good luck
DMJ (Axis) vs. JTB (Allies) G40.2
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Russians Russians buy 6 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians 6 infantry moved from Amur to Korea 13 armour, 19 artilleries, 52 infantry and 4 mech_infantrys moved from Bryansk to Russia Combat - Russians Battle in Korea Russians attack with 6 infantry Japanese defend with 1 aaGun and 3 infantry Russians roll dice for 6 infantry in Korea, round 2 : 2/6 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 3 infantry in Korea, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Korea Russians roll dice for 5 infantry in Korea, round 3 : 0/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Korea, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 5 infantry in Korea, round 4 : 2/5 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Japanese: 1 aaGun and 3 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 aaGun moved from Amur to Korea 3 aaGuns moved from Bryansk to Russia Place Units - Russians 6 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Russians : 1.33 Japanese : -1.33
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery and 2 infantry moved from Shensi to Sikang 1 armour moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 1 infantry and 4 submarines; Remaining resources: 1 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 1 artillery and 2 infantry moved from Shensi to Sikang 1 armour moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 armour moved from Yunnan to French Indo China 2 mech_infantrys moved from Kwangsi to French Indo China 2 fighters moved from 36 Sea Zone to French Indo China 2 fighters moved from 36 Sea Zone to 20 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 fighters Americans defend with 1 destroyer Japanese roll dice for 2 fighters in 20 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in French Indo China Japanese attack with 1 armour, 2 fighters and 2 mech_infantrys British defend with 1 armour and 1 mech_infantry; UK_Pacific defend with 1 factory_minor Japanese roll dice for 1 armour, 2 fighters and 2 mech_infantrys in French Indo China, round 2 : 4/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry British defend with 1 armour and 1 mech_infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Japanese lost in Sikang Japanese roll dice for 1 artillery in Sikang, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Sikang, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 armour and 1 mech_infantry in Sikang, round 5 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese lost in Sikang Chinese win with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -10 Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Japanese 1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi 2 fighters moved from French Indo China to 19 Sea Zone 2 fighters moved from 20 Sea Zone to 19 Sea Zone 3 battleships, 2 carriers, 1 cruiser, 1 destroyer and 1 transport moved from 36 Sea Zone to 19 Sea Zone Place Units - Japanese 1 artillery and 1 infantry placed in Japan 2 destroyers and 1 submarine placed in 19 Sea Zone 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,6 Japanese collect 43 PUs (5 lost to blockades); end with 44 PUs
Combat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 UK_Pacific : 0.17 Japanese : 0.33
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 106 Sea Zone 3 transports moved from 107 Sea Zone to 106 Sea Zone 7 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 106 Sea Zone 3 transports moved from 107 Sea Zone to 106 Sea Zone 7 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State Combat - Americans Air Battle in Normandy Bordeaux Americans attacks with 3 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Normandy Bordeaux : : 1.67
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TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
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TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Combat Move - British 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 76 Sea Zone 1 carrier moved from 79 Sea Zone to 76 Sea Zone 1 armour moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 armour moved from Sikang to Volgograd 1 mech_infantry moved from Sikang to Volgograd 2 armour and 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 transport moved from 57 Sea Zone to 39 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from West India to India
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Americans Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 107 Sea Zone to 106 Sea Zone 3 transports moved from 107 Sea Zone to 106 Sea Zone 7 transports moved from 107 Sea Zone to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 carrier and 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone 2 carriers, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 25 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from Western United States to 25 Sea Zone 1 bomber moved from United Kingdom to Normandy Bordeaux 1 tactical_bomber moved from United Kingdom to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State 1 mech_infantry moved from Malaya to Shan State Combat - Americans Air Battle in Normandy Bordeaux Americans attacks with 3 units heading to Normandy Bordeaux Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA AA fire in Normandy Bordeaux : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Normandy Bordeaux causes 0 damage total. Cleaning up after air battles Non Combat Move - Americans 1 fighter moved from Normandy Bordeaux to United Kingdom Place Units - Americans 4 artilleries and 4 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 56 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 1 PU; end with 1 PU Purchase Units - British British buy 2 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Kenya to 72 Sea Zone 1 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from Egypt to Iraq 1 armour moved from Egypt to Iraq 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 76 Sea Zone 1 carrier moved from 79 Sea Zone to 76 Sea Zone 1 armour moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 fighter moved from Malaya to French Indo China 1 armour moved from Sikang to Volgograd 1 mech_infantry moved from Sikang to Volgograd 2 armour and 1 mech_infantry moved from India to Yunnan Chinese take Yunnan from Japanese 