TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 artillery and 2 infantry moved from Shensi to Sikang
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 4/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 5 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters moved from French Indo China to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6
Japanese collect 43 PUs (5 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.17
Japanese : 0.33
Savegame