dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Nathan(Axis) vs Joel(Allies)
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TripleA Manual Gamesave Post: Japanese round 4
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - JapaneseCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to India 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour moved from French Indo China to 36 Sea Zone 1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 armour and 2 infantry moved from 39 Sea Zone to India 2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea Japanese take Korea from Russians 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines Combat - Japanese ANZAC scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 6 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for Americans: 1 destroyer Battle in 42 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 submarine; ANZAC defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 4 Casualties for Japanese: 1 tactical_bomber Casualties for ANZAC: 1 destroyer and 1 transport Battle in 35 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport Americans defend with 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 35 Sea Zone 1 transport owned by the Americans lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 17 Casualties for Japanese: 3 destroyers and 1 submarine Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3.00 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in India Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers British defend with 4 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 1/7 hits, 3.17 expected hits UK_Pacific roll dice for 1 fighter and 4 infantry in India, round 2 : 1/5 hits, 2.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in India Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 3 : 2/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India Japanese captures 10PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber Casualties for British: 4 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Shan State 1 aaGun moved from Manchuria to Korea 1 infantry moved from Jehol to Manchuria 2 fighters moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan Place Units - Japanese 3 infantry placed in Japan 1 factory_minor placed in Malaya 3 submarines placed in 36 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Americans : 1.33 ANZAC : 0.00 UK_Pacific : -0.33 Japanese : -5.17 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 destroyer moved from 18 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 17 Sea Zone to 6 Sea Zone 2 cruisers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Okinawa Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports Japanese defend with 1 tactical_bomber Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Japan Americans attack with 3 artilleries, 3 fighters and 3 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 fighters owned by the Americans retreated Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Japanese: 3 aaGuns and 3 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.50 AA fire in Western Germany : : -0.17 AA fire in Japan : : 0.33 Americans : 0.17 Attackers Fire, : : -0.33 Japanese : 0.50 -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Hunan to Kwangsi 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries and 5 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 3 infantry moved from Chahar to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Americans Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Western Germany 2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Iwo Jima to 17 Sea Zone 1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone 1 armour moved from 19 Sea Zone to Okinawa 1 destroyer moved from 18 Sea Zone to 19 Sea Zone Americans take 19 Sea Zone from Japanese 1 artillery moved from Iwo Jima to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone 3 fighters moved from 17 Sea Zone to Japan 1 tactical_bomber moved from 17 Sea Zone to Japan 3 artilleries and 3 infantry moved from 6 Sea Zone to Japan 1 battleship moved from 17 Sea Zone to 6 Sea Zone 2 cruisers moved from 17 Sea Zone to 6 Sea Zone 2 carriers moved from 17 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone Combat - Americans Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone Japanese scrambles to create a battle in territory 6 Sea Zone Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 2 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/2 hits, 0.33 expected hits Air Battle is over, the remaining bombers go on to their targets Air Battle in Japan Americans attacks with 1 units heading to Japan Japanese launches 1 interceptors out of Japan Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major Bombing raid in Western Germany causes 4 damage total. Strategic bombing raid in Japan AA fire in Japan : 1/1 hits, 0.17 expected hits 1 tactical_bomber killed by AA Bombing raid in Japan causes 0 damage total. Battle in Okinawa Battle in 6 Sea Zone Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports Japanese defend with 1 tactical_bomber Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in 6 Sea Zone Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11 Casualties for Japanese: 1 tactical_bomber Battle in Japan Americans attack with 3 artilleries, 3 fighters and 3 infantry Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry AA fire in Japan : 0/3 hits, 0.50 expected hits Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits 1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan 3 fighters owned by the Americans retreated Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits 2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 3 artilleries and 3 infantry Casualties for Japanese: 3 aaGuns and 3 infantry Cleaning up after air battles Non Combat Move - Americans 2 fighters moved from Japan to 6 Sea Zone 1 fighter moved from Japan to 6 Sea Zone 1 bomber moved from Western Germany to United Kingdom 2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 fighter moved from Gibraltar to Morocco Place Units - Americans 1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone 2 armour, 2 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Hunan to Kwangsi 4 infantry moved from Yunnan to Kwangsi 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 3 artilleries and 5 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 3 infantry moved from Chahar to Jehol Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Yunnan 4 infantry placed in Jehol Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - British 3 armour moved from Union of South Africa to Rhodesia 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 3 infantry moved from Eastern Persia to Persia 1 armour, 2 artilleries, 3 fighters and 5 infantry moved from Egypt to Trans-Jordan Combat - British Battle in Kenya Battle in Rhodesia British attack with 3 armour Italians defend with 1 infantry British roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Rhodesia British win, taking Kenya from Italians, taking Rhodesia from Italians with 3 armour remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Trans-Jordan British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry Italians defend with 1 artillery and 5 infantry British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Trans-Jordan, round 2 : 6/11 hits, 3.83 expected hits Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits 1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 10 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 5 infantry Non Combat Move - British 3 fighters moved from Trans-Jordan to Persia 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,5,6,1,1,3 British collect 20 PUs (7 lost to blockades); end with 21 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Defenders Fire, : : -0.50 British : 1.67 Italians : 0.67 AA fire in Western Germany : : -0.17 AA fire in Japan : : 0.33 Americans : 0.17 Attackers Fire, : : -0.33 Japanese : 0.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber and 1 fighter moved from Southern Italy to Egypt 4 transports moved from 98 Sea Zone to 99 Sea Zone 3 artilleries and 5 infantry moved from Greece to 99 Sea Zone 1 fighter moved from Greece to Egypt 3 artilleries, 5 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone 3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from French Central Africa to French West Africa Italians take French West Africa from French Combat - Italians Battle in Egypt Italians attack with 3 artilleries, 1 bomber, 2 fighters and 6 infantry British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 6 infantry in Egypt, round 2 : 2/12 hits, 4.17 expected hits British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the ANZAC, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 3 : 4/10 hits, 3.83 expected hits British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Egypt Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 2 infantry Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - Italians 2 fighters moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Greece 1 carrier moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from Syria to Iraq Italians take Iraq from Neutral_Axis Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Southern Italy 2 artilleries and 3 infantry placed in Northern Italy Turning on Edit Mode EDIT: Removing units owned by Italians from Poland: 1 armour EDIT: Adding units owned by Italians to Eastern Poland: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Romania: 1 aaGun EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUsCombat Hit Differential Summary :
Italians : -2.17 British : -1.00 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to Queensland 1 artillery moved from New South Wales to Queensland 1 submarine moved from 42 Sea Zone to 37 Sea Zone ANZAC take 37 Sea Zone from Japanese 1 submarine moved from 37 Sea Zone to 43 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Belgian Congo British take Belgian Congo from Italians 1 fighter moved from Nigeria to French West Africa Combat - French Battle in French West Africa French attack with 1 fighter Italians defend with 1 infantry French roll dice for 1 fighter in French West Africa, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 fighter in French West Africa, round 3 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in French West Africa French win with 1 fighter remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - French 1 fighter moved from French West Africa to Morocco 2 infantry moved from Algeria to Morocco Turn Complete - FrenchCombat Hit Differential Summary :
Italians : -0.67 French : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans repair damage of 7x factory_major; Remaining resources: 43 PUs; Germans buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Poland to Baltic States 1 bomber moved from Western Germany to Baltic States 1 artillery and 1 infantry moved from Poland to Baltic States 1 mech_infantry moved from Romania to Belarus 1 mech_infantry moved from Poland to Belarus 13 armour, 11 artilleries and 27 infantry moved from Eastern Poland to Belarus 1 submarine moved from 109 Sea Zone to 124 Sea Zone Combat - Germans Battle in Baltic States Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.50 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Belarus Germans attack with 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys Russians defend with 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber Germans roll dice for 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys in Belarus, round 2 : 15/53 hits, 16.83 expected hits Russians roll dice for 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 4/25 hits, 9.17 expected hits 13 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus Germans roll dice for 13 armour, 11 artilleries, 23 infantry and 2 mech_infantrys in Belarus, round 3 : 25/49 hits, 16.17 expected hits Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Belarus, round 3 : 8/12 hits, 4.83 expected hits 1 tactical_bomber owned by the Russians, 9 infantry owned by the Russians, 2 fighters owned by the Russians and 8 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 13 armour, 11 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 71 Casualties for Germans: 12 infantry Casualties for Russians: 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Poland to Southern Italy 2 fighters and 2 tactical_bombers moved from Western Germany to Egypt 1 mech_infantry moved from Germany to Romania 2 armour and 7 mech_infantrys moved from Germany to Eastern Poland 3 artilleries and 5 infantry moved from Poland to Eastern Poland 1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery and 1 infantry moved from 113 Sea Zone to Norway 1 aaGun moved from France to Northern Italy 1 aaGun moved from Eastern Poland to Belarus Place Units - Germans 1 armour and 2 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in France 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : 5.33 Russians : -2.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 3 infantry moved from Bessarabia to Romania 2 mech_infantrys moved from Ukraine to Romania 1 submarine moved from 115 Sea Zone to 113 Sea Zone 1 cruiser moved from 115 Sea Zone to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 4 artilleries and 2 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Russia to Smolensk 4 infantry moved from Vyborg to Novgorod 1 artillery moved from Karelia to Novgorod 1 infantry moved from Karelia to Novgorod 2 armour moved from Ukraine to Western Ukraine 1 infantry moved from Western Ukraine to Bessarabia Combat - Russians Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 113 Sea Zone Russians attack with 1 cruiser and 1 submarine Germans defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits 1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12 Casualties for Russians: 1 cruiser and 1 submarine Casualties for Germans: 1 submarine Battle in Romania Russians attack with 1 artillery, 3 infantry and 2 mech_infantrys Germans defend with 1 mech_infantry Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 2 : 0/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany Non Combat Move - Russians 1 fighter moved from Amur to Timguska Place Units - Russians 1 armour, 2 artilleries and 7 infantry placed in Russia 3 infantry placed in Novgorod Turn Complete - Russians Russians collect 39 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUsCombat Hit Differential Summary :
Germans : 1.67 Russians : -1.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 4 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 2 units repaired. 1 infantry moved from India to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery and 1 infantry moved from Shan State to 38 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 destroyer moved from 39 Sea Zone to 43 Sea Zone Japanese take 37 Sea Zone from ANZAC 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java 1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone Japanese take 42 Sea Zone from Americans 1 fighter moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 1 fighter moved from Japan to 19 Sea Zone 2 submarines moved from 36 Sea Zone to 43 Sea Zone 1 armour moved from India to 39 Sea Zone 1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 battleship moved from 39 Sea Zone to 41 Sea Zone Combat - Japanese Battle in Celebes Battle in 19 Sea Zone Japanese attack with 2 fighters and 1 submarine Americans defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone 1 transport owned by the Americans lost in 19 Sea Zone Japanese win, taking Celebes from Dutch with 2 fighters remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in 43 Sea Zone Japanese attack with 1 destroyer and 2 submarines ANZAC defend with 1 submarine Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Sumatra Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 0/3 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 tactical_bomber owned by the Japanese lost in Sumatra Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 4 : 1/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Java Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers ANZAC defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Java : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.50 expected hits ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Sumatra to 37 Sea Zone 2 carriers moved from 35 Sea Zone to 42 Sea Zone 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone 2 fighters moved from 19 Sea Zone to 36 Sea Zone 1 infantry moved from Manchuria to Korea Place Units - Japanese 1 artillery and 1 infantry placed in Malaya 1 artillery and 2 infantry placed in India 1 destroyer placed in 37 Sea Zone 3 destroyers placed in 36 Sea Zone 1 tactical_bomber placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 13 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,4,2,3,5,1,1,1 Japanese collect 32 PUs (13 lost to blockades); end with 32 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUsCombat Hit Differential Summary :
Americans : 0.67 ANZAC : -0.17 AA fire in Java : : -0.50 UK_Pacific : 0.67 Japanese : -3.50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Western Germany 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Okinawa to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Kwangtung Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Kwangtung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Defenders Fire, : : -0.17 AA fire in Western Germany : : -0.17 Americans : -0.33 Attackers Fire, : : -0.17 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kwangtung 9 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Yunnan to Burma 1 fighter moved from Suiyuyan to Kwangtung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kiangsi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Americans Americans buy 3 artilleries, 1 battleship, 1 cruiser, 3 destroyers and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Morocco to Tunisia Americans take Tunisia from Italians 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from United Kingdom to Western Germany 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone Americans take 93 Sea Zone from Italians 1 battleship moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 93 Sea Zone 2 artilleries and 4 infantry moved from 93 Sea Zone to Southern France 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 armour and 1 artillery moved from Eastern United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 2 armour, 2 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 armour moved from Okinawa to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 armour moved from 20 Sea Zone to Kwangtung 2 transports moved from 6 Sea Zone to 25 Sea Zone 2 battleships moved from 6 Sea Zone to 20 Sea Zone Americans take 20 Sea Zone from Japanese 2 carriers, 2 cruisers, 1 destroyer and 3 fighters moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 36 Sea Zone to 44 Sea Zone Americans take 35 Sea Zone from Japanese Combat - Americans Air Battle in Western Germany Americans attacks with 1 units heading to Western Germany Germans launches 1 interceptors out of Western Germany Attackers Fire, : 0/1 hits, 0.17 expected hits Defenders Fire, : 0/1 hits, 0.17 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0.17 expected hits Bombing raid in Western Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Western Germany causes 6 damage total. Battle in Kwangtung Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Kwangtung from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Southern France Cleaning up after air battles Non Combat Move - Americans 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from Morocco to Algeria 2 armour, 1 artillery and 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco Place Units - Americans 3 artilleries and 2 infantry placed in Eastern United States 1 battleship, 1 cruiser and 3 destroyers placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 artilleries and 12 infantry moved from Jehol to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Shantung to Kiangsu 1 infantry moved from Kiangsi to Kwangtung 9 infantry moved from Kwangsi to Kwangtung 5 infantry moved from Yunnan to Burma 1 fighter moved from Suiyuyan to Kwangtung Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Kiangsi 1 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 23 PUs; end with 25 PUs Purchase Units - British British buy 3 armour; Remaining resources: 3 PUs; Combat Move - British 1 fighter moved from United Kingdom to Southern France 1 armour moved from Trans-Jordan to Syria British take Syria from Italians 1 armour moved from Syria to Iraq 3 infantry moved from Persia to Iraq 2 artilleries and 2 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 armour moved from Rhodesia to Tanganyika Territory British take Tanganyika Territory from Italians 1 armour moved from Tanganyika Territory to Kenya 2 armour moved from Rhodesia to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 fighters moved from Persia to Iraq 1 fighter moved from Persia to 39 Sea Zone Combat - British Battle in 39 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 39 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Iraq British attack with 1 armour, 2 artilleries, 2 fighters and 5 infantry Italians defend with 1 armour and 4 infantry British roll dice for 1 armour, 2 artilleries, 2 fighters and 5 infantry in Iraq, round 2 : 2/10 hits, 3.33 expected hits Italians roll dice for 1 armour and 4 infantry in Iraq, round 2 : 2/5 hits, 1.83 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries, 2 fighters and 3 infantry in Iraq, round 3 : 1/8 hits, 3.00 expected hits Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 artilleries, 2 fighters and 2 infantry in Iraq, round 4 : 2/7 hits, 2.83 expected hits Italians roll dice for 1 armour and 1 infantry in Iraq, round 4 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Iraq British win, taking Iraq from Italians with 1 armour, 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 4 infantry Casualties for Italians: 1 armour and 4 infantry Non Combat Move - British 1 fighter moved from 39 Sea Zone to Ceylon 2 fighters moved from Iraq to Persia Place Units - British 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5,6,4,5,6,4,2,2,3,5,6 British collect 30 PUs (2 lost to blockades); end with 33 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Defenders Fire, : : -0.17 British : -4.17 Italians : 0.17 AA fire in Western Germany : : -0.17 Americans : -0.33 Attackers Fire, : : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 3 artilleries and 3 infantry moved from Egypt to 98 Sea Zone 1 transport moved from 98 Sea Zone to 95 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 92 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 2 submarines and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 bomber moved from Greece to Southern France 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 armour moved from Southern Italy to Southern France 2 artilleries and 3 infantry moved from Northern Italy to Southern France 2 artilleries and 2 infantry moved from 93 Sea Zone to Southern France 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar Combat - Italians Battle in 93 Sea Zone Italians attack with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports Americans defend with 1 battleship, 2 destroyers, 2 submarines and 3 transports Italians roll dice for 2 submarines in 93 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 2 destroyers and 3 transports in 93 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits 2 submarines owned by the Americans and 1 destroyer owned by the Americans lost in 93 Sea Zone Italians roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 destroyers, 2 fighters and 2 transports in 93 Sea Zone, round 3 : 6/6 hits, 2.83 expected hits Americans roll dice for 1 battleship, 1 destroyer and 3 transports in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Americans, 3 transports owned by the Americans and 1 battleship owned by the Americans lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Americans with 1 battleship, 1 cruiser, 2 destroyers, 2 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 69 Casualties for Americans: 1 battleship, 2 destroyers, 2 submarines and 3 transports Battle in Gibraltar Italians attack with 2 artilleries and 2 infantry British defend with 1 harbour; Americans defend with 1 aaGun and 1 infantry Italians roll dice for 2 artilleries and 2 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits British roll dice for 1 aaGun and 1 infantry in Gibraltar, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the Americans, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar Italians win, taking Gibraltar from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for Americans: 1 aaGun and 1 infantry Battle in Southern France Italians attack with 1 armour, 4 artilleries, 1 bomber and 5 infantry British defend with 1 fighter; Americans defend with 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 5 infantry in Southern France, round 2 : 4/11 hits, 4.00 expected hits Americans roll dice for 2 artilleries, 1 fighter and 4 infantry in Southern France, round 2 : 2/7 hits, 2.67 expected hits 4 infantry owned by the Americans and 2 infantry owned by the Italians lost in Southern France Italians roll dice for 1 armour, 4 artilleries, 1 bomber and 3 infantry in Southern France, round 3 : 4/9 hits, 3.50 expected hits Americans roll dice for 2 artilleries and 1 fighter in Southern France, round 3 : 2/3 hits, 1.33 expected hits 2 artilleries owned by the Americans, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Southern France Italians win, taking Southern France from Americans with 1 armour, 4 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 18 Casualties for Italians: 4 infantry Casualties for Americans: 2 artilleries and 4 infantry Casualties for British: 1 fighter Non Combat Move - Italians 1 bomber moved from Southern France to Southern Italy 2 fighters moved from 93 Sea Zone to 92 Sea Zone 1 carrier moved from 98 Sea Zone to 92 Sea Zone Place Units - Italians 1 armour, 1 artillery and 1 infantry placed in Egypt 1 armour, 1 artillery and 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 5.17 British : 0.67 Americans : -1.67 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports 1 submarine owned by the ANZAC Submerged Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from South Australia to New South Wales Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in 42 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 2 fighters, 2 tactical_bombers and 2 transports 1 submarine owned by the ANZAC Submerged Non Combat Move - ANZAC Place Units - ANZAC 1 armour and 2 artilleries placed in New South Wales Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour and 7 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 1 submarine moved from 124 Sea Zone to 109 Sea Zone 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 2 mech_infantrys moved from Germany to Romania 2 armour and 2 mech_infantrys moved from Belarus to Nenetsia Germans take Archangel from Russians Germans take Nenetsia from Russians 2 armour moved from Eastern Poland to Romania 1 artillery moved from Baltic States to Novgorod 2 artilleries moved from Belarus to Novgorod 1 artillery and 1 infantry moved from 115 Sea Zone to Finland 3 artilleries and 8 infantry moved from Norway to Finland 2 artilleries moved from Eastern Poland to Romania 2 infantry moved from Eastern Poland to Romania 3 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 6 mech_infantrys moved from Eastern Poland to Novgorod 1 mech_infantry moved from Eastern Poland to Romania 8 armour moved from Belarus to Novgorod 1 armour moved from Belarus to Novgorod 2 armour moved from Belarus to Romania Combat - Germans Battle in 109 Sea Zone Germans attack with 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 109 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Russians with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in 91 Sea Zone Germans attack with 1 bomber, 2 fighters and 2 tactical_bombers Americans defend with 1 cruiser, 1 destroyer and 4 transports Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 3/5 hits, 3.00 expected hits Americans roll dice for 1 cruiser, 1 destroyer and 4 transports in 91 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone 3 transports owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 38 Casualties for Germans: 1 fighter Casualties for Americans: 1 cruiser, 1 destroyer and 4 transports Battle in Finland Germans attack with 4 artilleries and 9 infantry Russians defend with 2 artilleries and 8 infantry Germans roll dice for 4 artilleries and 9 infantry in Finland, round 2 : 6/13 hits, 3.50 expected hits Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 5/10 hits, 3.33 expected hits 6 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Germans roll dice for 4 artilleries and 4 infantry in Finland, round 3 : 4/8 hits, 2.67 expected hits Russians roll dice for 2 artilleries and 2 infantry in Finland, round 3 : 3/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 infantry owned by the Germans lost in Finland Germans win, taking Finland from Russians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 8 Casualties for Germans: 8 infantry Casualties for Russians: 2 artilleries and 8 infantry Battle in Novgorod Germans attack with 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 8 infantry Germans roll dice for 9 armour, 3 artilleries, 4 infantry and 6 mech_infantrys in Novgorod, round 2 : 7/22 hits, 7.67 expected hits Russians roll dice for 1 artillery and 8 infantry in Novgorod, round 2 : 3/9 hits, 3.00 expected hits 7 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod Germans roll dice for 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys in Novgorod, round 3 : 7/19 hits, 7.17 expected hits Russians roll dice for 1 artillery and 1 infantry in Novgorod, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 9 armour, 3 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 19 Casualties for Germans: 3 infantry Casualties for Russians: 1 artillery and 8 infantry Battle in Romania Germans attack with 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys Russians defend with 1 artillery, 2 infantry and 2 mech_infantrys Germans roll dice for 5 armour, 2 artilleries, 2 infantry and 3 mech_infantrys in Romania, round 2 : 4/12 hits, 4.33 expected hits Russians roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Romania, round 2 : 1/5 hits, 1.67 expected hits 2 mech_infantrys owned by the Russians, 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Romania Germans roll dice for 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys in Romania, round 3 : 3/11 hits, 4.17 expected hits Russians roll dice for 1 artillery in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 5 armour, 2 artilleries, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 15 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery, 2 infantry and 2 mech_infantrys Non Combat Move - Germans 1 infantry moved from Belarus to Archangel 1 aaGun, 9 artilleries and 9 infantry moved from Belarus to Eastern Poland 1 bomber, 1 fighter and 2 tactical_bombers moved from 91 Sea Zone to Gibraltar 1 aaGun moved from Northern Italy to Southern France 1 aaGun moved from Western Germany to Northern Italy 1 artillery and 2 infantry moved from France to Western Germany 4 infantry moved from Western Germany to Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 121 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 3 armour and 7 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 47 PUs; end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsCombat Hit Differential Summary :
Germans : 1.83 Americans : 0.17 Russians : 1.50 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 2 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Combat Move - Russians 2 armour, 7 artilleries, 1 fighter and 23 infantry moved from Western Ukraine to Eastern Poland 1 infantry moved from Bessarabia to Eastern Poland 1 infantry moved from Smolensk to Vologda 1 infantry moved from Bryansk to Smolensk 1 fighter moved from Timguska to Russia Combat - Russians Battle in Eastern Poland Russians attack with 2 armour, 7 artilleries, 1 fighter and 24 infantry Germans defend with 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys; Italians defend with 1 aaGun and 1 armour AA fire in Eastern Poland : 0/1 hits, 0.17 expected hits Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 24 infantry in Eastern Poland, round 2 : 12/34 hits, 9.00 expected hits Germans roll dice for 4 aaGuns, 1 armour, 10 artilleries, 12 infantry and 8 mech_infantrys