@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Queensland
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 tactical_bombers placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 artilleries, 2 destroyers, 2 infantry, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to Queensland
1 mech_infantry moved from New Zealand to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
2 carriers, 2 destroyers, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 63 Sea Zone to 54 Sea Zone
4 fighters and 2 tactical_bombers moved from Queensland to 54 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 transport moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Wake Island
1 carrier moved from 63 Sea Zone to 54 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
Non Combat Move - Americans
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
Place Units - Americans
2 tactical_bombers placed in Eastern United States
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 2 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from West India to India
1 infantry moved from West India to India
1 armour moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from 80 Sea Zone to India
1 fighter moved from United Kingdom to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Tobruk
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in India
British attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Japanese defend with 1 airfield, 6 armour, 1 factory_minor and 1 harbour
British roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in India, round 2 : 2/6 hits, 2.00 expected hits
Japanese roll dice for 6 armour in India, round 2 : 3/6 hits, 3.00 expected hits
1 mech_infantry owned by the British, 2 armour owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 armour and 2 fighters in India, round 3 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 4 armour in India, round 3 : 2/4 hits, 2.00 expected hits
1 armour owned by the Japanese, 1 fighter owned by the British and 1 armour owned by the British lost in India
retreated to India
Japanese win with 3 armour remaining. Battle score for attacker is -8
Casualties for British: 1 armour, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for Japanese: 3 armour
Non Combat Move - British
1 fighter moved from India to West India
2 artilleries and 2 infantry moved from Eastern Persia to West India
1 infantry moved from Eastern Persia to West India
1 armour and 3 infantry moved from Iraq to 80 Sea Zone
1 armour and 3 infantry moved from 80 Sea Zone to Eastern Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 mech_infantry moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Persia
1 armour moved from Egypt to Iraq
1 tactical_bomber moved from Egypt to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 mech_infantry moved from Belgian Congo to Egypt
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
Place Units - British
1 armour, 1 fighter and 1 infantry placed in Egypt
British undo move 1.
1 armour and 2 fighters placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0.50
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Baltic States
Combat - Italians
Battle in Baltic States
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Baltic States, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 armour in Baltic States, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Southern Italy
2 artilleries moved from France to Southern France
2 infantry moved from Greece to Albania
2 infantry moved from Yugoslavia to Northern Italy
1 mech_infantry moved from Northern Italy to Southern France
Place Units - Italians
2 infantry placed in Southern France
1 infantry placed in Southern Italy
1 armour and 2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.00
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to West India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
1 armour moved from Queensland to Northern Territory
ANZAC take Northern Territory from Japanese
1 armour moved from Northern Territory to Queensland
1 fighter moved from New South Wales to Queensland
1 fighter moved from Eastern Persia to West India
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
3 infantry moved from Ukraine to Rostov
2 fighters moved from Romania to Rostov
2 tactical_bombers moved from Romania to Rostov
1 tactical_bomber moved from Romania to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 1 destroyer and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Karelia to Novgorod
1 armour moved from Poland to Novgorod
3 infantry moved from Ukraine to Rostov
2 fighters moved from Romania to Rostov
2 tactical_bombers moved from Romania to Rostov
1 tactical_bomber moved from Romania to Novgorod
2 infantry moved from Western Germany to 112 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 112 Sea Zone to 111 Sea Zone
2 infantry moved from 111 Sea Zone to Scotland
Combat - Germans
Battle in Scotland
Battle in Novgorod
Germans attack with 1 armour, 1 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 artillery in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Scotland from British, taking Novgorod from Russians with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Rostov
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Rostov, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Rostov
Germans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 3/5 hits, 2.50 expected hits
Russians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Rostov to Romania
1 tactical_bomber moved from Novgorod to Eastern Poland
3 armour, 1 artillery and 17 infantry moved from Poland to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
3 armour moved from Romania to Eastern Poland
3 aaGuns, 21 armour, 4 artilleries, 11 infantry and 1 mech_infantry moved from Ukraine to Bessarabia
3 fighters moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 infantry moved from France to Normandy Bordeaux
2 artilleries moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 armour moved from Western Germany to Normandy Bordeaux
