nah we’ll leave as is
farmboy (X) vs Simon (A+10) Game 2
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 91 Sea Zone 1 armour and 1 mech_infantry moved from Tambov to Rostov 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 infantry moved from Algeria to Morocco Italians take Morocco from French 1 fighter moved from Southern Italy to 91 Sea Zone 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 submarine moved from 92 Sea Zone to 91 Sea Zone 1 submarine moved from 92 Sea Zone to 91 Sea Zone Combat - Italians Battle in 91 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines British defend with 1 destroyer Italians roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits British roll dice for 1 destroyer in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 91 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 fighters and 2 submarines remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Italians attack with 2 armour and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 2 mech_infantrys in Rostov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 1 fighter moved from Southern Italy to Greece 1 submarine moved from 92 Sea Zone to 99 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 2 transports moved from 92 Sea Zone to 93 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from Southern France to 93 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 91 Sea Zone 1 aaGun, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 2 infantry moved from Northern Italy to Southern France 1 aaGun and 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.33 Russians : 0.67
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@simon33 said in farmboy (X) vs Simon (A+10) Game 2:
Forgot to move the USSR sub - edited that in.
Assumed no scramble SZ6.
Looks like Europe Victory will happen before Japan’s collapse though.
that is my hope, but we will see.
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 submarine and 1 transport moved from 35 Sea Zone to 6 Sea Zone 3 fighters moved from Philippines to 6 Sea Zone 2 fighters moved from 6 Sea Zone to Korea 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry, 1 submarine and 1 transport moved from 33 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 1 artillery, 1 fighter and 1 infantry moved from New South Wales to Queensland 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Libya to Tunisia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 1 carrier, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Russia Germans take Samara from Russians 2 infantry moved from Norway to 112 Sea Zone 5 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 1 cruiser, 2 infantry, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 5 artilleries, 11 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 4 bombers moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom Combat - Germans
Combat Hit Differential Summary :
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scramble?
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note that I will change the combat. One transport and 2 inf won’t land. But otherwise the same.
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No scramble.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 6 artilleries, 1 carrier, 4 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novosibirsk to Russia Germans take Samara from Russians 5 artilleries and 9 infantry moved from Western Germany to 113 Sea Zone 1 marine moved from Western Germany to 112 Sea Zone 5 artilleries, 9 infantry and 7 transports moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to United Kingdom 1 tactical_bomber moved from Western Germany to United Kingdom 1 tactical_bomber moved from Normandy Bordeaux to United Kingdom 4 bombers moved from Normandy Bordeaux to United Kingdom 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to United Kingdom 1 cruiser and 1 marine moved from 112 Sea Zone to 110 Sea Zone 1 marine moved from 110 Sea Zone to United Kingdom 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom Combat - Germans Battle in United Kingdom Germans attack with 5 artilleries, 4 bombers, 3 fighters, 9 infantry, 1 marine and 3 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry; French defend with 2 infantry AA fire in United Kingdom : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 9 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 2 : 13/24 hits, 9.83 expected hits British roll dice for 5 aaGuns, 1 fighter, 9 infantry and 1 mech_infantry in United Kingdom, round 2 : 4/11 hits, 4.00 expected hits 5 aaGuns owned by the British, 4 infantry owned by the Germans, 2 infantry owned by the French and 6 infantry owned by the British lost in United Kingdom Germans roll dice