Hi Markus
Enjoy your game with crockett :)
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo China
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 2 fighters and 2 mech_infantrys; Remaining resources: 3 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 43 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 fighters moved from 37 Sea Zone to 36 Sea Zone
3 fighters moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 3 fighters, 2 infantry and 2 mech_infantrys
British defend with 1 armour; ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 2 battleships in French Indo China, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 3 fighters, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 1/7 hits, 2.17 expected hits
UK_Pacific roll dice for 1 armour, 1 artillery and 1 infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in French Indo China
Japanese roll dice for 3 fighters, 1 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/6 hits, 2.00 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 3 fighters, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Casualties for British: 1 armour
Non Combat Move - Japanese
3 fighters moved from French Indo China to 36 Sea Zone
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 fighter moved from Japan to 36 Sea Zone
Place Units - Japanese
2 fighters placed in Japan
3 destroyers placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,2,2
Japanese collect 45 PUs (6 lost to blockades); end with 48 PUs
Combat Hit Differential Summary :
UK_Pacific : -0.67
Japanese : 0.50
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 tactical_bomber moved from Guam to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
11 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 tactical_bomber moved from Guam to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
11 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 destroyers and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 submarines and 2 tactical_bombers
Casualties for Japanese: 3 destroyers and 3 fighters
Non Combat Move - Americans
1 bomber moved from 115 Sea Zone to Archangel
1 bomber moved from France to United Kingdom
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
Americans : -1.00
Japanese : -2.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Turkmenistan to Sikang
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 79 Sea Zone to Malaya
1 fighter moved from 79 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 57 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 2 fighters, 4 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer moved from 21 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 fighter moved from Guam to 6 Sea Zone
1 tactical_bomber moved from Guam to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 fighter moved from 10 Sea Zone to 6 Sea Zone
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
1 cruiser moved from 110 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 carrier moved from 110 Sea Zone to 109 Sea Zone
11 transports moved from 110 Sea Zone to 107 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to 115 Sea Zone
1 bomber moved from United Kingdom to France
1 destroyer moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Battle in 115 Sea Zone
Americans attack with 1 bomber
Germans defend with 2 transports
2 transports owned by the Germans lost in 115 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 transports
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese defend with 3 destroyers and 3 fighters
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 3 destroyers and 3 fighters in 6 Sea Zone, round 2 : 1/6 hits, 3.00 expected hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
Japanese roll dice for 1 destroyer and 3 fighters in 6 Sea Zone, round 3 : 1/4 hits, 2.33 expected hits
1 fighter owned by the Japanese, 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 carrier, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 4 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 2 fighters in 6 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 tactical_bombers owned by the Americans lost in 6 Sea Zone
Americans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 2 submarines and 2 tactical_bombers
Casualties for Japanese: 3 destroyers and 3 fighters
Non Combat Move - Americans
1 bomber moved from 115 Sea Zone to Archangel
1 bomber moved from France to United Kingdom
2 carriers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 transport moved from 110 Sea Zone to 109 Sea Zone
1 infantry moved from Belgian Congo to Kenya
1 infantry moved from Belgian Congo to Kenya
1 transport moved from 81 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Turkmenistan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Turkmenistan to Sikang
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 battleship, 1 destroyer and 1 submarine moved from 81 Sea Zone to 79 Sea Zone
2 armour and 1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Yunnan to French Indo China
1 armour moved from Yunnan to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from Malaya to French Indo China
1 fighter moved from 79 Sea Zone to Malaya
1 fighter moved from 79 Sea Zone to Malaya
1 transport moved from 43 Sea Zone to 57 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 factory_minor, 1 infantry and 2 mech_infantrys
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 2 : 2/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in French Indo China
British roll dice for 1 armour, 2 fighters and 1 mech_infantry in French Indo China, round 3 : 3/4 hits, 1.67 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 2 mech_infantrys
Non Combat Move - British
1 fighter moved from French Indo China to Malaya
1 fighter moved from French Indo China to Malaya
Place Units - British
1 fighter and 1 mech_infantry placed in Union of South Africa
1 armour and 1 mech_infantry placed in Egypt
1 destroyer placed in 81 Sea Zone
1 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Place Units - UK_Pacific
2 infantry placed in Malaya
1 armour placed in Malaya