Place Units - Germans
1 destroyer placed in 110 Sea Zone
3 armour placed in Romania
3 infantry placed in Ukraine
1 infantry placed in Normandy Bordeaux
2 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
Germans collect 49 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Vologda to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
1 mech_infantry moved from Russia to Bryansk
1 mech_infantry moved from Bryansk to Novgorod
1 fighter moved from Bryansk to Baltic States
1 mech_infantry moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
1 armour moved from Bryansk to Novgorod
5 armour, 8 artilleries, 39 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 2 infantry moved from Volgograd to Rostov
2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Russia to Bryansk
2 armour, 3 infantry and 1 mech_infantry moved from Bryansk to Ukraine
1 artillery and 7 infantry moved from Vologda to Archangel
Combat - Russians
Battle in Novgorod
Russians attack with 4 armour, 2 infantry and 2 mech_infantrys
Germans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 0/8 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 2 : 0/2 hits, 0.83 expected hits
Russians roll dice for 4 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 3 : 5/8 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 infantry in Novgorod, round 3 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 4 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 2 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Baltic States, round 2 : 1/4 hits, 1.33 expected hits
Italians roll dice for 2 armour in Baltic States, round 2 : 2/2 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians roll dice for 1 artillery and 1 fighter in Baltic States, round 3 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Russians and 1 armour owned by the Italians lost in Baltic States
Russians win, taking Baltic States from Italians with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 fighter and 2 infantry
Casualties for Italians: 2 armour
Battle in Ukraine
Russians attack with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry
Russians roll dice for 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys in Ukraine, round 2 : 21/59 hits, 14.83 expected hits
Germans roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 7 armour, 8 artilleries, 42 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Non Combat Move - Russians
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Ukraine
2 aaGuns and 6 infantry moved from Buryatia to Amur
Place Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 33 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -1.67
Italians : 1.50
Russians : 5.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
3 armour moved from India to West India
1 bomber moved from Malaya to West India
2 fighters moved from 37 Sea Zone to 80 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 39 Sea Zone to 80 Sea Zone
3 artilleries and 3 infantry moved from Malaya to 37 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 37 Sea Zone to 79 Sea Zone
3 artilleries and 3 infantry moved from 79 Sea Zone to West India
3 armour moved from India to West India
1 bomber moved from Malaya to West India
2 fighters moved from 37 Sea Zone to 80 Sea Zone
Combat - Japanese
Battle in 80 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
British defend with 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Japanese roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 2 : 4/10 hits, 5.00 expected hits
Units damaged: 1 battleship owned by the British and 2 carriers owned by the British
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 2 : 3/11 hits, 4.67 expected hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 80 Sea Zone, round 3 : 2/10 hits, 5.00 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 3 : 6/10 hits, 4.33 expected hits
Units damaged: 1 carrier owned by the Japanese
2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 80 Sea Zone, round 4 : 3/7 hits, 3.67 expected hits
British roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 4 : 5/8 hits, 3.67 expected hits
2 fighters owned by the Japanese, 2 destroyers owned by the British, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the British and 1 cruiser owned by the Japanese lost in 80 Sea Zone
Japanese roll dice for 1 battleship, 1 fighter and 1 tactical_bomber in 80 Sea Zone, round 5 : 2/3 hits, 1.83 expected hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports in 80 Sea Zone, round 5 : 2/5 hits, 2.67 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the British and 1 cruiser owned by the British lost in 80 Sea Zone
Japanese roll dice for 1 battleship in 80 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship, 1 carrier, 1 fighter and 2 transports in 80 Sea Zone, round 6 : 2/3 hits, 1.67 expected hits
1 battleship owned by the Japanese and 1 fighter owned by the British lost in 80 Sea Zone
British win with 1 battleship, 1 carrier and 2 transports remaining. Battle score for attacker is -64
Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 5 destroyers, 1 fighter and 1 tactical_bomber
Battle in West India
Japanese attack with 3 armour, 3 artilleries, 1 bomber and 3 infantry
British defend with 2 artilleries, 1 fighter and 3 infantry; ANZAC defend with 1 fighter
Japanese roll dice for 3 armour, 3 artilleries, 1 bomber and 3 infantry in West India, round 2 : 3/10 hits, 4.17 expected hits
UK_Pacific roll dice for 2 artilleries, 2 fighters and 3 infantry in West India, round 2 : 4/7 hits, 3.00 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 infantry owned by the British lost in West India
Japanese roll dice for 3 armour, 2 artilleries and 1 bomber in West India, round 3 : 2/6 hits, 2.83 expected hits
UK_Pacific roll dice for 2 artilleries and 2 fighters in West India, round 3 : 2/4 hits, 2.00 expected hits
2 artilleries owned by the Japanese and 2 artilleries owned by the British lost in West India
