farmboy (X) vs Simon (A+10) Game 2

  • '19 '17 '16

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Italians round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - Italians
            Italians buy 3 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 armour moved from Rostov to Tambov
                  Italians take Tambov from Russians
            1 mech_infantry moved from Rostov to Caucasus
                  Italians take Caucasus from Russians
            2 infantry moved from Greece to 97 Sea Zone
            2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
            2 infantry moved from 99 Sea Zone to Syria
    
        Combat - Italians
            Battle in Syria
    
        Non Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 aaGun, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry moved from Morocco to 91 Sea Zone
            2 marines moved from Gibraltar to 91 Sea Zone
            1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Southern Italy to 110 Sea Zone
            1 fighter moved from Greece to 110 Sea Zone
            2 fighters moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 fighter moved from Gibraltar to United Kingdom
            4 infantry moved from Northern Italy to Southern Italy
            4 infantry moved from Southern France to Northern Italy
    
        Place Units - Italians
            3 fighters placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 21 PUs; end with 21 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

    I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.

  • '19 '17 '16

    TripleA Turn Summary: French round 12

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 12
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter and 2 infantry moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 54 Sea Zone
            1 transport moved from 62 Sea Zone to 52 Sea Zone
            1 transport moved from 54 Sea Zone to 52 Sea Zone
            1 fighter moved from Queensland to Hawaiian Islands
            2 fighters moved from 6 Sea Zone to Hawaiian Islands
            1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 8 Sea Zone
            1 infantry moved from Northwest Persia to Iraq
    
        Place Units - ANZAC
            1 fighter and 2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 13 PUs; end with 16 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    @farmboy said in farmboy (X) vs Simon (A+10) Game 2:

    @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?

    I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.

    Actually that could be quite prudent. Although that assumes that you will indeed have the European victory.

  • '23 '22 '21 '20 '19 '18 '17

    TripleA Turn Summary: Germans round 13

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 13
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 6x factory_minor; Remaining resources: 120 PUs; 
            Germans buy 3 armour, 3 bombers, 7 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 infantry moved from United Kingdom to Scotland
                  Germans take Scotland from British
            1 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from 109 Sea Zone to Eire
    
        Combat - Germans
            Battle in Eire
    
        Non Combat Move - Germans
            2 aaGuns, 16 armour, 28 artilleries, 23 infantry and 58 mech_infantrys moved from Rostov to Tambov
            3 artilleries moved from Ukraine to Rostov
            1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Tambov
            3 artilleries moved from Russia to Tambov
            3 armour moved from Novgorod to Bryansk
            1 armour and 3 mech_infantrys moved from Russia to Tambov
            1 fighter and 1 tactical_bomber moved from Southern Italy to Greece
            1 fighter and 1 tactical_bomber moved from Gibraltar to Greece
            1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Greece
            2 tactical_bombers moved from Western Germany to Greece
            1 aaGun moved from Holland Belgium to 110 Sea Zone
            2 infantry moved from Normandy Bordeaux to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 112 Sea Zone
            2 infantry moved from Western Germany to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom
            2 infantry moved from Gibraltar to 91 Sea Zone
            2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            2 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
            1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
            1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
            1 aaGun moved from Southern France to Normandy Bordeaux
    
        Place Units - Germans
            3 armour placed in Russia
            3 mech_infantrys placed in Ukraine
            3 tactical_bombers placed in Novgorod
            3 bombers and 7 infantry placed in Western Germany
            Germans undo move 4.
            3 bombers and 4 infantry placed in Western Germany
            3 infantry placed in Normandy Bordeaux
    
        Turn Complete - Germans
            Germans collect 73 PUs; end with 73 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19 '17 '16

    Hmm, I think that is the game. Looks like you have enough to take Stalingrad. Can’t see another vc for me to retake.


  • @simon33 Likely. Its a big battle so you could always hope for a dice miracle but otherwise I should have it.

  • '19 '17 '16

    Sorry, forgot to post this one.

    A major boo boo here was taking back Caucasus with USSR. Was hoping for you to get a hit and give USA a walk in. Probably a feeble plan. Wonder how much difference that would make. Still a reasonable showing I guess with only a +10 bid.


  • @simon33 said in farmboy (X) vs Simon (A+10) Game 2:

    Sorry, forgot to post this one.

    A major boo boo here was taking back Caucasus with USSR. Was hoping for you to get a hit and give USA a walk in. Probably a feeble plan. Wonder how much difference that would make. Still a reasonable showing I guess with only a +10 bid.

    Yeah. It was very close. You had the Pacific, just not in time to save the game in Europe. I think you might have been able to spend a bit more on Europe relative to the Pacific once you got the advantage there. And I think you could have given up India in order to focus on saving Moscow. I didn’t do a careful calculation of what you could have done, but I thought you might have had enough air to discourage a Moscow attack for another turn or two if you hadn’t also been worrying about Calcutta.

    Thanks for the game!

Suggested Topics

  • 2
  • 21
  • 67
  • 81
  • 140
  • 92
  • 220
  • 247
Axis & Allies Boardgaming Custom Painted Miniatures

46

Online

17.8k

Users

40.5k

Topics

1.8m

Posts