@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
@max334 no thanks
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 artillery, 1 bomber, 1 destroyer, 5 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 mech_infantry moved from Novosibirsk to Tambov
        1 mech_infantry moved from Novosibirsk to Tambov
        1 armour and 1 mech_infantry moved from Novosibirsk to Volgograd
        1 bomber moved from Southern Italy to Volgograd
        1 tactical_bomber moved from Urals to Volgograd
        1 bomber moved from Bulgaria to Tambov
        1 bomber moved from Novgorod to Tambov
        1 artillery and 2 infantry moved from Urals to Vologda
        1 fighter moved from Novgorod to Vologda
        1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
        2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
        2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
        2 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
        1 infantry moved from Nenetsia to Urals
        1 infantry moved from Novosibirsk to Kazakhstan
        1 submarine moved from 96 Sea Zone to 98 Sea Zone
        1 fighter moved from Western Germany to Western Ukraine
        1 tactical_bomber moved from Western Germany to Belarus
        1 artillery and 2 infantry moved from Novgorod to Belarus
        1 artillery moved from Novgorod to Belarus
        1 submarine moved from 112 Sea Zone to 119 Sea Zone
        1 submarine moved from 119 Sea Zone to 109 Sea Zone
        1 submarine moved from 112 Sea Zone to 110 Sea Zone
        1 destroyer moved from 112 Sea Zone to 119 Sea Zone
        1 destroyer moved from 119 Sea Zone to 109 Sea Zone
        1 bomber moved from France to 109 Sea Zone
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
        1 artillery moved from Eastern Poland to Western Ukraine
        1 mech_infantry moved from Novgorod to Archangel
        1 artillery moved from Novgorod to Archangel
        1 armour moved from Yenisey to Yakut S.S.R.
              Germans take Yakut S.S.R. from Russians
        1 armour moved from Yakut S.S.R. to Dzavhan
              Germans take Dzavhan from Russians
        1 armour moved from Novosibirsk to Turkmenistan
              Germans take Turkmenistan from Russians
        1 armour moved from Novosibirsk to Caucasus
              Germans take Caucasus from Russians
        1 armour moved from Timguska to Kazakhstan
        1 mech_infantry moved from Yenisey to Novosibirsk
    Combat - Germans
        Battle in 109 Sea Zone
            Germans attack with 1 bomber, 1 destroyer and 1 submarine
            Americans defend with 1 destroyer
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 bomber and 1 destroyer in 109 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                Americans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans lost in 109 Sea Zone
            Germans win, taking 109 Sea Zone from Americans with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Americans: 1 destroyer
        Battle in 110 Sea Zone
            Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
            British defend with 1 destroyer
                Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/1 hits, 1.17 expected hits
                British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 110 Sea Zone
            Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
        Battle in Tambov
            Germans attack with 2 bombers and 2 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers and 2 mech_infantrys in Tambov, round 2 : 2/1 hits, 1.67 expected hits
                Russians roll dice for 2 infantry in Tambov, round 2 : 0/1 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Tambov
            Germans win, taking Tambov from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Western Ukraine
            Germans attack with 2 artilleries, 1 fighter and 2 infantry
            Russians defend with 3 infantry
                Germans roll dice for 2 artilleries, 1 fighter and 2 infantry in Western Ukraine, round 2 : 2/1 hits, 1.83 expected hits
                Russians roll dice for 3 infantry in Western Ukraine, round 2 : 1/0 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans roll dice for 2 artilleries, 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/1 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 2 artilleries and 1 fighter remaining. Battle score for attacker is 3
            Casualties for Germans: 2 infantry
            Casualties for Russians: 3 infantry
        Battle in Volgograd
            Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 2 mech_infantrys
                Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/0 hits, 2.00 expected hits
                Russians roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/1 hits, 0.67 expected hits
                2 mech_infantrys owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
            Germans win, taking Volgograd from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 2 mech_infantrys
        Battle in Archangel
            Germans attack with 3 artilleries, 2 infantry and 1 mech_infantry
            Russians defend with 2 mech_infantrys
                Germans roll dice for 3 artilleries, 2 infantry and 1 mech_infantry in Archangel, round 2 : 2/0 hits, 2.00 expected hits
                Russians roll dice for 2 mech_infantrys in Archangel, round 2 : 0/1 hits, 0.67 expected hits
                2 mech_infantrys owned by the Russians lost in Archangel
            Germans win, taking Archangel from Russians with 3 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
            Casualties for Russians: 2 mech_infantrys
        Battle in Belarus
            Germans attack with 2 artilleries, 2 infantry and 1 tactical_bomber
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 2 artilleries, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/1 hits, 1.83 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/1 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
            Germans win, taking Belarus from Russians with 2 artilleries, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery and 1 infantry
        Battle in Vologda
            Germans attack with 1 artillery, 1 fighter and 2 infantry
            Russians defend with 1 artillery and 1 infantry
                Germans roll dice for 1 artillery, 1 fighter and 2 infantry in Vologda, round 2 : 2/1 hits, 1.33 expected hits
                Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits
                1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Vologda
            Germans win, taking Vologda from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Russians: 1 artillery and 1 infantry
    Non Combat Move - Germans
        1 fighter moved from France to Southern Italy
        1 bomber moved from 109 Sea Zone to France
        1 fighter moved from 110 Sea Zone to Western Germany
        1 tactical_bomber moved from 110 Sea Zone to Western Germany
        1 marine moved from 112 Sea Zone to Western Germany
        2 armour and 4 mech_infantrys moved from Eastern Poland to Romania
        1 artillery and 2 infantry moved from Bessarabia to Romania
        3 mech_infantrys moved from Novgorod to Nenetsia
        1 mech_infantry moved from Novgorod to Vologda
        1 mech_infantry moved from Novgorod to Eastern Poland
        1 aaGun moved from Novgorod to Archangel
        1 tactical_bomber moved from Volgograd to Kazakhstan
        1 bomber moved from Volgograd to Kazakhstan
        1 armour moved from Eastern Poland to Novgorod
        1 mech_infantry moved from Western Germany to Yugoslavia
        3 mech_infantrys moved from Western Germany to Slovakia Hungary
        1 mech_infantry moved from Western Germany to Greater Southern Germany
        1 infantry moved from Western Germany to Greater Southern Germany
        1 bomber moved from Tambov to Bulgaria
        1 bomber moved from Tambov to Novgorod
        1 fighter moved from Vologda to Kazakhstan
        1 aaGun moved from Western Germany to Greater Southern Germany
        1 aaGun moved from France to Northern Italy
        1 armour moved from Eastern Poland to Baltic States
        1 tactical_bomber moved from Belarus to Novgorod
        1 fighter moved from Western Ukraine to Eastern Poland
    Place Units - Germans
        4 mech_infantrys placed in Western Germany
        2 infantry placed in Novgorod
        1 bomber placed in France
        1 submarine placed in 105 Sea Zone
        1 destroyer and 1 submarine placed in 112 Sea Zone
        1 artillery and 3 infantry placed in Western Germany
    Turn Complete - Germans
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5,4,4,4,4
        Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 1.00
British : -0.33
Americans : -0.33
Russians : -1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Buryatia to Yakut S.S.R.
              Russians take Yakut S.S.R. from Germans
        4 infantry moved from Buryatia to Amur
        1 armour moved from Ukraine to Caucasus
        1 armour moved from Ukraine to Volgograd
        1 bomber moved from Russia to Caucasus
        1 fighter moved from Russia to Volgograd
        1 fighter moved from Russia to Tambov
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Samara
        1 artillery moved from Russia to Samara
        1 fighter moved from Russia to Samara
        1 artillery moved from Ukraine to Western Ukraine
        1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Tambov
        1 infantry moved from Ukraine to Western Ukraine
        1 infantry moved from Bryansk to Tambov
        1 infantry moved from Ukraine to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Russians
        Russians buy 2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    Combat Move - Russians
        3 infantry moved from Buryatia to Yakut S.S.R.
