DMJ (Axis) vs. JTB (Allies) G40.2


  • TripleA Turn Summary: ANZAC round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 4 PUs; 
    
        Combat Move - ANZAC
            1 armour moved from Queensland to Northern Territory
                  ANZAC take Northern Territory from Japanese
            1 armour moved from Northern Territory to Queensland
            1 fighter moved from New South Wales to Queensland
            1 fighter moved from Eastern Persia to West India
    
        Combat - ANZAC
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 8

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Combat Move - French
    

    Savegame


  • TripleA Move Summary: Germans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            1 armour moved from Poland to Novgorod
            3 infantry moved from Ukraine to Rostov
            2 fighters moved from Romania to Rostov
            2 tactical_bombers moved from Romania to Rostov
            1 tactical_bomber moved from Romania to Novgorod
            2 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    

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  • TripleA Turn Summary: Germans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Germans
            Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Karelia to Novgorod
            1 armour moved from Poland to Novgorod
            3 infantry moved from Ukraine to Rostov
            2 fighters moved from Romania to Rostov
            2 tactical_bombers moved from Romania to Rostov
            1 tactical_bomber moved from Romania to Novgorod
            2 infantry moved from Western Germany to 112 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
            2 infantry moved from 111 Sea Zone to Scotland
    
        Combat - Germans
            Battle in Scotland
            Battle in Novgorod
                Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Novgorod
                Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Rostov
                Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
                Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits, 2.83 expected hits
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
                Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
                Casualties for Germans: 3 infantry
                Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Rostov to Romania
            1 tactical_bomber moved from Novgorod to Eastern Poland
            3 armour, 1 artillery and 17 infantry moved from Poland to Eastern Poland
            1 infantry moved from Western Ukraine to Bessarabia
            3 armour moved from Romania to Eastern Poland
            3 aaGuns, 21 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
            3 fighters moved from Western Germany to Normandy Bordeaux
            1 tactical_bomber moved from Western Germany to Normandy Bordeaux
            1 artillery moved from Western Germany to France
            1 infantry moved from France to Normandy Bordeaux
            2 artilleries moved from France to Normandy Bordeaux
            1 artillery moved from France to Normandy Bordeaux
            1 armour moved from Western Germany to Normandy Bordeaux
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            3 armour placed in Romania
            3 infantry placed in Ukraine
            1 infantry placed in Normandy Bordeaux
            2 artilleries and 4 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 49 PUs; end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    Russians : 1.00
    

    Savegame


  • TripleA Move Summary: Russians round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Bryansk to Novgorod
            1 fighter moved from Bryansk to Baltic States
            1 mech_infantry moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 artillery and 7 infantry moved from Vologda to Archangel
    

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  • TripleA Turn Summary: Russians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Russians
            Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 artillery moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Novgorod
            1 infantry moved from Belarus to Novgorod
            1 mech_infantry moved from Russia to Bryansk
            1 mech_infantry moved from Bryansk to Novgorod
            1 fighter moved from Bryansk to Baltic States
            1 mech_infantry moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            1 armour moved from Bryansk to Novgorod
            5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 artillery and 2 infantry moved from Volgograd to Rostov
            2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
            2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
            1 artillery and 7 infantry moved from Vologda to Archangel
    
        Combat - Russians
            Battle in Novgorod
                Russians attack with 4 armour, 2 infantry and 2 mech_infantrys
                Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
                    Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/8 hits, 2.67 expected hits
                    Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour and 1 infantry
            Battle in Baltic States
                Russians attack with 1 artillery, 1 fighter and 2 infantry
                Italians defend with 2 armour
                    Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
                    Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                    Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
                    Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
                    1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 artillery remaining. Battle score for attacker is -4
                Casualties for Russians: 1 fighter and 2 infantry
                Casualties for Italians: 2 armour
            Battle in Ukraine
                Russians attack with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys
                Germans defend with 1 factory_minor and 3 infantry
                    Russians roll dice for 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys in Ukraine, round 2 : 21/59 hits, 14.83 expected hits
                    Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
                    3 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            1 aaGun moved from Bryansk to Ukraine
            2 aaGuns and 6 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            1 artillery and 2 infantry placed in Volgograd
            2 armour, 2 artilleries and 2 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 33 PUs; end with 33 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
    

