Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 fighters, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 armour moved from Nenetsia to Vologda
Germans take Vologda from Russians
1 armour moved from Vologda to Urals
1 infantry moved from Nenetsia to Vologda
2 infantry moved from Nenetsia to Urals
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Finland to 127 Sea Zone
1 artillery moved from Novgorod to Archangel
3 armour moved from Eastern Poland to Archangel
3 mech_infantrys moved from Eastern Poland to Archangel
1 mech_infantry moved from Eastern Poland to Archangel
1 artillery and 1 infantry moved from 127 Sea Zone to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Novgorod to Archangel
Combat - Germans
Germans creates battle in territory 115 Sea Zone
Battle in Archangel
Germans attack with 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 1 cruiser in Archangel, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 3 armour, 2 artilleries, 3 infantry and 4 mech_infantrys in Archangel, round 2 : 4/1 hits, 3.67 expected hits
Russians roll dice for 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 3 armour, 2 artilleries, 2 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 artillery and 2 infantry moved from Novgorod to 127 Sea Zone
1 infantry moved from Karelia to 127 Sea Zone
1 marine moved from Finland to 127 Sea Zone
1 artillery, 3 infantry and 1 marine moved from 127 Sea Zone to Nenetsia
4 transports moved from 115 Sea Zone to 114 Sea Zone
2 aaGuns moved from Poland to 114 Sea Zone
2 artilleries moved from Germany to 114 Sea Zone
4 infantry moved from Germany to 114 Sea Zone
2 aaGuns, 2 artilleries, 4 infantry and 4 transports moved from 114 Sea Zone to 115 Sea Zone
2 aaGuns, 2 artilleries and 4 infantry moved from 115 Sea Zone to Novgorod
1 aaGun moved from Western Germany to France
1 artillery and 4 infantry moved from Romania to Bessarabia
1 artillery moved from Baltic States to Novgorod
2 artilleries moved from Poland to Baltic States
2 infantry moved from Eastern Poland to Baltic States
2 artilleries moved from Poland to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to France
1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany
1 tactical_bomber moved from Eastern Poland to Novgorod
Place Units - Germans
3 mech_infantrys placed in Novgorod
1 infantry placed in France
1 bomber and 2 fighters placed in Western Germany
1 submarine placed in 93 Sea Zone
1 submarine placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.83
Russians : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
18 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Smolensk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
2 infantry moved from Bryansk to Western Ukraine
2 infantry moved from Bryansk to Ukraine
1 bomber moved from Russia to Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Vologda
1 infantry moved from Ulaanbaatar to Amur
2 infantry moved from Buyant-Uhaa to Amur
18 infantry moved from Buryatia to Amur
1 infantry moved from Bryansk to Smolensk
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 104 Sea Zone to 92 Sea Zone
Combat - Russians
Battle in Amur
Russians attack with 21 infantry
Japanese defend with 1 aaGun, 3 artilleries and 2 infantry
Russians roll dice for 21 infantry in Amur, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 aaGun, 3 artilleries and 2 infantry in Amur, round 2 : 2/1 hits, 1.67 expected hits
2 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Amur
Russians roll dice for 19 infantry in Amur, round 3 : 3/1 hits, 3.17 expected hits
Japanese roll dice for 3 artilleries in Amur, round 3 : 1/0 hits, 1.00 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the Russians lost in Amur
Russians win, taking Amur from Japanese with 18 infantry remaining. Battle score for attacker is 14
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 aaGun, 3 artilleries and 2 infantry
Battle in Ukraine
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 bomber and 2 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 mech_infantry moved from Bryansk to Russia
2 infantry moved from Russia to Bryansk
3 armour moved from Russia to Bryansk
1 bomber moved from Ukraine to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
1 fighter moved from Smolensk to Bryansk
1 fighter moved from Vologda to Russia
1 infantry moved from Olgiy to Kansu
1 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
2 aaGuns moved from Buryatia to Amur
1 infantry moved from Bryansk to Russia
Place Units - Russians
2 armour, 1 artillery, 1 fighter and 5 infantry placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 artillery
EDIT: Adding units owned by Russians to Bryansk: 1 artillery
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : 0.67
Russians : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Yunnan to Burma
1 bomber moved from Yunnan to Burma
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport moved from 49 Sea Zone to 55 Sea Zone
1 artillery moved from 55 Sea Zone to Northern Territory
Combat - Japanese
Battle in Northern Territory
Battle in Burma
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/0 hits, 2.00 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the British lost in Burma
Japanese win, taking Northern Territory from ANZAC, taking Burma from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 artillery moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter, 2 infantry and 1 tactical_bomber moved from Jehol to Manchuria
2 infantry moved from Manchuria to Korea
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 1 cruiser, 1 destroyer, 2 infantry and 2 transports moved from 36 Sea Zone to 55 Sea Zone
