Using 2.6.14798
GL, HF
Scramble 113, 114, and/or N-B?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 infantry moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 fighter moved from New Zealand to Queensland
1 fighter moved from New Zealand to Queensland
Place Units - ANZAC
1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Politics - French
Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria
Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia
Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco
Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria
Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa
Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3
Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia
Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3
Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa
Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3
Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa
Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3
Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria
Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3
Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria
Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3
Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco
Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove
Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria
Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove
Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone
Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove
Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia
Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove
Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone
Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove
Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France
Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove
Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France
Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove
Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco
Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3
Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar
Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove
Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria
Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3
Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France
Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3
Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China
Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3
Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana
Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove
Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa
Combat Move - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Is there a way in Triple A to revert your move before posting it (if you haven’t done any dice rolling)? For instance if you don’t have any combat moves, but then realize you should have made them.
So far I’ve been reloading the saved game to do this.
No, you can’t “step back” once a phase is completed. Reloading the savegame is the correct way to do it.
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Using the latest Triple A download (as of 3-4 days ago). When I load a Save Game, such as the one in the last post by majikforce, I get this error:
Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Apr 06, 2020 6:28:25 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentNameI get this error, or a related error, 100% of the time when I’m loading saved games. I’m on Windows 8.1.
Triple A still seems to work with this error. So it is hopefully non-fatal.
Please execute this:
-Exit TripleA (shut down)
-Start TripleA
-Start a new Local Game (any will do)
-When the game has started find the Menu Debug and then click Show Console
-When the Console has opened, click the button Properties
-Then click Copy to Clipboard
-Paste in this thread
Also when did you download/update the map-file (via “Download Maps” from inside TripleA")?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 fighter and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
Combat Move - Germans
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
2 bombers moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
2 tactical_bombers moved from Western Germany to Greece
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 2 bombers, 1 fighter, 5 infantry and 2 tactical_bombers in Greece, round 2 : 4/13 hits, 5.50 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 2/4 hits, 1.33 expected hits
4 infantry owned by the Neutral_Allies and 2 infantry owned by the Germans lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Non Combat Move - Germans
2 bombers moved from Greece to Western Germany
2 tactical_bombers moved from Greece to Southern Italy
1 fighter moved from Greece to Alexandria
3 fighters and 2 tactical_bombers moved from Western Germany to Alexandria
2 artilleries and 2 infantry moved from Yugoslavia to Romania
5 armour and 1 mech_infantry moved from France to Yugoslavia
1 armour moved from Normandy Bordeaux to Northern Italy
1 artillery moved from France to Western Germany
2 infantry moved from Norway to Finland
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 transport moved from 110 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Holland Belgium to Western Germany
1 aaGun and 1 tactical_bomber moved from Holland Belgium to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
9 armour placed in Germany
1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : -1.50
Neutral_Allies : 0.67
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, looks like I screwed up with the UK airforce and should have 1-3 more fighters on or near Egypt, right? (I’m trying to learn from mistakes)
That is always a good idea. Or keep your UK navy in the Med. Also FYI hope you see Panther’s post just before my turn post. Follow his instruction and hopefully you can get your errors resolved.
Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
Apr 07, 2020 5:50:58 PM games.strategy.triplea.ui.ObjectivePanel$ObjectiveTableModel setObjectiveStats
SEVERE: objective.properties keys must be 2 parts: <game_name>.TABLEGROUP.<#>;player OR <game_name>.player;attachmentName
SYSTEM PROPERTIES
awt.toolkit=sun.awt.windows.WToolkit
exe4j.consoleCodepage=cp0
exe4j.isInstall4j=true
exe4j.launchName=C:\Program Files\TripleA\TripleA.exe
exe4j.moduleName=C:\Program Files\TripleA\TripleA.exe
exe4j.semaphoreName=Local\c:_program_files_triplea_triplea.exe0
exe4j.tempDir=
exe4j.unextractedPosition=0
file.encoding=Cp1252
file.encoding.pkg=sun.io
file.separator=
install4j.appDir=C:\Program Files\TripleA
install4j.exeDir=C:\Program Files\TripleA
install4j.launcherId=33
install4j.swt=false
java.awt.graphicsenv=sun.awt.Win32GraphicsEnvironment
java.awt.printerjob=sun.awt.windows.WPrinterJob
java.class.path=C:\Program Files\TripleA.install4j\i4jruntime.jar;C:\Program Files\TripleA.\bin\triplea-game-headed-1.9.0.0.13066-all.jar
java.class.version=52.0
java.endorsed.dirs=c:\program files\java\jre1.8.0_241\lib\endorsed
java.ext.dirs=c:\program files\java\jre1.8.0_241\lib\ext;C:\WINDOWS\Sun\Java\lib\ext
java.home=c:\program files\java\jre1.8.0_241
java.io.tmpdir=C:\Users\ADMINI~1\AppData\Local\Temp
java.library.path=C:\Program Files (x86)\PC Connectivity Solution;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;m:\PostgreSQL\9.3\bin;m:\PostgreSQL\9.3\lib;c:\program files\graphicsmagick-1.3.25-q8;C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Program Files\ImageMagick-7.0.2-Q8;C:\ProgramData\Oracle\Java\javapath;C:\WINDOWS\system32;C:\WINDOWS;C:\WINDOWS\System32\Wbem;C:\WINDOWS\System32\WindowsPowerShell\v1.0;C:\Program Files\TortoiseSVN\bin;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;H:\Program Files (x86)\windbg\Windows Performance Toolkit;C:\OpenSSL-Win64\bin;f:\Python27;c:\MinGW\bin;C:\Program Files\Intel\Intel® Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel® Management Engine Components\DAL;C:\Program Files\Intel\Intel® Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel® Management Engine Components\IPT;C:\MingW\bin ;C:\Users\Administrator.dnx\bin;C:\Program Files\Microsoft DNX\Dnvm;C:\Program Files\Microsoft SQL Server\130\Tools\Binn;c:\Program Files\geckodriver;;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\Administrator\AppData\Local\GitHubDesktop\bin;c:\program files\java\jre1.8.0_241\bin
java.runtime.name=Java™ SE Runtime Environment
java.runtime.version=1.8.0_241-b07
java.specification.name=Java Platform API Specification
java.specification.vendor=Oracle Corporation
java.specification.version=1.8
java.vendor=Oracle Corporation
java.vendor.url=http://java.oracle.com/
java.vendor.url.bug=http://bugreport.sun.com/bugreport/
java.version=1.8.0_241
java.vm.info=mixed mode
java.vm.name=Java HotSpot™ 64-Bit Server VM
java.vm.specification.name=Java Virtual Machine Specification
java.vm.specification.vendor=Oracle Corporation
java.vm.specification.version=1.8
java.vm.vendor=Oracle Corporation
java.vm.version=25.241-b07
line.separator=
os.arch=amd64
os.name=Windows 8.1
os.version=6.3
path.separator=;
sun.arch.data.model=64
sun.awt.enableExtraMouseButtons=true
sun.boot.class.path=c:\program files\java\jre1.8.0_241\lib\resources.jar;c:\program files\java\jre1.8.0_241\lib\rt.jar;c:\program files\java\jre1.8.0_241\lib\sunrsasign.jar;c:\program files\java\jre1.8.0_241\lib\jsse.jar;c:\program files\java\jre1.8.0_241\lib\jce.jar;c:\program files\java\jre1.8.0_241\lib\charsets.jar;c:\program files\java\jre1.8.0_241\lib\jfr.jar;c:\program files\java\jre1.8.0_241\classes
sun.boot.library.path=c:\program files\java\jre1.8.0_241\bin
sun.cpu.endian=little
sun.cpu.isalist=amd64
sun.desktop=windows
sun.io.unicode.encoding=UnicodeLittle
sun.java.command=C:\Program Files\TripleA\TripleA.exe
sun.jnu.encoding=Cp1252
sun.management.compiler=HotSpot 64-Bit Tiered Compilers
sun.os.patch.level=
user.country=US
user.dir=C:\Program Files\TripleA
user.home=C:\Users\Administrator
user.language=en
user.name=Administrator
user.script=
user.timezone=America/New_York
user.variant=
Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.
Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
Now I’m trying to figure out if Germany is going for Ukr or Nov. You’re probably keeping your options open.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Ukraine to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
1 aaGun moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to Bryansk
2 aaGuns and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Eastern Poland
3 infantry moved from Novgorod to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Triple A doesn’t have a feature that shows the total value of units in IPCs per country does it? That’d be cool. For 1942 Revised, I built a statistical model that could predict the winner pretty accurately (maybe 90%) after 2-3 rounds based on the total unit IPC value for each side.
I’m thinking I should have attacked the Italians on I97 or I95, which is more common? It didn’t look feasible with the additional German fighter that you could scramble, but maybe I was missing one or two planes that could have reached and landed on the CV.
97 is an attack people do sometimes it costs a lot for the UK though. You need to bring the bomber and fighters from London. As for odds you can use the battle calculator to estimate potential battles. Hover over a territory and hit CTRL-B It will auto fill the territory with units and you can add in attacking or defending units and run battle simulations. You can also find the calculator in the drop down menu.
@akreider2 Also before you post you can check mark any of those boxes on the right to include dice stats, territory summaries, etc. and they will show up in the turn summary when you post.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 1 marine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Jehol to Chahar
1 artillery and 2 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from Kwangsi to Yunnan
10 fighters and 8 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Yunnan
1 bomber moved from Kwangsi to Szechwan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in Szechwan
Japanese attack with 1 bomber, 10 fighters and 8 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 bomber, 10 fighters and 8 tactical_bombers in Szechwan, round 2 : 8/19 hits, 11.00 expected hits
Chinese roll dice for 1 fighter and 10 infantry in Szechwan, round 2 : 5/11 hits, 4.00 expected hits
3 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese and 8 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 8 fighters and 5 tactical_bombers in Szechwan, round 3 : 4/14 hits, 8.00 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 3 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 7 fighters and 4 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Japanese: 3 fighters and 4 tactical_bombers
Casualties for Chinese: 1 fighter and 10 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber and 4 infantry
Chinese defend with 3 infantry
Japanese roll dice for 3 artilleries, 1 bomber and 4 infantry in Yunnan, round 2 : 1/8 hits, 2.83 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber and 3 infantry in Yunnan, round 3 : 4/7 hits, 2.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 bomber moved from Yunnan to Kwangsi
1 bomber, 7 fighters and 4 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Anhwe to Kiangsu
1 aaGun moved from Jehol to Manchuria
3 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Shantung
1 infantry moved from Jehol to Anhwe
1 infantry moved from Anhwe to Hunan
1 artillery and 3 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Hopei
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from Neutral_Axis
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 armour and 1 artillery moved from Japan to 6 Sea Zone
4 infantry moved from Japan to 6 Sea Zone
1 armour, 1 artillery, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in Japan
1 marine placed in Japan
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -7.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
@akreider2 said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
Hmm, I just ran update on the map and that might have solved it! I was able to load the latest saved game without an error.
That is what I thought. Your other system specs you have posted look good.
So most likely it was an outdated map-file that caused the error.
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
@akreider2 Did you forget UK or need some time to work on the turn?
@majikforce said in G40 BM3 akreider2 (allies +12) vs Majikforce (axis):
@Panther Thanks for the help Panther. Hope things are well and you are staying safe in this crazy time.
You are welcome. Thanks, we (family) manage to keep off the mess as good as possible so we are positive. Hope you are fine, too. Best wishes!
I’m working on the UK turn. Is there anyway to make the sea zone numbers larger, or to see them when you click on the territory?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters, 2 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 submarine moved from 48 Sea Zone to 46 Sea Zone
Place Units - Americans
2 infantry placed in Eastern United States
1 carrier, 1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
Americans undo move 2.
1 carrier placed in 101 Sea Zone
1 submarine and 1 transport placed in 101 Sea Zone
1 fighter placed in Central United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 53 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
2 infantry moved from Shensi to Kansu
Place Units - Chinese
4 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs
Purchase Units - British
British buy 1 airfield, 2 armour and 2 submarines; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Egypt to 98 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
1 bomber moved from United Kingdom to Morocco
Combat - British
Battle in Morocco
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 1 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Morocco
British win, taking Morocco from Neutral_Axis with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 1 infantry
Battle in 98 Sea Zone
British attack with 1 destroyer and 1 tactical_bomber
Italians defend with 1 destroyer
British roll dice for 1 destroyer and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Non Combat Move - British
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 fighter moved from India to 76 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from 76 Sea Zone to British Somaliland
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
4 fighters moved from United Kingdom to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 fighter moved from New Brunswick Nova Scotia to Iceland
1 tactical_bomber moved from India to Trans-Jordan
1 infantry moved from Quebec to New Brunswick Nova Scotia
1 armour moved from Quebec to New Brunswick Nova Scotia
1 aaGun, 1 artillery and 4 infantry moved from Burma to India
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Persia to Eastern Persia
British take Eastern Persia from Neutral_Allies
Place Units - British
2 armour placed in Union of South Africa
1 submarine placed in 71 Sea Zone
1 airfield placed in Gibraltar
1 submarine placed in 110 Sea Zone
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 32 PUs
Place Units - UK_Pacific
2 artilleries and 3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.67
Neutral_Axis : 0.67