@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Russians
        Russians buy 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        2 infantry moved from Eastern Poland to Bessarabia
        1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
        3 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Belarus to Eastern Poland
        3 infantry moved from Baltic States to Belarus
        2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
        2 infantry moved from Caucasus to Rostov
        2 infantry moved from Karelia to Novgorod
        3 infantry moved from Vyborg to Novgorod
        1 infantry moved from Archangel to Belarus
        1 fighter and 1 tactical_bomber moved from Russia to Novgorod
        1 artillery and 1 infantry moved from Russia to Bryansk
        2 aaGuns moved from Russia to Bryansk
        6 infantry moved from Amur to Buryatia
        2 aaGuns and 6 infantry moved from Sakha to Buryatia
        1 armour and 1 mech_infantry moved from Russia to Western Ukraine
        1 armour and 1 mech_infantry moved from Volgograd to Bryansk
        1 submarine moved from 127 Sea Zone to 111 Sea Zone
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    Place Units - Russians
        1 artillery, 1 infantry and 1 mech_infantry placed in Ukraine
        2 artilleries and 1 infantry placed in Novgorod
        5 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Would not let me post…‘used does not exist’ ??? Wizmark 6 Apr 2020.tsvg
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        4 infantry moved from Szechwan to Shensi
        2 infantry moved from Kweichow to Shensi
        2 infantry moved from Suiyuyan to Shensi
        1 fighter moved from Yunnan to Shensi
    Place Units - Chinese
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery and 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        1 fighter moved from Malta to 97 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 bomber moved from United Kingdom to 97 Sea Zone
        1 fighter moved from United Kingdom to 97 Sea Zone
        1 carrier moved from 98 Sea Zone to 97 Sea Zone
        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from Scotland to 110 Sea Zone
@max334 scramble sz97?
Made a few edits to US non com…didnt affect any rolls and still the allied turn so hope thats ok
@wizmark …no worries
@max334 scrambles sz97?
oh sorry, yes scramble 2 ger planes and the italian ftr
@max334 ok…any particular ool or max def?
@wizmark hard to say… you can use best judgment or if in doubt, ask me after round… I’ll look at my phone more to minimize wait
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Americans
        Americans buy 1 bomber, 2 carriers and 1 destroyer; Remaining resources: 0 PUs; 
    Combat Move - Americans
    Non Combat Move - Americans
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 101 Sea Zone
        1 fighter moved from Western United States to 101 Sea Zone
        1 fighter moved from Eastern United States to 101 Sea Zone
        1 bomber moved from Central United States to Eastern United States
        1 armour and 1 infantry moved from Central United States to Eastern United States
        2 mech_infantrys moved from Central United States to Eastern United States
        1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 transport moved from 26 Sea Zone to 10 Sea Zone
        1 fighter moved from Philippines to Guam
        1 destroyer and 1 submarine moved from 35 Sea Zone to 54 Sea Zone
    Place Units - Americans
        2 carriers and 1 destroyer placed in 101 Sea Zone
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        2 infantry moved from Szechwan to Yunnan
        1 fighter moved from Szechwan to Yunnan
    Combat - Chinese
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        4 infantry moved from Szechwan to Shensi
        2 infantry moved from Kweichow to Shensi
        2 infantry moved from Suiyuyan to Shensi
        1 fighter moved from Yunnan to Shensi
    Place Units - Chinese
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 9 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
    Purchase Units - British
        British buy 1 artillery, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 26 Sea Zone: 1 artillery and 1 transport
        EDIT: Adding units owned by Americans to Hawaiian Islands: 1 artillery
        EDIT: Adding units owned by Americans to 26 Sea Zone: 1 transport
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 battleship, 1 carrier and 2 cruisers
        EDIT: Adding units owned by Americans to 10 Sea Zone: 1 destroyer
        EDIT: Removing units owned by Americans from 26 Sea Zone: 1 battleship, 1 carrier, 2 cruisers and 1 destroyer
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Removing units owned by Americans from 10 Sea Zone: 1 destroyer
        EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
        EDIT: Turning off Edit Mode
        1 fighter moved from Malta to 97 Sea Zone
        1 fighter moved from Gibraltar to 96 Sea Zone
        1 cruiser moved from 91 Sea Zone to 96 Sea Zone
        1 submarine moved from 98 Sea Zone to 97 Sea Zone
        1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
        1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
        1 bomber moved from United Kingdom to 97 Sea Zone
        1 fighter moved from United Kingdom to 97 Sea Zone
        1 carrier moved from 98 Sea Zone to 97 Sea Zone
        1 destroyer moved from 109 Sea Zone to 110 Sea Zone
        1 fighter moved from United Kingdom to 110 Sea Zone
        1 fighter moved from Scotland to 110 Sea Zone
    Combat - British
        Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
        Battle in 96 Sea Zone
            British attack with 1 cruiser and 1 fighter
            Italians defend with 1 destroyer and 1 transport
                British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Italians lost in 96 Sea Zone
                1 transport owned by the Italians lost in 96 Sea Zone
            British win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
            Casualties for Italians: 1 destroyer and 1 transport
        Battle in 110 Sea Zone
            British attack with 1 destroyer and 2 fighters
            Germans defend with 1 submarine
                British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 110 Sea Zone
            British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 97 Sea Zone
            British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
            Germans defend with 1 fighter and 1 tactical_bomber; Italians defend with 1 battleship, 1 cruiser, 1 fighter and 1 transport