2 artilleries and 2 infantry moved from Sumatra to 41 Sea Zone
2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 41 Sea Zone to 55 Sea Zone
1 bomber moved from Burma to Java
1 fighter moved from Shan State to Java
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
1 infantry and 1 mech_infantry moved from Sikang to Kazakhstan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 artillery moved from Yunnan to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Manchuria to Shantung
1 bomber moved from Japan to Java
1 submarine moved from 44 Sea Zone to 55 Sea Zone
1 fighter moved from Burma to Sikang
1 tactical_bomber moved from Burma to Sikang
Place Units - Japanese
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
1 artillery and 2 infantry placed in Manchuria
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0.67
UK_Pacific : -0.67
Japanese : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 fighters moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 fighters moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 3 fighters and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Americans : -0.50
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Combat Move - British
2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
2 artilleries and 4 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 bomber, 3 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Morocco to Tunisia
Americans take Tunisia from Italians
3 fighters moved from 26 Sea Zone to 6 Sea Zone
3 bombers moved from Hawaiian Islands to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 3 bombers and 3 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 3 bombers and 3 fighters in 6 Sea Zone, round 2 : 3/1 hits, 3.50 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 2 : 1/1 hits, 1.83 expected hits
1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans roll dice for 3 bombers and 2 fighters in 6 Sea Zone, round 3 : 3/0 hits, 3.00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 6 Sea Zone, round 3 : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 transport owned by the Japanese and 1 fighter owned by the Americans lost in 6 Sea Zone
Americans win with 3 bombers and 1 fighter remaining. Battle score for attacker is 32
Casualties for Americans: 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - Americans
3 bombers moved from 6 Sea Zone to Midway
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 marine moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 cruiser, 2 infantry, 1 marine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from French Guiana to 88 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from United Kingdom to Gibraltar
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 1 infantry and 1 transport moved from 26 Sea Zone to 7 Sea Zone
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 fighter moved from Western United States to 7 Sea Zone
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 bomber, 3 fighters and 2 infantry placed in Western United States
1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
13 infantry moved from Chahar to Anhwe
1 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 14 infantry
Japanese defend with 1 infantry
Chinese roll dice for 14 infantry in Anhwe, round 2 : 3/1 hits, 2.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Chahar to Suiyuyan
1 infantry moved from Kweichow to Anhwe
Place Units - Chinese
2 infantry placed in Suiyuyan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs
Purchase Units - British
British buy 1 airfield, 2 armour, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries, 26 infantry and 1 mech_infantry moved from India to Burma
2 artilleries and 4 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Neutral_Axis
Combat - British
Battle in Burma
British attack with 2 artilleries, 26 infantry and 1 mech_infantry
Japanese defend with 1 infantry
British roll dice for 2 artilleries, 26 infantry and 1 mech_infantry in Burma, round 2 : 5/1 hits, 5.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 2 artilleries, 25 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries and 4 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 1 armour, 2 artilleries and 4 infantry in Alexandria, round 2 : 2/1 hits, 2.17 expected hits
Italians roll dice for 1 artillery and 3 infantry in Alexandria, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British roll dice for 1 armour, 2 artilleries and 3 infantry in Alexandria, round 3 : 2/0 hits, 2.00 expected hits
Italians roll dice for 1 artillery and 1 infantry in Alexandria, round 3 : 1/1 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantry
Non Combat Move - British
3 submarines moved from 81 Sea Zone to 97 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber and 3 fighters moved from United Kingdom to Gibraltar
1 artillery and 1 infantry moved from Persia to Eastern Persia
1 fighter moved from Persia to India
1 fighter moved from Persia to Egypt
2 infantry moved from French Madagascar to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 infantry moved from Syria to Iraq
1 armour and 1 mech_infantry moved from Persia to West India
1 fighter and 1 tactical_bomber moved from Western Australia to New South Wales
3 aaGuns moved from India to Burma
Place Units - British
1 airfield placed in Gibraltar
1 artillery, 1 fighter and 1 infantry placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.67
Italians : 0.00
Americans : -0.50
Chinese : 0.67
Japanese : -0.67
How could I forget about those American bombers in the Pacific?
And you didnt move the American fleet at Gibraltar. Is that the trick? I always thought that troops just sitting there were a waste, but I think I see the logic
@max334 yeah always need to protect anything bought in sz6 once bombers are in play…as it happens because you missed hitting my last plane, which you had 5/6 chance to hit, ive had to pull my whole fleet out of position 🙄.
Yep us fleet at gib can go anywhere now with a powerful land force, so you have to worry about the whole European coast 😈
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from Eastern Poland to Vologda
1 armour moved from Novgorod to Vologda
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 bomber moved from Southern Italy to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
Combat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Ukraine
Italians attack with 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Ukraine, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Italians attack with 1 armour and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 fighter in Vologda, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Vologda
Italians win, taking Vologda from Russians with 1 armour remaining. Battle score for attacker is -7
Casualties for Italians: 1 fighter
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Bulgaria
1 infantry moved from Greater Southern Germany to Northern Italy
Place Units - Italians
1 artillery and 2 mech_infantrys placed in Northern Italy
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,4,6,4
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.00
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Western Australia to Northern Territory
2 fighters moved from Western Australia to Northern Territory
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Western Australia to Northern Territory
2 fighters moved from Western Australia to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
2 fighters moved from Northern Territory to New South Wales
1 aaGun and 2 artilleries moved from Western Australia to South Australia
1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Western Australia to Northern Territory
2 fighters moved from Western Australia to Northern Territory
Combat - ANZAC
Battle in Northern Territory
ANZAC attack with 2 fighters and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 fighters and 2 infantry in Northern Territory, round 2 : 1/1 hits, 1.33 expected hits
Japanese roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Northern Territory
ANZAC win, taking Northern Territory from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - ANZAC
2 fighters and 1 mech_infantry moved from Western Australia to New South Wales
2 fighters moved from Northern Territory to New South Wales
1 aaGun and 2 artilleries moved from Western Australia to South Australia
1 cruiser and 1 submarine moved from 66 Sea Zone to 29 Sea Zone
Place Units - ANZAC
1 artillery, 1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.33
@max334 you were very keen to take vologda with the italians, losing a fighter over it…hope I havent missed something! :thinking_face: Im sure the germans havent got enough fast movers and air to take moscow…I hope!
@wizmark yah, that was a knee jerk reaction (Vologda). Kind of dumb of me, but at least I’m consistent. I consistently do stupid things.
And the Gibraltar fleet is killing me…pls do attack with it somewhere…the suspense is killing me :)
@max334 When the time is ripe :wink:
@wizmark I’m looking at our game and I’m wondering if the Axis can really still win this. Without much land acquisition and without having taken London or Moscow is it worthwhile? Because it really boils down to money or someone maybe making a big mistake. So I’m frozen with no clear objective. Do I just keep going with Gorilla warfare and hope that you make a big mistake? The Allies are continuing to make much more money then the Axis. So given that I failed with London and Moscow appears to be out of reach… what do I do?