@ArtofWar1947 Rough dice for you and/or good dice for me - everywhere except 114 it seems! Looks like a -42 TUV from expected outcomes. which is a pretty heavy hit on G1. I would be open to editing a German plane from 113 or 2 mechs in France? will make it a little less of a swing
G40 BM3 akreider2 (allies +12) vs Majikforce (axis)
-
Hmm, do you think building an airbase in gibralter was a mistake? It might be if the Italians just get it. Though if the Italians hold Gibralter, and I don’t get a big advantage elsewhere the game might be mostly over.
-
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, do you think building an airbase in gibralter was a mistake? It might be if the Italians just get it. Though if the Italians hold Gibralter, and I don’t get a big advantage elsewhere the game might be mostly over.
It’s a good move. The US will be coming soon to help out. The allies have to hold Gibraltar. They can’t get locked out of the med.
-
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 bomber; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 bomber placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 1 marine, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 2 bombers moved from Western Germany to United Kingdom 2 fighters moved from Western Germany to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 4 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/2 hits, 0.33 expected hits Bombing raid in United Kingdom rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in United Kingdom causes 12 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from United Kingdom to Western Germany 2 fighters moved from United Kingdom to 112 Sea Zone 1 submarine moved from 112 Sea Zone to 119 Sea Zone 1 cruiser and 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery moved from Norway to Finland 1 artillery moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 9 armour moved from Germany to Slovakia Hungary 5 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Greece to Romania 4 fighters and 2 tactical_bombers moved from Alexandria to Egypt 2 tactical_bombers moved from Southern Italy to Egypt 1 tactical_bomber moved from Western Germany to Egypt 1 armour moved from Northern Italy to Slovakia Hungary Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 112 Sea Zone 1 marine placed in Western Germany 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : -0.33
-
I guess you assumed correctly that the French fighter wouldn’t join the air battle. But stating assumptions is good.
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 6 infantry moved from Yenisey to Timguska 2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey 1 submarine moved from 125 Sea Zone to 123 Sea Zone 5 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Russia to Bryansk 1 artillery moved from Novgorod to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 1 armour moved from Ukraine to Western Ukraine 1 tactical_bomber moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 fighter moved from Novgorod to Belarus 1 infantry moved from Belarus to Novgorod Place Units - Russians 1 artillery and 2 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 factory_minor, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With British And ANZAC Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese takes Political Action: Political Action Japanese To War With Americans Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to Shan State 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Yunnan to Shan State 1 artillery and 1 infantry moved from Yunnan to Burma 2 fighters and 2 tactical_bombers moved from Kwangsi to Burma 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 20 Sea Zone to Kwangtung 3 fighters moved from Kwangsi to Kwangtung 2 bombers moved from Kwangsi to Philippines 2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from 43 Sea Zone to Borneo 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines Combat - Japanese Battle in Java Battle in Borneo Battle in Sumatra Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 marine British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 cruiser in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 marine in Kwangtung, round 2 : 3/6 hits, 2.50 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangtung Japanese win, taking Java from ANZAC, taking Borneo from UK_Pacific, taking Sumatra from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippines Japanese attack with 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/6 hits, 3.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Burma Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 battleship and 2 carriers moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to 42 Sea Zone 1 battleship moved from 36 Sea Zone to 42 Sea Zone 3 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to French Indo China 1 fighter and 2 tactical_bombers moved from Burma to French Indo China 2 bombers moved from Philippines to French Indo China 1 cruiser moved from 36 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 2 fighters moved from Kwangtung to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter moved from Kwangtung to French Indo China 1 submarine moved from 36 Sea Zone to 42 Sea Zone 1 infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hopei to Kweichow 2 artilleries and 2 infantry moved from Hopei to Shensi 1 mech_infantry moved from Suiyuyan to Shensi 2 infantry moved from Kiangsu to Anhwe 1 infantry moved from Shantung to Anhwe Place Units - Japanese 1 factory_minor placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 56 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 0.33 UK_Pacific : 0.33 Japanese : 0.33
-
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
I guess you assumed correctly that the French fighter wouldn’t join the air battle. But stating assumptions is good.
You are right. I forgot to inform you. I am just so used to people not intercepting when there is no chance for the interceptors to shoot at a bomber.
-
I think you mean bad odds, not zero chance? (Just making sure I know the rules here.)
-
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
I think you mean bad odds, not zero chance? (Just making sure I know the rules here.)
No I mean no chance for the interceptor to hit the bomber. You had 1 fighter to intercept with and I had 2 escort fighters and 2 bombers. My escorts and bombers would all roll 1 die each and hit on any 1’s. Your interceptor would then roll one die and hit on 2 or less. Even if you got a hit I would just lose a fighter. Now your factory AA would then have a chance to kill my bombers at 1. But that is always the case when bombing.
-
Thanks for the explanation. I’m working on my move.
-
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Thanks for the explanation. I’m working on my move.
Sure thing. Any other questions don’t hesitate to ask.
-
How can I win?
-
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
How can I win?
Lol! I will tell you that after the game is over 😉
-
Do I need to manually upgrade the US ICs, or does Triple A handle that? I’m declaring war on Italy and Germany. I get an error message that I’m buying more units than I can place.
-
Ok, it upgraded the factories. Nice.
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 1 armour moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour, 2 carriers, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima 1 artillery moved from 17 Sea Zone to Iwo Jima 1 bomber moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Eastern United States to 91 Sea Zone 1 fighter moved from Central United States to 91 Sea Zone Combat - Americans Battle in 91 Sea Zone Americans attack with 1 armour, 1 artillery, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 submarine and 4 transports Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 4 transports in 91 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 transports remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in Iwo Jima Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Iwo Jima, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Iwo Jima, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 destroyer moved from 48 Sea Zone to 54 Sea Zone 1 submarine moved from 31 Sea Zone to 22 Sea Zone 2 infantry and 1 transport moved from 31 Sea Zone to 26 Sea Zone 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 armour moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from 91 Sea Zone to Morocco 1 fighter moved from Western United States to 91 Sea Zone Place Units - Americans 1 submarine and 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry placed in Eastern United States 1 artillery placed in Western United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Italians : -0.17 Americans : -1.00 Japanese : -1.33
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Place Units - Chinese 1 infantry placed in Sikang Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
-
If UK occupies F Eq Africa do I get the money? I’m guessing not (unless I take it from the Italians)