TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 43 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
2 carriers moved from 42 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 5 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
Americans roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 1 carrier and 4 destroyers
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Battle in Celebes
Japanese attack with 1 armour, 3 artilleries and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Shan State
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -2.00
ANZAC : 0.33
Japanese : 1.50
Savegame