgograd
        2 mech_infantrys moved from Russia to Archangel
        1 bomber moved from Russia to Volgograd
        1 fighter moved from Russia to Archangel
        8 armour and 3 infantry moved from Bryansk to Ukraine
        2 infantry moved from Russia to Samara
        2 infantry moved from Russia to Vologda
        1 artillery moved from Russia to Vologda
        1 fighter moved from Russia to Samara
        1 artillery and 2 infantry moved from Bryansk to Belarus
        1 fighter moved from Bryansk to Belarus
        1 tactical_bomber moved from Russia to Belarus
        2 infantry moved from Bryansk to Western Ukraine
        1 fighter moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Western Ukraine
        1 submarine moved from 92 Sea Zone to 93 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Russians
        Russians buy 4 artilleries and 6 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        2 mech_infantrys moved from Russia to Volgograd
        2 mech_infantrys moved from Russia to Archangel
        1 bomber moved from Russia to Volgograd
        1 fighter moved from Russia to Archangel
        8 armour and 3 infantry moved from Bryansk to Ukraine
        2 infantry moved from Russia to Samara
        2 infantry moved from Russia to Vologda
        1 artillery moved from Russia to Vologda
        1 fighter moved from Russia to Samara
        1 artillery and 2 infantry moved from Bryansk to Belarus
        1 fighter moved from Bryansk to Belarus
        1 tactical_bomber moved from Russia to Belarus
        2 infantry moved from Bryansk to Western Ukraine
        1 fighter moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Western Ukraine
        1 submarine moved from 92 Sea Zone to 93 Sea Zone
    Combat - Russians
        Battle in Ukraine
            Russians attack with 8 armour and 3 infantry
            Germans defend with 1 infantry; Italians defend with 1 armour, 1 artillery, 1 factory_minor and 1 mech_infantry
                Russians roll dice for 8 armour and 3 infantry in Ukraine, round 2 : 5/1 hits, 4.50 expected hits
                Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/1 hits, 1.50 expected hits
                2 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 artillery owned by the Italians and 1 armour owned by the Italians lost in Ukraine
            Russians win, taking Ukraine from Italians with 8 armour and 1 infantry remaining. Battle score for attacker is 11
            Casualties for Russians: 2 infantry
            Casualties for Italians: 1 armour, 1 artillery and 1 mech_infantry
            Casualties for Germans: 1 infantry
        Battle in Western Ukraine
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Volgograd
            Russians attack with 1 bomber and 2 mech_infantrys
            Japanese defend with 1 armour and 1 factory_minor
                Russians roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
                Japanese roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
                1 armour owned by the Japanese lost in Volgograd
            Russians win, taking Volgograd from Japanese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 armour
        Battle in Archangel
            Russians attack with 1 fighter and 2 mech_infantrys
            Germans defend with 1 infantry
                Russians roll dice for 1 fighter and 2 mech_infantrys in Archangel, round 2 : 1/1 hits, 0.83 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in Belarus
            Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 2 infantry
                Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/0 hits, 2.00 expected hits
                Germans roll dice for 2 infantry in Belarus, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Belarus
            Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Germans: 2 infantry
        Battle in Samara
            Russians attack with 1 fighter and 2 infantry
            Germans defend with 1 mech_infantry
                Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/1 hits, 0.83 expected hits
                Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Samara
            Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
        Battle in Vologda
            Russians attack with 1 artillery and 2 infantry
            Italians defend with 1 armour
                Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/1 hits, 0.83 expected hits
                Italians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits
                1 infantry owned by the Russians and 1 armour owned by the Italians lost in Vologda
            Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
            Casualties for Italians: 1 armour
    Non Combat Move - Russians
        1 infantry moved from Kansu to Shensi
        2 aaGuns and 18 infantry moved from Amur to Buryatia
        1 fighter moved from Western Ukraine to Russia
        1 fighter and 1 tactical_bomber moved from Belarus to Russia
        1 fighter moved from Samara to Russia
        1 bomber moved from Volgograd to Russia
        1 fighter moved from Archangel to Russia
        2 infantry moved from Bryansk to Tambov
        2 armour moved from Russia to Ukraine
        2 aaGuns, 10 artilleries and 11 infantry moved from Bryansk to Ukraine
    Place Units - Russians
        4 artilleries and 6 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 26 PUs; end with 26 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
        Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 39 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.67
Italians : 1.00
Russians : 1.00
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 2 carriers, 2 destroyers, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 submarine moved from 55 Sea Zone to 54 Sea Zone
        1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
        1 infantry and 1 mech_infantry moved from Kazakhstan to Samara
        1 fighter and 1 tactical_bomber moved from Sikang to Samara
        1 infantry moved from Manchuria to Amur
              Japanese take Amur from Russians
        1 infantry moved from Manchuria to Buyant-Uhaa
              Japanese take Buyant-Uhaa from Russians
        1 infantry moved from Manchuria to Jehol
        1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
    Combat - Japanese