for 5 artilleries, 4 bombers, 2 fighters, 5 infantry, 1 marine and 3 tactical_bombers in United Kingdom, round 3 : 8/20 hits, 9.17 expected hits British roll dice for 1 fighter, 1 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/3 hits, 1.33 expected hits 1 mech_infantry owned by the British, 1 infantry owned by the Germans, 1 infantry owned by the British and 1 fighter owned by the British lost in United Kingdom Germans captures 32PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 5 artilleries, 4 bombers, 2 fighters, 4 infantry, 1 marine and 3 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 1 fighter and 5 infantry Casualties for British: 5 aaGuns, 1 fighter, 7 infantry and 1 mech_infantry Casualties for French: 2 infantry triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Normandy Bordeaux to Southern France 1 aaGun moved from Western Germany to Northern Italy 1 submarine moved from 111 Sea Zone to 110 Sea Zone 1 submarine moved from 125 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 4 bombers moved from United Kingdom to Western Germany 1 fighter and 2 tactical_bombers moved from United Kingdom to Normandy Bordeaux 1 armour and 2 mech_infantrys moved from Novgorod to Bryansk 1 aaGun and 3 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Russia to Bryansk 7 mech_infantrys moved from Novosibirsk to Russia 1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Rostov 2 aaGuns, 16 armour, 27 artilleries, 21 infantry and 55 mech_infantrys moved from Tambov to Rostov 1 fighter and 1 tactical_bomber moved from Gibraltar to Greece 1 fighter and 1 tactical_bomber moved from Gibraltar to Southern Italy 1 fighter and 1 tactical_bomber moved from Gibraltar to Greece Place Units - Germans 1 carrier placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 2 infantry and 2 tactical_bombers placed in Western Germany 3 armour placed in Novgorod 3 artilleries placed in Russia 3 artilleries placed in Ukraine Turning on Edit Mode EDIT: Removing units owned by Germans from Northern Italy: 1 aaGun EDIT: Adding units owned by Germans to Holland Belgium: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 72 PUs; end with 104 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 109 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 114 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 116 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 126 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : -0.33 AA fire in United Kingdom : : -0.67
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 1 infantry moved from Caucasus to Volgograd 1 armour moved from Volgograd to Tambov Russians take Tambov from Germans 1 armour moved from Tambov to Volgograd Combat - Russians Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Amur to Korea 1 submarine moved from 107 Sea Zone to 106 Sea Zone 1 armour and 1 mech_infantry moved from Shensi to Hopei Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 fighters, 11 infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Hunan to Yunnan 2 bombers and 1 infantry moved from Burma to Yunnan 1 artillery and 2 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Burma to Yunnan 1 cruiser and 1 marine moved from 36 Sea Zone to 33 Sea Zone Japanese take 35 Sea Zone from Americans 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Japanese Battle in Philippines Battle in Caroline Islands Battle in Yunnan Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry in Yunnan, round 2 : 3/9 hits, 3.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Philippines from Americans, taking Caroline Islands from Americans, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 1 infantry moved from Kwangsi to 36 Sea Zone 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 36 Sea Zone to 43 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone 2 battleships, 9 carriers, 5 destroyers, 1 infantry, 2 marines, 7 submarines and 1 transport moved from 36 Sea Zone to 33 Sea Zone 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Malaya to Shan State 1 aaGun moved from Burma to Shan State 1 aaGun moved from Burma to Yunnan 1 artillery and 6 infantry moved from Burma to Shan State 2 infantry moved from Burma to Shan State 1 artillery and 4 infantry moved from Burma to Yunnan 1 armour and 1 mech_infantry moved from Burma to French Indo China 1 armour and 1 mech_infantry moved from Burma to French Indo China 3 fighters moved from French Indo China to Japan 6 fighters moved from 36 Sea Zone to 33 Sea Zone 2 fighters and 7 tactical_bombers moved from 36 Sea Zone to Japan 2 fighters moved from 36 Sea Zone to 33 Sea Zone 2 mech_infantrys moved from Burma to French Indo China 1 armour and 1 mech_infantry moved from Burma to Yunnan Place Units - Japanese 1 submarine placed in 36 Sea Zone 2 fighters and 8 infantry placed in Japan 3 infantry placed in Manchuria Turning on Edit Mode EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter EDIT: Adding units owned by Japanese to Japan: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,1,6,5,2,3,1,6,2,1,6,5,6,5,1,3,5,4,3,2,6,2,1,2,5,3,4,3,2,3,1,4,1,1,4,6,5,3,3,3,1,4,6,2,4,4,5,6,6,3,2,5,1,5,2,2,1,1,6,6,2,3,4,3,5,2,5,5,3,6,6,2,5,3,1,6,4,6,2,2,2,6,5,2,4,3,1 Japanese collect 45 PUs (8 lost to blockades); end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.17
