TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Korea to Manchuria
1 submarine moved from 20 Sea Zone to 43 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from Japan to Manchuria
3 battleships, 2 carriers, 1 cruiser, 4 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
4 fighters moved from 6 Sea Zone to Manchuria
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Manchuria
Japanese attack with 1 artillery, 6 fighters and 3 infantry
Russians defend with 2 aaGuns and 5 infantry
AA fire in Manchuria : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships in Manchuria, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 6 fighters and 3 infantry in Manchuria, round 2 : 3/10 hits, 4.00 expected hits
Chinese roll dice for 2 aaGuns and 5 infantry in Manchuria, round 2 : 2/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 artillery, 6 fighters and 1 infantry in Manchuria, round 3 : 4/8 hits, 3.67 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 artillery and 6 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 3 infantry
Casualties for Russians: 2 aaGuns and 5 infantry
Non Combat Move - Japanese
4 fighters moved from Manchuria to 19 Sea Zone
2 fighters moved from Manchuria to Kiangsu
1 artillery and 2 infantry moved from Kiangsu to Kiangsi
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 destroyer placed in 19 Sea Zone
1 armour and 1 mech_infantry placed in Kiangsu
1 artillery, 3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,4,2,5,3,5,2
Japanese collect 40 PUs (1 lost to blockades); end with 43 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.00
AA fire in Manchuria : : -1.00
Japanese : -2.67
Savegame