        Battle in Samara
            Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 2 infantry
                Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.50 expected hits
                Russians roll dice for 2 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits
                1 infantry owned by the Russians lost in Samara
                Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Samara, round 3 : 1/1 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Samara
            Japanese win, taking Samara from Russians with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in 54 Sea Zone
            Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer
                Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 54 Sea Zone
            Japanese win, taking 54 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in Jehol
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Jehol, round 2 : 1/1 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Jehol
            Japanese win, taking Jehol from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Japanese
        1 fighter moved from Jehol to 6 Sea Zone
        3 fighters moved from Manchuria to 6 Sea Zone
        1 battleship, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
        1 fighter moved from Caroline Islands to Japan
        1 tactical_bomber moved from Jehol to Japan
        1 tactical_bomber moved from Manchuria to Japan
        1 transport moved from 20 Sea Zone to 19 Sea Zone
        1 armour moved from Shantung to 19 Sea Zone
        1 armour and 1 transport moved from 19 Sea Zone to 6 Sea Zone
        1 armour moved from 6 Sea Zone to Korea
        1 transport moved from 55 Sea Zone to 33 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 33 Sea Zone
        2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
        1 carrier moved from 55 Sea Zone to 33 Sea Zone
        1 carrier moved from 55 Sea Zone to 37 Sea Zone
        1 destroyer and 1 submarine moved from 55 Sea Zone to 37 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
        2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
        2 infantry moved from Shan State to Malaya
        1 artillery moved from Shan State to Malaya
        1 transport moved from 35 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 cruiser and 1 destroyer moved from 55 Sea Zone to 33 Sea Zone
        1 cruiser moved from 55 Sea Zone to 37 Sea Zone
        1 destroyer moved from 16 Sea Zone to 6 Sea Zone
        1 artillery and 1 infantry moved from Kwangtung to Kwangsi
        1 artillery and 1 infantry moved from Sikang to Kazakhstan
        1 artillery and 2 infantry moved from Szechwan to Sikang
        1 artillery and 1 infantry moved from Yunnan to Szechwan
        1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
        1 artillery moved from Manchuria to Buyant-Uhaa
        1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
        1 fighter moved from 55 Sea Zone to Guam
        1 bomber moved from Java to Guam
        1 bomber moved from Java to Sikang
        1 fighter moved from 54 Sea Zone to Caroline Islands
        1 fighter moved from Java to 37 Sea Zone
        1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
    Place Units - Japanese
        2 carriers and 2 destroyers placed in 6 Sea Zone
        1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
        1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
Russians : -1.00
Japanese : -1.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 bomber moved from Gibraltar to 109 Sea Zone
        1 destroyer moved from 91 Sea Zone to 109 Sea Zone
        1 mech_infantry moved from Tunisia to Libya
              Americans take Libya from Italians
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
    Purchase Units - Americans
        Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 bomber moved from Gibraltar to 109 Sea Zone
        1 destroyer moved from 91 Sea Zone to 109 Sea Zone
        1 mech_infantry moved from Tunisia to Libya
              Americans take Libya from Italians
        1 artillery, 1 infantry and 1 transport moved from 7 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
    Combat - Americans
        Battle in 109 Sea Zone
            Americans attack with 1 bomber and 1 destroyer
            Germans defend with 1 submarine
                Americans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 109 Sea Zone
            Americans win, taking 109 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in Iwo Jima
            Americans attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
            Americans win, taking Iwo Jima from Japanese with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Americans
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 7 Sea Zone to 9 Sea Zone
        2 fighters moved from 7 Sea Zone to Hawaiian Islands
        2 infantry moved from Western United States to 10 Sea Zone
        2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        3 fighters moved from Western United States to Hawaiian Islands
        3 bombers moved from Midway to Western United States
        1 marine moved from Morocco to 91 Sea Zone
        1 armour and 1 mech_infantry moved from Morocco to 91 Sea Zone
        3 artilleries moved from Morocco to 91 Sea Zone
        6 infantry moved from Morocco to 91 Sea Zone
        1 armour, 3 artilleries, 2 carriers, 1 cruiser, 3 fighters, 6 infantry, 1 marine, 1 mech_infantry, 1 tactical_bomber and 7 transports moved from 91 Sea Zone to 92 Sea Zone
        1 armour, 3 artilleries, 6 infantry, 1 marine and 1 mech_infantry moved from 92 Sea Zone to Gibraltar
        1 bomber moved from 109 Sea Zone to Gibraltar
        1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
        1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 88 Sea Zone
        1 aaGun and 1 infantry moved from 88 Sea Zone to French Guiana
        1 submarine moved from 10 Sea Zone to 26 Sea Zone
        1 destroyer moved from 7 Sea Zone to 8 Sea Zone
    Place Units - Americans
        1 destroyer and 1 submarine placed in 101 Sea Zone
        1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
        1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United States
    Turn Complete - Americans
        Americans collect 57 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.33
Japanese : 0.67