              Russians take Yakut S.S.R. from Germans
        4 infantry moved from Buryatia to Amur
        1 armour moved from Ukraine to Caucasus
        1 armour moved from Ukraine to Volgograd
        1 bomber moved from Russia to Caucasus
        1 fighter moved from Russia to Volgograd
        1 fighter moved from Russia to Tambov
        1 infantry moved from Russia to Tambov
        1 infantry moved from Russia to Samara
        1 artillery moved from Russia to Samara
        1 fighter moved from Russia to Samara
        1 artillery moved from Ukraine to Western Ukraine
        1 fighter and 1 tactical_bomber moved from Russia to Western Ukraine
        1 infantry moved from Bryansk to Tambov
        1 infantry moved from Ukraine to Western Ukraine
        1 infantry moved from Bryansk to Tambov
        1 infantry moved from Ukraine to Western Ukraine
    Combat - Russians
        Battle in Amur
            Russians attack with 4 infantry
            Japanese defend with 1 infantry
                Russians roll dice for 4 infantry in Amur, round 2 : 1/1 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Amur
            Russians win, taking Amur from Japanese with 4 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Volgograd
            Russians attack with 1 armour and 1 fighter
            Germans defend with 1 armour and 1 factory_minor
                Russians roll dice for 1 armour and 1 fighter in Volgograd, round 2 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 armour owned by the Germans lost in Volgograd
            Russians win with 1 fighter remaining. Battle score for attacker is 0
            Casualties for Russians: 1 armour
            Casualties for Germans: 1 armour
        Battle in Caucasus
            Russians attack with 1 armour and 1 bomber
            Germans defend with 1 armour
                Russians roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits
                Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
                1 armour owned by the Russians and 1 armour owned by the Germans lost in Caucasus
            Russians win with 1 bomber remaining. Battle score for attacker is 0
            Casualties for Russians: 1 armour
            Casualties for Germans: 1 armour
        Battle in Tambov
            Russians attack with 1 fighter and 3 infantry
            Germans defend with 2 mech_infantrys
                Russians roll dice for 1 fighter and 3 infantry in Tambov, round 2 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 2 mech_infantrys in Tambov, round 2 : 0/1 hits, 0.67 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
                Russians roll dice for 1 fighter and 3 infantry in Tambov, round 3 : 1/0 hits, 1.00 expected hits
                Germans roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Germans lost in Tambov
            Russians win, taking Tambov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
            Casualties for Germans: 2 mech_infantrys
        Battle in Western Ukraine
            Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 2 artilleries
                Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/0 hits, 2.00 expected hits
                Germans roll dice for 2 artilleries in Western Ukraine, round 2 : 0/1 hits, 0.67 expected hits
                2 artilleries owned by the Germans lost in Western Ukraine
            Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
            Casualties for Germans: 2 artilleries
        Battle in Samara
            Russians attack with 1 artillery, 1 fighter and 1 infantry
            Japanese defend with 1 infantry and 1 mech_infantry
                Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
                Japanese roll dice for 1 infantry and 1 mech_infantry in Samara, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
                Russians roll dice for 1 artillery and 1 fighter in Samara, round 3 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Japanese lost in Samara
            Russians win, taking Samara from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
            Casualties for Russians: 1 infantry
            Casualties for Japanese: 1 infantry and 1 mech_infantry
    Non Combat Move - Russians
        1 infantry moved from Shensi to Kweichow
        1 bomber moved from Caucasus to Russia
        1 fighter moved from Volgograd to Russia
        1 fighter moved from Tambov to Russia
        1 fighter moved from Samara to Russia
        2 aaGuns, 8 armour, 9 artilleries and 10 infantry moved from Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
        3 mech_infantrys moved from Russia to Bryansk
    Place Units - Russians
        2 armour, 3 artilleries, 3 infantry and 2 mech_infantrys placed in Russia
    Turn Complete - Russians
        Russians collect 19 PUs; end with 19 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
        Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
        Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.17
Japanese : -0.33
@max334 you got both your lucky hits in the key NO areas which was harsh for me! Germany starting to look very strong now :disappointed:
@wizmark Yes, that was nice of the dice, but I dont really feel bad for the Russians, because every time I try that I loose too (50/50 battles). I did want to apologize for my slow play. School has ended, but I’m still very much overwhelmed with house stuff. I’ll get to the game after online church
ahhh… now I’m starting to understand… I now see why you place a good deal of value in the NO’s. I just learned of your little bonus for North Africa…never knew that and I’m also learning about your sneaky sub placement. I didnt understand the 3 subs off of Italy, but now I see that it takes away from my income pretty good. What other sneaky stuff have you been up to? Thirdly I’m getting a better understanding of all the extra money the Russians have been getting…no wonder you’ve been buying tanks and other luxury goods for Russia… sneaky to the end… lol :)
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
        1 submarine moved from 6 Sea Zone to 26 Sea Zone
        1 destroyer moved from 6 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
        1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
        1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        1 infantry moved from Korea to Amur
        1 artillery moved from Manchuria to Amur
        2 tactical_bombers moved from Japan to Amur
        1 infantry moved from Korea to Amur
        1 mech_infantry moved from Manchuria to Central Mongolia
              Japanese take Central Mongolia from Russians
        1 artillery and 1 infantry moved from Kwangtung to Kiangsi
        1 armour moved from Korea to Buyant-Uhaa
        1 infantry moved from Malaya to 37 Sea Zone
        1 destroyer moved from 37 Sea Zone to 79 Sea Zone
        2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
        1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
        1 tactical_bomber moved from Kazakhstan to Samara
        1 bomber moved from Sikang to Shan State
        1 infantry moved from Malaya to Shan State
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
        1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
        1 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
        2 infantry moved from 30 Sea Zone to Johnston Island
        1 submarine moved from 54 Sea Zone to 56 Sea Zone
        1 infantry moved from Manchuria to Jehol
        1 fighter moved from 6 Sea Zone to Jehol
        1 carrier moved from 33 Sea Zone to 56 Sea Zone
        1 fighter moved from 6 Sea Zone to 17 Sea Zone
        1 fighter moved from 6 Sea Zone to Amur
        1 fighter moved from Japan to Amur
        1 bomber moved from Guam to 56 Sea Zone
        1 destroyer moved from 33 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
        1 fighter moved from Kazakhstan to Samara
        1 infantry moved from Kazakhstan to Samara
        1 cruiser moved from 33 Sea Zone to 56 Sea Zone
        1 fighter moved from Guam to Kiangsi
this is a very delicate song and dance from the Japanese. Scramble option out of W Australia
@max334 yeah I realised I made a cock up there after I forgot to move anzac units into WA to support the british…was hoping you didnt see it! no scramble and i will hope for the lucky 1 hit! Japan will be doing well after this go. No scramble from hawaii either
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Japanese
        Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 artilleries and 3 infantry moved from Caroline Islands to 33 Sea Zone
        1 submarine moved from 6 Sea Zone to 26 Sea Zone
        1 destroyer moved from 6 Sea Zone to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Western Australia
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
        1 artillery and 1 infantry moved from 47 Sea Zone to New Britain
        1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
        1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
        1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
        1 infantry moved from Korea to Amur
        1 artillery moved from Manchuria to Amur
        2 tactical_bombers moved from Japan to Amur
        1 infantry moved from Korea to Amur
        1 mech_infantry moved from Manchuria to Central Mongolia
              Japanese take Central Mongolia from Russians
        1 artillery and 1 infantry moved from Kwangtung to Kiangsi
        1 armour moved from Korea to Buyant-Uhaa
        1 infantry moved from Malaya to 37 Sea Zone
        1 destroyer moved from 37 Sea Zone to 79 Sea Zone
        2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 45 Sea Zone
        1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 56 Sea Zone
        1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
        1 tactical_bomber moved from Kazakhstan to Samara
        1 bomber moved from Sikang to Shan State
        1 infantry moved from Malaya to Shan State
        1 artillery moved from Malaya to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
        1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
        1 infantry moved from Caroline Islands to 33 Sea Zone
        2 infantry and 1 transport moved from 33 Sea Zone to 30 Sea Zone
        2 infantry moved from 30 Sea Zone to Johnston Island
        1 submarine moved from 54 Sea Zone to 56 Sea Zone
        1 infantry moved from Manchuria to Jehol
        1 fighter moved from 6 Sea Zone to Jehol
        1 carrier moved from 33 Sea Zone to 56 Sea Zone
        1 fighter moved from 6 Sea Zone to 17 Sea Zone
        1 fighter moved from 6 Sea Zone to Amur
        1 fighter moved from Japan to Amur
        1 bomber moved from Guam to 56 Sea Zone
        1 destroyer moved from 33 Sea Zone to 56 Sea Zone
        1 fighter and 1 tactical_bomber moved from Caroline Islands to 26 Sea Zone
        1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 26 Sea Zone
        1 fighter moved from Kazakhstan to Samara
        1 infantry moved from Kazakhstan to Samara
        1 cruiser moved from 33 Sea Zone to 56 Sea Zone
        1 fighter moved from Guam to Kiangsi
    Combat - Japanese
        Battle in Ceylon
        Battle in New Guinea
        Battle in 17 Sea Zone
            Japanese attack with 1 fighter and 1 transport
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 17 Sea Zone
            Japanese win, taking Ceylon from UK_Pacific, taking New Guinea from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in Johnston Island
        Battle in New Britain
        Battle in Western Australia
            Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
            British defend with 1 fighter and 1 tactical_bomber; ANZAC defend with 1 airfield
                Japanese roll dice for 1 cruiser in Western Australia, round 2 : 0/1 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Western Australia, round 2 : 2/1 hits, 1.83 expected hits
                ANZAC roll dice for 1 fighter and 1 tactical_bomber in Western Australia, round 2 : 1/1 hits, 1.17 expected hits
                1 infantry owned by the Japanese, 1 tactical_bomber owned by the British and 1 fighter owned by the British lost in Western Australia
            Japanese win, taking Johnston Island from Americans, taking New Britain from ANZAC, taking Western Australia from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
            Casualties for Japanese: 1 infantry
            Casualties for British: 1 fighter and 1 tactical_bomber
        Battle in Amur
            Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
            Russians defend with 4 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Amur, round 2 : 3/1 hits, 3.17 expected hits
                Russians roll dice for 4 infantry in Amur, round 2 : 2/1 hits, 1.33 expected hits
                2 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Amur
                Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Amur, round 3 : 2/1 hits, 2.67 expected hits
                Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Amur
            Japanese win, taking Amur from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Russians: 4 infantry
        Battle in Dutch New Guinea
            Japanese attack with 1 artillery and 1 infantry
            ANZAC defend with 1 infantry
                Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/1 hits, 0.67 expected hits
                ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Dutch New Guinea
            Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for ANZAC: 1 infantry
        Battle in Jehol
            Japanese attack with 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 0/1 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 fighter and 1 infantry in Jehol, round 3 : 0/1 hits, 0.67 expected hits
                Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Jehol
             retreated to Jehol
            Chinese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Japanese: 1 infantry
        Battle in 26 Sea Zone
            Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
            Americans defend with 1 submarine and 1 transport
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans lost in 26 Sea Zone
                Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 26 Sea Zone, round 2 : 3/1 hits, 2.67 expected hits
                1 transport owned by the Americans lost in 26 Sea Zone
            Japanese win, taking 26 Sea Zone from Neutral with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 13
            Casualties for Americans: 1 submarine and 1 transport
        Battle in Kiangsi
            Japanese attack with 1 artillery, 1 fighter and 1 infantry
            Chinese defend with 1 infantry
                Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kiangsi, round 2 : 1/1 hits, 1.17 expected hits
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Kiangsi from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 1 infantry
        Battle in Iwo Jima
            Japanese attack with 1 artillery and 1 infantry
            Americans defend with 1 artillery
                Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.67 expected hits
                Americans roll dice for 1 artillery in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
            Japanese win, taking Iwo Jima from Americans with 1 artillery remaining. Battle score for attacker is 1
            Casualties for Japanese: 1 infantry
            Casualties for Americans: 1 artillery
        Battle in Shan State
            Japanese attack with 1 bomber and 1 infantry
            British defend with 1 infantry
                Japanese roll dice for 1 bomber and 1 infantry in Shan State, round 2 : 0/1 hits, 0.83 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Shan State
                Japanese roll dice for 1 bomber in Shan State, round 3 : 0/1 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 bomber in Shan State, round 4 : 1/1 hits, 0.67 expected hits
                UK_Pacific roll dice for 1 infantry in Shan State, round 4 : 1/1 hits, 0.33 expected hits
                1 bomber owned by the Japanese and 1 infantry owned by the British lost in Shan State
            UK_Pacific win with no units remaining. Battle score for attacker is -12
            Casualties for Japanese: 1 bomber and 1 infantry
            Casualties for British: 1 infantry
        Battle in Samara
            Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
            Russians defend with 1 artillery
                Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/1 hits, 1.33 expected hits
                Russians roll dice for 1 artillery in Samara, round 2 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Russians lost in Samara
            Japanese win, taking Samara from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
            Casualties for Russians: 1 artillery
    Non Combat Move - Japanese
        1 artillery moved from Kazakhstan to Turkmenistan
        1 artillery and 2 infantry moved from Sikang to Kazakhstan
        1 fighter and 1 tactical_bomber moved from Samara to Kazakhstan
        1 artillery and 1 infantry moved from Szechwan to Sikang
        1 bomber moved from 56 Sea Zone to 42 Sea Zone
        1 bomber moved from 42 Sea Zone to Java
        1 tactical_bomber moved from Western Australia to 56 Sea Zone
        1 fighter moved from Western Australia to 56 Sea Zone
        2 carriers moved from 6 Sea Zone to 31 Sea Zone
        2 fighters and 2 tactical_bombers moved from 26 Sea Zone to 31 Sea Zone
        3 destroyers moved from 6 Sea Zone to 31 Sea Zone
        1 battleship moved from 6 Sea Zone to 31 Sea Zone
        1 carrier moved from 6 Sea Zone to 31 Sea Zone
        1 destroyer moved from 6 Sea Zone to 31 Sea Zone
        1 fighter moved from 17 Sea Zone to 31 Sea Zone
        1 fighter moved from Kiangsi to Kwangtung
        1 fighter moved from Amur to Manchuria
        1 tactical_bomber moved from Amur to Manchuria
        1 fighter moved from Amur to Buyant-Uhaa
        1 fighter moved from Jehol to 6 Sea Zone
        1 tactical_bomber moved from Amur to 6 Sea Zone
        1 fighter moved from 6 Sea Zone to 37 Sea Zone
    Place Units - Japanese
        1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone
        2 transports placed in 20 Sea Zone
        1 infantry placed in Kwangtung
        1 artillery and 1 infantry placed in Japan
        1 artillery and 2 mech_infantrys placed in Manchuria
    Turn Complete - Japanese
        Japanese collect 51 PUs; end with 51 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 54 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs
        Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Americans : 0.67
Chinese : 1.00
UK_Pacific : 1.00
Russians : 0.00
Japanese : -2.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 92 Sea Zone to 109 Sea Zone
        1 bomber moved from Gibraltar to 109 Sea Zone
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
        3 fighters moved from Hawaiian Islands to Johnston Island
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 26 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 92 Sea Zone to 109 Sea Zone
        1 bomber moved from Gibraltar to 109 Sea Zone
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
        3 fighters moved from Hawaiian Islands to Johnston Island
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 26 Sea Zone
    Combat - Americans
        Battle in 30 Sea Zone
            Americans attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 30 Sea Zone
                Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Johnston Island
            Americans attack with 1 artillery, 3 fighters and 1 infantry
            Japanese defend with 2 infantry
                Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
                Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Johnston Island
            Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in 26 Sea Zone
            Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 109 Sea Zone
            Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
            Germans defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
            Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
    Non Combat Move - Americans
        1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
        1 fighter moved from 109 Sea Zone to United Kingdom
        2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
        1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
        3 fighters moved from Johnston Island to 26 Sea Zone
        1 destroyer moved from 8 Sea Zone to 25 Sea Zone
        4 bombers moved from Western United States to Hawaiian Islands
        1 mech_infantry moved from Libya to Algeria
        1 transport moved from 88 Sea Zone to 101 Sea Zone
    Place Units - Americans
        2 destroyers and 1 submarine placed in 101 Sea Zone
        1 bomber placed in Eastern United States
        1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
        2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : 0.67
Japanese : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
        1 infantry moved from Shensi to Sikang
        1 infantry moved from Tsinghai to Sikang
        1 fighter moved from Kweichow to Sikang
        1 infantry moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Kiangsu to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
        1 infantry moved from Shensi to Sikang
        1 infantry moved from Tsinghai to Sikang
        1 fighter moved from Kweichow to Sikang
        1 infantry moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Kiangsu to Kiangsi
    Combat - Chinese
        Chinese creates battle in territory Szechwan
        Battle in Kiangsi
            Chinese attack with 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Sikang
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Sikang
                Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Sikang
            Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Shantung to Kiangsu
        1 infantry moved from Jehol to Anhwe
        4 infantry moved from Hunan to Anhwe
        6 infantry moved from Kweichow to Anhwe
        1 fighter moved from Sikang to Kweichow
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Kiangsu
        3 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 19 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Combat Move - British
        1 infantry moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 mech_infantry moved from Yunnan to Siam
              UK_Pacific take Siam from Japanese
        1 tactical_bomber moved from Hunan to 20 Sea Zone
        2 fighters moved from Egypt to 79 Sea Zone
        1 submarine moved from 80 Sea Zone to 79 Sea Zone
        1 destroyer moved from 80 Sea Zone to 78 Sea Zone
        1 destroyer moved from 78 Sea Zone to 39 Sea Zone
        3 transports moved from 80 Sea Zone to 78 Sea Zone
        3 transports moved from 78 Sea Zone to 39 Sea Zone
        6 infantry moved from India to 39 Sea Zone