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TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters and 6 infantry; Remaining resources: 2 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 submarine moved from 106 Sea Zone to 123 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Korea to Manchuria 23 fighters and 1 tactical_bomber moved from 6 Sea Zone to Manchuria 1 artillery and 1 infantry moved from India to Burma UK_Pacific take Burma from Japanese Combat - Americans Battle in Manchuria Americans attack with 1 artillery, 23 fighters, 1 infantry, 1 marine and 1 tactical_bomber Japanese defend with 1 aaGun, 1 artillery, 1 factory_minor and 17 infantry AA fire in Manchuria : 0/3 hits, 0.50 expected hits Americans roll dice for 1 artillery, 23 fighters, 1 infantry, 1 marine and 1 tactical_bomber in Manchuria, round 2 : 12/27 hits, 13.00 expected hits Japanese roll dice for 1 aaGun, 1 artillery and 17 infantry in Manchuria, round 2 : 6/18 hits, 6.00 expected hits 11 infantry owned by the Japanese, 1 aaGun owned by the Japanese, 3 fighters owned by the Americans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 marine owned by the Americans lost in Manchuria Americans roll dice for 20 fighters and 1 tactical_bomber in Manchuria, round 3 : 13/21 hits, 10.67 expected hits Japanese roll dice for 1 artillery and 6 infantry in Manchuria, round 3 : 3/7 hits, 2.33 expected hits 6 infantry owned by the Japanese, 1 artillery owned by the Japanese and 3 fighters owned by the Americans lost in Manchuria Americans win with 17 fighters and 1 tactical_bomber remaining. Battle score for attacker is -12 Casualties for Americans: 1 artillery, 6 fighters, 1 infantry and 1 marine Casualties for Japanese: 1 aaGun, 1 artillery and 17 infantry Non Combat Move - Americans 17 fighters and 1 tactical_bomber moved from Manchuria to Korea 1 battleship, 12 carriers, 2 cruisers, 4 destroyers, 11 submarines and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Volgograd 1 bomber moved from Libya to Volgograd 1 infantry moved from Northwest Persia to Persia 2 fighters and 2 infantry moved from Libya to Tunisia 2 artilleries, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 4 submarines and 2 transports moved from 117 Sea Zone to 123 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry and 4 transports moved from 101 Sea Zone to 123 Sea Zone 6 artilleries and 6 infantry moved from 123 Sea Zone to Iceland 4 submarines moved from 89 Sea Zone to 11 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 2 artilleries, 2 fighters and 6 infantry placed in Eastern United States 2 bombers and 1 fighter placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,5 Americans collect 56 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 4 infantry moved from Hopei to Chahar 14 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Anhwe, round 2 : 4/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Chahar, round 3 : 2/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - UK_Pacific UK_Pacific repair damage of 1x factory_minor; Remaining resources: 7 PUs; UK_Pacific buy 2 infantry; Remaining resources: 1 PUs; Combat Move - British 1 bomber moved from India to French Indo China Combat - British Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in French Indo China causes 6 damage total. Non Combat Move - British 1 bomber moved from French Indo China to Burma 3 aaGuns, 1 armour, 6 fighters, 19 infantry and 1 mech_infantry moved from India to Burma 1 artillery and 3 infantry moved from Persia to Eastern Persia 4 mech_infantrys moved from Northwest Persia to Volgograd 15 artilleries and 15 infantry moved from Northwest Persia to Persia 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Egypt 1 fighter moved from Egypt to Tunisia 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber moved from Libya to Tunisia 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 106 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Americans : 1.33 Chinese : 2.33 AA fire in Manchuria : : -0.50 Japanese : 0.67 AA fire in French Indo China : : -0.17
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A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?
