@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
4 infantry moved from Buryatia to Amur
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
3 infantry moved from Buryatia to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
4 infantry moved from Buryatia to Amur
1 armour moved from Ukraine to Caucasus
1 armour moved from Ukraine to Volgograd
1 bomber moved from Russia to Caucasus
1 fighter moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 fighter moved from Russia to Samara
1 artillery moved from Ukraine to Western Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Tambov
1 infantry moved from Ukraine to Western Ukraine
Combat - Russians
Battle in Amur
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Amur, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Volgograd
Russians attack with 1 armour and 1 fighter
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Russians win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Caucasus
Russians attack with 1 armour and 1 bomber
Germans defend with 1 armour
Russians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 armour
Casualties for Germans: 1 armour
Battle in Tambov
Russians attack with 1 fighter and 3 infantry
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/1 hits, 0.67 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Western Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 2 artilleries in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Samara
Russians attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 artillery and 1 fighter in Samara, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Samara
Russians win, taking Samara from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Russians
1 infantry moved from Shensi to Kweichow
1 bomber moved from Caucasus to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Tambov to Russia
1 fighter moved from Samara to Russia
2 aaGuns, 8 armour, 9 artilleries and 10 infantry moved from Ukraine to Bryansk
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
3 mech_infantrys moved from Russia to Bryansk
Place Units - Russians
2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
Japanese : -0.33
@max334 you got both your lucky hits in the key NO areas which was harsh for me! Germany starting to look very strong now :disappointed:
@wizmark Yes, that was nice of the dice, but I dont really feel bad for the Russians, because every time I try that I loose too (50/50 battles). I did want to apologize for my slow play. School has ended, but I’m still very much overwhelmed with house stuff. I’ll get to the game after online church
ahhh… now I’m starting to understand… I now see why you place a good deal of value in the NO’s. I just learned of your little bonus for North Africa…never knew that and I’m also learning about your sneaky sub placement. I didnt understand the 3 subs off of Italy, but now I see that it takes away from my income pretty good. What other sneaky stuff have you been up to? Thirdly I’m getting a better understanding of all the extra money the Russians have been getting…no wonder you’ve been buying tanks and other luxury goods for Russia… sneaky to the end… lol :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 infantry moved from Korea to Amur
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 armour moved from Korea to Buyant-Uhaa
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from Kazakhstan to Samara
1 bomber moved from Sikang to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 carrier moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 bomber moved from Guam to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 cruiser moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from Guam to Kiangsi
this is a very delicate song and dance from the Japanese. Scramble option out of W Australia
@max334 yeah I realised I made a cock up there after I forgot to move anzac units into WA to support the british…was hoping you didnt see it! no scramble and i will hope for the lucky 1 hit! Japan will be doing well after this go. No scramble from hawaii either
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Korea to Amur
1 artillery moved from Manchuria to Amur
2 tactical_bombers moved from Japan to Amur
1 infantry moved from Korea to Amur
1 mech_infantry moved from Manchuria to Central Mongolia
Japanese take Central Mongolia from Russians
1 artillery and 1 infantry moved from Kwangtung to Kiangsi
1 armour moved from Korea to Buyant-Uhaa
1 infantry moved from Malaya to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
1 tactical_bomber moved from Kazakhstan to Samara
1 bomber moved from Sikang to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
2 infantry moved from 30 Sea Zone to Johnston Island
1 submarine moved from 54 Sea Zone to 56 Sea Zone
1 infantry moved from Manchuria to Jehol
1 fighter moved from 6 Sea Zone to Jehol
1 carrier moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Amur
1 fighter moved from Japan to Amur
1 bomber moved from Guam to 56 Sea Zone
1 destroyer moved from 33 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
1 fighter moved from Kazakhstan to Samara
1 infantry moved from Kazakhstan to Samara
1 cruiser moved from 33 Sea Zone to 56 Sea Zone
1 fighter moved from Guam to Kiangsi
Combat - Japanese
Battle in Ceylon
Battle in New Guinea
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win, taking Ceylon from UK_Pacific, taking New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Johnston Island
Battle in New Britain
Battle in Western Australia
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 airfield
Japanese roll dice for 1 cruiser in Western Australia, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/1 hits, 1.83 expected hits
ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Australia
Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Japanese: 1 infantry
Casualties for British: 1 fighter and 1 tactical_bomber
Battle in Amur
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/1 hits, 3.17 expected hits
Russians roll dice for 4 infantry in Amur, round 2 : 2/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Amur, round 3 : 2/1 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Russians: 4 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/1 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Jehol
retreated to Jehol
Chinese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 submarine and 1 transport
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 26 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
1 transport owned by the Americans lost in 26 Sea Zone
Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Americans: 1 submarine and 1 transport
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Shan State
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/1 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 1 bomber in Shan State, round 3 : 0/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in Shan State, round 4 : 1/1 hits, 0.67 expected hits
UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
UK_Pacific win with no units remaining. Battle score for attacker is -12
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for British: 1 infantry
Battle in Samara
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Samara
Japanese win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 artillery moved from Kazakhstan to Turkmenistan
1 artillery and 2 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 bomber moved from 56 Sea Zone to 42 Sea Zone
1 bomber moved from 42 Sea Zone to Java
1 tactical_bomber moved from Western Australia to 56 Sea Zone
1 fighter moved from Western Australia to 56 Sea Zone
2 carriers moved from 6 Sea Zone to 31 Sea Zone
2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
3 destroyers moved from 6 Sea Zone to 31 Sea Zone
1 battleship moved from 6 Sea Zone to 31 Sea Zone
1 carrier moved from 6 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 fighter moved from 17 Sea Zone to 31 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Amur to Manchuria
1 tactical_bomber moved from Amur to Manchuria
1 fighter moved from Amur to Buyant-Uhaa
1 fighter moved from Jehol to 6 Sea Zone
1 tactical_bomber moved from Amur to 6 Sea Zone
1 fighter moved from 6 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
2 transports placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 artillery and 1 infantry placed in Japan
1 artillery and 2 mech_infantrys placed in Manchuria
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : 0.67
Chinese : 1.00
UK_Pacific : 1.00
Russians : 0.00
Japanese : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to Johnston Island
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to Johnston Island
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Johnston Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Johnston Island to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Libya to Algeria
1 transport moved from 88 Sea Zone to 101 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.67
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kweichow to Sikang
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kweichow to Sikang
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Anhwe
4 infantry moved from Hunan to Anhwe
6 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Kiangsu
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Hunan to 20 Sea Zone
2 fighters moved from Egypt to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 78 Sea Zone
3 transports moved from 78 Sea Zone to 39 Sea Zone
6 infantry moved from India to 39 Sea Zone
6 infantry moved from 39 Sea Zone to Ceylon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 bomber moved from Gibraltar to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
3 fighters moved from Hawaiian Islands to Johnston Island
1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Johnston Island
Americans attack with 1 artillery, 3 fighters and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Johnston Island
Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in 26 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
1 fighter moved from 109 Sea Zone to United Kingdom
2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
3 fighters moved from Johnston Island to 26 Sea Zone
1 destroyer moved from 8 Sea Zone to 25 Sea Zone
4 bombers moved from Western United States to Hawaiian Islands
1 mech_infantry moved from Libya to Algeria
1 transport moved from 88 Sea Zone to 101 Sea Zone
Place Units - Americans
2 destroyers and 1 submarine placed in 101 Sea Zone
1 bomber placed in Eastern United States
1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
2 tactical_bombers placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
1 infantry moved from Shensi to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kweichow to Sikang
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Kiangsu to Kiangsi
Combat - Chinese
Chinese creates battle in territory Szechwan
Battle in Kiangsi
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Sikang
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Sikang
Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
1 infantry moved from Jehol to Anhwe
4 infantry moved from Hunan to Anhwe
6 infantry moved from Kweichow to Anhwe
1 fighter moved from Sikang to Kweichow
1 infantry moved from Kansu to Shensi
Place Units - Chinese
3 infantry placed in Kiangsu
3 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Purchase Units - British
British buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Yunnan to Siam
UK_Pacific take Siam from Japanese
1 tactical_bomber moved from Hunan to 20 Sea Zone
2 fighters moved from Egypt to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 destroyer moved from 78 Sea Zone to 39 Sea Zone
3 transports moved from 80 Sea Zone to 78 Sea Zone
3 transports moved from 78 Sea Zone to 39 Sea Zone
6 infantry moved from India to 39 Sea Zone
6 infantry moved from 39 Sea Zone to Ceylon
Combat - British
British creates battle in territory 97 Sea Zone
Battle in 39 Sea Zone
British attack with 1 destroyer and 3 transports
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 39 Sea Zone
British win, taking 39 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 20 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 20 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 79 Sea Zone
British attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Ceylon
British attack with 6 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 6 infantry in Ceylon, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ceylon
British roll dice for 5 infantry in Ceylon, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Ceylon
British win, taking Ceylon from Japanese with 5 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 carrier moved from 80 Sea Zone to 79 Sea Zone
1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 2 infantry moved from Persia to Northwest Persia
1 infantry moved from West India to Eastern Persia
1 artillery moved from West India to India
2 artilleries and 8 infantry moved from Yunnan to Kwangsi
1 tactical_bomber moved from 20 Sea Zone to Kwangsi
3 fighters moved from Hunan to India
2 armour and 1 mech_infantry moved from West India to Burma
1 armour and 1 mech_infantry moved from India to Yunnan
3 aaGuns and 15 infantry moved from India to Burma
1 bomber moved from Gibraltar to Persia
1 armour moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 mech_infantry moved from French West Africa to French Equatorial Africa
Place Units - British
1 destroyer placed in 106 Sea Zone
1 destroyer and 1 submarine placed in 81 Sea Zone
1 fighter placed in Egypt
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 34 PUs (3 lost to blockades); end with 34 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,5
UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
Americans : 0.67
Chinese : 0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Non Combat Move - Italians
1 mech_infantry moved from Romania to Baltic States
1 mech_infantry moved from Romania to Eastern Poland
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Romania
1 bomber moved from Bulgaria to Novgorod
1 fighter moved from Southern Italy to Eastern Poland
1 submarine moved from 97 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
1 artillery moved from Northern Italy to France
1 artillery moved from Northern Italy to Yugoslavia
1 artillery and 1 infantry moved from Southern Italy to Northern Italy
1 aaGun moved from Southern Italy to Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,3,4
Italians collect 1 PU (10 lost to blockades); end with 8 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
@max334 Had to move out of the med…you had far too many bombers and subs hanging about for the safety of my fleet! A bit cross to give the italians the bonus, but convoy damage makes up for it! :smile:
… i know… Wow… the Italians got 1 PC
and you killed two defenseless transports in the Pacific
And of course I keep sacrificing fighters and planes for really nothing…
@max334 yeah keeping going with the bomber in shan state was possibly the wrong move…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 10 PUs;
Combat Move - ANZAC
2 infantry moved from South Australia to Western Australia
2 fighters moved from New South Wales to Western Australia
Combat - ANZAC
Battle in Western Australia
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield and 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Western Australia, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Western Australia, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Western Australia
ANZAC win, taking Western Australia from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters moved from Western Australia to New South Wales
1 cruiser and 1 submarine moved from 52 Sea Zone to 63 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33