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
            Units damaged: 1 battleship owned by the Italians
                Italians roll dice for 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
            Units damaged: 1 carrier owned by the British
                Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
                1 cruiser owned by the Italians, 1 tactical_bomber owned by the Germans and 1 carrier owned by the British lost in 97 Sea Zone
                British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                1 battleship owned by the Italians lost in 97 Sea Zone
                British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 97 Sea Zone, round 3 : 3/1 hits, 3.17 expected hits
                Italians roll dice for 2 fighters in 97 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
                1 transport owned by the Italians, 1 fighter owned by the Germans, 1 fighter owned by the Italians and 1 fighter owned by the British lost in 97 Sea Zone
            British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 44
            Casualties for British: 1 carrier and 1 fighter
            Casualties for Germans: 1 fighter and 1 tactical_bomber
            Casualties for Italians: 1 battleship, 1 cruiser, 1 fighter and 1 transport
    Non Combat Move - British
        1 fighter moved from 96 Sea Zone to Malta
        1 fighter moved from 97 Sea Zone to Malta
        1 tactical_bomber moved from 97 Sea Zone to Malta
        1 bomber moved from 97 Sea Zone to Malta
        1 armour, 1 artillery and 1 infantry moved from Alexandria to Egypt
        2 fighters moved from 110 Sea Zone to United Kingdom
        2 infantry moved from Scotland to United Kingdom
        1 aaGun moved from Scotland to United Kingdom
        1 transport moved from 109 Sea Zone to 106 Sea Zone
        1 infantry moved from Anglo Egyptian Sudan to Egypt
        1 transport moved from 98 Sea Zone to 81 Sea Zone
        1 artillery moved from Egypt to 81 Sea Zone
        1 artillery and 1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 artillery moved from 80 Sea Zone to Persia
              British take Persia from Neutral_Allies
        1 infantry moved from Union of South Africa to Rhodesia
        1 battleship moved from 37 Sea Zone to 39 Sea Zone
        1 transport moved from 39 Sea Zone to 37 Sea Zone
        2 infantry moved from Malaya to 37 Sea Zone
        2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        2 infantry moved from 41 Sea Zone to Sumatra
              UK_Pacific take Sumatra from Dutch
        1 infantry moved from West India to Eastern Persia
              British take Eastern Persia from Neutral_Allies
        1 infantry moved from Malaya to Shan State
        1 fighter moved from Burma to India
        3 aaGuns, 1 artillery and 6 infantry moved from India to Burma
        1 destroyer moved from 71 Sea Zone to 80 Sea Zone
        1 artillery and 1 infantry moved from Ontario to Quebec
    Place Units - British
        1 factory_minor placed in Egypt
        1 artillery and 4 infantry placed in United Kingdom
    Turn Complete - British
        British collect 30 PUs; end with 30 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
    Place Units - UK_Pacific
        1 artillery, 3 infantry and 1 mech_infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 21 PUs; end with 21 PUs
        Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.67
Italians : -1.67
Chinese : 0.17
Japanese : 0.67
@max334 was ok in the end…as I wanted to keep going until I got the transport I went max def for you
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - Italians
        Italians buy 2 mech_infantrys; Remaining resources: 2 PUs; 
    Combat Move - Italians
        1 submarine moved from 95 Sea Zone to 96 Sea Zone
        1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
        1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 95 Sea Zone to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 armour and 2 infantry moved from Albania to Greece
        1 fighter moved from Southern Italy to 97 Sea Zone
        1 bomber moved from Northern Italy to 96 Sea Zone
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 artillery and 1 infantry moved from Ethiopia to Kenya
              Italians take Kenya from British
        1 infantry moved from Italian Somaliland to British Somaliland
              Italians take British Somaliland from British
    Combat - Italians
        Battle in 96 Sea Zone
            Italians attack with 1 bomber and 1 submarine
            British defend with 1 cruiser
                Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Italians roll dice for 1 bomber in 96 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                British roll dice for 1 cruiser in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
            Italians win with 1 bomber remaining. Battle score for attacker is 6
            Casualties for Italians: 1 submarine
            Casualties for British: 1 cruiser
        Battle in 97 Sea Zone
            Italians attack with 1 cruiser, 1 destroyer, 1 fighter and 1 transport
            British defend with 1 cruiser, 1 destroyer and 1 submarine
                Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
                British roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
                1 destroyer owned by the Italians and 1 submarine owned by the British lost in 97 Sea Zone
                Italians roll dice for 1 cruiser, 1 fighter and 1 transport in 97 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
                British roll dice for 1 cruiser and 1 destroyer in 97 Sea Zone, round 3 : 1/1 hits, 0.83 expected hits
                1 destroyer owned by the British and 1 cruiser owned by the Italians lost in 97 Sea Zone
                Italians roll dice for 1 fighter and 1 transport in 97 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                British roll dice for 1 cruiser in 97 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                1 cruiser owned by the British and 1 fighter owned by the Italians lost in 97 Sea Zone
            Italians win with 1 transport remaining. Battle score for attacker is -4
            Casualties for Italians: 1 cruiser, 1 destroyer and 1 fighter
            Casualties for British: 1 cruiser, 1 destroyer and 1 submarine
        Battle in Greece
            Italians attack with 1 armour, 1 artillery and 3 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 armour, 1 artillery and 3 infantry in Greece, round 2 : 2/1 hits, 1.50 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/1 hits, 1.33 expected hits
                2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 1 artillery and 2 infantry in Greece, round 3 : 1/1 hits, 1.33 expected hits
                Neutral_Allies roll dice for 2 infantry in Greece, round 3 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 1 armour, 1 artillery and 1 infantry in Greece, round 4 : 2/1 hits, 1.17 expected hits
                Neutral_Allies roll dice for 1 infantry in Greece, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies lost in Greece
            Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Italians
        1 bomber moved from 96 Sea Zone to Southern Italy
        1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
        3 infantry moved from Southern Italy to Northern Italy
        1 artillery and 1 infantry moved from Libya to Tobruk
    Place Units - Italians
        2 mech_infantrys placed in Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 0
            Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
        Italians collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 1.17
Neutral_Allies : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - ANZAC
        1 infantry moved from Malaya to Shan State
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 46 Sea Zone
        2 infantry moved from Queensland to New South Wales
        1 artillery and 1 fighter moved from Queensland to New South Wales
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        2 fighters moved from New Zealand to New South Wales
    Place Units - ANZAC
        1 artillery and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
    Purchase Units - ANZAC
        ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - ANZAC
        2 infantry moved from Egypt to Anglo Egyptian Sudan
    Combat - ANZAC
        Battle in Anglo Egyptian Sudan
            ANZAC attack with 2 infantry
            Italians defend with 1 infantry
                ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
            ANZAC win, taking Anglo Egyptian Sudan from Italians with 1 infantry remaining. Battle score for attacker is 0
            Casualties for ANZAC: 1 infantry
            Casualties for Italians: 1 infantry
    Non Combat Move - ANZAC
        1 infantry moved from Malaya to Shan State
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
        1 infantry moved from 42 Sea Zone to Java
              ANZAC take Java from Dutch
        1 destroyer moved from 62 Sea Zone to 46 Sea Zone
        2 infantry moved from Queensland to New South Wales
        1 artillery and 1 fighter moved from Queensland to New South Wales
        1 cruiser moved from 63 Sea Zone to 62 Sea Zone
        2 fighters moved from New Zealand to New South Wales
    Place Units - ANZAC
        1 artillery and 2 infantry placed in New South Wales
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 14 PUs
    Politics - French
        Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
        Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
        Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
        Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
        Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
        Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
        Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
        Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
        Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
        Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
        Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
        Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
        Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
        Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
        Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
        Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
        Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
        Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
        Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
        Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
        Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
        Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
        Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
        Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
        Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
        Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
        Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
        Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
        Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
        Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
        Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
        Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
        Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
        Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
        Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
        Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
        Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
        Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
        Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
        Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
        Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
        Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
    Combat Move - French
    Non Combat Move - French
        1 destroyer moved from 72 Sea Zone to 80 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : 0.67
I didn’t retreat out of Yugoslavia. The Italians need to take it. It’s fucking me up mentally. We are only R1, can we restart with G1?
@max334  Mmm…I dont mind if you want to swap ownership from germany to italy, take 2 ipcs from germany and add to italy,  but to restart from here would seem odd without a resignation.
You could have edited the move after germanys go quite easily or even asked after the japanese go to change the move and i wouldnt have minded, but to void the game here would seem unfair to me.
I recently had to resign to simon  on T2 due to bad uk rolls and bad positioning…thats the way it goes in competition play!
@wizmark Of course, I dont want to make it unfair. The retreat from Yugoslavia was calculated and I accidentally pressed enter which started the second round. I guess that happens to everyone and they probably don’t cry about it, but me I cry. You see if the Germans dont retreat and let the Italians take Yugoslavia, they will be out of position for the coming invasion.