in Eastern Poland, round 2 : 7/31 hits, 10.50 expected hits 7 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 aaGun owned by the Italians and 8 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 17 infantry in Eastern Poland, round 3 : 8/27 hits, 7.83 expected hits Germans roll dice for 1 armour, 10 artilleries, 4 infantry and 8 mech_infantrys in Eastern Poland, round 3 : 7/23 hits, 7.83 expected hits 7 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 10 infantry in Eastern Poland, round 4 : 6/20 hits, 6.67 expected hits Germans roll dice for 1 armour, 10 artilleries and 4 mech_infantrys in Eastern Poland, round 4 : 6/15 hits, 5.17 expected hits 6 infantry owned by the Russians, 2 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 4 infantry in Eastern Poland, round 5 : 5/14 hits, 5.17 expected hits Germans roll dice for 1 armour and 8 artilleries in Eastern Poland, round 5 : 1/9 hits, 3.17 expected hits 1 infantry owned by the Russians and 5 artilleries owned by the Germans lost in Eastern Poland Russians roll dice for 2 armour, 7 artilleries, 1 fighter and 3 infantry in Eastern Poland, round 6 : 4/13 hits, 4.83 expected hits Germans roll dice for 1 armour and 3 artilleries in Eastern Poland, round 6 : 2/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 3 artilleries owned by the Germans and 1 armour owned by the Italians lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 2 armour, 7 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 65 Casualties for Russians: 23 infantry Casualties for Germans: 3 aaGuns, 10 artilleries, 12 infantry and 8 mech_infantrys Casualties for Italians: 1 aaGun and 1 armour Non Combat Move - Russians 1 fighter moved from Eastern Poland to Russia 2 aaGuns moved from Western Ukraine to Eastern Poland Place Units - Russians 2 armour, 1 fighter and 7 infantry placed in Russia 2 infantry placed in Ukraine Turn Complete - Russians Russians collect 32 PUs; end with 33 PUsCombat Hit Differential Summary :
Germans : -5.17 AA fire in Eastern Poland : : -0.17 Russians : 1.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 destroyers and 6 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 tactical_bomber moved from Japan to 20 Sea Zone 1 infantry moved from India to West India Japanese take West India from UK_Pacific 1 carrier, 1 destroyer and 1 fighter moved from 37 Sea Zone to 20 Sea Zone 1 carrier, 3 destroyers and 2 fighters moved from 36 Sea Zone to 20 Sea Zone 1 destroyer and 2 submarines moved from 43 Sea Zone to 20 Sea Zone Japanese take 35 Sea Zone from Americans 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 20 Sea Zone 1 artillery moved from Sumatra to 41 Sea Zone 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 armour and 1 artillery moved from Java to 42 Sea Zone 1 armour, 1 artillery and 2 transports moved from 42 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone 1 battleship moved from 41 Sea Zone to 44 Sea Zone 1 battleship and 1 cruiser moved from 42 Sea Zone to 44 Sea Zone 1 armour, 3 artilleries and 1 infantry moved from 44 Sea Zone to Celebes 2 carriers moved from 42 Sea Zone to 36 Sea Zone Combat - Japanese Battle in 20 Sea Zone Japanese attack with 2 carriers, 5 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers Americans defend with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Japanese roll dice for 2 submarines in 20 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 2 carriers, 5 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 2 : 7/13 hits, 6.17 expected hits Units damaged: 1 battleship owned by the Americans Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 20 Sea Zone, round 2 : 4/10 hits, 5.33 expected hits 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese and 2 carriers owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits 1 cruiser owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone Japanese roll dice for 1 carrier, 3 destroyers, 5 fighters and 3 tactical_bombers in 20 Sea Zone, round 3 : 4/11 hits, 5.50 expected hits Americans roll dice for 3 fighters in 20 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Americans roll dice for 1 battleship and 1 transport in 20 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 2 destroyers owned by the Japanese, 3 fighters owned by the Americans and 1 battleship owned by the Americans lost in 20 Sea Zone 1 transport owned by the Americans lost in 20 Sea Zone Japanese roll dice for 2 submarines in 20 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Japanese win, taking 20 Sea Zone from Americans with 1 carrier, 1 destroyer, 5 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 93 Casualties for Japanese: 1 carrier and 4 destroyers Casualties for Americans: 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Battle in Celebes Japanese attack with 1 armour, 3 artilleries and 1 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 2 battleships and 1 cruiser in Celebes, round 2 : 2/3 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 artillery Casualties for ANZAC: 1 artillery and 1 infantry Non Combat Move - Japanese 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone 2 fighters moved from 20 Sea Zone to Shan State Place Units - Japanese 3 destroyers placed in 36 Sea Zone 3 infantry placed in India 3 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2 Japanese collect 34 PUs (7 lost to blockades); end with 34 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Americans : -2.00 ANZAC : 0.33 Japanese : 1.50