        6 infantry moved from 39 Sea Zone to Ceylon
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Americans
        Americans buy 1 bomber, 3 destroyers, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 destroyer moved from 92 Sea Zone to 109 Sea Zone
        1 bomber moved from Gibraltar to 109 Sea Zone
        1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
        1 submarine moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
        1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
        3 fighters moved from Hawaiian Islands to Johnston Island
        1 carrier and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
        1 battleship, 3 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 9 Sea Zone to 26 Sea Zone
        2 fighters moved from Hawaiian Islands to 26 Sea Zone
    Combat - Americans
        Battle in 30 Sea Zone
            Americans attack with 1 submarine and 1 transport
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 30 Sea Zone
                Americans roll dice for 1 submarine in 30 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Americans win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Johnston Island
            Americans attack with 1 artillery, 3 fighters and 1 infantry
            Japanese defend with 2 infantry
                Americans roll dice for 1 artillery, 3 fighters and 1 infantry in Johnston Island, round 2 : 2/1 hits, 2.17 expected hits
                Japanese roll dice for 2 infantry in Johnston Island, round 2 : 0/1 hits, 0.67 expected hits
                2 infantry owned by the Japanese lost in Johnston Island
            Americans win, taking Johnston Island from Japanese with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
        Battle in 26 Sea Zone
            Americans attack with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine
            Japanese defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Americans roll dice for 1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 fighters in 26 Sea Zone, round 2 : 3/1 hits, 3.33 expected hits
                Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
            Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 14
            Casualties for Japanese: 1 destroyer and 1 submarine
        Battle in 109 Sea Zone
            Americans attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
            Germans defend with 1 destroyer and 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 3/1 hits, 2.17 expected hits
                Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 109 Sea Zone
            Americans win, taking 109 Sea Zone from Germans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Germans: 1 destroyer and 1 submarine
    Non Combat Move - Americans
        1 bomber and 1 tactical_bomber moved from 109 Sea Zone to United Kingdom
        1 fighter moved from 109 Sea Zone to United Kingdom
        2 carriers, 1 cruiser, 2 fighters and 7 transports moved from 92 Sea Zone to 88 Sea Zone
        1 destroyer and 1 submarine moved from 101 Sea Zone to 88 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
        3 fighters moved from Johnston Island to 26 Sea Zone
        1 destroyer moved from 8 Sea Zone to 25 Sea Zone
        4 bombers moved from Western United States to Hawaiian Islands
        1 mech_infantry moved from Libya to Algeria
        1 transport moved from 88 Sea Zone to 101 Sea Zone
    Place Units - Americans
        2 destroyers and 1 submarine placed in 101 Sea Zone
        1 bomber placed in Eastern United States
        1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
        2 tactical_bombers placed in Western United States
    Turn Complete - Americans
        Americans collect 56 PUs; end with 56 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
        1 infantry moved from Shensi to Sikang
        1 infantry moved from Tsinghai to Sikang
        1 fighter moved from Kweichow to Sikang
        1 infantry moved from Hunan to Kwangsi
              Chinese take Kwangsi from Japanese
        1 infantry moved from Kiangsu to Kiangsi
    Combat - Chinese
        Chinese creates battle in territory Szechwan
        Battle in Kiangsi
            Chinese attack with 1 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.17 expected hits
                Japanese roll dice for 1 artillery in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Kiangsi
            Japanese win, taking Szechwan from Japanese with 1 artillery remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
        Battle in Sikang
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 artillery and 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Sikang, round 2 : 0/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese lost in Sikang
                Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Sikang
            Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - Chinese
        1 infantry moved from Shantung to Kiangsu
        1 infantry moved from Jehol to Anhwe
        4 infantry moved from Hunan to Anhwe
        6 infantry moved from Kweichow to Anhwe
        1 fighter moved from Sikang to Kweichow
        1 infantry moved from Kansu to Shensi
    Place Units - Chinese
        3 infantry placed in Kiangsu
        3 infantry placed in Anhwe
    Turn Complete - Chinese
        Chinese collect 19 PUs; end with 19 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs
    Purchase Units - British
        British buy 1 armour, 2 destroyers, 1 fighter, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; 
    Combat Move - British
        1 infantry moved from Yunnan to French Indo China
              UK_Pacific take French Indo China from Japanese
        1 mech_infantry moved from Yunnan to Siam
              UK_Pacific take Siam from Japanese
        1 tactical_bomber moved from Hunan to 20 Sea Zone
        2 fighters moved from Egypt to 79 Sea Zone
        1 submarine moved from 80 Sea Zone to 79 Sea Zone
        1 destroyer moved from 80 Sea Zone to 78 Sea Zone
        1 destroyer moved from 78 Sea Zone to 39 Sea Zone
        3 transports moved from 80 Sea Zone to 78 Sea Zone
        3 transports moved from 78 Sea Zone to 39 Sea Zone
        6 infantry moved from India to 39 Sea Zone
        6 infantry moved from 39 Sea Zone to Ceylon
    Combat - British
        British creates battle in territory 97 Sea Zone
        Battle in 39 Sea Zone
            British attack with 1 destroyer and 3 transports
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 39 Sea Zone
            British win, taking 39 Sea Zone from Neutral with 1 destroyer and 3 transports remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in 20 Sea Zone
            British attack with 1 tactical_bomber
            Japanese defend with 2 transports
                2 transports owned by the Japanese lost in 20 Sea Zone
            British win with 1 tactical_bomber remaining. Battle score for attacker is 14
            Casualties for Japanese: 2 transports
        Battle in 79 Sea Zone
            British attack with 2 fighters and 1 submarine
            Japanese defend with 1 destroyer
                British roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 2 fighters in 79 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
                Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 79 Sea Zone
            British win, taking 79 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Ceylon
            British attack with 6 infantry
            Japanese defend with 1 artillery and 1 infantry
                British roll dice for 6 infantry in Ceylon, round 2 : 1/0 hits, 1.00 expected hits
                Japanese roll dice for 1 artillery and 1 infantry in Ceylon, round 2 : 1/1 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the British lost in Ceylon
                British roll dice for 5 infantry in Ceylon, round 3 : 1/1 hits, 0.83 expected hits
                Japanese roll dice for 1 artillery in Ceylon, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Ceylon
            British win, taking Ceylon from Japanese with 5 infantry remaining. Battle score for attacker is 4
            Casualties for British: 1 infantry
            Casualties for Japanese: 1 artillery and 1 infantry
    Non Combat Move - British
        1 carrier moved from 80 Sea Zone to 79 Sea Zone
        1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
        2 artilleries and 2 infantry moved from Persia to Northwest Persia
        1 infantry moved from West India to Eastern Persia
        1 artillery moved from West India to India
        2 artilleries and 8 infantry moved from Yunnan to Kwangsi
        1 tactical_bomber moved from 20 Sea Zone to Kwangsi
        3 fighters moved from Hunan to India
        2 armour and 1 mech_infantry moved from West India to Burma
        1 armour and 1 mech_infantry moved from India to Yunnan
        3 aaGuns and 15 infantry moved from India to Burma
        1 bomber moved from Gibraltar to Persia
        1 armour moved from Tobruk to Egypt
        1 artillery moved from Tobruk to Alexandria
        1 mech_infantry moved from French West Africa to French Equatorial Africa
    Place Units - British
        1 destroyer placed in 106 Sea Zone
        1 destroyer and 1 submarine placed in 81 Sea Zone
        1 fighter placed in Egypt
        1 armour and 2 mech_infantrys placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
        British collect 34 PUs (3 lost to blockades); end with 34 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs
    Place Units - UK_Pacific
        1 destroyer placed in 39 Sea Zone
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,6,4,6,5
        UK_Pacific collect 8 PUs (2 lost to blockades); end with 9 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs
        Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.50
British : -0.17
Americans : 0.67
Chinese : 0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
    Purchase Units - Italians
        Italians buy nothing; Remaining resources: 7 PUs; 
    Combat Move - Italians
    Combat - Italians
        Italians creates battle in territory 97 Sea Zone
    Non Combat Move - Italians
        1 mech_infantry moved from Romania to Baltic States
        1 mech_infantry moved from Romania to Eastern Poland
        1 artillery and 1 infantry moved from Yugoslavia to Romania
        1 artillery and 1 infantry moved from Bulgaria to Romania
        1 bomber moved from Bulgaria to Novgorod
        1 fighter moved from Southern Italy to Eastern Poland
        1 submarine moved from 97 Sea Zone to 93 Sea Zone
        1 fighter moved from Southern Italy to Eastern Poland
        1 artillery moved from Northern Italy to France
        1 artillery moved from Northern Italy to Yugoslavia
        1 artillery and 1 infantry moved from Southern Italy to Northern Italy
        1 aaGun moved from Southern Italy to Northern Italy
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 10
            Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,1,2,3,4
        Italians collect 1 PU (10 lost to blockades); end with 8 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs
Combat Hit Differential Summary :
@max334 Had to move out of the med…you had far too many bombers and subs hanging about for the safety of my fleet! A bit cross to give the italians the bonus, but convoy damage makes up for it! :smile:
… i know… Wow… the Italians got 1 PC
and you killed two defenseless transports in the Pacific
And of course I keep sacrificing fighters and planes for really nothing…