Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsL20 Max334 (X) v Wizmark +7 BM3
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Edited Japs purchase… might look funky, but I’m 100% its correct. Actually I put too much thought into it… I dont really like playing the Japs… to much to think about for my little brain
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 13:47:38
Savegame -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 102 Sea Zone 3 fighters moved from 101 Sea Zone to 102 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 2 bombers and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Malta to 97 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Scotland -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 102 Sea Zone 3 fighters moved from 101 Sea Zone to 102 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 2 bombers and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 30 PUs; British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Malta to 97 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Scotland Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Scotland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Scotland, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from 97 Sea Zone to Gibraltar 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 fighter moved from Malta to Gibraltar 2 fighters moved from Scotland to United Kingdom 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Place Units - British 1 armour and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -0.83 Italians : -0.67 Chinese : -0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 2 carriers moved from 101 Sea Zone to 102 Sea Zone 3 fighters moved from 101 Sea Zone to 102 Sea Zone 1 tactical_bomber moved from 101 Sea Zone to 102 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 102 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 54 Sea Zone to 63 Sea Zone 1 submarine moved from 54 Sea Zone to 63 Sea Zone Place Units - Americans 2 bombers and 1 infantry placed in Eastern United States 3 transports placed in 101 Sea Zone 1 artillery placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter moved from Shensi to Suiyuyan 3 infantry moved from Shensi to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Suiyuyan, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu 9 infantry moved from Shensi to Suiyuyan Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Purchase Units - British British repair damage of 9x factory_major; Remaining resources: 30 PUs; British buy 1 armour and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 7 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 2 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 119 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 119 Sea Zone to Scotland 1 bomber moved from Malta to 97 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 artillery moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 battleship and 1 cruiser moved from 39 Sea Zone to 72 Sea Zone 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 2 fighters moved from United Kingdom to Scotland Combat - British Battle in 97 Sea Zone British attack with 1 bomber Italians defend with 1 transport 1 transport owned by the Italians lost in 97 Sea Zone British win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Scotland British attack with 1 armour, 1 artillery, 2 fighters and 2 infantry Germans defend with 1 airfield, 1 artillery and 1 infantry British roll dice for 1 armour, 1 artillery, 2 fighters and 2 infantry in Scotland, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/1 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland British win, taking Scotland from Germans with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kenya British attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry Italians defend with 1 artillery and 1 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/1 hits, 1.17 expected hits British roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Kenya, round 2 : 1/1 hits, 1.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - British 1 infantry moved from Rhodesia to Tanganyika Territory 1 bomber moved from 97 Sea Zone to Gibraltar 1 tactical_bomber moved from Malta to Egypt 1 fighter moved from Malta to Egypt 1 fighter moved from Malta to Gibraltar 2 fighters moved from Scotland to United Kingdom 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India 3 aaGuns, 1 artillery and 8 infantry moved from Burma to India 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 destroyer moved from 80 Sea Zone to 72 Sea Zone Place Units - British 1 armour and 8 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,6 British collect 30 PUs (1 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 7 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 21 PUs Some Units in India change ownership: 7 infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 British : -0.83 Italians : -0.67 Chinese : -0.17 Japanese : -0.33 -
apparently your game…I miscalculated by one transport which I could have easily bought. How did you know that I screwed up…battle calculator???
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@max334 9 or 10 is the standard for sealion…you only have 7/8 depending on what the fleet in 109 do…you were already 2 planes down from the taranto raid and with an almost full buy in the UK (luckily I built a small garrison last round!) plus the canadians taking scotland back your chances of getting it and holding were fairly small!
With low luck as well I can do the math and work out within a bit what is needed to keep the odds low. But you never know!
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would you be interested in continuing the game with the edits and if I win we just don’t post the game and then play a third. See I could have blocked Canada troops with my DD
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@max334 if you had blocked sz119 I would have escorted the tts with my destroyer and with a fighter from london it would have been 5 rolling against 2…pretty sure I would have won and the 4 troops and 1 fighter in scotland would still take your guys in 1 round…11 or under needed on 2d6.
I think we either play on as the board is or you resign now, post the result and we can set up a new board.
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The DD would block in sz118. The Canadians would not be able to reach Scotland. Consider it pls, but if you’re dead set against it, I will post your victory
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I guess that wouldn’t work either. Damn, I really wanted it to work
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@max334 yeah they would just go round iceland way and avoid your blocker…
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@wizmark have you used SeaLion, do you like it and how successful have you been with it
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 armour moved from Greece to Yugoslavia 1 armour moved from Yugoslavia to Germany 1 mech_infantry moved from Northern Italy to Germany 1 mech_infantry moved from Northern Italy to Yugoslavia 1 armour and 1 mech_infantry moved from Tobruk to Tunisia Italians take Tunisia from Neutral_Axis 2 infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 submarine placed in 95 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
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@max334 Never tried it…I’ve won as allies every time its been attempted against me. (not that that means anything!) Everything has to go right and even if it does you normally only have a couple of units left in england, the luftwaffe is wrecked, the US destroy whats left of the german fleet and the russians start taking East Europe jumping their income up past germanys. You get 35-40 ipcs for taking england, and a 15 ipc income from the territory as long as you have it…nowhere near enough to replace whats been destroyed. Buts thats just my opinion.
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 1 cruiser moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Anglo Egyptian Sudan to Egypt Place Units - ANZAC 1 artillery and 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun, 2 artilleries and 2 infantry EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun, 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :





