End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
1 submarine owned by the ANZAC Submerged
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from South Australia to New South Wales
Combat - ANZAC
Battle in Celebes
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports
1 submarine owned by the ANZAC Submerged
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone
1 submarine moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 armour and 2 mech_infantrys moved from Germany to Romania
2 armour and 2 mech_infantrys moved from Belarus to Nenetsia
Germans take Archangel from Russians
Germans take Nenetsia from Russians
2 armour moved from Eastern Poland to Romania
1 artillery moved from Baltic States to Novgorod
2 artilleries moved from Belarus to Novgorod
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
3 artilleries and 8 infantry moved from Norway to Finland
2 artilleries moved from Eastern Poland to Romania
2 infantry moved from Eastern Poland to Romania
3 infantry moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
6 mech_infantrys moved from Eastern Poland to Novgorod
1 mech_infantry moved from Eastern Poland to Romania
8 armour moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
2 armour moved from Belarus to Romania
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 destroyer and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in 91 Sea Zone
Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser, 1 destroyer and 4 transports
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports
Battle in Finland
Germans attack with 4 artilleries and 9 infantry
Russians defend with 2 artilleries and 8 infantry
Germans roll dice for 4 artilleries and 9 infantry in Finland, round 2 : 6/13 hits, 3.50 expected hits
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits
6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland
Germans roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 4/8 hits, 2.67 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Finland
Germans win, taking Finland from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 8 infantry
Casualties for Russians: 2 artilleries and 8 infantry
Battle in Novgorod
Germans attack with 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry
Germans roll dice for 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys in Novgorod, round 2 : 7/22 hits, 7.67 expected hits
Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits, 3.00 expected hits
7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Germans roll dice for 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/19 hits, 7.17 expected hits
Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 8 infantry
Battle in Romania
Germans attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys
Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys
Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/12 hits, 4.33 expected hits
Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits
2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania
Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Romania, round 3 : 3/11 hits, 4.17 expected hits
Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Romania
Germans win, taking Romania from Russians with 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys
Non Combat Move - Germans
1 infantry moved from Belarus to Archangel
1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Eastern Poland
1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Western Germany to Northern Italy
1 artillery and 2 infantry moved from France to Western Germany
4 infantry moved from Western Germany to Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
3 armour and 7 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 48 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 1.83
Americans : 0.17
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 armour, 7 artilleries, 1 fighter and 23 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Smolensk to Vologda
1 infantry moved from Bryansk to Smolensk
1 fighter moved from Timguska to Russia
Combat - Russians
Battle in Eastern Poland
Russians attack with 2 armour, 7 artilleries, 1 fighter and 24 infantry
Germans defend with 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys; Italians defend with 1 aaGun and 1 armour
AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits
Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 24 infantry in Eastern Poland, round 2 : 12/34 hits, 9.00 expected hits
Germans roll dice for 4 aaGuns, 1 armour, 10 artilleries, 12 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 7/31 hits, 10.50 expected hits
7 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians and 8 infantry owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 17 infantry in Eastern Poland, round 3 : 8/27 hits, 7.83 expected hits
Germans roll dice for 1 armour, 10 artilleries, 4 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 7/23 hits, 7.83 expected hits
7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 4 : 6/20 hits, 6.67 expected hits
Germans roll dice for 1 armour, 10 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits, 5.17 expected hits
6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 4 infantry in Eastern Poland, round 5 : 5/14 hits, 5.17 expected hits
Germans roll dice for 1 armour and 8 artilleries in Eastern Poland, round 5 : 1/9 hits, 3.17 expected hits
1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland
Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 6 : 4/13 hits, 4.83 expected hits
Germans roll dice for 1 armour and 3 artilleries in Eastern Poland, round 6 : 2/4 hits, 1.50 expected hits
2 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 65
Casualties for Russians: 23 infantry
Casualties for Germans: 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys
Casualties for Italians: 1 aaGun and 1 armour
Non Combat Move - Russians
1 fighter moved from Eastern Poland to Russia
2 aaGuns moved from Western Ukraine to Eastern Poland
Place Units - Russians
2 armour, 1 fighter and 7 infantry placed in Russia
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 32 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -5.17
AA fire in Eastern Poland : : -0.17
Russians : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 tactical_bomber moved from Japan to 20 Sea Zone
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 36 Sea Zone to 20 Sea Zone
1 destroyer and 2 submarines moved from 43 Sea Zone to 20 Sea Zone
Japanese take 35 Sea Zone from Americans
2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 battleship moved from 41 Sea Zone to 44 Sea Zone
1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone
1 armour, 3 artilleries and 1 infantry moved from 44 Sea Zone to Celebes
2 carriers moved from 42 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in 20 Sea Zone
Japanese attack with 2 carriers, 5 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
Americans defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Americans
Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits
Americans roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
Americans roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone
1 transport owned by the Americans lost in 20 Sea Zone
Japanese roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Japanese: 1 carrier and 4 destroyers
Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
Battle in Celebes
Japanese attack with 1 armour, 3 artilleries and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
2 fighters moved from 20 Sea Zone to Shan State
Place Units - Japanese
3 destroyers placed in 36 Sea Zone
3 infantry placed in India
3 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Americans : -2.00
ANZAC : 0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
1 armour moved from Kwangtung to French Indo China
Americans take French Indo China from Japanese
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine; ANZAC loiter and taunt
Japanese defend with 2 battleships, 1 cruiser and 4 transports
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 factory_minor placed in Kwangtung
1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2
Americans collect 56 PUs (5 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
Americans : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 infantry moved from Algeria to Tunisia
1 artillery moved from Morocco to Algeria
2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria
1 armour moved from Kwangtung to French Indo China
Americans take French Indo China from Japanese
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 infantry moved from Eastern United States to Central United States
1 artillery moved from Eastern United States to Central United States
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Americans creates battle in territory 44 Sea Zone
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Western Germany causes 6 damage total.
Battle in 44 Sea Zone
Americans attack with 1 submarine; ANZAC loiter and taunt
Japanese defend with 2 battleships, 1 cruiser and 4 transports
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits
1 submarine owned by the Americans lost in 44 Sea Zone
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 transport
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 factory_minor placed in Kwangtung
1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2
Americans collect 56 PUs (5 lost to blockades); end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
5 infantry moved from Kiangsi to Kwangtung
Place Units - Chinese
8 infantry placed in Kiangsu
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Purchase Units - British
British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 armour, 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan
3 armour moved from Persia to Trans-Jordan
2 fighters moved from Persia to Trans-Jordan
1 armour moved from Anglo Egyptian Sudan to French Central Africa
British take French Central Africa from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 fighter moved from Ceylon to French Indo China
1 transport moved from 72 Sea Zone to 76 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
Combat - British
Battle in Trans-Jordan
British attack with 4 armour, 2 artilleries, 2 fighters and 1 infantry
Italians defend with 1 infantry
British roll dice for 4 armour, 2 artilleries, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/9 hits, 4.00 expected hits
Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - British
2 fighters moved from Trans-Jordan to Persia
Place Units - British
3 armour placed in Persia
British undo move 1.
2 armour and 1 fighter placed in Persia
1 armour placed in Union of South Africa
1 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5
British collect 32 PUs (1 lost to blockades); end with 34 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1.00
Italians : 0.67
AA fire in Western Germany : : -0.17
Americans : 0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 infantry and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 unit repaired.
1 bomber moved from Southern Italy to Trans-Jordan
2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone
1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone
1 artillery moved from 98 Sea Zone to Syria
1 armour moved from Egypt to Trans-Jordan
Combat - Italians
Battle in Syria
Battle in Trans-Jordan
Italians attack with 1 armour, 4 artilleries, 1 bomber and 4 infantry
British defend with 4 armour and 2 artilleries
Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 6/10 hits, 3.83 expected hits
British roll dice for 4 armour and 2 artilleries in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits
2 artilleries owned by the British, 1 infantry owned by the Italians and 4 armour owned by the British lost in Trans-Jordan
Italians win, taking Syria from British, taking Trans-Jordan from British with 1 armour, 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 29
Casualties for Italians: 1 infantry
Casualties for British: 4 armour and 2 artilleries
Non Combat Move - Italians
1 bomber moved from Trans-Jordan to Egypt
2 fighters moved from 92 Sea Zone to Egypt
1 carrier moved from 92 Sea Zone to 98 Sea Zone
2 destroyers moved from 93 Sea Zone to 98 Sea Zone
2 submarines moved from 93 Sea Zone to 103 Sea Zone
1 armour moved from Northern Italy to Romania
1 armour moved from Southern France to Yugoslavia
3 artilleries moved from Southern France to Northern Italy
Place Units - Italians
1 armour and 2 infantry placed in Egypt
1 artillery placed in Northern Italy
2 submarines placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : -1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 submarine moved from 42 Sea Zone to 41 Sea Zone
ANZAC take 42 Sea Zone from Japanese
ANZAC take 41 Sea Zone from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Belarus to Bryansk
Germans take Bryansk from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Timguska
Germans take Urals from Russians
Germans take Timguska from Russians
1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 artillery moved from Finland to Karelia
Germans take Karelia from Russians
3 artilleries and 1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Romania to Western Ukraine
Germans take Bessarabia from Russians
Germans take Western Ukraine from Russians
4 armour and 3 mech_infantrys moved from Romania to Ukraine
2 artilleries and 1 infantry moved from Romania to Eastern Poland
3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
9 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland
Combat - Germans
Battle in Ukraine
Germans attack with 4 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 4 armour and 3 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Eastern Poland
Germans attack with 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys
Russians defend with 2 aaGuns, 2 armour, 7 artilleries and 1 infantry
Germans roll dice for 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 11/28 hits, 9.33 expected hits
Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries and 1 infantry in Eastern Poland, round 2 : 7/10 hits, 3.67 expected hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 7 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland
Germans roll dice for 12 armour and 9 mech_infantrys in Eastern Poland, round 3 : 6/21 hits, 7.50 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 12 armour and 8 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries, 1 infantry and 5 mech_infantrys
Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries and 1 infantry
Non Combat Move - Germans
1 infantry moved from Novgorod to Belarus
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to Poland
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
1 artillery and 1 infantry moved from Western Germany to Germany
1 bomber moved from Gibraltar to Western Germany
1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
1 aaGun moved from Northern Italy to Western Germany
1 aaGun moved from Southern France to Northern Italy
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
1 armour and 6 mech_infantrys placed in Germany
3 submarines placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 4.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 10 infantry moved from Amur to Buryatia
1 infantry moved from Vologda to Urals
Russians take Urals from Germans
2 artilleries, 3 fighters and 27 infantry moved from Russia to Bryansk
3 armour moved from Russia to Novosibirsk
Combat - Russians
Battle in Bryansk
Russians attack with 2 artilleries, 3 fighters and 27 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 3 fighters and 27 infantry in Bryansk, round 2 : 8/32 hits, 7.00 expected hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters and 26 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Novosibirsk
2 aaGuns moved from Amur to Buryatia
Place Units - Russians
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour, 2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone
1 armour, 2 artilleries, 1 infantry and 3 transports moved from 44 Sea Zone to 36 Sea Zone
1 battleship and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone
1 battleship moved from 44 Sea Zone to 41 Sea Zone
Japanese take 42 Sea Zone from ANZAC
Japanese take 44 Sea Zone from Americans
1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
2 fighters moved from Shan State to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China
2 artilleries, 11 infantry and 1 mech_infantry moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 41 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 2 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in French Indo China
Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor and 1 harbour
Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits, 1.17 expected hits
1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the British lost in French Indo China
Japanese win, taking French Indo China from Americans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Casualties for British: 1 fighter
Non Combat Move - Japanese
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 aaGun moved from Korea to Amur
2 fighters moved from 41 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 infantry moved from West India to India
Place Units - Japanese
1 submarine and 1 transport placed in 6 Sea Zone
1 submarine placed in 39 Sea Zone
1 artillery and 1 infantry placed in India
1 armour and 2 mech_infantrys placed in Malaya
1 artillery placed in Japan
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Americans : -0.17
Japanese : -1.83
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour and 1 fighter moved from Algeria to Tunisia
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 armour and 2 bombers placed in Kwangtung
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs;
Combat Move - Americans
1 mech_infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
2 artilleries and 4 infantry moved from Algeria to Tunisia
2 armour and 1 fighter moved from Algeria to Tunisia
2 transports moved from 9 Sea Zone to 10 Sea Zone
1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 artilleries and 2 infantry moved from Central United States to Western United States
1 bomber moved from United Kingdom to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
Place Units - Americans
1 armour and 2 bombers placed in Kwangtung
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
8 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French Central Africa to French West Africa
British take French West Africa from Italians
1 armour moved from French West Africa to French Central Africa
1 armour moved from Union of South Africa to Belgian Congo
Combat - British
Non Combat Move - British
1 transport moved from 80 Sea Zone to 72 Sea Zone
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4
British collect 29 PUs (3 lost to blockades); end with 29 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
1 artillery moved from Syria to 98 Sea Zone
3 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 armour moved from Trans-Jordan to Persia
Italians take Iraq from British
4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
1 bomber and 2 fighters moved from Egypt to Persia
4 artilleries and 4 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Persia
Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry
British defend with 4 armour, 1 factory_minor, 3 fighters and 1 mech_infantry
Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1.17 expected hits
Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Persia, round 2 : 4/12 hits, 4.83 expected hits
British roll dice for 4 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/8 hits, 4.33 expected hits
1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 fighter owned by the British, 2 infantry owned by the Italians and 4 armour owned by the British lost in Persia
Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Persia, round 3 : 4/8 hits, 3.50 expected hits
British roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits
1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 37
Casualties for Italians: 3 artilleries and 3 infantry
Casualties for British: 4 armour, 3 fighters and 1 mech_infantry
Non Combat Move - Italians
2 fighters moved from Persia to 80 Sea Zone
1 bomber moved from Persia to Egypt
1 artillery moved from Trans-Jordan to Egypt
1 armour moved from Romania to Ukraine
2 submarines moved from 103 Sea Zone to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 104 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Yugoslavia to Bessarabia
Place Units - Italians
1 artillery and 2 infantry placed in Egypt
3 submarines placed in 93 Sea Zone
Turn Complete - Italians
Italians collect 21 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 5 PUs;
Combat Move - ANZAC
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :