picture not clear. will let you do edit before germany or after. to edit before you hit done button on purchase hit game button then edit button. you can then click what you want to remove and the remove option will light up. to add just click territority or sz then add whatever you want. you can also edit after ncm. same thing hit game button then edit selection. you can not edit in combat turn. sometimes you can edit in ncm but not always.
Nathan(Axis) vs Joel(Allies)
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour moved from Southern Italy to Southern France 2 artilleries and 3 infantry moved from Northern Italy to Southern France 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports Americans defend with 1 battleship, 2 destroyers, 2 submarines and 3 transports Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 6/6 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 69 Casualties for Americans: 1 battleship, 2 destroyers, 2 submarines and 3 transports Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; Americans defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 1 aaGun and 1 infantry Battle in Southern France Italians attack with 1 armour, 4 artilleries, 1 bomber and 5 infantry British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 5 infantry in Southern France, round 2 : 4/11 hits, 4.00 expected hits Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 2 : 2/7 hits, 2.67 expected hits 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 3 infantry in Southern France, round 3 : 4/9 hits, 3.50 expected hits Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Americans, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 4 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 18 Casualties for Italians: 4 infantry Casualties for Americans: 2 artilleries and 4 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 5.17 British : 0.67 Americans : -1.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports 1 submarine owned by the ANZAC Submerged Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports 1 submarine owned by the ANZAC Submerged Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 2 mech_infantrys moved from Germany to Romania 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 2 armour moved from Eastern Poland to Romania 1 artillery moved from Baltic States to Novgorod 2 artilleries moved from Belarus to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 artilleries and 8 infantry moved from Norway to Finland 2 artilleries moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Romania 3 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 6 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Romania 8 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 2 armour moved from Belarus to Romania Combat - Germans Battle in 109 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer and 4 transports Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports Battle in Finland Germans attack with 4 artilleries and 9 infantry Russians defend with 2 artilleries and 8 infantry Germans roll dice for 4 artilleries and 9 infantry in Finland, round 2 : 6/13 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Germans roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 8 infantry Casualties for Russians: 2 artilleries and 8 infantry Battle in Novgorod Germans attack with 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys in Novgorod, round 2 : 7/22 hits, 7.67 expected hits Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits, 3.00 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/19 hits, 7.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 8 infantry Battle in Romania Germans attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Romania, round 3 : 3/11 hits, 4.17 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Eastern Poland 1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1.83 Americans : 0.17 Russians : 1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour, 7 artilleries, 1 fighter and 23 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Timguska to Russia Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 7 artilleries, 1 fighter and 24 infantry Germans defend with 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys; Italians defend with 1 aaGun and 1 armour AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 24 infantry in Eastern Poland, round 2 : 12/34 hits, 9.00 expected hits Germans roll dice for 4 aaGuns, 1 armour, 10 artilleries, 12 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 7/31 hits, 10.50 expected hits 7 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians and 8 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 17 infantry in Eastern Poland, round 3 : 8/27 hits, 7.83 expected hits Germans roll dice for 1 armour, 10 artilleries, 4 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 7/23 hits, 7.83 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 4 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 armour, 10 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 4 infantry in Eastern Poland, round 5 : 5/14 hits, 5.17 expected hits Germans roll dice for 1 armour and 8 artilleries in Eastern Poland, round 5 : 1/9 hits, 3.17 expected hits 1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 6 : 4/13 hits, 4.83 expected hits Germans roll dice for 1 armour and 3 artilleries in Eastern Poland, round 6 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 65 Casualties for Russians: 23 infantry Casualties for Germans: 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys Casualties for Italians: 1 aaGun and 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Poland to Russia 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -5.17 AA fire in Eastern Poland : : -0.17 Russians : 1.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 20 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 43 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 battleship moved from 41 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 armour, 3 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 2 carriers moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits Americans roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 93 Casualties for Japanese: 1 carrier and 4 destroyers Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Battle in Celebes Japanese attack with 1 armour, 3 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from 20 Sea Zone to Shan State Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 infantry placed in India 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -2.00 ANZAC : 0.33 Japanese : 1.50 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria 1 armour moved from Kwangtung to French Indo China Americans take French Indo China from Japanese 2 transports moved from 25 Sea Zone to 9 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 44 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine; ANZAC loiter and taunt Japanese defend with 2 battleships, 1 cruiser and 4 transports Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 factory_minor placed in Kwangtung 1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2 Americans collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17 Americans : 0.67 Japanese : 0.17 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 3 destroyers, 1 factory_minor, 1 fighter and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 mech_infantry moved from Tunisia to Libya Americans take Libya from Italians 1 infantry moved from Algeria to Tunisia 1 artillery moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from Morocco to Algeria 1 armour moved from Kwangtung to French Indo China Americans take French Indo China from Japanese 2 transports moved from 25 Sea Zone to 9 Sea Zone 1 battleship, 1 cruiser and 3 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 infantry moved from Eastern United States to Central United States 1 artillery moved from Eastern United States to Central United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Americans creates battle in territory 44 Sea Zone Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in 44 Sea Zone Americans attack with 1 submarine; ANZAC loiter and taunt Japanese defend with 2 battleships, 1 cruiser and 4 transports Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 2 battleships, 1 cruiser and 4 transports in 44 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 2 battleships, 1 cruiser and 4 transports remaining. Battle score for attacker is -13 Casualties for Americans: 1 submarine Casualties for ANZAC: 1 transport Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 factory_minor placed in Kwangtung 1 carrier, 1 cruiser, 3 destroyers and 1 submarine placed in 10 Sea Zone 1 fighter placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,2,4,5,4,5,4,3,1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,2,1,4,2,6,6,1,2 Americans collect 56 PUs (5 lost to blockades); end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 5 infantry moved from Kiangsi to Kwangtung Place Units - Chinese 8 infantry placed in Kiangsu Turn Complete - Chinese Chinese collect 23 PUs; end with 24 PUs Purchase Units - British British buy 3 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs; Combat Move - British 1 armour, 2 artilleries and 1 infantry moved from Iraq to Trans-Jordan 3 armour moved from Persia to Trans-Jordan 2 fighters moved from Persia to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Italians 1 armour moved from Kenya to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Ceylon to French Indo China 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 transport moved from 76 Sea Zone to 80 Sea Zone Combat - British Battle in Trans-Jordan British attack with 4 armour, 2 artilleries, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 4 armour, 2 artilleries, 2 fighters and 1 infantry in Trans-Jordan, round 2 : 3/9 hits, 4.00 expected hits Italians roll dice for 1 infantry in Trans-Jordan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 4 armour, 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 2 fighters moved from Trans-Jordan to Persia Place Units - British 3 armour placed in Persia British undo move 1. 2 armour and 1 fighter placed in Persia 1 armour placed in Union of South Africa 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,5 British collect 32 PUs (1 lost to blockades); end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : -1.00 Italians : 0.67 AA fire in Western Germany : : -0.17 Americans : 0.67 Japanese : 0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 artillery, 2 infantry and 2 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 unit repaired. 1 bomber moved from Southern Italy to Trans-Jordan 2 artilleries and 1 infantry moved from Gibraltar to 92 Sea Zone 1 transport moved from 93 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 3 artilleries and 3 infantry moved from 98 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 transport moved from 92 Sea Zone to 98 Sea Zone 1 artillery moved from 98 Sea Zone to Syria 1 armour moved from Egypt to Trans-Jordan Combat - Italians Battle in Syria Battle in Trans-Jordan Italians attack with 1 armour, 4 artilleries, 1 bomber and 4 infantry British defend with 4 armour and 2 artilleries Italians roll dice for 1 battleship and 1 cruiser in Trans-Jordan, round 2 : 0/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 4 infantry in Trans-Jordan, round 2 : 6/10 hits, 3.83 expected hits British roll dice for 4 armour and 2 artilleries in Trans-Jordan, round 2 : 1/6 hits, 2.67 expected hits 2 artilleries owned by the British, 1 infantry owned by the Italians and 4 armour owned by the British lost in Trans-Jordan Italians win, taking Syria from British, taking Trans-Jordan from British with 1 armour, 4 artilleries, 1 bomber and 3 infantry remaining. Battle score for attacker is 29 Casualties for Italians: 1 infantry Casualties for British: 4 armour and 2 artilleries Non Combat Move - Italians 1 bomber moved from Trans-Jordan to Egypt 2 fighters moved from 92 Sea Zone to Egypt 1 carrier moved from 92 Sea Zone to 98 Sea Zone 2 destroyers moved from 93 Sea Zone to 98 Sea Zone 2 submarines moved from 93 Sea Zone to 103 Sea Zone 1 armour moved from Northern Italy to Romania 1 armour moved from Southern France to Yugoslavia 3 artilleries moved from Southern France to Northern Italy Place Units - Italians 1 armour and 2 infantry placed in Egypt 1 artillery placed in Northern Italy 2 submarines placed in 93 Sea Zone Turn Complete - Italians Italians collect 18 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 1.00 British : -1.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer; Remaining resources: 5 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 41 Sea Zone ANZAC take 42 Sea Zone from Japanese ANZAC take 41 Sea Zone from Japanese Combat - ANZAC Non Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 62 Sea Zone Place Units - ANZAC 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 artillery, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Bryansk Germans take Bryansk from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Timguska Germans take Urals from Russians Germans take Timguska from Russians 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Evenkiyskiy from Russians 1 artillery moved from Finland to Karelia Germans take Karelia from Russians 3 artilleries and 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 armour moved from Romania to Western Ukraine Germans take Bessarabia from Russians Germans take Western Ukraine from Russians 4 armour and 3 mech_infantrys moved from Romania to Ukraine 2 artilleries and 1 infantry moved from Romania to Eastern Poland 3 armour and 7 mech_infantrys moved from Germany to Eastern Poland 9 armour and 6 mech_infantrys moved from Novgorod to Eastern Poland Combat - Germans Battle in Ukraine Germans attack with 4 armour and 3 mech_infantrys Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 4 armour and 3 mech_infantrys in Ukraine, round 2 : 3/7 hits, 2.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys Russians defend with 2 aaGuns, 2 armour, 7 artilleries and 1 infantry Germans roll dice for 12 armour, 2 artilleries, 1 infantry and 13 mech_infantrys in Eastern Poland, round 2 : 11/28 hits, 9.33 expected hits Russians roll dice for 2 aaGuns, 2 armour, 7 artilleries and 1 infantry in Eastern Poland, round 2 : 7/10 hits, 3.67 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 7 artilleries owned by the Russians, 2 artilleries owned by the Germans, 1 infantry owned by the Germans, 2 aaGuns owned by the Russians and 4 mech_infantrys owned by the Germans lost in Eastern Poland Germans roll dice for 12 armour and 9 mech_infantrys in Eastern Poland, round 3 : 6/21 hits, 7.50 expected hits Russians roll dice for 1 armour in Eastern Poland, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 12 armour and 8 mech_infantrys remaining. Battle score for attacker is 22 Casualties for Germans: 2 artilleries, 1 infantry and 5 mech_infantrys Casualties for Russians: 2 aaGuns, 2 armour, 7 artilleries and 1 infantry Non Combat Move - Germans 1 infantry moved from Novgorod to Belarus 1 transport moved from 115 Sea Zone to 114 Sea Zone 2 infantry moved from Germany to Poland 2 infantry moved from Germany to 114 Sea Zone 2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Novgorod 1 artillery and 1 infantry moved from Western Germany to Germany 1 bomber moved from Gibraltar to Western Germany 1 fighter and 2 tactical_bombers moved from Gibraltar to Southern Italy 1 destroyer moved from 109 Sea Zone to 112 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 1 aaGun moved from Southern France to Northern Italy Place Units - Germans 1 artillery and 2 infantry placed in Novgorod 1 armour and 6 mech_infantrys placed in Germany 3 submarines placed in 105 Sea Zone Turn Complete - Germans Germans collect 56 PUs; end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 4.17 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 10 infantry moved from Amur to Buryatia 1 infantry moved from Vologda to Urals Russians take Urals from Germans 2 artilleries, 3 fighters and 27 infantry moved from Russia to Bryansk 3 armour moved from Russia to Novosibirsk Combat - Russians Battle in Bryansk Russians attack with 2 artilleries, 3 fighters and 27 infantry Germans defend with 1 infantry Russians roll dice for 2 artilleries, 3 fighters and 27 infantry in Bryansk, round 2 : 8/32 hits, 7.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 artilleries, 3 fighters and 26 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 3 fighters moved from Bryansk to Novosibirsk 2 aaGuns moved from Amur to Buryatia Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 1.00 -
TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour, 2 artilleries and 1 infantry moved from Celebes to 44 Sea Zone 1 armour, 2 artilleries, 1 infantry and 3 transports moved from 44 Sea Zone to 36 Sea Zone 1 battleship and 1 cruiser moved from 44 Sea Zone to 36 Sea Zone 1 battleship moved from 44 Sea Zone to 41 Sea Zone Japanese take 42 Sea Zone from ANZAC Japanese take 44 Sea Zone from Americans 1 armour, 2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China 1 destroyer moved from 36 Sea Zone to 41 Sea Zone 2 fighters moved from Shan State to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 artilleries, 11 infantry and 1 mech_infantry moved from Korea to Amur Japanese take Amur from Russians Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 2 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer and 2 fighters in 41 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 41 Sea Zone Japanese win, taking 41 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in French Indo China Japanese attack with 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 fighter; Americans defend with 1 armour, 1 factory_minor and 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in French Indo China, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/6 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 fighter in French Indo China, round 2 : 1/2 hits, 1.17 expected hits 1 infantry owned by the Japanese, 1 armour owned by the Americans and 1 fighter owned by the British lost in French Indo China Japanese win, taking French Indo China from Americans with 1 armour, 2 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 1 infantry Casualties for Americans: 1 armour Casualties for British: 1 fighter Non Combat Move - Japanese 3 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Japan 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 aaGun moved from Korea to Amur 2 fighters moved from 41 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 infantry moved from West India to India Place Units - Japanese 1 submarine and 1 transport placed in 6 Sea Zone 1 submarine placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 armour and 2 mech_infantrys placed in Malaya 1 artillery placed in Japan Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 47 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
ANZAC : -0.17 Americans : -0.17 Japanese : -1.83 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 armour and 1 fighter moved from Algeria to Tunisia 2 transports moved from 9 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Western United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 armour and 2 bombers placed in Kwangtung 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 8 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 mech_infantry moved from Libya to Tobruk Americans take Tobruk from Italians 2 artilleries and 4 infantry moved from Algeria to Tunisia 2 armour and 1 fighter moved from Algeria to Tunisia 2 transports moved from 9 Sea Zone to 10 Sea Zone 1 carrier, 1 cruiser, 3 destroyers, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 artilleries and 2 infantry moved from Central United States to Western United States 1 bomber moved from United Kingdom to Western Germany Combat - Americans Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 5 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom Place Units - Americans 1 armour and 2 bombers placed in Kwangtung 1 carrier and 1 destroyer placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone Turn Complete - Americans Americans collect 59 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 8 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 2 armour, 1 destroyer, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Italians 1 armour moved from French West Africa to French Central Africa 1 armour moved from Union of South Africa to Belgian Congo Combat - British Non Combat Move - British 1 transport moved from 80 Sea Zone to 72 Sea Zone Place Units - British 2 armour and 1 mech_infantry placed in Persia 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 British collect 29 PUs (3 lost to blockades); end with 29 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
AA fire in Western Germany : : -0.17 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 2 infantry and 3 submarines; Remaining resources: 1 PUs; Combat Move - Italians 1 artillery moved from Syria to 98 Sea Zone 3 artilleries and 3 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry moved from Egypt to 98 Sea Zone 1 armour moved from Trans-Jordan to Persia Italians take Iraq from British 4 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone 1 bomber and 2 fighters moved from Egypt to Persia 4 artilleries and 4 infantry moved from 80 Sea Zone to Persia Combat - Italians Battle in Persia Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry British defend with 4 armour, 1 factory_minor, 3 fighters and 1 mech_infantry Italians roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 2 fighters and 4 infantry in Persia, round 2 : 4/12 hits, 4.83 expected hits British roll dice for 4 armour, 3 fighters and 1 mech_infantry in Persia, round 2 : 4/8 hits, 4.33 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Italians, 1 fighter owned by the British, 2 infantry owned by the Italians and 4 armour owned by the British lost in Persia Italians roll dice for 1 armour, 2 artilleries, 1 bomber, 2 fighters and 2 infantry in Persia, round 3 : 4/8 hits, 3.50 expected hits British roll dice for 2 fighters in Persia, round 3 : 2/2 hits, 1.33 expected hits 1 artillery owned by the Italians, 2 fighters owned by the British and 1 infantry owned by the Italians lost in Persia Italians win, taking Persia from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 37 Casualties for Italians: 3 artilleries and 3 infantry Casualties for British: 4 armour, 3 fighters and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Persia to 80 Sea Zone 1 bomber moved from Persia to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 armour moved from Romania to Ukraine 2 submarines moved from 103 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 104 Sea Zone 1 submarine moved from 93 Sea Zone to 103 Sea Zone 1 aaGun moved from Southern Italy to Northern Italy 1 armour moved from Yugoslavia to Bessarabia Place Units - Italians 1 artillery and 2 infantry placed in Egypt 3 submarines placed in 93 Sea Zone Turn Complete - Italians Italians collect 21 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.33 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 5 PUs; Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUsCombat Hit Differential Summary :