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TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 3 fighters; Remaining resources: 0 PUs; Combat Move - Italians 2 armour moved from Rostov to Tambov Italians take Tambov from Russians 1 mech_infantry moved from Rostov to Caucasus Italians take Caucasus from Russians 2 infantry moved from Greece to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Syria Combat - Italians Battle in Syria Non Combat Move - Italians 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 aaGun, 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 2 marines moved from Gibraltar to 91 Sea Zone 1 aaGun, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry, 2 marines, 2 submarines and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 aaGun, 1 artillery, 2 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 fighter moved from Southern Italy to 110 Sea Zone 1 fighter moved from Greece to 110 Sea Zone 2 fighters moved from 110 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to United Kingdom 1 fighter moved from Gibraltar to United Kingdom 4 infantry moved from Northern Italy to Southern Italy 4 infantry moved from Southern France to Northern Italy Place Units - Italians 3 fighters placed in Southern Italy Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
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@simon33 said in farmboy (X) vs Simon (A+10) Game 2:
A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?
I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 fighter and 2 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter and 2 infantry moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 transport moved from 54 Sea Zone to 52 Sea Zone 1 fighter moved from Queensland to Hawaiian Islands 2 fighters moved from 6 Sea Zone to Hawaiian Islands 1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from Northwest Persia to Iraq Place Units - ANZAC 1 fighter and 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@farmboy said in farmboy (X) vs Simon (A+10) Game 2:
@simon33 said in farmboy (X) vs Simon (A+10) Game 2:
A couple of turns ago you could probably have retaken Calcutta but you took Sumatra instead. Not sure I understand why. Unless my calculation was wrong?
I decided not to hold it because I only narrowly had the odds, and I was worried about you gambling and then succeeding. I also thought that I would have great odds on the counter attack. I did, but decided not to go for that on the low chance that it would have been a disaster. In committing air to it, I might end up in a situation where you would have a plausible chance to take Tokyo. I’m playing overly cautious in the Pacific, but it is just because I’m fairly certain I should have the victory conditions in Europe shortly.
Actually that could be quite prudent. Although that assumes that you will indeed have the European victory.
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 120 PUs; Germans buy 3 armour, 3 bombers, 7 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from United Kingdom to Scotland Germans take Scotland from British 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from 109 Sea Zone to Eire Combat - Germans Battle in Eire Non Combat Move - Germans 2 aaGuns, 16 armour, 28 artilleries, 23 infantry and 58 mech_infantrys moved from Rostov to Tambov 3 artilleries moved from Ukraine to Rostov 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys moved from Bryansk to Tambov 3 artilleries moved from Russia to Tambov 3 armour moved from Novgorod to Bryansk 1 armour and 3 mech_infantrys moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Southern Italy to Greece 1 fighter and 1 tactical_bomber moved from Gibraltar to Greece 1 fighter and 2 tactical_bombers moved from Normandy Bordeaux to Greece 2 tactical_bombers moved from Western Germany to Greece 1 aaGun moved from Holland Belgium to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 transport moved from 110 Sea Zone to 112 Sea Zone 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 aaGun and 4 infantry moved from 110 Sea Zone to United Kingdom 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom 1 carrier, 1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 aaGun moved from Southern France to Normandy Bordeaux Place Units - Germans 3 armour placed in Russia 3 mech_infantrys placed in Ukraine 3 tactical_bombers placed in Novgorod 3 bombers and 7 infantry placed in Western Germany Germans undo move 4. 3 bombers and 4 infantry placed in Western Germany 3 infantry placed in Normandy Bordeaux Turn Complete - Germans Germans collect 73 PUs; end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
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Hmm, I think that is the game. Looks like you have enough to take Stalingrad. Can’t see another vc for me to retake.
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@simon33 Likely. Its a big battle so you could always hope for a dice miracle but otherwise I should have it.
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Sorry, forgot to post this one.
A major boo boo here was taking back Caucasus with USSR. Was hoping for you to get a hit and give USA a walk in. Probably a feeble plan. Wonder how much difference that would make. Still a reasonable showing I guess with only a +10 bid.