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 transport moved from 57 Sea Zone to 39 Sea Zone 1 battleship, 2 destroyers and 1 submarine moved from 79 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from West India to India Combat - British Battle in Volgograd British attack with 1 armour and 1 mech_infantry Germans defend with 1 armour and 1 factory_minor British roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British and 1 armour owned by the Germans lost in Volgograd British win, taking Volgograd from Germans with 1 armour remaining. Battle score for attacker is 2 Casualties for British: 1 mech_infantry Casualties for Germans: 1 armour Battle in French Indo China British attack with 1 armour and 4 fighters Japanese defend with 1 armour, 1 factory_minor and 1 mech_infantry British roll dice for 1 armour and 4 fighters in French Indo China, round 2 : 2/5 hits, 2.50 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in French Indo China, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour and 4 fighters remaining. Battle score for attacker is 10 Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - British 4 fighters moved from French Indo China to Malaya 1 infantry moved from 80 Sea Zone to Persia 1 infantry moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from Egypt to Trans-Jordan Place Units - British 2 armour and 1 mech_infantry placed in Egypt 2 fighters placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Place Units - UK_Pacific 1 armour and 2 mech_infantrys placed in Malaya Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Some Units in Malaya change ownership: 1 armour and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50 British : -0.17 AA fire in Normandy Bordeaux : : 1.67 Japanese : -0.83
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TripleA Move Summary: Italians round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - Italians Italians buy 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Non Combat Move - Italians 1 armour moved from Bessarabia to Bulgaria 1 artillery and 1 infantry moved from Eastern Poland to Western Ukraine 1 infantry moved from Ukraine to Rostov 1 infantry moved from Rostov to Caucasus 1 infantry moved from Ukraine to Rostov 1 armour moved from Bessarabia to Rostov 1 artillery moved from Northern Italy to France 1 infantry moved from Northern Italy to France 1 infantry moved from France to Normandy Bordeaux Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 infantry and 2 mech_infantrys placed in Ukraine 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Malaya to 54 Sea Zone Combat - ANZAC Battle in Solomon Islands Non Combat Move - ANZAC Place Units - ANZAC 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Ukraine to Volgograd 3 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 artillery moved from Archangel to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Caucasus to Kazakhstan Germans take Kazakhstan from Russians 1 armour moved from Kazakhstan to Novosibirsk Germans take Novosibirsk from Russians 2 armour moved from Ukraine to Volgograd 3 fighters moved from Ukraine to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 2 artilleries moved from Karelia to Finland 1 infantry moved from Novgorod to Karelia 1 artillery moved from Archangel to Belarus 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 2 infantry moved from Novgorod to Belarus Combat - Germans Battle in Volgograd Germans attack with 2 armour, 3 fighters and 2 tactical_bombers British defend with 1 armour; Russians defend with 1 factory_minor Germans roll dice for 2 armour, 3 fighters and 2 tactical_bombers in Volgograd, round 2 : 5/7 hits, 3.83 expected hits Russians roll dice for 1 armour in Volgograd, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour Casualties for British: 1 armour Non Combat Move - Germans 3 aaGuns, 33 armour, 7 artilleries and 29 infantry moved from Ukraine to Rostov 3 fighters and 2 tactical_bombers moved from Volgograd to Rostov 1 infantry moved from Bessarabia to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Eastern Poland to Western Ukraine 2 armour moved from Romania to Ukraine 2 infantry moved from Romania to Yugoslavia 1 artillery and 5 infantry moved from Romania to Bessarabia Place Units - Germans 8 armour placed in Romania 1 infantry placed in Novgorod 3 infantry placed in Normandy Bordeaux 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.17 Russians : 0.50
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Russians Russians buy 5 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Russians 5 infantry moved from Korea to Manchuria Chinese take Manchuria from Japanese Combat - Russians Non Combat Move - Russians 1 aaGun moved from Korea to Manchuria 1 aaGun moved from Korea to Manchuria Place Units - Russians 5 artilleries and 1 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,1,4,6 Russians collect 15 PUs (3 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 battleships, 2 carriers, 1 cruiser, 3 destroyers and 1 transport moved from 19 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 19 Sea Zone to 20 Sea Zone 2 fighters moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 armour moved from Kwangsi to Kiangsi 1 mech_infantry moved from Kwangsi to Kiangsi 2 fighters moved from 19 Sea Zone to 20 Sea Zone Combat - Japanese Battle in Korea Battle in 20 Sea Zone Japanese attack with 4 fighters and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters in 20 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 20 Sea Zone Japanese win, taking Korea from Russians, taking 20 Sea Zone from Americans with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Japanese 4 fighters moved from 20 Sea Zone to 6 Sea Zone Place Units - Japanese 2 fighters and 2 infantry placed in Japan 1 destroyer placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6 Japanese collect 45 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.33 Japanese : -0.33
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 14 Purchase Units - Americans Americans buy 1 armour, 3 artilleries, 1 battleship, 3 destroyers, 4 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 4 artilleries, 1 destroyer, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to New Brunswick Nova Scotia 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 1 transport moved from 101 Sea Zone to 106 Sea Zone 3 carriers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone