@simon33 Italian generals going from one disaster to another.
Scramble to the sea, defend transports.
Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
Now I’m trying to figure out if Germany is going for Ukr or Nov. You’re probably keeping your options open.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
97 is an attack people do sometimes it costs a lot for the UK though. You need to bring the bomber and fighters from London. As for odds you can use the battle calculator to estimate potential battles. Hover over a territory and hit CTRL-B It will auto fill the territory with units and you can add in attacking or defending units and run battle simulations. You can also find the calculator in the drop down menu.
@akreider2 Also before you post you can check mark any of those boxes on the right to include dice stats, territory summaries, etc. and they will show up in the turn summary when you post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 10 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 bomber, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/19 hits, 11.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 5/11 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/14 hits, 8.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Japanese: 3 fighters and 4 tactical_bombers
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber and 4 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 bomber, 7 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Manchuria
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 marine placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.
That is what I thought. Your other system specs you have posted look good.
So most likely it was an outdated map-file that caused the error.
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
@akreider2 Did you forget UK or need some time to work on the turn?
@majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
You are welcome. Thanks, we (family) manage to keep off the mess as good as possible so we are positive. Hope you are fine, too. Best wishes!
I’m working on the UK turn. Is there anyway to make the sea zone numbers larger, or to see them when you click on the territory?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
Combat - British
Battle in Morocco
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 tactical_bomber moved from India to Trans-Jordan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Quebec to New Brunswick Nova Scotia
1 aaGun, 1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
2 armour placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 airfield placed in Gibraltar
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.67
Neutral_Axis : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 submarine moved from 95 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
1 bomber moved from Southern Italy to Egypt
1 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry
British defend with 1 harbour; ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 5 infantry and 1 mech_infantry in Egypt, round 2 : 3/10 hits, 3.17 expected hits
British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the ANZAC and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 2 artilleries, 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Italians
1 bomber moved from Egypt to Greece
1 infantry moved from Libya to Tunisia
Italians take Tunisia from Neutral_Axis
1 infantry moved from Crete to 99 Sea Zone
1 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 2 transports moved from 99 Sea Zone to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy
1 battleship and 2 cruisers moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from Bulgaria to Romania
2 aaGuns, 2 artilleries and 2 infantry moved from Yugoslavia to Romania
2 armour moved from Romania to Slovakia Hungary
1 mech_infantry moved from Northern Italy to Slovakia Hungary
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 artillery placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 15 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.33
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
I’m working on the UK turn. Is there anyway to make the sea zone numbers larger, or to see them when you click on the territory?
You can click the territory tab on the right hand side and then hover over a territory and it will tell everything about that space. You can also try different options in the view drop down menu on the top of the board. You can change color schemes and font sizes to maybe make it easier to read.
Hmm, do you think building an airbase in gibralter was a mistake? It might be if the Italians just get it. Though if the Italians hold Gibralter, and I don’t get a big advantage elsewhere the game might be mostly over.
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, do you think building an airbase in gibralter was a mistake? It might be if the Italians just get it. Though if the Italians hold Gibralter, and I don’t get a big advantage elsewhere the game might be mostly over.
It’s a good move. The US will be coming soon to help out. The allies have to hold Gibraltar. They can’t get locked out of the med.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 76 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :