@captainwalker shifted around some units in Borneo. should have no effect on China, in case you already move.
if not, then please take the latest post
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 6 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
2 bombers, 2 fighters and 2 tactical_bombers moved from French Indo China to India
3 infantry moved from Kwangsi to 36 Sea Zone
1 armour and 2 artilleries moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 battleship, 1 destroyer and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery moved from 39 Sea Zone to India
1 transport moved from 37 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 36 Sea Zone to 39 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Jehol to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 artilleries and 13 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Japan to Manchuria
1 battleship and 1 cruiser moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 42 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 39 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 4 transports
British defend with 1 fighter
Japanese roll dice for 1 battleship, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 fighter in 39 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 1 battleship, 1 destroyer and 4 transports remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 artillery and 6 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
AA fire in India : 3/6 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 3 infantry and 1 tactical_bomber in India, round 2 : 2/10 hits, 4.50 expected hits
UK_Pacific roll dice for 3 aaGuns, 1 artillery and 6 infantry in India, round 2 : 4/7 hits, 2.33 expected hits
3 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 aaGuns owned by the British lost in India
Japanese roll dice for 1 armour, 2 artilleries, 2 bombers and 1 tactical_bomber in India, round 3 : 3/6 hits, 3.17 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 6 infantry in India, round 3 : 2/7 hits, 2.33 expected hits
2 artilleries owned by the Japanese, 1 aaGun owned by the British and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 bombers and 1 tactical_bomber in India, round 4 : 3/4 hits, 2.50 expected hits
UK_Pacific roll dice for 1 artillery and 4 infantry in India, round 4 : 2/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the British lost in India
Japanese roll dice for 1 armour and 1 bomber in India, round 5 : 1/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in India, round 5 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 1 armour in India, round 6 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 artillery in India, round 6 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 artillery owned by the British lost in India
UK_Pacific win with no units remaining. Battle score for attacker is -56
Casualties for Japanese: 1 armour, 3 artilleries, 2 bombers, 2 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 3 aaGuns, 1 artillery and 6 infantry
Battle in Manchuria
Japanese attack with 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers
Russians defend with 8 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Manchuria, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 3 artilleries, 2 fighters, 14 infantry, 1 mech_infantry and 2 tactical_bombers in Manchuria, round 2 : 8/22 hits, 6.33 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 2 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 3 artilleries, 2 fighters, 11 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 3 infantry
Casualties for Russians: 8 infantry
Battle in Shan State
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 4/6 hits, 2.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
1 infantry moved from Chahar to Jehol
1 infantry moved from Hunan to Kwangsi
2 carriers and 3 destroyers moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Manchuria to 19 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
1 destroyer moved from 19 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in French Indo China
1 submarine placed in 6 Sea Zone
1 armour, 2 artilleries and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Combat Hit Differential Summary :
British : 0.33
Chinese : 0.33
UK_Pacific : 3.00
AA fire in India : : 2.00
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Gibraltar
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Cleaning up after air battles
Non Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
AA fire in Western Germany : : -0.17
Americans : 0.50
Attackers Fire, : : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Chahar
5 infantry moved from Kweichow to Yunnan
2 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 battleship, 2 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier moved from 26 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 fighter moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 33 Sea Zone to 17 Sea Zone
2 fighters moved from 17 Sea Zone to Iwo Jima
2 artilleries moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 10 Sea Zone to 4 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 4 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Gibraltar
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Battle in Philippines
Battle in 6 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win, taking Philippines from Japanese, taking 6 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/3 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Cleaning up after air battles
Non Combat Move - Americans
1 infantry moved from 4 Sea Zone to Soviet Far East
2 artilleries and 1 infantry moved from 4 Sea Zone to Soviet Far East
1 bomber moved from Western Germany to United Kingdom
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
2 fighters moved from Iwo Jima to 17 Sea Zone
Place Units - Americans
1 battleship, 2 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
4 infantry moved from Hopei to Anhwe
2 artilleries moved from Hopei to Anhwe
1 artillery moved from Kweichow to Anhwe
2 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Hopei to Chahar
5 infantry moved from Kweichow to Yunnan
2 infantry moved from Yunnan to Burma
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Purchase Units - British
British buy 3 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 infantry moved from Persia to Eastern Persia
Combat - British
Non Combat Move - British
2 infantry moved from 81 Sea Zone to Egypt
1 armour, 2 artilleries and 2 infantry moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 98 Sea Zone
2 infantry placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 2,2
British collect 23 PUs (3 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Defenders Fire, : : -0.33
AA fire in Western Germany : : -0.17
Americans : 0.50
Attackers Fire, : : -0.17
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Syria
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 submarine moved from 96 Sea Zone to 98 Sea Zone
5 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Southern Italy to 97 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 2 destroyers, 5 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 fighter moved from Southern Italy to 98 Sea Zone
1 infantry moved from Tanganyika Territory to Rhodesia
Italians take Rhodesia from British
1 infantry moved from French Equatorial Africa to French Central Africa
Italians take French Central Africa from French
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 4 transports
British defend with 1 destroyer; French defend with 1 destroyer
Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Italians roll dice for 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter and 4 transports in 98 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits
French roll dice for 2 destroyers in 98 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
1 destroyer owned by the French and 1 destroyer owned by the British lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines and 4 transports remaining. Battle score for attacker is 16
Casualties for French: 1 destroyer
Casualties for British: 1 destroyer
Battle in Trans-Jordan
Battle in Syria
Non Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
1 fighter moved from 98 Sea Zone to Greece
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Belgian Congo to French Equatorial Africa
1 armour moved from Germany to Poland
Place Units - Italians
1 carrier placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Combat Hit Differential Summary :
Italians : 0.33
French : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to Philippines
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
ANZAC : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from Java to 42 Sea Zone
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 destroyer moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
2 fighters moved from Queensland to Philippines
Combat - ANZAC
Battle in 42 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 artillery, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 1 transport
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer, 1 fighter and 1 transport in 42 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
ANZAC win with 1 destroyer, 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 42 Sea Zone to 39 Sea Zone
1 fighter moved from 39 Sea Zone to India
1 artillery moved from New South Wales to South Australia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from Nigeria to French Equatorial Africa
1 fighter moved from Gibraltar to Nigeria
Combat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in French Equatorial Africa, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 3 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 3 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 4 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 4 : 0/1 hits, 0.33 expected hits
French roll dice for 1 infantry in French Equatorial Africa, round 5 : 1/1 hits, 0.17 expected hits
Italians roll dice for 1 artillery in French Equatorial Africa, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in French Equatorial Africa
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : -1.33
French : 0.33
ANZAC : -0.50
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 8 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
2 bombers moved from Holland Belgium to United Kingdom
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
7 armour, 6 artilleries, 13 infantry and 4 mech_infantrys moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
6 armour, 5 artilleries, 14 infantry and 4 mech_infantrys moved from Romania to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Non Combat Move - Germans
1 bomber moved from United Kingdom to Western Germany
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
4 infantry moved from Finland to Norway
1 aaGun moved from Holland Belgium to France
1 aaGun and 1 artillery moved from Holland Belgium to Western Germany
1 aaGun moved from Poland to Eastern Poland
4 artilleries and 6 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
2 aaGuns moved from Romania to Eastern Poland
1 fighter and 1 tactical_bomber moved from Romania to Poland
1 mech_infantry moved from Northern Italy to Romania
1 submarine moved from 106 Sea Zone to 121 Sea Zone
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 armour and 8 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Russians
1 artillery and 10 infantry moved from Korea to Amur
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 fighter moved from Ukraine to Bessarabia
2 artilleries moved from Vyborg to Finland
2 infantry moved from Vyborg to Finland
1 infantry moved from Novgorod to Karelia
1 artillery moved from Novgorod to Karelia
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Novgorod to Karelia
1 fighter and 1 tactical_bomber moved from Novgorod to Baltic States
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 infantry moved from Western Ukraine to Bessarabia
6 infantry moved from Vyborg to Finland
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Bessarabia, round 2 : 1/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Karelia
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Karelia, round 2 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Finland
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 infantry
Russians roll dice for 2 artilleries and 8 infantry in Finland, round 2 : 2/10 hits, 2.33 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 109 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Battle in Baltic States
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians winRussians win, taking 109 Sea Zone from Neutral with 1 submarine remaining, taking Baltic States from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Baltic States to Belarus
1 tactical_bomber moved from Baltic States to Belarus
1 aaGun and 12 infantry moved from Novgorod to Belarus
1 fighter moved from Karelia to Belarus
2 aaGuns and 15 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Bessarabia to Western Ukraine
3 artilleries moved from Ukraine to Western Ukraine
8 infantry moved from Bryansk to Western Ukraine
1 aaGun and 8 infantry moved from Bryansk to Belarus
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 41 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : 0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from 39 Sea Zone to India
2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 infantry and 3 submarines; Remaining resources: 2 PUs; 5 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from French Indo China to India
1 infantry moved from Kwangsi to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour, 1 carrier, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 armour and 2 infantry moved from 39 Sea Zone to India
2 destroyers and 1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
2 artilleries, 10 infantry and 1 mech_infantry moved from Manchuria to Korea
Japanese take Korea from Russians
1 artillery, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry, 2 tactical_bombers and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers moved from 35 Sea Zone to Philippines
Combat - Japanese
ANZAC scrambles 2 units out of Philippines to defend against the attack in 35 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 6 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine; ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 tactical_bomber
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 submarine and 1 transport
Americans defend with 1 transport; ANZAC defend with 1 cruiser, 1 destroyer and 2 fighters
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 2 : 1/5 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 35 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 transport in 35 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
ANZAC roll dice for 1 cruiser, 2 fighters and 1 transport in 35 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 cruiser owned by the ANZAC and 2 destroyers owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 1 transport in 35 Sea Zone, round 4 : 0/3 hits, 1.50 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser and 1 transport in 35 Sea Zone, round 5 : 1/2 hits, 1.17 expected hits
ANZAC roll dice for 1 fighter and 1 transport in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the ANZAC lost in 35 Sea Zone
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from ANZAC with 1 battleship, 2 carriers, 1 cruiser and 1 transport remaining. Battle score for attacker is 17
Casualties for Japanese: 3 destroyers and 1 submarine
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 fighters
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Philippines, round 2 : 3/6 hits, 3.00 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in India
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 4 infantry; ANZAC defend with 1 fighter; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 1 battleship in India, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in India, round 2 : 1/7 hits, 3.17 expected hits
UK_Pacific roll dice for 1 fighter and 4 infantry in India, round 2 : 1/5 hits, 2.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 2 tactical_bombers in India, round 3 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 fighter and 2 infantry in India, round 3 : 2/3 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC and 2 infantry owned by the British lost in India
Japanese captures 10PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for British: 4 infantry
Casualties for ANZAC: 1 fighter
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Shan State
1 aaGun moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
2 fighters moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
3 infantry placed in Japan
1 factory_minor placed in Malaya
3 submarines placed in 36 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
Americans : 1.33
ANZAC : 0.00
UK_Pacific : -0.33
Japanese : -5.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 battleship moved from 17 Sea Zone to 6 Sea Zone
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Okinawa
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Japan
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
AA fire in Japan : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 fighters owned by the Americans retreated
Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan
Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Japanese: 3 aaGuns and 3 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Defenders Fire, : : -0.50
AA fire in Western Germany : : -0.17
AA fire in Japan : : 0.33
Americans : 0.17
Attackers Fire, : : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Hunan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 5 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 1 destroyer, 4 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from United Kingdom to Western Germany
2 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship, 2 destroyers and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Iwo Jima to 17 Sea Zone
1 armour and 1 transport moved from 17 Sea Zone to 19 Sea Zone
1 armour moved from 19 Sea Zone to Okinawa
1 destroyer moved from 18 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
1 artillery moved from Iwo Jima to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Soviet Far East to 4 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
3 fighters moved from 17 Sea Zone to Japan
1 tactical_bomber moved from 17 Sea Zone to Japan
3 artilleries and 3 infantry moved from 6 Sea Zone to Japan
1 battleship moved from 17 Sea Zone to 6 Sea Zone
2 cruisers moved from 17 Sea Zone to 6 Sea Zone
2 carriers moved from 17 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 4 Sea Zone to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Japanese scrambles to create a battle in territory 6 Sea Zone
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,6
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Air Battle in Western Germany
Americans attacks with 1 units heading to Western Germany
Germans launches 2 interceptors out of Western Germany
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/2 hits, 0.33 expected hits
Air Battle is over, the remaining bombers go on to their targets
Air Battle in Japan
Americans attacks with 1 units heading to Japan
Japanese launches 1 interceptors out of Japan
Attackers Fire, : 0/1 hits, 0.17 expected hits
Defenders Fire, : 0/1 hits, 0.17 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
Bombing raid in Japan causes 0 damage total.
Battle in Okinawa
Battle in 6 Sea Zone
Americans attack with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports
Japanese defend with 1 tactical_bomber
Americans roll dice for 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports in 6 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits
Japanese roll dice for 1 tactical_bomber in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in 6 Sea Zone
Americans win, taking Okinawa from Japanese with 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 3 transports remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Japan
Americans attack with 3 artilleries, 3 fighters and 3 infantry
Japanese defend with 3 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 9 infantry
AA fire in Japan : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 3 fighters and 3 infantry in Japan, round 2 : 4/9 hits, 3.50 expected hits
Japanese roll dice for 3 aaGuns, 1 armour, 2 artilleries and 9 infantry in Japan, round 2 : 4/12 hits, 4.17 expected hits
1 infantry owned by the Japanese, 3 aaGuns owned by the Japanese, 3 infantry owned by the Americans and 1 artillery owned by the Americans lost in Japan
3 fighters owned by the Americans retreated
Americans roll dice for 2 artilleries in Japan, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour, 2 artilleries and 8 infantry in Japan, round 3 : 5/11 hits, 3.83 expected hits
2 infantry owned by the Japanese and 2 artilleries owned by the Americans lost in Japan
Japanese win with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 3 artilleries and 3 infantry
Casualties for Japanese: 3 aaGuns and 3 infantry
Cleaning up after air battles
Non Combat Move - Americans
2 fighters moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 bomber moved from Western Germany to United Kingdom
2 artilleries, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
Place Units - Americans
1 cruiser, 1 destroyer and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
4 infantry moved from Hunan to Kwangsi
4 infantry moved from Yunnan to Kwangsi
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
3 artilleries and 5 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
3 infantry moved from Chahar to Jehol
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Yunnan
4 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
3 armour moved from Union of South Africa to Rhodesia
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
3 infantry moved from Eastern Persia to Persia
1 armour, 2 artilleries, 3 fighters and 5 infantry moved from Egypt to Trans-Jordan
Combat - British
Battle in Kenya
Battle in Rhodesia
British attack with 3 armour
Italians defend with 1 infantry
British roll dice for 3 armour in Rhodesia, round 2 : 1/3 hits, 1.50 expected hits
Italians roll dice for 1 infantry in Rhodesia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Rhodesia
British win, taking Kenya from Italians, taking Rhodesia from Italians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
British attack with 1 armour, 2 artilleries, 3 fighters and 5 infantry
Italians defend with 1 artillery and 5 infantry
British roll dice for 1 armour, 2 artilleries, 3 fighters and 5 infantry in Trans-Jordan, round 2 : 6/11 hits, 3.83 expected hits
Italians roll dice for 1 artillery and 5 infantry in Trans-Jordan, round 2 : 3/6 hits, 2.00 expected hits
1 artillery owned by the Italians, 5 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 3 infantry
Casualties for Italians: 1 artillery and 5 infantry
Non Combat Move - British
3 fighters moved from Trans-Jordan to Persia
1 fighter moved from Gibraltar to United Kingdom
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,6,4,5,6,1,1,3
British collect 20 PUs (7 lost to blockades); end with 21 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Defenders Fire, : : -0.50
British : 1.67
Italians : 0.67
AA fire in Western Germany : : -0.17
AA fire in Japan : : 0.33
Americans : 0.17
Attackers Fire, : : -0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 armour, 3 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber and 1 fighter moved from Southern Italy to Egypt
4 transports moved from 98 Sea Zone to 99 Sea Zone
3 artilleries and 5 infantry moved from Greece to 99 Sea Zone
1 fighter moved from Greece to Egypt
3 artilleries, 5 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
3 artilleries and 5 infantry moved from 98 Sea Zone to Egypt
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from French Central Africa to French West Africa
Italians take French West Africa from French
Combat - Italians
Battle in Egypt
Italians attack with 3 artilleries, 1 bomber, 2 fighters and 6 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 2 infantry; French defend with 1 infantry; ANZAC defend with 2 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 6 infantry in Egypt, round 2 : 2/12 hits, 4.17 expected hits
British roll dice for 1 artillery and 5 infantry in Egypt, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the ANZAC, 1 infantry owned by the French and 2 infantry owned by the Italians lost in Egypt
Italians roll dice for 3 artilleries, 1 bomber, 2 fighters and 4 infantry in Egypt, round 3 : 4/10 hits, 3.83 expected hits
British roll dice for 1 artillery and 2 infantry in Egypt, round 3 : 0/3 hits, 1.00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Egypt
Italians win, taking Egypt from British with 3 artilleries, 1 bomber, 2 fighters and 4 infantry remaining. Battle score for attacker is 13
Casualties for Italians: 2 infantry
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Italians
2 fighters moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Greece
1 carrier moved from 97 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
Place Units - Italians
1 armour, 1 artillery and 1 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Poland: 1 armour
EDIT: Adding units owned by Italians to Eastern Poland: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 1 aaGun
EDIT: Adding units owned by Italians to Eastern Poland: 1 aaGun
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 26 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 33 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians : -2.17
British : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 submarine moved from 42 Sea Zone to 37 Sea Zone
ANZAC take 37 Sea Zone from Japanese
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 fighter moved from Nigeria to French West Africa
Combat - French
Battle in French West Africa
French attack with 1 fighter
Italians defend with 1 infantry
French roll dice for 1 fighter in French West Africa, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in French West Africa, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 infantry in French West Africa, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in French West Africa
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - French
1 fighter moved from French West Africa to Morocco
2 infantry moved from Algeria to Morocco
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.67
French : 0.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 7x factory_major; Remaining resources: 43 PUs;
Germans buy 1 armour, 2 artilleries, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to Baltic States
1 bomber moved from Western Germany to Baltic States
1 artillery and 1 infantry moved from Poland to Baltic States
1 mech_infantry moved from Romania to Belarus
1 mech_infantry moved from Poland to Belarus
13 armour, 11 artilleries and 27 infantry moved from Eastern Poland to Belarus
1 submarine moved from 109 Sea Zone to 124 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 2 infantry
Germans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.50 expected hits
Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 2/4 hits, 2.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Germans attack with 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys
Russians defend with 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber
Germans roll dice for 13 armour, 11 artilleries, 27 infantry and 2 mech_infantrys in Belarus, round 2 : 15/53 hits, 16.83 expected hits
Russians roll dice for 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber in Belarus, round 2 : 4/25 hits, 9.17 expected hits
13 infantry owned by the Russians, 4 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 13 armour, 11 artilleries, 23 infantry and 2 mech_infantrys in Belarus, round 3 : 25/49 hits, 16.17 expected hits
Russians roll dice for 2 fighters, 9 infantry and 1 tactical_bomber in Belarus, round 3 : 8/12 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 9 infantry owned by the Russians, 2 fighters owned by the Russians and 8 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 13 armour, 11 artilleries, 15 infantry and 2 mech_infantrys remaining. Battle score for attacker is 71
Casualties for Germans: 12 infantry
Casualties for Russians: 2 aaGuns, 2 fighters, 22 infantry and 1 tactical_bomber
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Poland to Southern Italy
2 fighters and 2 tactical_bombers moved from Western Germany to Egypt
1 mech_infantry moved from Germany to Romania
2 armour and 7 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 5 infantry moved from Poland to Eastern Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery and 1 infantry moved from 113 Sea Zone to Norway
1 aaGun moved from France to Northern Italy
1 aaGun moved from Eastern Poland to Belarus
Place Units - Germans
1 armour and 2 mech_infantrys placed in Germany
1 artillery and 2 infantry placed in France
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 5.33
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 3 infantry moved from Bessarabia to Romania
2 mech_infantrys moved from Ukraine to Romania
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
4 artilleries and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Russia to Smolensk
4 infantry moved from Vyborg to Novgorod
1 artillery moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
2 armour moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
Combat - Russians
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 cruiser in 113 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 113 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
1 submarine owned by the Germans, 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -12
Casualties for Russians: 1 cruiser and 1 submarine
Casualties for Germans: 1 submarine
Battle in Romania
Russians attack with 1 artillery, 3 infantry and 2 mech_infantrys
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 2 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery, 3 infantry and 2 mech_infantrys in Romania, round 3 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Romania, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Russians win, taking Romania from Germans with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Non Combat Move - Russians
1 fighter moved from Amur to Timguska
Place Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
3 infantry placed in Novgorod
Turn Complete - Russians
Russians collect 39 PUs; end with 39 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Shan State to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Java
1 battleship and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
Japanese take 42 Sea Zone from Americans
1 fighter moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea Zone
1 fighter moved from Japan to 19 Sea Zone
2 submarines moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 battleship moved from 39 Sea Zone to 41 Sea Zone
Combat - Japanese
Battle in Celebes
Battle in 19 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 1 transport in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 19 Sea Zone
1 transport owned by the Americans lost in 19 Sea Zone
Japanese win, taking Celebes from Dutch with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer and 1 transport
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 submarine
Japanese roll dice for 2 submarines in 43 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 submarines in 43 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 submarine owned by the ANZAC lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Sumatra
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship in Sumatra, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Sumatra
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Sumatra, round 3 : 0/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese lost in Sumatra
Japanese roll dice for 1 artillery and 1 fighter in Sumatra, round 4 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Java : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.50 expected hits
ANZAC roll dice for 1 aaGun, 1 artillery and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 2 infantry owned by the ANZAC, 1 artillery owned by the ANZAC and 1 aaGun owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun, 1 artillery and 2 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Java to 42 Sea Zone
1 fighter moved from Sumatra to 37 Sea Zone
2 carriers moved from 35 Sea Zone to 42 Sea Zone
1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 carrier and 1 transport moved from 39 Sea Zone to 37 Sea Zone
2 fighters moved from 19 Sea Zone to 36 Sea Zone
1 infantry moved from Manchuria to Korea
Place Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 artillery and 2 infantry placed in India
1 destroyer placed in 37 Sea Zone
3 destroyers placed in 36 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,3,2,4,2,3,5,1,1,1
Japanese collect 32 PUs (13 lost to blockades); end with 32 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Combat Hit Differential Summary :
Americans : 0.67
ANZAC : -0.17
AA fire in Java : : -0.50
UK_Pacific : 0.67
Japanese : -3.50