Japanese roll dice for 3 armour and 1 bomber in West India, round 4 : 4/4 hits, 2.17 expected hits
UK_Pacific roll dice for 2 fighters in West India, round 4 : 2/2 hits, 1.33 expected hits
1 fighter owned by the ANZAC, 2 armour owned by the Japanese and 1 fighter owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 armour, 3 artilleries and 3 infantry
Casualties for British: 2 artilleries, 1 fighter and 3 infantry
Casualties for ANZAC: 1 fighter
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 transports moved from 39 Sea Zone to 36 Sea Zone
1 bomber moved from West India to India
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Japan to Philippines
2 fighters moved from Japan to 37 Sea Zone
1 fighter moved from Japan to 37 Sea Zone
Place Units - Japanese
1 carrier and 2 destroyers placed in 37 Sea Zone
1 artillery and 1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
3 submarines placed in 19 Sea Zone
1 artillery and 2 infantry placed in India
Turn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
British : 1.00
ANZAC : -0.33
UK_Pacific : 1.67
Japanese : -5.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Trans-Jordan to Eastern Persia
1 fighter moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 artillery moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
3 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to India
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
2 tactical_bombers moved from Eastern United States to 110 Sea Zone
5 artilleries and 7 infantry moved from Gibraltar to 91 Sea Zone
5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 7 infantry and 6 transports moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from Queensland to 35 Sea Zone
4 carriers, 5 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 1 submarine, 3 tactical_bombers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 mech_infantry moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
4 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
Combat - Americans
Battle in 35 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 4 carriers, 5 destroyers, 1 fighter, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 3/7 hits, 2.83 expected hits
Japanese roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 transport owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 4 carriers, 5 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transport
Battle in Java
Americans attack with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Java, round 2 : 4/8 hits, 3.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Java
Americans win, taking Java from Japanese with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 artilleries, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 7 infantry, 2 tactical_bombers and 6 transports
Germans defend with 1 destroyer
Americans roll dice for 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports in 110 Sea Zone, round 2 : 5/8 hits, 3.83 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 2 tactical_bombers and 6 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Non Combat Move - Americans
5 artilleries and 7 infantry moved from 110 Sea Zone to United Kingdom
1 bomber moved from 35 Sea Zone to Guam
1 bomber moved from 35 Sea Zone to Guam
1 fighter moved from Wake Island to Guam
1 tactical_bomber moved from Wake Island to Guam
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
4 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
Place Units - Americans
3 transports placed in 101 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 2 armour, 2 mech_infantrys and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
1 armour moved from Persia to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to 80 Sea Zone
1 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Eastern Persia
1 armour, 2 fighters and 1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Trans-Jordan to Eastern Persia
1 fighter moved from Tobruk to Egypt
1 artillery moved from Tobruk to Alexandria
1 artillery moved from United Kingdom to Scotland
2 infantry moved from United Kingdom to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
1 tactical_bomber moved from United Kingdom to Scotland
3 infantry moved from Union of South Africa to Rhodesia
1 carrier moved from 80 Sea Zone to 81 Sea Zone
2 armour, 1 battleship, 2 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to India
Combat - British
Battle in India
British attack with 2 armour and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
British roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 2 armour and 2 infantry in India, round 2 : 3/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in India, round 2 : 1/4 hits, 1.17 expected hits
2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 bomber owned by the Japanese and 1 infantry owned by the British lost in India
British win, taking India from Japanese with 2 armour and 1 infantry remaining. Battle score for attacker is 19
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
Battle in West India
British attack with 1 infantry and 2 mech_infantrys
Japanese defend with 1 armour
British roll dice for 1 infantry and 2 mech_infantrys in West India, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 infantry and 2 mech_infantrys in West India, round 3 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 armour in West India, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Scotland
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 2 infantry
British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Scotland, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Germans: 2 infantry
Non Combat Move - British
1 tactical_bomber moved from Scotland to United Kingdom
1 fighter moved from Scotland to 110 Sea Zone
1 fighter moved from Scotland to 110 Sea Zone
Place Units - British
2 transports placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 35 PUs; end with 36 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : 1.50
Americans : 1.33
Japanese : -2.17