    Combat Hit Differential Summary :

    Germans : -1.67
    Italians : 1.50
    Russians : 5.67
    

    Savegame


  • TripleA Move Summary: Japanese round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
            3 artilleries and 3 infantry moved from 79 Sea Zone to West India
            3 armour moved from India to West India
            1 bomber moved from Malaya to West India
            2 fighters moved from 37 Sea Zone to 80 Sea Zone
    

    Savegame


  • TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
            3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
            3 artilleries and 3 infantry moved from 79 Sea Zone to West India
            3 armour moved from India to West India
            1 bomber moved from Malaya to West India
            2 fighters moved from 37 Sea Zone to 80 Sea Zone
    
        Combat - Japanese
            Battle in 80 Sea Zone
                Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                British defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
                    Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
                Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits
                Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 6/10 hits, 4.33 expected hits
                Units damaged: 1 carrier owned by the Japanese
                    2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits
                    British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 4 : 5/8 hits, 3.67 expected hits
                    2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
                    Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
                    Japanese roll dice for 1 battleship in 80 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 80 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits
                    1 battleship owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
                British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -64
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
                Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber
            Battle in West India
                Japanese attack with 3 armour, 3 artilleries, 1 bomber and 3 infantry
                British defend with 2 artilleries, 1 fighter and 3 infantry; ANZAC defend with 1 fighter
                    Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 3/10 hits, 4.17 expected hits
                    UK_Pacific roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 4/7 hits, 3.00 expected hits
                    3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in West India
                    Japanese roll dice for 3 armour, 2 artilleries and 1 bomber in West India, round 3 : 2/6 hits, 2.83 expected hits
                    UK_Pacific roll dice for 2 artilleries and 2 fighters in West India, round 3 : 2/4 hits, 2.00 expected hits
                    2 artilleries owned by the Japanese and 2 artilleries owned by the British lost in West India
                    Japanese roll dice for 3 armour and 1 bomber in West India, round 4 : 4/4 hits, 2.17 expected hits
                    UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the ANZAC, 2 armour owned by the Japanese and 1 fighter owned by the British lost in West India
                Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry
                Casualties for British: 2 artilleries, 1 fighter and 3 infantry
                Casualties for ANZAC: 1 fighter
            Battle in Java
                Japanese attack with 1 artillery and 1 infantry
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
    
        Non Combat Move - Japanese
            3 transports moved from 39 Sea Zone to 36 Sea Zone
            1 bomber moved from West India to India
            1 submarine moved from 36 Sea Zone to 37 Sea Zone
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 fighter moved from Japan to Philippines
            2 fighters moved from Japan to 37 Sea Zone
            1 fighter moved from Japan to 37 Sea Zone
    
        Place Units - Japanese
            1 carrier and 2 destroyers placed in 37 Sea Zone
            1 artillery and 1 infantry placed in French Indo China
            1 destroyer placed in 36 Sea Zone
            3 submarines placed in 19 Sea Zone
            1 artillery and 2 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 70 PUs; end with 70 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    British : 1.00
    ANZAC : -0.33
    UK_Pacific : 1.67
    Japanese : -5.00
    

    Savegame


  • TripleA Move Summary: Americans round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 tactical_bombers moved from Eastern United States to 110 Sea Zone
            5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
            5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Queensland to 35 Sea Zone
            4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
    

    Savegame


  • TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 tactical_bombers moved from Eastern United States to 110 Sea Zone
            5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
            5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Queensland to 35 Sea Zone
            4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 35 Sea Zone to Guam
            1 bomber moved from 35 Sea Zone to Guam
            1 fighter moved from Wake Island to Guam
            1 tactical_bomber moved from Wake Island to Guam
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Americans : 1.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: British round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - British
            British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to 80 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 armour moved from Iraq to Eastern Persia
            1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Trans-Jordan to Eastern Persia
            1 fighter moved from Tobruk to Egypt
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
            3 infantry moved from Union of South Africa to Rhodesia
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 armour and 2 infantry moved from 39 Sea Zone to India
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 artillery moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            1 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
            2 tactical_bombers moved from Eastern United States to 110 Sea Zone
            5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
            5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
            2 bombers moved from Queensland to 35 Sea Zone
            4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 mech_infantry moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
            4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in 35 Sea Zone
                Americans attack with 2 bombers
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 35 Sea Zone
                Americans win with 2 bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 42 Sea Zone
                Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
                Japanese defend with 1 destroyer and 1 transport
                    Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
                    Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
                Casualties for Japanese: 1 destroyer and 1 transport
            Battle in Java
                Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                Japanese defend with 1 artillery and 1 infantry
                    Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
                Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 artillery and 1 infantry
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
            1 bomber moved from 35 Sea Zone to Guam
            1 bomber moved from 35 Sea Zone to Guam
            1 fighter moved from Wake Island to Guam
            1 tactical_bomber moved from Wake Island to Guam
            1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from 54 Sea Zone to Queensland
            2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
    
        Place Units - Americans
            3 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
            1 destroyer placed in 101 Sea Zone
            2 destroyers and 1 submarine placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 56 PUs; end with 56 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
    
        Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 0 PUs; end with 2 PUs
    
        Purchase Units - British
            British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 armour moved from Persia to 80 Sea Zone
            1 armour moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to 80 Sea Zone
            1 infantry moved from Eastern Persia to West India
            1 mech_infantry moved from Persia to West India
            1 mech_infantry moved from Persia to West India
            1 armour moved from Iraq to Eastern Persia
            1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Trans-Jordan to Eastern Persia
            1 fighter moved from Tobruk to Egypt
            1 artillery moved from Tobruk to Alexandria
            1 artillery moved from United Kingdom to Scotland
            2 infantry moved from United Kingdom to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            1 fighter moved from 110 Sea Zone to Scotland
            1 tactical_bomber moved from United Kingdom to Scotland
            3 infantry moved from Union of South Africa to Rhodesia
            1 carrier moved from 80 Sea Zone to 81 Sea Zone
            2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
            2 armour and 2 infantry moved from 39 Sea Zone to India
    
        Combat - British
            Battle in India
                British attack with 2 armour and 2 infantry
                Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
                    British roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 2 armour and 2 infantry in India, round 2 : 3/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in India, round 2 : 1/4 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in India
                British win, taking India from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 19
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
            Battle in West India
                British attack with 1 infantry and 2 mech_infantrys
                Japanese defend with 1 armour
                    British roll dice for 1 infantry and 2 mech_infantrys in West India, round 2 : 0/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 infantry and 2 mech_infantrys in West India, round 3 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in West India
                British win, taking West India from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Scotland
                British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
                Germans defend with 1 airfield and 2 infantry
                    British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.50 expected hits
                    Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
                British win, taking Scotland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
                Casualties for Germans: 2 infantry
    
        Non Combat Move - British
            1 tactical_bomber moved from Scotland to United Kingdom
            1 fighter moved from Scotland to 110 Sea Zone
            1 fighter moved from Scotland to 110 Sea Zone
    
        Place Units - British
            2 transports placed in 110 Sea Zone
            2 armour and 1 mech_infantry placed in Egypt
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 35 PUs; end with 36 PUs
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    British : 1.50
    Americans : 1.33
    Japanese : -2.17
    

    Savegame


  • TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
    
        Non Combat Move - Italians
            1 infantry moved from Romania to Eastern Poland
            1 artillery moved from Romania to Eastern Poland
            1 infantry moved from Romania to Bessarabia
            3 artilleries, 8 infantry and 1 mech_infantry moved from Southern France to Normandy Bordeaux
            1 armour, 3 artilleries and 9 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Southern Italy to Normandy Bordeaux
            1 armour moved from Southern Italy to Western Germany
    
        Place Units - Italians
            1 mech_infantry placed in Northern Italy
            1 destroyer placed in 95 Sea Zone
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 16 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: ANZAC round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame


  • TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 1 carrier; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 infantry moved from New South Wales to 62 Sea Zone
            1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 artillery moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
    
        Non Combat Move - ANZAC
            1 fighter moved from Queensland to Java
            1 artillery moved from 42 Sea Zone to Java
            1 infantry moved from 42 Sea Zone to Java
    
        Place Units - ANZAC
            1 carrier placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Move Summary: French round 9

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 9
    
        Combat Move - French
    

    Savegame


  • TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Germans
            Germans buy 3 armour, 1 destroyer, 7 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from Western Ukraine to Bryansk
            2 fighters and 2 tactical_bombers moved from Romania to Bryansk
            1 infantry moved from Eastern Poland to Baltic States
            1 tactical_bomber moved from Eastern Poland to Baltic States
            1 infantry moved from Eastern Poland to Baltic States
    
        Combat - Germans
            Battle in Baltic States
                Germans attack with 2 infantry and 1 tactical_bomber
                Russians defend with 1 artillery
                    Germans roll dice for 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Bryansk
                Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
                Russians defend with 1 artillery and 1 infantry
                    Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Bryansk, round 2 : 3/5 hits, 2.50 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 1 tactical_bomber owned by the Germans lost in Bryansk
                Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -7
                Casualties for Germans: 1 infantry and 1 tactical_bomber
                Casualties for Russians: 1 artillery and 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
            1 tactical_bomber moved from Baltic States to Western Ukraine
            6 armour, 1 artillery and 16 infantry moved from Eastern Poland to Western Ukraine
            2 artilleries and 4 infantry moved from Germany to Poland
            3 aaGuns, 21 armour, 4 artilleries, 12 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
            3 armour moved from Romania to Western Ukraine
            1 artillery moved from Karelia to Finland
            1 armour moved from Karelia to Finland
            1 infantry moved from Karelia to Vyborg
            1 submarine moved from 111 Sea Zone to 125 Sea Zone
            1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 111 Sea Zone to 112 Sea Zone
            2 aaGuns, 1 armour, 3 artilleries, 3 fighters, 10 infantry and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Holland Belgium to Western Germany
            1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
            1 artillery moved from France to Western Germany
    
        Place Units - Germans
            3 armour placed in Romania
            2 submarines placed in 112 Sea Zone
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Western Germany
            5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 1.00
    

    Savegame


  • TripleA Move Summary: Russians round 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Rostov to Bryansk
            2 armour, 2 artilleries and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            4 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 7 infantry moved from Archangel to Novgorod
    

    Savegame


  • TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 8 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys moved from Ukraine to Bryansk
            1 artillery and 2 infantry moved from Rostov to Bryansk
            2 armour, 2 artilleries and 2 infantry moved from Russia to Bryansk
            1 infantry moved from Volgograd to Rostov
            1 infantry moved from Volgograd to Rostov
            1 artillery moved from Volgograd to Rostov
            4 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 artillery and 7 infantry moved from Archangel to Novgorod
    
        Non Combat Move - Russians
            1 aaGun moved from Belarus to Novgorod
            3 aaGuns moved from Ukraine to Bryansk
    
        Place Units - Russians
            1 artillery and 1 infantry placed in Volgograd
            7 artilleries and 1 infantry placed in Russia
            Russians undo move 1.
            1 artillery and 1 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Savegame

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