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,1,3,4,6,1,3,1,5,4,5,4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs
Units Change Ownership
Some Units in Malaya change ownership: 1 armour and 2 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
British : 1.67
AA fire in France : : -0.17
Americans : -1.00
Japanese : -4.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 3 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Rostov
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 4 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 fighter and 2 infantry in Rostov, round 5 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Rostov, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Ukraine
2 armour moved from Bulgaria to Bessarabia
8 infantry moved from France to Holland Belgium
3 infantry moved from France to Normandy Bordeaux
2 infantry moved from Northern Italy to France
1 artillery moved from Northern Italy to France
Place Units - Italians
1 fighter placed in Southern Italy
3 infantry placed in Ukraine
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Combat Move - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from 35 Sea Zone to Malaya
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 fighter and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
2 armour moved from Ukraine to Volgograd
2 fighters moved from Ukraine to Volgograd
2 tactical_bombers moved from Ukraine to Volgograd
1 artillery moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
Combat - Germans
Battle in Archangel
Germans attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 bomber in Archangel, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Americans lost in Archangel
Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Volgograd
Germans attack with 2 armour, 2 fighters and 2 tactical_bombers
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/6 hits, 3.33 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 armour
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Volgograd to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Eastern Poland to Bessarabia
3 armour moved from Romania to Ukraine
1 armour and 2 artilleries moved from Novgorod to Karelia
1 artillery moved from Normandy Bordeaux to France
1 artillery moved from Holland Belgium to France
1 artillery moved from Western Germany to France
1 aaGun moved from Holland Belgium to Normandy Bordeaux
1 infantry moved from Holland Belgium to Normandy Bordeaux
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Ukraine: 1 fighter
EDIT: Turning off Edit Mode
2 armour, 1 artillery and 7 infantry placed in Romania
3 infantry placed in Novgorod
1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 52 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs
Combat Hit Differential Summary :
Germans : 2.00
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 infantry moved from Amur to Korea
13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Russians
Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
6 infantry moved from Amur to Korea
13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia
Combat - Russians
Battle in Korea
Russians attack with 6 infantry
Japanese defend with 1 aaGun and 3 infantry
Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 0.83 expected hits
Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 aaGun and 3 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 aaGun moved from Amur to Korea
3 aaGuns moved from Bryansk to Russia
Place Units - Russians
6 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 1.33
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 artillery and 2 infantry moved from Shensi to Sikang
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to 20 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
3 units repaired.
1 artillery and 2 infantry moved from Shensi to Sikang
1 armour moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 armour moved from Yunnan to French Indo China
2 mech_infantrys moved from Kwangsi to French Indo China
2 fighters moved from 36 Sea Zone to French Indo China
2 fighters moved from 36 Sea Zone to 20 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 fighters
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 20 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in French Indo China
Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor
Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 4/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Sikang
Japanese attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 5 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
2 fighters moved from French Indo China to 19 Sea Zone
2 fighters moved from 20 Sea Zone to 19 Sea Zone
3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 19 Sea Zone
3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6
Japanese collect 43 PUs (5 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : -0.33
UK_Pacific : 0.17
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 107 Sea Zone to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
7 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;
Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 transport moved from 107 Sea Zone to 106 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
7 transports moved from 107 Sea Zone to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from Western United States to 25 Sea Zone
1 bomber moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 fighter moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
1 mech_infantry moved from Malaya to Shan State
Combat - Americans
Air Battle in Normandy Bordeaux
Americans attacks with 3 units heading to Normandy Bordeaux
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Normandy Bordeaux
AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Normandy Bordeaux causes 0 damage total.
Cleaning up after air battles
Non Combat Move - Americans
1 fighter moved from Normandy Bordeaux to United Kingdom
Place Units - Americans
4 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 56 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :